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General Discussion / Re: Highest damage on 1 turn
« on: December 30, 2009, 08:43:43 pm »
My highest poison count:
Weird deck he has.
Weird deck he has.
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Fahrenheit (u)?In a mono-fire deck it's definately very good.
Is it that useful?
Also, er... Life is a pretty good element.He means the other "life"...
Everyone is a bit into Fire Storm, but personally I don't like them that much.Your argumentation seems a little bit naive as you often mention having an Otyugh online to eat his creatures. The problems with Otyugh are:
Fire Storm against gods:
Seism - Useless unless you play 2 at once, but most of his creatures are burrowed... so mainly useless.
Morte - Can be useful, but you don't really need it. It's just as easy to out Graveyard him. Also, Fire Storm can potentially give him more creatures than before.
Incarnate - Not really needed. The Graveyard effect could actually make you worse off.
Miracle - Usually pointless.
Fire Queen - Helps, but I don't really get overrun. So I have time to eat her creatures and gain creature control.
Gravitron - It can be useful, since it allows you to eat his creatures immediately. Though if you steal his shield his creatures can now attack you again. There's many ways to counter this though. Say for instance you do this: steal his shield, sacrifice one of your creatures to his otyugh (graveyard activates), and then TU his now 2/7 Otyugh. You can now safely eat all of his creatures even if you never got your own Otyugh. Since your running sundials it doesn't really matter if he uses momentum on his creatures. There's a ton of ways to deal with him though, so Fire Storm isn't really necessary.
Scorpio - Useless. Unless you use two then your going to get most of his creatures down to 1 life or 3 life. You can auto-eat basically all of his creatures, so no point.
Chaos Lord - Useless. You have food fodder early on.
Gemini - Any creature Gemini plays is either already Otyugh fodder or can't be killed by a Fire Storm. Therefore Fire Storm is useless here (except if he TUs one of your creatures... but not hard to counter that).
Hermes - It can be useful here. It's not needed however. Even if you get an Otyugh out late you'll still have fodder ready. Any creature that already became strong can be improved mutated until it can be eaten.
Rainbow - This guy plays so many creatures that Fire Storm doesn't really make a dent. Usually you need two Fire Storms to take out most of his army too. Again, Otyughs are the way to go. Just pop out one... eat a few guys then TU it. While your hiding behind your sundials or bone walls you can safely decimate his army. Any creature that's too strong to be eaten can be improved mutated until it's safe to eat. I'd suggest making sure that you can eat it THAT turn. Rainbow uses all of the quantams... so don't give him a good creature.
Over-all: Fire Storm is really only useful against potentially 6 gods. Three of them commonly need you to use two fire storms in a row. Using only one can potentially hurt you against Morte / Incarnate (take out bone wall... or some serious damage with Eclipse... pesky elite skeletons). However, Fire Storm is not really needed against ANY god. All gods can be safely handled if played correctly.
P.S. Thanks Jellyfish for the picture. It would have taken me a few days to get that done. I do use upgraded sundials. Time quantams are more important to me than Light.
In a way, this kind of system would be more complicated to understand than what is in the game now. However, it would hypothetically benefit from a concentrated structure and graphic scheme that can help flatten the learning curve, and it would reinforce the themes of elements and elemental marks which can assist players to develop positive play intuition.You contradict yourself.
It's the same with Magic: The Gathering; there are tons of cards that allow the player to draw more cards during his turn, but you just wouldn't be able to use them if you didn't have any cards left in your library.That's wrong. You can play spells or activated abilities if you have no cards in your library to draw a card. If the spell or ability resolves you lose the game. (I'm a magic pro player so you can trust me.)
I've heard this happening before. I dunno the cause.I had that happening before. It's cause the gods draw two cards at once and the game only checks if there's no cards in the deck. If there are no cards in the deck he will lose but if there is at least one card in the deck the drawing will happen. If I remember correctly the god still got two cards so one must be the invisible card you sometimes get from other drawing abilities. To fix the -1 cards issue the god has to draw the cards seperately not at the same time or the game checks if the ability tries to draw more than one card.
2) It is MUCH easier to spin cards at 3am (2am GMT) than it is the rest of the day. Usually at this time of night, I'll get 1-2 cards from every fight (False Gods are VERY profitable to fight), where the rest of the day, I'll often go 6 fights or so before I get a single card...Uhm, are you serious? That sounds odd.