6rn 6rn 6rn 6rn 6rn 6rn 808 808 808 808 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80e 80f 80f 80f 8pu
61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 61u 61v 61v 61v 63a 63a 63a 63a 63a 63a 6rn 6rn 6rn 6rn 6rn 6rn 80e 8pu
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7k2 7k3 7k4 7k6 7k6 7k6 7k6 7k6 7k6 7q9 7q9 7q9 7q9 7q9 7q9 80i 8pu
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k1 7k1 7k1 7k1 7k1 7k1 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7k6 7n2 7n2 7n2 7n2 7n2 8pq
Code: [Select]6rn 6rn 6rn 6rn 744 744 744 744 744 744 744 744 744 744 744 744 746 746 746 74c 74c 74c 74c 74c 74c 7n2 7n2 7n2 7n2 7n2I believe a variation of this deck would be a good counter to DM. Titans get past Gravity Pull, but that's not all. DM uses Gravity Pull on your Armagios and animated Titans for you. That's right, it blocks out its own damage. SoGs heal damage inflicted by momentumed creatures. You can let a Titan take damage for a while, then lure it away with Armagio.Plus, it's a mono (by my definition) deck, which means BHs have little effect.
6rn 6rn 6rn 6rn 744 744 744 744 744 744 744 744 744 744 744 744 746 746 746 74c 74c 74c 74c 74c 74c 7n2 7n2 7n2 7n2 7n2
Doesn't work any more with the change to SoG, now 2 Chargers is more than you can heal.
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My fail attempt at a Dark Matter counter:by XenocidiusHover over cards for details, click for permalinkDeck import code : [Select]7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7k2 7k3 7k4 7k6 7k6 7k6 7k6 7k6 7k6 7q9 7q9 7q9 7q9 7q9 7q9 80i 8puIt ... sort of works. You risk being rushed and/or decking out. Fun though.
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Tried PU's in a Sanc duo (with Fractal AA's). He pulled Gravy Farces every time I got PU's, which basically eradicated my offence. I would never recommend them.This, however, has actually won twice now. The risk here is late Lobo.Hover over cards for details, click for permalinkDeck import code : [Select]5lm 5lm 5lm 5lm 5lm 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 61u 61u 61v 61v 61v 622 63a 63a 63a 63a 63a 63a 8pq