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Offline Eleahen

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg447696#msg447696
« Reply #84 on: January 10, 2012, 08:55:05 pm »
Then, I guess, the way to correctly put my suggestion would be:

"It would be nice if Adrenaline would be both a skill and a status like Momentum."

Offline OldTrees

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg447732#msg447732
« Reply #85 on: January 10, 2012, 10:23:16 pm »
Then, I guess, the way to correctly put my suggestion would be:

"It would be nice if Adrenaline would be both a skill and a status like Momentum."
Why would it be nice? Is there no place for beneficial status effects that are not also skills?
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Offline Eleahen

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg447835#msg447835
« Reply #86 on: January 11, 2012, 02:44:41 am »
Why would it be nice?
1) Using Crusaders' "endow" ability on Momentumed weapons gives them Momentum. Endowing Adrenalined weapons doesn't give Adrenaline.
2) Probably counter-intuitive for new players. Momentum can be lobotomized, Adrenaline - can't.

Is there no place for beneficial status effects that are not also skills?
Interesting question.
Ideally - yes, there should be. For visual consistency - probably no.

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg447849#msg447849
« Reply #87 on: January 11, 2012, 03:17:21 am »
Why would it be nice?
1) Using Crusaders' "endow" ability on Momentumed weapons gives them Momentum. Endowing Adrenalined weapons doesn't give Adrenaline.
2) Probably counter-intuitive for new players. Momentum can be lobotomized, Adrenaline - can't.

Is there no place for beneficial status effects that are not also skills?
Interesting question.
Ideally - yes, there should be. For visual consistency - probably no.
Please expand:
1) 1 more endowable ability is not that significant
2) adrenaline is careful not to imply it is a skill
3) What do you mean by visual consistency? You probably are referring to the status marker similar to infection and gravity pull.
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Offline Eleahen

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg447850#msg447850
« Reply #88 on: January 11, 2012, 03:22:00 am »
Please expand:
1) 1 more endowable ability is not that significant
That's why it's in the "little card changes" topic.
It seemed inconsistant for me for a long while.
2) adrenaline is careful not to imply it is a skill
Why not?
3) What do you mean by visual consistency? You probably are referring to the status marker similar to infection and gravity pull.
Gravity pull, immortality, adrenaline, momentum - all these share similar status markers.
Poison counters are different in size.

Offline OldTrees

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg447868#msg447868
« Reply #89 on: January 11, 2012, 04:59:37 am »
Please expand:
1) 1 more endowable ability is not that significant
That's why it's in the "little card changes" topic.
It seemed inconsistant for me for a long while.
2) adrenaline is careful not to imply it is a skill
Why not?
3) What do you mean by visual consistency? You probably are referring to the status marker similar to infection and gravity pull.
Gravity pull, immortality, adrenaline, momentum - all these share similar status markers.
Poison counters are different in size.
Why does Adrenaline not imply it is a skill?
1) Because it is not a skill
2) It does not refer to the word skill
3) It does not appear as a skill on any card (unlike Charger or Immortal)

Infection, Gravity Pull, Immaterial, Adrenaline and Momentum are all status effects and have status markers because they are status effects that did not have an easy Freeze or Delay graphic.
The only reason Momentum differs from Gravity Pull, Adrenaline and Infection is that Charger introduced momentum as a skill in addition to it being a status effect.
In terms of visual consistency Momentum is abnormal.
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Offline Eleahen

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg447902#msg447902
« Reply #90 on: January 11, 2012, 10:17:51 am »
The only reason Momentum differs from Gravity Pull, Adrenaline and Infection is that Charger introduced momentum as a skill in addition to it being a status effect.
In terms of visual consistency Momentum is abnormal.
I agree.
However out of the four it's the Momentum that you see most frequently which, imo, makes it normal and the rest abnormal.
In turn this leads to Adrenaline status being abnormal as you cant target Immaterial creature and I don't think I ever tried to lobo a Grav Pull.

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg447953#msg447953
« Reply #91 on: January 11, 2012, 03:18:07 pm »
Here's my bit about momentum versus the other statuses. Yes, momentum is also a ability that can be lobo'd, but why does that remove the skill? The ability momentum gives you the skill and it's confusing as to why losing the ability makes you lose the skill. I kind of don't even want aether to be able to lobo momentum as it is the one ability that allows creatures to attack through chained Dimensional shields, an on element counter to its main weakness. The only other way to deal with them is the limited existing PC. I also agree that to make things easier for people momentum's icon should be updated, regardless of dealing with lobo and momentum, to reduce confusion.
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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg447981#msg447981
« Reply #92 on: January 11, 2012, 05:22:38 pm »
The only reason Momentum differs from Gravity Pull, Adrenaline and Infection is that Charger introduced momentum as a skill in addition to it being a status effect.
In terms of visual consistency Momentum is abnormal.
I agree.
However out of the four it's the Momentum that you see most frequently which, imo, makes it normal and the rest abnormal.
In turn this leads to Adrenaline status being abnormal as you cant target Immaterial creature and I don't think I ever tried to lobo a Grav Pull.
Lobotomizing Infection or Gravity Pull is impossible and would not make sense if it were possible.
This leads to other statuses being impossible to lobotomize.
Momentum was already a skill and people found the lobotomy counter to be well worth the confusion.
(I see infection and gravity pull more often than momentum.)
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Offline Eleahen

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg447993#msg447993
« Reply #93 on: January 11, 2012, 05:53:00 pm »
*sigh*
Yes, there are statuses and there are skills. Yes, they are different.
My suggestion is - from gameplay pov it makes sense to me that Adrenaline could be a skill in addition to it being a status.

Offline Zergva

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg1091951#msg1091951
« Reply #94 on: August 11, 2013, 07:25:46 pm »
I don't make a new topic, because there are a lot of things here what's need to be done *Reviving topic*

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg1091957#msg1091957
« Reply #95 on: August 11, 2013, 08:05:44 pm »
To reiterate what I posted in NERF PEST http://elementscommunity.org/forum/index.php/topic,23603.24.html
:rainbow should expend quanta with proportional probability

 

blarg: