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rohlfo

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg268992#msg268992
« Reply #240 on: February 11, 2011, 10:44:53 pm »
I guess I will move this here.

I would like to make a Series using these.






That aether one looks like a twisting of dimensions! Can imagine something like perhaps a spell - all/opponent's creatures have a chance to slip into another dimension. (what this does - basically has a chance (20%/30%/40%/X%(?)) to take the creature out of the game for 1/2/3/x(?) amount of turns before returning back. This could be done by giving the creature immortality and stasis for those turns).

Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg268998#msg268998
« Reply #241 on: February 11, 2011, 11:02:39 pm »
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg269015#msg269015
« Reply #242 on: February 11, 2011, 11:35:47 pm »
Poll is up. Please vote based on the quality of the idea and the potential it has for improvement. Which 3 of these 9 ideas do you feel would be the most beneficial for the game if implemented. The top 3 ideas will get the CCC's endorsement demonstrated through a post by me that can be quoted in the opening post of those topics.

Remember Author and Art is not important for this competition. Please ignore these details.

NameThicket|Thicket (http://elementscommunity.org/forum/index.php/topic,20858.0.html)
TypePermanent
EffectCreatures attacking you have a chance to miss.
NameThicket Trap|Thicket Trap (http://elementscommunity.org/forum/index.php/topic,20859.0.html)
TypeAoE Spell
EffectOpponents creatures become trapped.
NameRiver Python | Anaconda (http://elementscommunity.org/forum/index.php/topic,20856.0.html)
TypeDuo[ :life :death] Creature
Effect :death: Target creature doesn't attack for 1 turn. River Python doesn't attack this turn.
NameFever|Fever (http://elementscommunity.org/forum/index.php/topic,20807)
TypeAoE Spell
EffectEvery creature on the field gains the status "adrenaline."
NameElven Enclave | Álfheim (http://elementscommunity.org/forum/index.php/topic,20795.0.html)
TypePermanent
EffectAll enemy creatures get -1|-1 until next turn if you played an Emerald Tower or Pillar this turn.
NameLignification|Lignification (http://elementscommunity.org/forum/index.php/topic,20590.0.html)
TypeSingle Target Spell
EffectTarget creature gains the status Lignify. Each turn the creature's current attack is reduced by 25% and gains 1hp
NameVine Spider | Vine Recluse (http://elementscommunity.org/forum/index.php/topic,20326.0.html)
TypeDuo [ :life :air] Creature
Effect :air :air Entangle:
The target creature loses airborne and its attack decreases by 1 each turn until attack is 0.
NameSyringe | Syringe
Poison Vial | Poison Vial (http://elementscommunity.org/forum/index.php/topic,20585.0.html)
TypePermanent
Simgle Target Spell
Effect :life: Extract: Delay the target creature for 1 turn. Add Poison Vial to your hand if "poisonous."

Infect the target creature.
NamePack mentality|Pack mentality (http://elementscommunity.org/forum/index.php/topic,20863.0.html)
TypePermanent
EffectIf you have 3 or more of a type of creature in play, they all gain +1|+0, but when one of them dies, they all lose +0|-1.
Voting Ends
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline Seiya

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg269022#msg269022
« Reply #243 on: February 11, 2011, 11:45:29 pm »
I voted for fever, lignification, and thicket trap.  However, I think Thicket Trap should be  :time or :aether

 :time: It causes the time bubble/stasis effect, and we do not currently have a card that causes this effect.
:aether: It can be seen as shifting the creature out of phase for a short period of time.

Offline OldTreesTopic starter

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  • I was available for questions.
  • Awards: Brawl #2 Winner - Team FireTeam Card Design Winner
Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg269027#msg269027
« Reply #244 on: February 11, 2011, 11:51:37 pm »
I voted for fever, lignification, and thicket trap.  However, I think Thicket Trap should be  :time or :aether

 :time: It causes the time bubble/stasis effect, and we do not currently have a card that causes this effect.
:aether: It can be seen as shifting the creature out of phase for a short period of time.
The poll is not which cards are good but rather which cards are good soft CC for Life. If you vote for a card then you are saying that it should be a Life card in game.

The idea of Thicket trap is that it takes time to get unentangled. Does this card have the potential to be a great Soft CC for Life? You decide.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline Seiya

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg269527#msg269527
« Reply #245 on: February 12, 2011, 08:21:59 pm »
Fair enough.  Fever, Lignification, and Thicket.

Offline Werdbooty

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg269529#msg269529
« Reply #246 on: February 12, 2011, 08:23:07 pm »
I really think Thicket is the best idea.
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

rohlfo

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg269576#msg269576
« Reply #247 on: February 12, 2011, 09:31:33 pm »
Thanks guys  :)
For those interested, here is an explanation/response to Seiya as to why Thicket Trap is  :life:
first off, don't disagree with the  :time :aether analagy, but there are always various ways to look at a card...
My thinking was as follows:
Thicket in general, i.e. plants and stuff, are very much  :life.
making this a trap is a sudden growth of thicket around the creature, sudden burst of life? =  :life
how if effects is based on the HP (i.e. life!) of the creature

The creature is trapped in the thicket, and so not able to do anything. For programming/explanation sake I named this after the 'time bubble' effect. It could either have the same 'delayed look' on the card as time bubble, or obviously have it's own 'thicket' look...
hope that helps explain!  :)

Offline EmeraldTiger

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  • :life :aether
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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg269599#msg269599
« Reply #248 on: February 12, 2011, 09:55:39 pm »
I guess I will move this here.

I would like to make a Series using these.






Do you want any additional elements?
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Offline Werdbooty

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg269609#msg269609
« Reply #249 on: February 12, 2011, 10:00:42 pm »
I guess I will move this here.

I would like to make a Series using these.






Do you want any additional elements?
At first glance: Skewed Reality Series, or some such thing. Change a card's element to [insert element here].

Alternately, you could take a look at this (http://elementscommunity.org/forum/index.php/topic,20915.msg284736#msg284736). I can see the two ideas working together easily.
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Offline EmeraldTiger

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  • :life :aether
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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg269681#msg269681
« Reply #250 on: February 12, 2011, 11:54:09 pm »
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Offline OldTreesTopic starter

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  • I was available for questions.
  • Awards: Brawl #2 Winner - Team FireTeam Card Design Winner
Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg270630#msg270630
« Reply #251 on: February 14, 2011, 05:19:01 am »
The winners are:

NameThicket|Thicket (http://elementscommunity.org/forum/index.php/topic,20858.0.html)
TypePermanent
EffectCreatures attacking you have a chance to miss.
NameFever|Fever (http://elementscommunity.org/forum/index.php/topic,20807)
TypeAoE Spell
EffectEvery creature on the field gains the status "adrenaline."
NameLignification|Lignification (http://elementscommunity.org/forum/index.php/topic,20590.0.html)
TypeSingle Target Spell
EffectTarget creature gains the status Lignify. Each turn the creature's current attack is reduced by 25% and gains 1hp
Each Thread will receive a post from one of the two leaders of the CCC [OldTrees and Emerald Tiger] proving and advertising their quality.

Quote from: The Communal Card Creation team
The Communal Card Creation team congratulates Thicket|Thicket (http://elementscommunity.org/forum/index.php/topic,20858.0.html), Fever|Fever (http://elementscommunity.org/forum/index.php/topic,20807) and Lignification|Lignification (http://elementscommunity.org/forum/index.php/topic,20590.0.html) on winning the CCC's "Soft Creature Control for Life" competition. They are quality examples of potential Soft Creature Control for the Life Element. We feel that any of these cards would be a great improvement to Elements the Game. If you liked any of these cards you may like the others as well.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

 

blarg: