-pillars with accelerated quanta production but with an additional cost, like producing 2 quanta per turn but dealing 2 damage to you per turn-pillars that produce 1 quanta per turn but can be sacrificed for a one time gain of multiple quanta, and not necessarily of the same kind-pillars with variable quanta production based on formulae that count things like permanents, spells played that turn, hp, creatures in play, etc-pillars with other comes into play abilities or sacrificial abilities like hp gain, damage dealing, poison removal, etc-pillars that have bonuses, either of quanta or other stats, based on how many of them you have, kind of like how Hope gets stronger (but not necessarily linear like Hope)
Just to mention that I really like the idea : pillar that does something else than generating quanta are very useful for me and I really want to see it in the game !
What about the duo perms we did long time ago?
no, the sacrificial perm series.
Genesis (potentially a series) generate quanta when creatures are played http://elementscommunity.org/forum/index.php/topic,37382.0.htmland as also mentioned in the notes, could similarly be expanded to permanents and spells.