Fenghuang is an Air creature card suggested by the people involved in the Community Card Design. Fenghuang has 2 new mechanics: Swift and Ren(Bounce). I would note that it may seem weak with its 1/4 | 2/4 body. However it generates lots of card advantage.Bounce is a passive skill that returns the affected creature to the hand if it were to die. Bounce only works if there is room in the hand. Death triggers, Alfatoxin, Skull Shield and the +1|+1 from devour do not activate since the creature does not die.Swift allows Fenghuang to use activated abilities on the turn it is played. Usually this means that Fenghuang will get to give 1 creature Bounce before the opponent can respond. However it also works with Butterfly Effect and Mitosis.The interaction of these mechanics gives Fenghuang some versatility in how it will react on its first turn. Here are some possible uses:Ren targeting itself.This is a cross between Phoenix and Aether Nymph. This creates a resilient creature. It does not deal much damage per turn but it can survive more hate than a Phoenix. If the opponent does use CC then you will start to gain card advantage as they use 1 card per turn to deal with 1 card of yours. If the opponent runs out of CC or opts not to use CC on Fenghuang, then you can start giving your other more efficient creatures Bounce. It can even work as anti-deckout if you have 7 cards in your hand and your opponent triggers Bounce.Ren targeting another creature.The first method protects Fenghuang. This method protects some of your creatures or gives you card advantage. If the opponent kills Fenghuang and the creature with bounce then they used 3 CC cards to kill 2 threats. Net card advantage in your favor. Additionally the creature with bounce is likely to survive another turn unless the opponent had lots of CC ready. Alternatively the opponent could remove just the Fenghaung and leave the creature with bounce alone. In this case you used 1 card to make a creature safe from CC and have your opponent discard a CC card. 2:1 card advantage again.BE or MitosisFenghuang + Butterfly Effect is expensive but results in an instant PC + 1 PC per turn the opponent does not kill it.Fenghuang + Mitosis gives you a Bounce Mitosis Fenghuang and a regular Fenghuang.
7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jt 7jt 7jt 7jt 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7n2 7n2 7tb 7tb 7tb 7th 7th 7th 7th 7th 7th 8pt
With zanzarino announcing a nerf of Half-Bloods from 200 to 150 HP during the 1.31 patch update, it seems fitting that the Deck Idea of the month would be dedicated to an enjoyable, popular Half-Blood grinder in anticipation of the change.Day Traitors is quite an innovative deck which serves as the very pinnacle of AI abuse. The basic strategy involves playing 1-2 Rays of Light, generating enough quanta to play your first Solar Buckler, and then Nightmare'ing a Ray of Light. The end result is that the opponent's hand becomes full of free-costing 1/1 creatures which the AI will waste little time in spamming on the field. Such a tactic is able to provide creatures to fuel your Solar Buckler as well as potentially disable a Half-Blood's access to double draw for a single turn, giving the player a turn of considerable draw advantage. This trick generates a great amount of very quickly, effectively making what would be expensive cards easy to play.But this is only the core of the deck's strategy. Day Traitors also enlists the help of Endowed Vampire Daggers to give it additional menacing potential. By Blessing a single Vampire Dagger the user effectively grants the same attack bonus to every Endowing Crusader. With the addition of Endow's ability to replicate the abilities of a target weapon, this becomes quite a sinister tactic which allows the user to endure several different forms of assault through the Vampire ability. It is for this reason that the deck has also functioned well in Gold League. Light Dragons further add to the arsenal, granting access to high attack creatures resilient to creature control.However, despite its rather enticing features, Day Traitors also has a few weaknesses. Dissipation Shield has the ability to block off attacking creatures completely, Otyughs are able to feast on Rays of Light early in the game, and Maxwell's Demon poses a serious threat to the deck at just about any time.Regardless, due to AI4's incredibly random nature and the ability to grant 10-15 EM wins constantly, Day Traitors serves as a fun, effective grinder that allows hours of enjoyment to be experienced by nearly any user.
War isn't a 13-team event anymore.