Right, so this is one of my two (similar in original concept) entries for the CCC competition for soft
CC.
My thought process thus far:
When thinking of
I thought I could come up with a mechanic which was effected by the HP (i.e. life!) of a creature.
I wanted to create a CC mechanic which effected larger creatures more than smaller (soft CC?)
I got some data on the HP of creatures in the game which you can find here (
http://elementscommunity.org/forum/index.php/topic,20857.new.html#new)
In fairness, this probably didn't lead to much, but is perhaps valuable in the fine tuning of these two cards.
I then thought of the name "Thicket" - small creatures can get through the thicket easier than larger creatures.
Then created the two versions using this idea, one is a spell, the other a permanent.
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NAME: | Thicket Trap
| ELEMENT: | Life
| COST: | 4
| TYPE: | Spell
| ATK|HP: | | TEXT: | Opponents creatures become trapped.
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| NAME: | Thicket Trap
| ELEMENT: | Life
| COST: | 3
| TYPE: | Spell
| ATK|HP: | | TEXT: | Opponents creatures become trapped.
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ART: | no art yet.
| IDEA: | rohlfo
| NOTES: | how long a creature is trapped depends on it's HP (small creatures get out of thicket easier kinda thing) trapped creatures have the 'time bubble' effect on them: creatures with 0,1,2 HP = too small to be trapped. creatures with 3,4,5 HP = 1 round of being trapped. creatures with 6,7,8,9,10 HP = 2 rounds of being trapped. creatures with more than 10 HP = 3 rounds of being trapped.
| SERIES: | ***Insert series name and link to series page (if any)***
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