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Offline ratcharmerTopic starter

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Re: What does each element need? https://elementscommunity.org/forum/index.php?topic=10451.msg153051#msg153051
« Reply #24 on: September 06, 2010, 05:09:08 am »
As of now, I'm running fire all the time. As a result, I think it needs a better Mid Attacker. Really, unupped phoenix is all it has in the mid range. Fire needs another lower cost but mid damage creature.
What is it about phoenix you don't like for a mid-hitter?

Krahhl

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Re: What does each element need? https://elementscommunity.org/forum/index.php?topic=10451.msg153064#msg153064
« Reply #25 on: September 06, 2010, 05:39:11 am »
As of now, I'm running fire all the time. As a result, I think it needs a better Mid Attacker. Really, unupped phoenix is all it has in the mid range. Fire needs another lower cost but mid damage creature.
What is it about phoenix you don't like for a mid-hitter?
It's cost?

Lava destroyers are good, even if you don't use their growth ability. Fragile though. Otherwise minor phoenixes have damage a bit on the low side, but have a great cost ratio for it.

Offline Acsabi44

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Re: What does each element need? https://elementscommunity.org/forum/index.php?topic=10451.msg154016#msg154016
« Reply #26 on: September 07, 2010, 06:12:23 pm »
I think the game in general needs "comes into play" or "leaves play" abilities on permanents.
My arguments for this are the following:
- It allows for more card designing space (from a "flavour" perspective. You gain life when you summon a healer-type guy, etc...)
- Rewards creative players who try to abuse them (say, with the card Reverse time)
- Since almost all the permanents in the game (creatures and regular permanents alike) are either not worth playing or staple, introducing CoP or LP abilities would help better grade permanents. An otherwise marginal ability (i.e a small amount of life gaining or some targeted damage) on an otherwise mediocre creature (like, a 2|4 for 4 quantum) might wery well add up to produce a fine, playable card which is not necessarily 'auto-include', and thus, it creates more diversity in terms of deckbuilding.
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Re: What does each element need? https://elementscommunity.org/forum/index.php?topic=10451.msg154780#msg154780
« Reply #27 on: September 08, 2010, 10:53:26 pm »
personally i think darkness could use an attacker that doesnt cost 10 :darkness maybe a darkness creature wit growth would be cool and would make it faster

Krahhl

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Re: What does each element need? https://elementscommunity.org/forum/index.php?topic=10451.msg154793#msg154793
« Reply #28 on: September 08, 2010, 11:20:32 pm »
Gargoyle?

Darkness creatures don't need growth, eclipse adds enough damage. Darkness is already one of the most versatile elements, with permanent control, creature control, quanta denial, and healing. Less-than-massive damage isn't a huge setback.

harry959

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Re: What does each element need? https://elementscommunity.org/forum/index.php?topic=10451.msg154799#msg154799
« Reply #29 on: September 08, 2010, 11:32:42 pm »
Gargoyle?

Darkness creatures don't need growth, eclipse adds enough damage. Darkness is already one of the most versatile elements, with permanent control, creature control, quanta denial, and healing. Less-than-massive damage isn't a huge setback.
I agree. This is why Darkness ROCKS. New, less bug-oid looking art for vampires is what I would like. Gargoyle might need a small nerf from one  :earth to two.

Re: What does each element need? https://elementscommunity.org/forum/index.php?topic=10451.msg154821#msg154821
« Reply #30 on: September 09, 2010, 12:23:20 am »
true but maybe not growth but more of the ability like lycnathrope uses would be cool and useful c'n as it would make it more versatile creature bn able 2 b used in rainbow decks nd rush decks

n1nja-tweak

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Re: What does each element need? https://elementscommunity.org/forum/index.php?topic=10451.msg183122#msg183122
« Reply #31 on: October 23, 2010, 10:13:53 pm »
 :gravity needs another sheild
 :light  needs more creautres and creature control
 :time needs more creatures and another sheild
 :aether also needs another creature


thats my opinion on those four elements

Offline Barragor

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Re: What does each element need? https://elementscommunity.org/forum/index.php?topic=10451.msg185169#msg185169
« Reply #32 on: October 26, 2010, 01:06:56 pm »
How about a quantum creature?

Elements that are good the way they are:
 :death - :entropy - :gravity - :life - :fire - :water - :light - :air - :darkness - :aether

This leaves  :earth and  :time

 :earth is a bit overpowered imo, just a slight bit  ;)
 :time needs a creature with precognition skill and maybe a frog-like-dmg/cost-ratio creature

Also if there were an  :aether creature with the ability to phase out so it won't get hit by shields, that'd be nice.  :P
Like the Shrieker's skill to get untargetable it should reduce it's damage, and the creature shouldn't be auto-quintessence'd.

A new spell for  :gravity would be cool too; Impact: 3-7  :gravity  quanta. Increases attack of creature by attack/hp or something similar.
Since hp is mass and with less mass you can get more acceleration:
 
Impact: F = m a

Because the key to doing more damage would be having less hp it wouldn't be overpowered...
 
This could make lava destroyers + rage pots VERY strong tho... like a 7/1 destroyer would get +7 if you just take dmg/hp. If it were to grow it would get less extra dmg... 13/7 destroyer would only get + 2(rounded up). If you would use a rage elixer it would get very strong... 19/1 destroyer would get + 19  :o
 
So this should be thought through very carefully.

That's my opinion  8)
 
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Krahhl

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Re: What does each element need? https://elementscommunity.org/forum/index.php?topic=10451.msg185170#msg185170
« Reply #33 on: October 26, 2010, 01:12:53 pm »
:time needs a creature with precognition skill
Golden nymph?

Since hp is mass and with less mass you can get more acceleration:

Because the key to doing more damage would be having less hp it wouldn't be overpowered...
Wrong. Sure, it may take less energy to accelerate something with less mass. But that's not the same as being able to get more acceleration. A larger creature can put out more energy. Also, remember that force is mass times acceleration. So without mass, it doesn't matter how much acceleration you have.

SilentWings

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Re: What does each element need? https://elementscommunity.org/forum/index.php?topic=10451.msg204914#msg204914
« Reply #34 on: November 20, 2010, 02:07:44 am »
 :aether

- Needs more creatures W/o phase or immortal, which would open up the possibility for a card that can give a target a slipstream ability or something, something that will allow them to bypass shields for a brief time. A cheap, temp. version of Momentum. Also, having more creatures without immortal or phase will give more use to Quintessence and fractal.

- Focus less on electricity and more on magic and quanta (maybe? Since I always knew Aether to be the essence of magic)





I can only really comment on Aether since its all I use ^_^;;

Offline Raptor6789

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Re: What does each element need? https://elementscommunity.org/forum/index.php?topic=10451.msg208682#msg208682
« Reply #35 on: November 24, 2010, 10:07:59 pm »
fire is a strong element focused on creatures with high attack and low health.
To me, water doesnt really seem the opposite of that. I say water needs to be more of an element with creature control and stall cards(like freeze) as opposed to fire's rushing and high damage cards

 

blarg: