Still, 30
seems to be a low price for an effect of:
47% chance to miss
-6/0 to all opposing creatures
That works on momentum creatures and is extremely hard to get rid of (much harder than a dusk mantle).
Ok, you don't start with 6 of these, so you need time to set it up, but a mono darkness deck with devourers, felicias and vampires could easily achieve that because all three of these creatures are helping you to survive and devourers also help with quanta.
I like the idea of cats having 9 hp, so my nerf proposals would be to:
- increase attack of both versions to something serious (eg. 4, 5) so that they deal some damage before you play enough of them
- increase cost
I used Kael Hate's "Elements Playtesters Aid" spreadsheet to test the current version against a rainbow golem rush with a deck like this:
6 pests
6 vampires
6 felicias
1 vampire dagger
1 improved dusk
1 eclipse
10 obsidian towers
And... it won with 29 hp left. 10 turns.
Basically when he had 3 felicias on his side and I had a dusk mantle, he had about 36% to hit me with all his creatures -3. Against a vampire stiletto and 2 vampires. Both decks had a decent draw. I guess my deck could still get some tweaking, probably replacing a tower with another stiletto or dusk shield.