I think that several cards in Elements should have their description reworded. Consider the cards A, B and C.
Card A: Deal 5 damage to target creature.
Card B: Decrease target creature's attack.
Card C: Deal 3 damage to target creature.
Card A carries a perfect description of what it does. That's good. Card B is imprecise: it doesn't tell us by how much the attack is decreased because there isn't enough space to describe the algorithm. I don't mind card B... but what really bothers me is card C. That description looks fine - until you hear that the card also stuns the target for two turns. Why isn't that written on the card? It
should be. The description not only fails to tell us what exactly the card does - it does so in such a way that we don't even realize it.
I imagine the people who played Rain of Fire against my immaterial creatures found it strange that said creatures were immune to it. The descriptions on my cards failed to mention that little fact. Once they found out that some cards don't do what they say (follow a different set of rules) they probably found that stupid. And they probably didn't like the game any better because of it.
You say there's not enough space on card C either? Well with some rewording one can change a type C description into a type B or even type A description. There are quite a few type C descriptions in Elements, and I feel that there shouldn't be any in the game. I've made a list of such cards along with suggested rewordings.
Immortal / Elite Immortal and
Phase Dragon / Elite Phase DragonImmaterial:
Phase Dragon can not
be targeted.
->->->->->->->->->->->->
Immaterial:
Can not be targeted.
Immune to all
destructive area effects.
Which of the following would you say have "destructive area effects"? Unstable Gas, Plague, Flooding, Fire Shield, Eclipse. If you'd say the first three then the description should be OK. Or would "harmful area effects" fit better? Aside from including that odd term I've removed the card's name from the description. All creature cards currently refer to themselves by name. The weapons don't (presumably because there isn't enough space). So if we need a bit more space to describe the effect I suppose removing the name shouldn't cause problems.
Quintessence / QuintessenceGrant immortality to the
target creature. The target
creature can not be targeted.
->->->->->->->->->->->->
Target creature becomes
immaterial: it can't be
targeted and is immune
to destructive area effects.
Anubis / Elite Anubis and
Turquoise Nymph / Aether Nymph : Immortality
Target creature is now
immortal (untargetable).
->->->->->->->->->->->->
: Immortality
Target creature is now
immaterial (ignores most
spells and skills).
The part in brackets could also be omitted altogether.
Antlion / Elite Antlion and
Shrieker / Elite Shrieker: Burrow
The antlion can not be
targeted, but its damage is
halved.
->->->->->->->->->->->->
: Burrow
Can not be targeted and
ignores most area effects,
but its damage is halved.
Aside from having less space here burrowed creatures are affected by Flooding, so I just put "most".
Adrenaline/EpinephrineThe target creature attacks
multiple times per turn.
Smaller creatures gain more
extra attacks.
->->->->->->->->->->->->
The target creature acts
up to four times each turn.
The effect is weaker the
stronger the creature.
I mention "strength" instead of attack here in part because a "stronger" passive ability (like venom) also "weakens" the effect, albeit in a different manner.
Green Nymph / Life Nymph : Adrenaline
The target creature attacks
multiple times per turn.
->->->->->->->->->->->->
: Adrenaline
The target creature acts up
to three more times each
turn, but may do so weaker.
Alternatively we could just say "Target creature gains adrenaline status."
Lobotomizer / Electrocutor : remove any skill from
the target creature.
->->->->->->->->->->->->
: target creature loses
most skills and "momentum"
Changed "any" to "most" - may seem more confusing, but while all regular skills can be removed most passive ones can not.
Emerald Shield / Jade Shield and
Reflective Shield / Mirror ShieldShield: reduce damage by 1.
Spells are reflected against
your opponent. Can not be
destroyed or stolen.
->->->->->->->->->->->->
Shield: reduce damage by 1.
Targeting spells and direct
damage effects are reflected
at the opponent. Immaterial.
Deja Vu / Elite Deja Vu and
Lyncanthrope / Werewolf: Deja Vu
Deja Vu creates a copy of
itself
->->->->->->->->->->->->
: Deja Vu
Deja Vu creates a copy of
itself. Single use.
Nightfall / EclipseAll the death or darkness
creatures gain +1/+1
->->->->->->->->->->->->
All the death or darkness
creatures gain +1/+1.
This effect doesn't stack.
Nymph Queen / Water Nymph and
Nymph Tears / Nymph Tears : Nymph's Tears
Turn one of your pillars into
a Nymph
->->->->->->->->->->->->
: Nymph's Tears
Turn target pillar into a
nymph.
Enchant Artifact / Protect ArtifactThe target permanent can
not be target of any skill. It
does not work on creatures.
->->->->->->->->->->->->
The target permanent can
no longer be targeted
(immaterial).
This is the only card here that actually does what it says it does, but I put it on the list because it implies that creatures are permanents - something that is true in MtG but not in Elements.
Holy Light / Holy FlashHeal the target for up to 10
HP's. If the target's element is
death or darkness, damage is
dealt instead.
->->->->->->->->->->->->
Heal the target for up to 10
HPs. If the target is a death or
darkness creature, damage
is dealt instead.
If anyone has any other cards to point out (please not simple misspellings/typos) or a better wording for one of the cards above don't hesitate to tell.
Edit: added Holy Light, changed Lobotomizer.