Seeing as my attempts at countering DC with the usual counter decks are very hit and miss, I decided to make my own. I simply added cards that were effective against him.
Hover over cards for details, click for permalink
4vq 5oi 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 77i 77i 77i 77i 77i 77i 7ak 7ak 7do 7gq 7k1 7q4 7q8 80f 8pn
Winrate: 2-1
Protect Artifact: for both Towers (Quicksand could be disastrous), SoG's and Eternity. Essential.
SoG's: 4, as I have 2 PA's over after Towers and Eternity. More would be nice, but eh.
Jade Shield: shuts down the majority of his offensive power. More than two copies would be good for increasing consistency.
Firestorm: mainly for killing Physalia.
Purify: healing he cannot remove, and good for removing any potential Poison his Physalia managed to inflict.
Morning Glory: immaterial damage.
Elite Phase Dragon: ditto. Saves card space instead of using Quint+grower.
Schrödinger's Cat: for bouncing with Eternity, avoiding deckout.
Eternity: for bouncing and damage.
Rewind: to completely prevent deckout, even if Eternity is bottomdecked.
Flying Weapon: for Morning Glory, so I can later play Etern+PA.
Results below.
I bottomdecked the Morning Glory, which wasn't a problem, but funny nonetheless. I had protected the Eternity and was ready to bounce the Cat, but turns out I didn't need to do any bouncing: killed him the last turn.
Since he got an Archangel he could cast Rage Elixir on, then heal (I Rewound it), I pondered adding Antimatter. Considering the high chance to get a dragon from Fate Egg, it would be a safe addition. He quinted it several turns later.
Looking at my
surplus, I could replace the Morning Glory and FW with more Phase Dragons.
Even won a card, for once. Supernova :>
Winrate so far: 4-1
EM's: 3
Hover over cards for details, click for permalink
4vq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 77i 77i 77i 7ai 7ak 7ak 7ak 7do 7gq 7q4 7q8 80f 80f 8pn