This is just a random note regarding the farm decks... I don't know about other people, but I've had much more luck with the farm decks that have a lot of pillars (not Quantum pillars as it seems there may be an issue with them) and then only 2-3 rares in multiple copies. In some thread I made a bunch of posts with simulations (maybe it is even on an earlier page of this thread, I forget) I ran showing your chance of winning cards when you do this (based on the info from zanz in an old forum post, could be outdated but it seems to apply in practice except in the case of Quantum Pillars). For example, mightyhat used to have a deck like this with a bunch of time towers, shards and pulverizer and I would win shards and pulverizers all the time from him. Now recently I always see mightyhat with a deck that is all rares, no towers, and I can never win anything in the spinner (since there are so many different rares in the spinner). In general there are a couple farm decks that have no pillars and for me at least there are always so many options in the spinner that I dont' end up winning anything. So that would be my suggestion, less is more! Rather than including 6 different rares that people may want, it could be more useful to alternate days and say for 1 day just have 3 rares (4-6 copies, or however many you have, of each) and the rest pillars, then the next day do the other 3 rares and the rest pillars. This should result in people winning those rares a lot more.