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Offline OldTreesTopic starter

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Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469381#msg469381
« on: March 10, 2012, 07:19:06 pm »
Non basic pillars are permanent quanta producers with an effect beyond simple generation

List
Pendulums: Alternately generates X and 1 quantum matching your mark.
Temple of Element (http://elementscommunity.org/forum/index.php/topic,16622.0.html): Can produce either X or mark quanta.
Gem Maker (http://elementscommunity.org/forum/index.php/topic,32317.0.html): Can produce either X or mark quanta.
Harmonic Pillar (http://elementscommunity.org/forum/index.php/topic,5643.0.html): Basic Pillars produce more.
Quantum Locket (http://elementscommunity.org/forum/index.php/topic,25665.html): Can change type produced.
Soul Pillar (http://elementscommunity.org/forum/index.php/topic,24473.0.html): Changes production based on pillars left in the deck.
 Element Amulet (http://elementscommunity.org/forum/index.php/topic,14304.0.html): Tempory pillar with short burst of quanta.
Spirit Pillar (http://elementscommunity.org/forum/index.php/topic,37366.0.html): A mark pillar that can be sacrificed for healing.
Lotus (http://elementscommunity.org/forum/index.php/topic,26904.0.html): Generate a matching quanta when a card is played.
Genesis of Life (http://elementscommunity.org/forum/index.php/topic,37382.0.html): Generate :life when a creature is played.
Primal Quantum (http://elementscommunity.org/forum/index.php/topic,26935): A pillar that generates pillars

-pillars with accelerated quanta production but with an additional cost, like producing 2 quanta per turn but dealing 2 damage to you per turn
-pillars that produce 1 quanta per turn but can be sacrificed for a one time gain of multiple quanta, and not necessarily of the same kind
-pillars with variable quanta production based on formulae that count things like permanents, spells played that turn, hp, creatures in play, etc
-pillars with other comes into play abilities or sacrificial abilities like hp gain, damage dealing, poison removal, etc
-pillars that have bonuses, either of quanta or other stats, based on how many of them you have, kind of like how Hope gets stronger (but not necessarily linear like Hope)
Types of non basic structure so far
Alternate production
Enters play effect (Monolith)
Skilled (Obelisk)
Sacrifice
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Offline moomoose

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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469386#msg469386
« Reply #1 on: March 10, 2012, 07:35:39 pm »
could throw out there the locket, and i recall there also being a card that gave quanta at an increased rate but for a short duration
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Offline ralouf

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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469844#msg469844
« Reply #2 on: March 11, 2012, 09:14:53 pm »
Just to mention that I really like the idea : pillar that does something else than generating quanta are very useful for me and I really want to see it in the game !
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Offline moomoose

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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469856#msg469856
« Reply #3 on: March 11, 2012, 09:47:02 pm »
moose dont say moo.

Offline dragonsdemesne

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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469868#msg469868
« Reply #4 on: March 11, 2012, 10:15:08 pm »
Just to mention that I really like the idea : pillar that does something else than generating quanta are very useful for me and I really want to see it in the game !
Ditto this.  Nonbasic pillars are nonboring pillars!

Offline ZephyrPhantom

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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469876#msg469876
« Reply #5 on: March 11, 2012, 10:28:22 pm »
How about pillars that sacrifice themselves to cause an effect like Healing HP or generating extra quantum, like Spirit Pillar (http://elementscommunity.org/forum/index.php/topic,37366.0.html) ?
Gem Factory (http://elementscommunity.org/forum/index.php/topic,32317.0.html) is another worthy mention here, IMHO.

Offline EmeraldTiger

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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469902#msg469902
« Reply #6 on: March 11, 2012, 11:27:25 pm »
What about the duo perms we did long time ago?
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Offline OldTreesTopic starter

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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469907#msg469907
« Reply #7 on: March 11, 2012, 11:34:11 pm »
What about the duo perms we did long time ago?
If it was the 66 card set, No.
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Offline EmeraldTiger

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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469909#msg469909
« Reply #8 on: March 11, 2012, 11:41:17 pm »
no, the sacrificial perm series.
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Offline OldTreesTopic starter

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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469910#msg469910
« Reply #9 on: March 11, 2012, 11:43:53 pm »
no, the sacrificial perm series.
No. Those were no intended as pillars. Those were suspended spells.
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Offline moomoose

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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469917#msg469917
« Reply #10 on: March 12, 2012, 12:10:03 am »
Genesis (potentially a series) generate quanta when creatures are played http://elementscommunity.org/forum/index.php/topic,37382.0.html
and as also mentioned in the notes, could similarly be expanded to permanents and spells.
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Re: Non basic Pillars https://elementscommunity.org/forum/index.php?topic=37357.msg469920#msg469920
« Reply #11 on: March 12, 2012, 12:28:53 am »
Genesis (potentially a series) generate quanta when creatures are played http://elementscommunity.org/forum/index.php/topic,37382.0.html
and as also mentioned in the notes, could similarly be expanded to permanents and spells.
Lotus (http://elementscommunity.org/forum/index.php/topic,26904.0.html) had a similar gimmick that extended to permanents and spells.

 

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