Okay a couple of issues with wording/rules templating - And this is my first post, so this might be the wrong forum to post in.
Okay, first thing;
Why is that Graboid/Elite Graboid deals 2 damage on the field, when it clearly states that it is burrowed. And as we all know, burrowed creatures get their attack halved. Some would then argue, that the Graboid's attack is already halved on the screen - but that doesn't explain why, when you hover the mouse over it, it shows it to be a 2/3, unlike a burrowed Elite Antlion, which still shows it to be a 4/4 when you hover the mouse over it, even though it's burrowed and currently a 2/4?
(Also try having two Devourers/Pests out, bury one of them, play a Nightfall and burrow the second one - Weird...)
Secondly;
Immaterial/Quintessenced creatures. The ability says "can't be targeted", which makes it totally feasible that they become poisoned from Thorn Carapace or get damage from Fire Buckler, since those shields doesn't target them specifically. But in lieu with that wording of the ability, they should still get damage from Thunderbolt, Rain of Fire, Plague, Retrovirus, Unstable Gas and everything else that doesn't 'target', but rather affect globally. So then it should have a change in wording that has something like "can't recieve damage", but then the shields would stop working... Yes, it's a conundrum.
Thirdly;
The official rules to the game state that permanents are "Permanents are artifacts, equipment, or any other item that will remain in play for an indefinite amount of time." Well, indefinite here means: it can still be killed by Steal, Deflagration, Pulverizer.
With that in mind, one could argue that creature cards are permanent cards, as they also stay in play indefinitely or until they are killed, at least. So, perhaps a rephrasing of those words in the rules, even though I guess "item" can't be a creature...
And lastly;
Sun Dial states that creatures doesn't attack for a turn, and they don't. The weapon, if any is out, still does, as one would expect from the rules text on Sun Dial. Then, with Fog Shield/Improved Fog and Dusk Shield/Improved Dusk, it says: "Attacking creatures have a 40%/50% chance of missing you", - but that also applies to weapons all of a sudden...
So, wouldn't logic demand that the wording on the shields should be more like "Physical attacks have a nn% of missing you"?
Maybe this is nitpicking, but I just like some consistency.
Anyway, has any of this ever bothered anybody else?