I've noticed recently that card ideas have begun to try and introduce new mechanics : my Duality and Alternate Story series threads are good examples of this, and with the beggining of Ajit's Hero card series I think it's time we made a card idea thread that compiles recently introduced new mechanics.
Suggestions for new mechanics are welcome here. I hope CCC and other card creators will be willing to cooperate in encouraging these series as card ideas. If you feel that there is another series worth posting here, please post about it.
Current Mechanics listed here:
Duality :
Concept : Multiple Quanta Syengery
http://elementscommunity.org/forum/index.php/topic,19516.0.htmlAlternate Story:
Concept: Multiple Upgrade Paths, each with a different role.
http://elementscommunity.org/forum/index.php/topic,20252.0.htmlAmbush:
Concept : Quick Rapid Attacks that build up to become deadly ones.
http://elementscommunity.org/forum/index.php/topic,18059.0.htmlHeroes:
Concept : Unique cards that have their own slot and can withdraw/deploy. Effects are dependant on where the card is.
http://elementscommunity.org/forum/index.php/topic,20141.0.htmlhttp://elementscommunity.org/forum/index.php/topic,20654.0.htmlBloodwork:
Concept: Series of strong Other cards that also rely on healing, but they drain your Max HP over time.
http://elementscommunity.org/forum/index.php/topic,19586.0.htmlSuggested Mechanics
Waiting for suggestions.