Phase Links Night 0 Day 1 Night 1 Day 2 Night 2 Day 3 Night 3 Day 4 Night 4 Day 5 Night 5 Day 6 Night 6 Day 7 Game End Spoiler for Spoiled Signup List :
Player Name Primary Role Secondary Role Died On Died By JonathanCrazyJ Elemental Fate Egg, Guardian Angel Day 1 Lynch PlayerOa Elemental Seraph Night 1 Nightkill iancudorinmarian Elemental Fate Egg, Otyugh Day 2 Lynch dawn to dusk Elemental Otyugh Night 2 Nightkill Coffeeditto Elemental Iridium Warden Day 3 Modkill moehrpi Elemental Guardian Angel Day 3 Lynch kaempfer13 Elemental Otyugh Night 3 Nightkill Espithel Paradox Green Nymph Day 4 Lynch MasterWalks Elemental Golden Nymph Night 4 Nightkill Linkcat Fire Queen Firefly Queen Day 5 Lynch immortal_feud Elemental Crusader, Golden Nymph Night 5 Nightkill InsignificantWeeaboo Elemental Iridium Warden Day 6 Lynch Mobian Elemental Amber Nymph Night 6 Nightkill mathman101 Elemental Psion Day 7 Lynch ddevans96 Elemental Anubis Day 7 Losing shockcannon Elemental Mind Flayer Day 7 Losing Calindu Elemental Firefly Queen Day 7 Losing
Alive:
15. RootRanger: Mind Flayer
17. Ginyu: Anubis
Elements Mafia Reloaded
Game Rules 1. The game will start on Night 0, which will be followed by Day 1. You may post during the Night.
2.
Only the last PM sent from the Mafia stating the Nightkill will be counted. The Nightkill is factional and cannot be tracked or roleblocked, but still counts as an ability that targets.
3. If the lynch is tied, No Lynch will occur.
4. You are allowed to vote for No Lynch.
5. Declaring your intent to vote without using the proper format is a valid way to vote.
6. Town wins if all the Mafia are dead. Mafia wins if they achieve parity at the beginning of a Day.
7. The Day will not end until both the timer has ended and 5 minutes have passed since the last vote. If any sort of endless voting loop occurs that affects the lynch, there will be No Lynch. The day will be ended at the host's discretion if there is any vote swapping trolling/juggling.
8. If you do not post for three consecutive phases, you will be modkilled.
9. NO COMMUNICATION IS ALLOWED OUTSIDE OF THIS THREAD, EXCEPT FOR COMMUNICATION BETWEEN MEMBERS OF THE MAFIA. You may communicate in the official Elements chat, but all relevant messages MUST be posted in this thread.
10. I reserve the right to make any changes to the ruleset in order to maintain the integrity and balance of the game.
Primary Roles False Gods The False Gods start the game as a team. Their goal is to kill all of the Elementals. Each Night, they perform a
Nightkill on an Elemental of their choosing. The
Nightkill interrupts lower priority targets.
Elementals The Elementals are the townsfolk of the game. Their goal is to kill all of the False Gods through lynching and the use of abilities.
Secondary Roles All Secondary abilities are activated by PMing your action to the host during the Night Phase. You may not target yourself with any ability unless specified. If an EoR ability fails, you may use it again on the next Night. If an OU ability fails, you may use it again.
Key:
ER - Every Round.
EoR - Every Other Round.
OU - One Use.
Passive - Triggers Automatically.
Information Roles Golden Nymph - EoR Precognition - Target a player. Reveal their Primary role to you. You cannot be protected from the Nightkill. Exactly one
Elemental and zero
False Gods always start with this role.
Psion - ER Psionic Link - Target a player. Their secondary abilities are revealed to you.
Dragonfly - ER Fly on the Wall - Target a player. You see who they targeted and who targeted them this Night. This ability works on higher priority targets too.
Firefly Queen - ER Queen - Generate a firefly that follows target player. The fireflies will report back to you each Night with all abilities that they saw activated, but the cute little guys aren't smart enough to tell you whether an ability was used by your target or on your target. Fireflies are unaffected by all abilities that prevent targeting. If a firefly doesn't witness any abilities, it will wander up to your target and be caught. The target will be notified if they catch a firefly. Fireflies cannot report higher priority activity and will act as not seeing an ability if that's the only thing they would see.
Iridium Warden - ER Guard - Target a player. Their ability fails, they can not be targeted by other players' secondary abilities, and you learn the names of any abilities used on them. Guard does not block abilities that are higher on the priority list.
Offensive Roles If two roleblocking roles with the same priority target each other, both abilities fail. If only one targets the other, the ability of the one that was targeted fails.
Toadfish - OU Inflate - Target player is
Poisoned . Target is notified late.
Otyugh - OU Devour - Target player dies and your role is revealed. If you eat a Toadfish or a player that was
Poisoned , you become
Poisoned .
Mind Flayer - ER Psionic Wave - Target a player. They cannot use their ability this Night. Cannot disable Burrow.
Arctic Squid - EoR Freeze - Target player is
Frozen .
Ghost of the Past - ER Obsession - Target a player. Only affects one player at a time. When you die, their secondary roles have their abilities replaced with
Obsessed - ER - Activates automatically. You can't stop thinking about a dead man.
Iridium Warden - ER Guard - Target a player. Their ability fails, they can not be targeted by other players' secondary abilities, and you learn the names of any abilities used on them. Guard does not block abilities that are higher on the priority list.
Defensive Roles Guardian Angel - ER Heal - Target any player including yourself. They are protected from the Nightkill and any further Offensive Roles that target them this Night. This ability fails if the target was Healed by a Guardian Angel on the previous Night.
Graboid - OU Evolve - Become a Shrieker. You start the game
Burrowed .
Shrieker - ER Burrow/Unburrow - Switch between being
Burrowed and unburrowed. You may not start the game with this role.
Seraph - EoR Divine Shield - You cannot be targeted this Night. Mind Flayers can block this ability.
Phoenix - OU Ash - This role automatically activates during the phase you die. If this ability is successful, you can talk after your death.
Anubis - EoR Immortality - Target any player including yourself. They become
Immaterial .
Green Nymph - ER Adrenaline - Target any player including yourself. They gain
Adrenaline .
Amber Nymph - EoR Unstoppable - Target any player including yourself. They gain
Momentum .
Iridium Warden - ER Guard - Target a player. Their ability fails, they can not be targeted by other players' secondary abilities, and you learn the names of any abilities used on them. Guard does not block abilities that are higher on the priority list.
Role Roles These roles do not disappear when you use them. You will be revealed as having both roles when you die.
Crusader - OU Endow - Target a player. You gain their secondary ability. Passive abilities trigger immediately. Can be used again if the ability fails.
Vulture - OU Scavenger - Gain target dead player's secondary role. Only Vultures can target dead players.
"Fun" Roles Fate Egg - Passive Hatch - Activates automatically at the start of each Night Phase. You receive a random secondary role other than Fate Egg, and you are disguised as that role if investigated or revealed. You can use your received role. The roles given by Fate Egg are replaced every time Hatch gives you a new role, but abilities given by
Endow and
Scavenger will stay.
Status Effects You are notified when you gain a status effect, except for
Poison which notifies you on the Night you die. Status effects are permanent, unless it's mentioned otherwise.
Burrowed - You may not vote or be targeted by any ability.
Burrowed players do not count towards parity. Voting while
Burrowed without
Adrenaline results in death.
Poisoned - You die at the end of the second Night Phase after you were poisoned.
Frozen - You may not vote or use any secondary ability. Wears off at the end of the Day Phase.
Adrenaline - You ignore the
Frozen status and you can not be
Guarded , you may vote while
Burrowed , and you die immediately when
Poisoned .
Immaterial - You may not be targeted by any secondary ability. Wears off after death.
Momentum - The activations and effects of your abilities can not be prevented or redirected, unless the target is
Burrowed . However, being
Frozen or
Guarded can still block your ability.
Momentum does not help abilities that would normally fail (no consecutive
Heals ). Ignores
Immaterial .
Role Priority Hatch [Fate Egg]
Burrow/Unburrow [Graboid/Shrieker]
Psionic Wave [Mind Flayer]
Queen [Firefly Queen]
Divine Shield [Seraph]
Guard [Iridium Warden]
Unstoppable/Adrenaline [Amber Nymph/Green Nymph]
Immortality [Anubis]
Freeze [Arctic Squid]
Heal/Endow/Scavenger [Guardian Angel/Crusader/Vulture]
Obsession [Ghost of the Past]
Ash [Phoenix]
Nightkill Inflate [Toadfish]
Devour [Otyugh]
Precognition/Fly on the Wall/Psionic Link [Golden Nymph/Dragonfly/Psion]
Signup List 1.
iancudorinmarian 2.
Linkcat 3.
PlayerOa 4.
JonathanCrazyJ 5.
immortal_feud 6.
kaempfer13 7.
ddevans96 8.
dawn to dusk 9.
InsignificantWeeaboo 10.
Espithel 11.
MasterWalks 12.
Mobian 13.
Coffeeditto 14.
mathman101 15.
RootRanger 16.
shockcannon 17.
Ginyu 18.
Calindu 19.
moehrpi Signups have ended. Edit 1 (May 23rd): Changed Phoenix and Fate Egg at the end of Night 0. See the Day 1 post.
Edit 2 (May 28th): Removed the part from Rule 1 that phases must be 48+ hours long. Phases might still be 48+ hours long. Crossed out the part about mafia having to send in their NK in a PM. Declaring the intention in the Mafia Pad is also a valid way to target.
Edit 3 (May 30th): Added Fate Egg to JCJ's and iancu's death log. Obsession and Heal no longer have the same priority.