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breach

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Staff versus Dagger https://elementscommunity.org/forum/index.php?topic=7401.msg80924#msg80924
« on: June 03, 2010, 09:14:41 am »
well, the table turned on these two cards.
if I remember well, Vampiric Dagger was 2 :darkness weapon dealing 2 drain damage.
the Druidic Staff was 2 :life weapon dealing 2 damage and healing 5 life no matter the hit.
with upgrade both weapons gained +2 to damage.
Vampiric Dagger used to be the by far worst choice of a rare weapon.

now it's a bit off-balance if you ask me.
Vampiric Dagger is 1 :darkness 4 drain damage and when upgraded 2 :darkness and 6.
Druidic Staff is still the same, and I think it could use a life regenerating boost especially as the element
itself is called Life.

I know it's not important but I'm a fan of the Staff and I demand satisfaction <3
increasing the dagger back to 2  :darkness 4 drain damage would be good.




Offline jmizzle7

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Re: Staff versus Dagger https://elementscommunity.org/forum/index.php?topic=7401.msg80927#msg80927
« Reply #1 on: June 03, 2010, 09:22:30 am »
The casting cost for both versions of the Stiletto/Dagger has always been 1 :darkness and 2 :darkness, respectively. The only thing that has changed is an increase of two damage for each version of the darkness weapon. Maybe a middle ground could be reached and the damage could fall by one each, to 3 damage and 5 damage.

Offline Demagog

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Re: Staff versus Dagger https://elementscommunity.org/forum/index.php?topic=7401.msg80929#msg80929
« Reply #2 on: June 03, 2010, 09:28:10 am »
Actually it's perfectly balanced. Staffs always heal. Vampire daggers healing can be reduced.

Offline teffy

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Re: Staff versus Dagger https://elementscommunity.org/forum/index.php?topic=7401.msg80943#msg80943
« Reply #3 on: June 03, 2010, 10:17:55 am »
 A flying Druidic Staff with Adrenaline can heal you 20 HP /turn (15HP upgraded) .
That could give you your satisfaction. It even heals in a bubble of Basilisk Blood.
You could try that with Vampire Dagger but it will always have 3 attacks or less. And you need 2 colors for that.
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finkel

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Re: Staff versus Dagger https://elementscommunity.org/forum/index.php?topic=7401.msg80988#msg80988
« Reply #4 on: June 03, 2010, 12:20:00 pm »
flying adrenalined staffs are so sexy

IStoneI

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Re: Staff versus Dagger https://elementscommunity.org/forum/index.php?topic=7401.msg82673#msg82673
« Reply #5 on: June 05, 2010, 10:03:22 am »
yeah, the adrenaline thingy may be a little bit overpowered. otherwise, the balance is perfectly fine. staff allways heals and does less damage. daggers heal can be reduced or even completely negated by shields.

Offline Essence

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Re: Staff versus Dagger https://elementscommunity.org/forum/index.php?topic=7401.msg83558#msg83558
« Reply #6 on: June 06, 2010, 02:59:05 am »
Has anyone ever tried an Animated Vampire Dagger + Eclipse + Adrenaline deck?  8-attack creatures benefit just as much from Adrenaline as 3-power creatures do...
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Re: Staff versus Dagger https://elementscommunity.org/forum/index.php?topic=7401.msg92906#msg92906
« Reply #7 on: June 16, 2010, 01:36:33 am »
Has anyone ever tried an Animated Vampire Dagger + Eclipse + Adrenaline deck?  8-attack creatures benefit just as much from Adrenaline as 3-power creatures do...
Not with Eclipse, but with Nightfall (hadn't upgraded Nightfall yet). Yeah, 15 (7+5+3) points of healing is awesome.

Particularly when you PU it   ;D

finkel

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Re: Staff versus Dagger https://elementscommunity.org/forum/index.php?topic=7401.msg92914#msg92914
« Reply #8 on: June 16, 2010, 01:42:40 am »
Unupgraded staffs are much more useful for adrenaling...

 

anything
blarg: