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Astrocyte

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Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg348807#msg348807
« on: June 10, 2011, 01:46:07 am »
Zanzarino said at one point that he would eventually like to implement Daily Quests. What ideas for Daily Quests do you guys have? What kinds of cash, cards, or score rewards would you like to see?

Maybe win streaks or time trials for cash? Bonus :electrum if you beat a certain level of AI a certain number of times in a row, or win a certain number of games against that AI within a time limit.

I'd like to see some really hard daily quests that give you the chance to win rares, too.

Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg348829#msg348829
« Reply #1 on: June 10, 2011, 02:25:17 am »
Good ideas.  I wouldn't mind seeing a quest that had some kind of deck restrictions like win with a creatureless deck or a deck with at least 6 different kinds of pillars.  But that might be pretty tough to implement.


Offline Camoninja

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg348852#msg348852
« Reply #2 on: June 10, 2011, 03:00:08 am »
I would like the daily quests to have three categories for difficulty (so 3 quests a day). These quests would be chosen randomly from a list of premade quests so they are different every day.

I would like the quests to be a break from grinding, rather a chance to think of new decks, not an incentive to grind.

I started making my own quest ideas. I'm no good with stories so I skipped that part.


Title: Curse of Quantum

Background: Somebody fought Dark Matter and won, but let him live (big mistake). Vengeful Dark Matter cursed him so he can have no more than 3 quanta in any one pool. Dark Matter also called Obliterator so he no longer has any upgraded cards. He still wants to regain his fortune so he needs a deck to grind Elders with.

Task: Create a deck and use the same deck to EM all AI3 decks. No upgrades and no cards costing more than 3.

Reward: ?

It would also be nice to store the deck so if you do the quest twice you can't use the same deck again.

Offline artimies7

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg349003#msg349003
« Reply #3 on: June 10, 2011, 02:52:50 pm »
If we have this, then there should be a variety, because in this other MMO that I play, the quests are all just 4 different quests renamed and at different levels of difficulty. And there should be a lot of them.

Proposed format:
Name (No More Pillars)
Details (You must win 10 battles today with no pillars.)
Requirements for Proof (10 screenshots of winning round.)
Reward (400  :electrum)

And so on. You could only challenge one a day, and most of the basic ones would stay up there until further notice, with special hard ones that have rares for only a couple days.

Yes? No? Start thinking, people.
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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg349013#msg349013
« Reply #4 on: June 10, 2011, 03:05:37 pm »
Zanz mentioned wanting to implement this.

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg349108#msg349108
« Reply #5 on: June 10, 2011, 06:57:53 pm »
Squid Hunting

You are walking through the bazaar and as usually you hear loud noises and quarreling coming from all directions. Various sweet, bitter, chaotic, ethereal and piquant aromas are attacking your nostrils. Your attention caughts mysterious shop, just behind silent salesman you see small squids which are sprightly swimming in the aquarium. Suddenly wooden doors opened and in the middle was standing attractive, young water elementala. She had  charming maliciousness in her smile
"Have ever heard of Arctic Squids, fellow?" Whispered elementala, leaning towards the door. " They quite rare. My name is Meriolna, I'm owner of this shop."
"Nice to meet you, I'm /username/." Your voice was little nervous and your face shouted ot loud who is this elementala?
"If you catch one I'll buy it for 800 :electrum." Her translucent hair swirled around by excitement "Lot of traders on Blackmarket are obsessed by the Arctic Squids."

Objective:
Deliver Arctic Squid to the water elementala Meriolna

Reward:
You receive 800  :electrum

suxerz

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg349120#msg349120
« Reply #6 on: June 10, 2011, 07:34:33 pm »
...snip
Proposed format:
Name (No More Pillars)
Details (You must win 10 battles today with no pillars.)
Requirements for Proof (10 screenshots of winning round.)
Reward (400  :electrum)
...snip
Erm.. what? How do suggest to do this? Send email and spam zanz inbox? >_>


I like Thalas suggestion; other than deckbuilding related quest, its simplicity can be a great addition to the daily quests. However, I foresee some new people come in chat asking "How do you deliver Arctic Squid to the water elementala Meriolna?" >.<
Probably, an additional description should be added.

Offline Chemist

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg349470#msg349470
« Reply #7 on: June 11, 2011, 07:39:16 am »
A certain other online CCG is planning to introduce challenges, which will be several one-time series of quest battles that each share a common theme: e.g. ambush: the opponent starts with some creatures already out, and trap: you start the game with only half your HP.

Frankly, I think the idea is great and should be emulated in the daily quests. It gives you a respite of doing the same thing you'd do anyway (beat standard enemies, win cards, etc.), while not merely placing a "don't use X" limitation on your deckbuilding, but rather by introducing different game conditions that make it necessary for you to adapt or rethink your game strategy.

While I feel that ambush and trap would fit in without changes I'm not a fan of copying, so here are a few I came up with just now.

X Elemental Node:
Both players start with Y extra quanta of element X.

X-Y Dissonance:
Cards of elements X and Y have thier quanta costs doubled.

Challenge:
Opponent starts battle with weapon and shield.

Song of Doom:
Opponent starts with an immaterial nymph on the field.

Forest of Lost Memories:
Each player discards a card at the end of every turn.

Lord of the Depths:
An inundation effect is in play for the whole battle.

Lord of the Sky:
Both sides (must) have 6x Wings in their decks.


As for rewards, I'd like to see something you can't get by grinding. Like a couple of new ultra rare cards. My idea would be that quests fall into different difficulty classes, and get harder (with a better reward) each day until you either fail to solve one or "complete a chain", getting the highest reward. The highest reward would be a "useless" card that could be traded for one of the new ultra rares once you had enough of them.

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg349472#msg349472
« Reply #8 on: June 11, 2011, 07:52:05 am »
A certain other online CCG is planning to introduce challenges, which will be several one-time series of quest battles that each share a common theme: e.g. ambush: the opponent starts with some creatures already out, and trap: you start the game with only half your HP.

Frankly, I think the idea is great and should be emulated in the daily quests. It gives you a respite of doing the same thing you'd do anyway (beat standard enemies, win cards, etc.), while not merely placing a "don't use X" limitation on your deckbuilding, but rather by introducing different game conditions that make it necessary for you to adapt or rethink your game strategy.

While I feel that ambush and trap would fit in without changes I'm not a fan of copying, so here are a few I came up with just now.

X Elemental Node:
Both players start with Y extra quanta of element X.

X-Y Dissonance:
Cards of elements X and Y have thier quanta costs doubled.

Challenge:
Opponent starts battle with weapon and shield.

Song of Doom:
Opponent starts with an immaterial nymph on the field.

Forest of Lost Memories:
Each player discards a card at the end of every turn.

Lord of the Depths:
An inundation effect is in play for the whole battle.

Lord of the Sky:
Both sides (must) have 6x Wings in their decks.


As for rewards, I'd like to see something you can't get by grinding. Like a couple of new ultra rare cards. My idea would be that quests fall into different difficulty classes, and get harder (with a better reward) each day until you either fail to solve one or "complete a chain", getting the highest reward. The highest reward would be a "useless" card that could be traded for one of the new ultra rares once you had enough of them.
I love your ideas

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg350161#msg350161
« Reply #9 on: June 12, 2011, 09:23:29 pm »
...snip
Proposed format:
Name (No More Pillars)
Details (You must win 10 battles today with no pillars.)
Requirements for Proof (10 screenshots of winning round.)
Reward (400  :electrum)
...snip
Erm.. what? How do suggest to do this? Send email and spam zanz inbox? >_>


I like Thalas suggestion; other than deckbuilding related quest, its simplicity can be a great addition to the daily quests. However, I foresee some new people come in chat asking "How do you deliver Arctic Squid to the water elementala Meriolna?" >.<
Probably, an additional description should be added.
I think that there might just be a 'Quest Mod' who would take screenies and give out electrum codes. Or more than one, or a whole thread. Yeah, that sounds right, a 'Quest Completion' thread.
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suxerz

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg350176#msg350176
« Reply #10 on: June 12, 2011, 09:54:50 pm »
...snip
Proposed format:
Name (No More Pillars)
Details (You must win 10 battles today with no pillars.)
Requirements for Proof (10 screenshots of winning round.)
Reward (400  :electrum)
...snip
Erm.. what? How do suggest to do this? Send email and spam zanz inbox? >_>


I like Thalas suggestion; other than deckbuilding related quest, its simplicity can be a great addition to the daily quests. However, I foresee some new people come in chat asking "How do you deliver Arctic Squid to the water elementala Meriolna?" >.<
Probably, an additional description should be added.
I think that there might just be a 'Quest Mod' who would take screenies and give out electrum codes. Or more than one, or a whole thread. Yeah, that sounds right, a 'Quest Completion' thread.
That's... never gonna work. Game should not be dependent on forums for this kind of things.

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Re: Daily Quests https://elementscommunity.org/forum/index.php?topic=27429.msg350178#msg350178
« Reply #11 on: June 12, 2011, 09:58:04 pm »
...snip
Proposed format:
Name (No More Pillars)
Details (You must win 10 battles today with no pillars.)
Requirements for Proof (10 screenshots of winning round.)
Reward (400  :electrum)
...snip
Erm.. what? How do suggest to do this? Send email and spam zanz inbox? >_>


I like Thalas suggestion; other than deckbuilding related quest, its simplicity can be a great addition to the daily quests. However, I foresee some new people come in chat asking "How do you deliver Arctic Squid to the water elementala Meriolna?" >.<
Probably, an additional description should be added.
I think that there might just be a 'Quest Mod' who would take screenies and give out electrum codes. Or more than one, or a whole thread. Yeah, that sounds right, a 'Quest Completion' thread.
I really don't think the game should be partly played on the forums. (Tourneys and events are different though.) Especially when you can add variables to store the things you need so the game can check progress on its own.

 

anything
blarg: