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Offline artimies7

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg350188#msg350188
« Reply #12 on: June 12, 2011, 10:07:43 pm »
Alright, what do you guys think? I'm just spouting nonsense here, mostly.
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htennekual

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg352821#msg352821
« Reply #13 on: June 17, 2011, 06:14:11 pm »
i think is a good idea but it would be hard to code like for the requirements

Offline UTAlan

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg354926#msg354926
« Reply #14 on: June 22, 2011, 02:29:21 pm »
Quest idea: Defeat an opponent with 100hp and 0 quanta remaining.

Offline Thalas

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg355009#msg355009
« Reply #15 on: June 22, 2011, 07:07:59 pm »
Quest idea: Defeat an opponent with 100hp and 0 quanta remaining.
Too difficult

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg355098#msg355098
« Reply #16 on: June 22, 2011, 09:37:50 pm »
Not really. I can think of a deck that can easily complete that.

It's a good idea and fun to try.
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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg355113#msg355113
« Reply #17 on: June 22, 2011, 10:11:04 pm »
Instead of various different quests with different rewards, I would prefer the quests (and subsequent rewards) to be increasing. You beat the first one today, and then the next is slightly harder, so on and so forth. If you lost you go back to the beginning. Maybe every 5 you get a card beginning with something the bazaar costs 28 up to a weapon or upgraded even. Too many quests at once can become cumbersome, just slowly working it up to a level that is hard even for the top players might work better. The early days would be boring, but the later ones could lead to much deliberation over which deck is perfect for the situation.
Meh. Then again I am forced to wait patiently everyday for the Oracle, I don't know if I could stand doing a single bonus "quest" everyday. Especially if you lost one, to fall that far back could be horrid.

Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg355206#msg355206
« Reply #18 on: June 23, 2011, 02:59:57 am »
Maybe one quest could be to defeat a half-blood with a particular name.  (There are 144 different names according to http://elementscommunity.org/forum/index.php/topic,23323.0.html (http://elementscommunity.org/forum/index.php/topic,23323.0.html)).  It could provide some incentive to grind the oft-underused (compared to the other levels) ai5.

Offline I8SumOrangesNItWasK

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg357745#msg357745
« Reply #19 on: June 28, 2011, 09:27:25 am »
I think a good idea for quests would be to use mono, duo, or trio decks of specific elements; be required to use specific cards; or even be required to use a specific deck (and maybe the game let you "borrow" the cards. You don't have to make it...but you don't get to see them all beforehand, either). This would be rather fun and require you to experiment with all kinds of differnet cards.

Astrocyte

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg357923#msg357923
« Reply #20 on: June 28, 2011, 06:08:50 pm »
Maybe one quest could be to defeat a half-blood with a particular name.  (There are 144 different names according to http://elementscommunity.org/forum/index.php/topic,23323.0.html (http://elementscommunity.org/forum/index.php/topic,23323.0.html)).  It could provide some incentive to grind the oft-underused (compared to the other levels) ai5.
Excellent idea. "Hunt Aquonos" or something

davidy22

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg361048#msg361048
« Reply #21 on: July 05, 2011, 10:15:39 am »
Maybe one quest could be to defeat a half-blood with a particular name.  (There are 144 different names according to http://elementscommunity.org/forum/index.php/topic,23323.0.html (http://elementscommunity.org/forum/index.php/topic,23323.0.html)).  It could provide some incentive to grind the oft-underused (compared to the other levels) ai5.
Excellent idea. "Hunt Aquonos" or something
"Here, bash your head against that rock over there and I'll give you a shiny new card"

Or we could make the quests enjoyable.

Sorron

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg361082#msg361082
« Reply #22 on: July 05, 2011, 11:51:03 am »
Maybe one quest could be to defeat a half-blood with a particular name.  (There are 144 different names according to http://elementscommunity.org/forum/index.php/topic,23323.0.html (http://elementscommunity.org/forum/index.php/topic,23323.0.html)).  It could provide some incentive to grind the oft-underused (compared to the other levels) ai5.
I like the idea.

The fact is that if quests became fairly easy to complete, or rewards were overbuffed, elements would lose its particular charm and we will eventually have a superuber deck in no time. If there are daily quests they should imply some randomness for veterans not to get them so easily, and still be something possible to achieve for the not-so-experienced.

As for rewards... maybe "Visit the oracle once more" or "Random upgrade of a card you own" could work in my opinion.

Astrocyte

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg361388#msg361388
« Reply #23 on: July 05, 2011, 11:25:53 pm »
"Here, bash your head against that rock over there and I'll give you a shiny new card"

Or we could make the quests enjoyable.
Ok, so what would make the quests enjoyable?


 

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