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Offline GlitchTopic starter

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Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197098#msg197098
« on: November 09, 2010, 03:12:38 am »
I am of the opinion that the false gods need to be buffed.

Not all of them, but some of them.  I feel like if they were all balanced, reward electrum could be increased, spins could be increase, the half bloods could become less of a time waster, and all sorts of good things would happen.  The goal here is to make the false gods so difficult the reward for being them would be either 500 electrum or 5 spins.  But as long as false god difficulty is all over the map, it can't happen.  So here are some (poorly made) concept decks for the remade gods.

Morte:
Code: [Select]
710 710 710 710 710 710 710 710 710 710 712 712 712 714 714 714 714 719 719 719 71b 71b 71b 71b 71c 71c 71c 744 744 744 744 744 744 744 744 744 744 744 744 745 745 745 745 745 745 74b 74b 74b 74b 74b 74b 74g 74g 74g
It kills your stuff and gets bigger.  It locks you down and eats the results.  It drops chimera for one finishing blow.  It's not impossible, with hard counters like eternity and no permanent control, but you'd better be packing quint.  Encourages rainbow more than I'd like, maybe throw in black holes?

Miracle:
Code: [Select]
6rm 6rm 6rm 6rm 778 778 778 778 778 778 778 778 778 778 778 778 77g 77g 77g 77g 77g 77g 77h 77h 77h 77h 77h 77h 77k 77k 77k 77k 77k 77k 77l 77l 77l 77l 77l 77l 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k2 7k2 7k2 7k2 7k2 7k2 7q8 7q8 7q8
Isn't it time Miracle's miracles became more effective?  I mean, really?

Paradox:
Code: [Select]
7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7jv 7jv 7k3 7k3 7k3 7k3 7k3 7k3 7k4 7k4 7k4 7kc 7q1 7q1 7q1 7q1 7q1 7q1 7q1 7q1 7q1 7q1 7q5 7q5 7q5 7q5 7q8 7q8 808 808 808 80b 80b 80b 80d 80d 81q 81q 81q 81q 81q 81q
Since the addition of new cards, paradox's deck has been really out of date.

I think these decks would be less pushovers than the current ones, and the reward for beating them could then be increased.  By a lot.

Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197107#msg197107
« Reply #1 on: November 09, 2010, 03:32:50 am »
A 580 hp Miracle??

Seriously? Impossible is not the key here, maybe you might as well make an AI7 if you are going to do this and bring some existing gods to that level, like Rainbow and Hermes, and then make these decks.

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197146#msg197146
« Reply #2 on: November 09, 2010, 05:29:16 am »
Lol well technically it would be 500 since thats the max, but yeah that deck looks awful tough to me, especially with added cc in it (the BBs/eternities).

Offline Kamietsu

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197149#msg197149
« Reply #3 on: November 09, 2010, 05:41:45 am »
The decks aren't really what's in question here, I believe, but the topic of the thread. I have to slightly agree that some FG's are pretty easy, or need to be updated at the least.
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Offline GlitchTopic starter

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197252#msg197252
« Reply #4 on: November 09, 2010, 01:34:38 pm »
A 580 hp Miracle??

Seriously? Impossible is not the key here, maybe you might as well make an AI7 if you are going to do this and bring some existing gods to that level, like Rainbow and Hermes, and then make these decks.
For starters, it's more than 580.  Double every card listed, so there's a potential of 960 health there, but that's beside the point.

The point of this is to turn the FGs into a hypothetical "AI7", all the same incredibly difficult level.  Then the easier gods can become half-bloods, making AI5 worth grinding.  I mean, imagine if fighting the half bloods was just like fighting the current easy gods, like neptune, miracle, paradox, and morte.  The reward could even be the same as it is right now.  It'd make the gap from AI3 fighter to GG grinder far easier to cross.

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197256#msg197256
« Reply #5 on: November 09, 2010, 01:44:10 pm »
If the lesser FGs became L5 and still retained the "spin 3, all upped chances" while others got harder at L6, why would anyone ever play L6 again except for the occasional suicidal tendency?

Offline GlitchTopic starter

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197257#msg197257
« Reply #6 on: November 09, 2010, 01:45:47 pm »
If the lesser FGs became L5 and still retained the "spin 3, all upped chances" while others got harder at L6, why would anyone ever play L6 again except for the occasional suicidal tendency?
Well, this is all hypothetical, the L5 would probably have less of a reward then the current L6, but if the L6 were buffed, then so would be their reward.  5 spins from octane?  Hell yea!

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197258#msg197258
« Reply #7 on: November 09, 2010, 01:48:07 pm »
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Offline GlitchTopic starter

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197259#msg197259
« Reply #8 on: November 09, 2010, 01:51:14 pm »
Scorpio can haz nu naym (http://elementscommunity.org/forum/index.php/topic,12805.0.html)?
Sure!  I actually had a contest where users were to create their own AI5 with names, decklists, and rewards, but after most entries forgot to design their own reward, the whole thing shut down.

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197263#msg197263
« Reply #9 on: November 09, 2010, 02:01:25 pm »
I do agree that the easier false gods should have stronger decks, and half-bloods should have greater rewards, and there should be a very difficult AI7 with very high rewards. However, I don't think the concepts of the decks should not be changed entirely like the decks in the first post.

For example, maybe there could be slight changes that give some false gods buffs that give it either another win condition, trim the excess fat, or give more of a chance to beat a grinder it always loses to, keeping the same group of elements that god uses.

I'll post example decks when I get home.

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197272#msg197272
« Reply #10 on: November 09, 2010, 02:17:37 pm »
I do see the fun and understand the desire to change up the FGs a bit, but I have a few reservations, and as much as I like to play devil's advocate, I figured I'd throw them up for comment.

- I personally believe, with the amount of FGs to randomly fight, that a few easier ones is a nice reprieve from getting your arse handed to you from the last several matches by FGs you, or your deck, have a difficult/impossible time with.

- If the end game gets an overhaul we should look to expand its longevity by adding more quests or official events (such as incorporating WAR, WoE, or whatever, into the actual game). The catch 22 on making the end Ai more difficult is you get to a point it can't get more complex to upgrade without it OTK'ing you on the first turn. Then there's the issue that even if you do make it more difficult, not many will want to face off against it due to its complexity. Sure, you get to spin more or make more electrum, but how many losses would you have to suffer to get the reward?

- The casual or new player won't see this benefit for a long time. This really only potentially benefits players that already have a substantial card collection who will be able to tackle these new, harder FGs. I feel any overhaul of the game should be a benefit to everyone. Yes, those casual/new players will eventually get the chance to face off against the uber-FG, but it won't be for some time and many may feel discouraged since they still have a hard time with HBs/T50 as it stands now.

SG mentioned some time ago that splitting up the FGs into different realms was an option to consider. I think any endgame overhaul should consider that as a possibility. It sounds fun, opens up more quest ideas and could ultmately accomplish what this particular thread is suggesting.

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Re: Remaking the gods https://elementscommunity.org/forum/index.php?topic=15421.msg197277#msg197277
« Reply #11 on: November 09, 2010, 02:27:10 pm »
i think it is a good idea untill some point.
first: almost anyone fight level 5 (i guess everyone is agree)
but i think it is unfair to fight hermes or scorpio once and then fight miracle. they are completly difrent so in my oppinion level 5 shoud have some of the easy good's and other new decks that are like them and keep the actual false goods reward. and then shoud be a level 6 that woud have goods like hermes , scorpio , and other's also hard like divine glory but level 6 reward woud be increased to 240 (EM instand of 120) and woud also have 5 spins.

level 5 shoud be unlocked after completing the actual quests. but then shoud be one more quest that woud give a card at our choice(shards,nimphs,marks,wapons,other bazar cards...) plus unclock level 6 and to do that quest woud be required to defete 3 level 5

 

anything
blarg: