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Opponents, Strategy and Decks => Strategy => False Gods => Dark Matter => Topic started by: majofa on July 11, 2010, 07:36:35 pm

Title: Oracle : Dark Matter
Post by: majofa on July 11, 2010, 07:36:35 pm
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7jo 7jo 7jo 7jo 7jo 7k6 7k6 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 80d 80d 80d 80d 80d 80d 80e 80e 80e 80i 80i 8pu


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7ba 7ba 7ba 7ba 808 808 808 808 808 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80e 80f 80f 816 816 8pn


No Rares or Upgraded Cards
(Without Lobotomizers: Blessings on Sapphire Chargers and Momentums can kill you quick. He only has 2 of each.)
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61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 61v 61v 61v 61v 61v 61v 8pu
Title: Re: Oracle
Post by: Belthazar666 on July 11, 2010, 08:31:36 pm
I count 6 rares. 3 SoG+3 Electrocutor.
Title: Re: Oracle
Post by: majofa on July 11, 2010, 09:03:48 pm
fixed
Title: Re: Oracle
Post by: finkel on July 11, 2010, 11:35:03 pm
I'm skeptical. Sure, you can lobotomize his nymphs, but I'm still worried that all those black holes might stall you long enough to prevent you from getting out your dragons and still being able to link shields. Maybe, maybe...probably not the best counter deck, though :\
Title: Re: Oracle
Post by: godofdeath500 on July 12, 2010, 12:56:53 am
Deck with only 6 Rare Cards
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aren't upped cards rare?
Title: Re: Oracle
Post by: majofa on July 12, 2010, 01:50:53 am
Upped cards can be got by anyone who wants to put forth the effort to acquire the electrum to upgrade them. This doesn't necessarily need the upped cards, but it'll hurt the win %.

If you have a good deck for Dark Matter that doesn't have any upped or rare cards, let me know. I'm looking for one of those to post as well.
Title: Re: Oracle : Dark Matter
Post by: kobisjeruk on July 23, 2010, 08:37:08 am
got DM on the oracle today and i use mono aether (a little bit different than in OP) :-

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61o 61o 61o 61o 61s 61s 61s 61s 61v 61v 6rn 6rn 6rn 808 808 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80e
(http://imageplay.net/img/m7Gbd75361/DMowned.png)

i think unupped could work too
Title: Re: Oracle : Dark Matter
Post by: Krahhl on September 08, 2010, 03:51:16 am
This deck works great. The only upgraded cards I used were ones I already had, and there was no problem.
Code: [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 61u 61v 61v 61v 61v 61v 6rn 6rn 6rn 6rn 80d 80d 80d 80d 80e 80e(Yes, I did forget to switch to aether mark.)

(http://imageplay.net/img/m7Gbd85659/dark_matter.jpg) (http://imageplay.net/)

Even if I hadn't already been at full health (if he played momentum on the last turn or had Titan), I would've EM'ed anyway, as the Electrocuter landed the killing blow. That was just luck though, and isn't of real importance.


This would probably be fine with only shards upgraded. Dark Matter has no healing or shields (Armagios can be lobo'ed or damaged through) and doesn't have massive damage in early game, so it doesn't matter if your deck is a bit slow. He should die before you deck out anyway.
Title: Re: Oracle : Dark Matter
Post by: Nume on September 08, 2010, 07:00:51 pm
Yeah the only time that deck should/would lose to him is if you dont draw an electrocutor early. For that reason I would probably make it 4-5 instead of just 3 if I had DM as my oracle pick, but yeah. As long as you can lobo his nypmhs and momentum's creatures he's not too bad.
Title: Re: Oracle : Dark Matter
Post by: Higurashi on October 18, 2010, 11:07:16 am
4-5 are a -lot- of dead cards. You don't want that when you need pillars. 3 gives a good chance to draw it early, and you will draw it early enough the vast majority of games. Between the SoG's and Phase Shields, he's yet to kill me when I run monoaether, even when I get an Electrocutor mid-game.
Title: Re: Oracle : Dark Matter
Post by: geekz_always_win on October 27, 2010, 03:39:20 am
Yup, Mono-Aether with some SoGs works like a charm.

Had just 4 shards and an electrocuter!

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Got lucky with the electrocuting, drew it on the first draw after I lost the toss.
Title: Re: Oracle : Dark Matter
Post by: Hodari on October 28, 2010, 07:27:18 am
Worked great..just EM'd DM with the fully upped version of this, then tried a couple more random fg's as well and managed to win against Morte and Octane as well
Title: Re: Oracle : Dark Matter
Post by: th1s1sr4nd0m on November 16, 2010, 10:42:09 am
any non-upped deck with no rares? I dont have enough electrum to upgrade so many cards ( I spent it all on my rainbow) and i have no lobotomizer. No shards too.
Title: Re: Oracle : Dark Matter
Post by: majofa on November 16, 2010, 05:49:11 pm
The second deck in the original post has no rares or upgraded cards.
Title: Re: Oracle : Dark Matter
Post by: Tiltias on November 19, 2010, 07:46:59 pm
got DM on the oracle today and i use mono aether (a little bit different than in OP) :-

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61o 61o 61o 61o 61s 61s 61s 61s 61v 61v 6rn 6rn 6rn 808 808 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80e
i think unupped could work too
Unupped worked like a charm- only thing you need upped are SoG's

Dark Matter didn't stand a chance
Title: Re: Oracle : Dark Matter
Post by: Daytripper on December 10, 2010, 08:38:07 am
Decided to try it now with some leftover cash.

Bout 1: Tanked because I had no lobotomizer, shield was no use.

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Bout 2: Was a duplicate match, so hit DM again. Tanked by Titan weapon.

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I guess I will try this now with 13 towers, should still be ok.

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To be fair, an aether deck like the one above did it 2 out of 4 times against DM, so 50 % score for now. I have had to lobo 3 nymphs at the beginning of 1 match, so it isnt a picknic.
Title: Re: Oracle : Dark Matter
Post by: The_Mormegil on December 31, 2010, 08:02:30 am
Good deck, I had bad luck. On the turn before I needed to change shield, he pulled out two Black Holes, stripping me of my beloved quanta... I had 4, and I didn't draw a Tower.
Title: Re: Oracle : Dark Matter
Post by: lukce on December 31, 2010, 09:55:13 am
Lol....I use the second deck from the OP for tourneys and sometimes for farming...
Title: Re: Oracle : Dark Matter
Post by: chum3 on January 07, 2011, 03:18:08 pm
Used the first deck with an extra SoG thrown in and won with an EM. Early Electrocutor was helpful. The SoGs are fairly important to this deck, because Dark Matter can throw out an Elite Sapphire Charger or two to go past your Phase Shield.

It looks like some of these deck modifications use Immortals. That might not be a bad idea, since Dark Matter is constantly Black Hole-ing your quanta, and Immortals can come out a lot quicker and begin doing damage (even if Immortals are low damage-doers). Maybe substituting an Immortal or two for a Phase Dragon in the unupgraded deck, since you're going to have a tough enough time playing 1 dragon.
Title: Re: Oracle : Dark Matter
Post by: Jappert on February 21, 2011, 04:04:16 pm
Anyone got any ideas how to implement Sanctuary in a Dark Matter deck. I imagine it'd be quite the counter for him?
Info here: http://elementscommunity.org/forum/index.php/topic,21502.0.html

I can't think of any deck apart from RoL/Hope where it'd easily fit in though...
Title: Re: Oracle : Dark Matter
Post by: Higurashi on February 21, 2011, 04:16:05 pm
It's a perfect fit in every single stallbow.
Title: Re: Oracle : Dark Matter
Post by: TheForbiddenOracle on February 21, 2011, 04:28:32 pm
That sanctuary card will completely shut down DM, it won't even be funny (unless your the one owning him)
Title: Re: Oracle : Dark Matter
Post by: kobisjeruk on February 22, 2011, 09:31:35 am
Anyone got any ideas how to implement Sanctuary in a Dark Matter deck. I imagine it'd be quite the counter for him?
Info here: http://elementscommunity.org/forum/index.php/topic,21502.0.html

I can't think of any deck apart from RoL/Hope where it'd easily fit in though...
rol/hope doesnt need sanctuary to own DM
in fact, i think sanctuary only clog rol/hope hand more than actually helping (you need all the free space you can to optimize fractal and unless you do some orthodox built, you wont actually have any light quanta before you fractal those RoLs)

but yeah, sanctuary is perfect in any rainbow anti-FG
i for one cant wait to test drive sanctuary and skull shield when 1.27 comes around
Title: Re: Oracle : Dark Matter
Post by: wizelsnarf on February 26, 2011, 06:21:10 pm
got DM on the oracle today and i use mono aether (a little bit different than in OP) :-

Code: [Select]
61o 61o 61o 61o 61s 61s 61s 61s 61v 61v 6rn 6rn 6rn 808 808 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80e
(http://imageplay.net/img/m7Gbd75361/DMowned.png)

i think unupped could work too
Didn't EM (blasted momentums kept getting played) but this deck is definitely solid against dark matter.
Title: Re: Oracle : Dark Matter
Post by: Sevs on March 08, 2011, 07:28:01 am
Doesn't the deck on the OP has 7 rares?
Title: Re: Oracle : Dark Matter
Post by: Jappert on March 08, 2011, 08:37:24 am
Doesn't the deck on the OP has 7 rares?
If you don't own those cards, use the 2nd deck.
Title: Re: Oracle : Dark Matter
Post by: Seraph on April 05, 2011, 03:27:03 am
Although i own the required number of lobos, I just want to know how the deck w/ 4 lightning works.
Both the chargers and the nymphs have to be killed, right? otherwise the nymphs will deny you,


Note: That 4 lobos gives you 75% chance of starting hand lobo.
Title: Re: Oracle : Dark Matter
Post by: YawnChainHow on April 13, 2011, 01:27:10 am
Well. This deck works great (or at least it has in the five games I tried) until his hand fills up with Gravity Forces and he's reduced to single draw. Then you deck out. At the moment, the unupped deck in OP is far superior, but I'm hoping someone can improve on this.

by YawnChainHow
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Lightning is for Nymphs first (he has four), then Chargers if you have any to spare. An early Nymph can and will kill you by denying you your :aether and doing the equivalent of 12 damage per turn to your Diss Shield. Naturally, you Antimatter what you must to stay alive, but given the choice it's Dragon>Angel>Charger, because his Angels/Dragons put too much pressure on the shield otherwise. Butterfly Effect is there for the sole purpose of spaying his Nymphs. Its lack of dependence on your :aether is a huge plus. More dead Chargers for you. Do not play the Shield too early or you may be denied the opportunity to Antimatter anything. Mindgate is the wut card right now, aka my failed attempt at drawing out his Gravity Forces (his Otyughs will eat anything you play first).

Once this deck can find a way to reliably lure 5 of his Gravity Forces (dead cards = 3 weapons, 8 GF, 6 dead cards = keeps double draw) it should work quite well.
Title: Re: Oracle : Dark Matter
Post by: TheForbiddenOracle on April 13, 2011, 01:44:06 am
I see right away that 50 cards with no drawing power at all is ridiculous. 30 Pillars/Pendulums, worst thing that could happen is your hand is filled with Pillars/Pendulums is highly likely...
Title: Re: Oracle : Dark Matter
Post by: YawnChainHow on April 13, 2011, 08:15:59 am
While true, what works in your advantage is that Dark Matter often gets 3 Pillar starts (rarely more) and spends his first few turns spamming BH. You, on the other hand, often have more than 3 Pillars, so you get a few turns of free draws and quanta buildup, and your first Antimatter is ready to meet his first creature more often than not.

Why not give it a few tries?  :)
Title: Re: Oracle : Dark Matter
Post by: Chodos on April 16, 2011, 06:04:54 pm
How annoying. The aether only deck is great, but I lost badly since I didn't get a electrocutor out fast enough. Too much momentum through the phase shields.
Title: Re: Oracle : Dark Matter
Post by: TheForbiddenOracle on May 13, 2011, 07:46:30 pm
Man, so close to winning with an EM :'(. He played a last turn Momentum when he finally ran out of GP's to use on his creatures... :(
Title: Re: Oracle : Dark Matter
Post by: ddevans96 on May 18, 2011, 03:44:30 pm
I got utterly obliterated with the unupped deck, - lightnings, + lobos. Black Holes deny way too much quanta for it to be effective unupped.
Title: Re: Oracle : Dark Matter
Post by: Essence on May 26, 2011, 05:07:21 pm
Upped deck in OP is good.  I missed EM because of a last-turn Momentum, but even though I chose the wrong mark (Darkness lulz) AND I didn't draw my second Dragon until I had only 7 cards left in the deck (Those Gravity Forces are hella annoying when he has 4x Massive Dragon to play them on; 120 extra damage is no joke with only 4 critters in your deck), I won quite handily on the second-to-last turn.  Solid deck for this god. :)
Title: Re: Oracle : Dark Matter
Post by: Zee_n1 on June 02, 2011, 08:33:17 am
OP's 1st deck worked out great, I would have ended with EM if not for that Titan played while he had 1 HP left. Only differences were -1 shard, +1 dragon. Started chaining my shields pretty early, probably around 22 cards left in my deck, but he dies really quickly since he burnt all his Black Holes early on and I could Lobo his nymphs.
Title: Re: Oracle : Dark Matter
Post by: Xenocidius on June 04, 2011, 04:19:16 am
CCYB: Dark Matter version!

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 7dq 7dq 7gp 7gp 7k6 7k6 7k6 7k6 7k6 7k6 7q5 7q5 7q5 7t9 7t9 80h 80h 80i
Killing Dark Matter with a Rainbow? Oh, the irony!

It's quite risky, of course, but getting an early Sanctuary out practically seals your victory. Use at your own risk.

Only use a Supernova if you have at least 1 :light. Once you have a single Sanctuary out, play it normally. Antimatter Chargers (or the highest attack creature with momentum), quint a Destroyer and Queen, stop drawing once you have some damage and a shield out. Steal Titans (I chose to replace Pulvys with Steals, but either way works). It may be worth taking the Queen and Fractal out.

EDIT: Queen is rendered useless with Otyughs. Replace Fractal with another Quint or use it on one of his creatures.
Title: Re: Oracle : Dark Matter
Post by: TheForbiddenOracle on June 04, 2011, 01:33:57 pm
Why would you have a FFQ when Dark Matter has Otyughs?
Title: Re: Oracle : Dark Matter
Post by: Higurashi on June 04, 2011, 02:22:23 pm
Force of habit, I'd guess. He mentions it might be worth taking out, after all. I wouldn't take out the Fractal though; I tend to have a lot of :fire even without FFQ, and if draws are bad a Fractal can save my ass on the offensive front.
Title: Re: Oracle : Dark Matter
Post by: Xenocidius on June 05, 2011, 01:30:45 am
Hmm ... with no :gravity usage, it could be worth Fractalling one of his creatures, I suppose ...
Title: Re: Oracle : Dark Matter
Post by: Higurashi on June 05, 2011, 02:40:21 am
Yep, Chargers are a good Fractal target, especially if he doesn't have an Unstoppable Oty out.
Title: Re: Oracle : Dark Matter
Post by: Leo on June 09, 2011, 12:25:21 pm
The mono aether deck works great, too bad I had almost no quanta production whatsoever  >:(
2 pillars on the first.. dunno.. 7 turns, then I lost. I'm not touching Elements till tomorrow now.
Title: Re: Oracle : Dark Matter
Post by: bioglond on June 14, 2011, 08:40:41 am
ROL: Dark Matter version
Least upgraded
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5lk 5lk 5lk 5lm 5lm 5lm 5lm 61o 61o 61o 61o 61o 61o 61o 61o 61o 61u 61u 61u 622 622 622 622 622 7jp 7jp 7jp 7jp 7jp 7jpupgraded
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5lk 5lk 5lk 7jp 7jp 7jp 7jp 7jp 7jp 7k6 7k6 7k6 7k6 808 808 808 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80ilobo his oty and fractal his archangel
Title: Re: Oracle : Dark Matter
Post by: Bhlewos on June 16, 2011, 08:42:57 pm
^Above deck works fairly well (used a mostly upgraded version). I won with half my HP even with my three Electrocutors in the bottom half of the deck.
Title: Re: Oracle : Dark Matter
Post by: Xenocidius on June 19, 2011, 08:07:59 am
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I believe a variation of this deck would be a good counter to DM. Titans get past Gravity Pull, but that's not all. DM uses Gravity Pull on your Armagios and animated Titans for you. That's right, it blocks out its own damage. SoGs heal damage inflicted by momentumed creatures. You can let a Titan take damage for a while, then lure it away with Armagio.

Plus, it's a mono (by my definition) deck, which means BHs have little effect.
Title: Re: Oracle : Dark Matter
Post by: ralouf on July 24, 2011, 11:35:09 pm
Tried the OP deck half upped. Lost because I drew one shield in 18 cards. looks very good though
Title: Re: Oracle : Dark Matter
Post by: ralouf on August 03, 2011, 07:15:28 am
So this time I won. It'd have been an EM if he didn't play a fackin' charger the turn I killed him.
Title: Re: Oracle : Dark Matter
Post by: umgrego2 on August 03, 2011, 06:45:44 pm
As others have noted, it seems that some sanctuaries would help big time against Dark Matter. Tested it, and it doesn't seem to be the case.

First, I ran this:

by umgrego2
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5lm 5lm 5lm 5lm 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 61u 61v 61v 61v 61v 63a 63a 63a 63a 80e 80e 80e 8pq

Then, I ran this:

by umgrego2
Hover over cards for details, click for permalink
Deck import code : [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 61u 61v 61v 61v 61v 63a 63a 63a 63a 6rn 6rn 6rn 6rn 80e 80e 80e 8pu

The deck with sanctuaries only managed four wins in 10 games.

Started playing the SoG deck and it won the first five games straight.
Title: Re: Oracle : Dark Matter
Post by: ddevans96 on August 03, 2011, 07:00:09 pm
Probably because your deck isn't built to handle sanctuaries. 4/32 copies, and then considering the costs, you usually aren't going to get it out quickly enough.
Title: Re: Oracle : Dark Matter
Post by: Higurashi on August 03, 2011, 08:05:38 pm
When people say Sanc helps against DM, they're referring to a rainbow deck vs. DM. Black Holes cripple rainbows, but don't really bother decks like Monoaether since it produces oodles of one type of quanta. The instant you go duo or more, his BH's become better.
Title: Re: Oracle : Dark Matter
Post by: umgrego2 on August 06, 2011, 02:24:46 pm
When people say Sanc helps against DM, they're referring to a rainbow deck vs. DM. Black Holes cripple rainbows, but don't really bother decks like Monoaether since it produces oodles of one type of quanta. The instant you go duo or more, his BH's become better.
It's interesting that you think you can speak for what others are 'referring to' in their posts. It's very clear that Jappert was talking about implementing the sanctuary in a RoL Hope deck. Go back and read the posts if you don't believe me. I thought it would be valuable to put some numbers behind a proposal that sounded like a good idea to me and at least one other person.

Aside from the obvious, the apparent advantage of sanctuary in either a duo deck or a rainbow is twofold. One, it clogs his hand with black holes that he can't play. Two, the grey nymphs are no more a concern. the testing I did confirmed that these side effects are not worth the delay in building up quantum.
Title: Re: Oracle : Dark Matter
Post by: umgrego2 on August 06, 2011, 02:31:54 pm
Probably because your deck isn't built to handle sanctuaries. 4/32 copies, and then considering the costs, you usually aren't going to get it out quickly enough.
4/32 = 1/8 You start with 8 cards, so... there are also 4 pendulums, plus the mark. So, it's turn 3 that you would usually get to play it. The AI is set up to play BH, though, as soon as possible (even with 2 aether and 1 light quanta), which seems counter intuitive. It is because of this counter intuitive play that the sanctuary doesn't work.
Title: Re: Oracle : Dark Matter
Post by: Higurashi on August 06, 2011, 03:22:14 pm
When people say Sanc helps against DM, they're referring to a rainbow deck vs. DM. Black Holes cripple rainbows, but don't really bother decks like Monoaether since it produces oodles of one type of quanta. The instant you go duo or more, his BH's become better.
It's interesting that you think you can speak for what others are 'referring to' in their posts. It's very clear that Jappert was talking about implementing the sanctuary in a RoL Hope deck. Go back and read the posts if you don't believe me. I thought it would be valuable to put some numbers behind a proposal that sounded like a good idea to me and at least one other person.

Aside from the obvious, the apparent advantage of sanctuary in either a duo deck or a rainbow is twofold. One, it clogs his hand with black holes that he can't play. Two, the grey nymphs are no more a concern. the testing I did confirmed that these side effects are not worth the delay in building up quantum.
It's not especially interesting. "People" refers to people in general, who will always tell you Sanc is good for Rainbows and any other deck that wants to be less bothered by denial. Sanc in RoL/Hope means you -have- to spend :light, whereas SoG's heal a bit more and you can use either type of quanta. Since you accumulate :aether fast, SoG's are more versatile. Besides, the denial Sanc stops isn't a problem for RoL/Hope.

You have tested adding Sancs to Monoaether, to which what I said applies. I don't change subject randomly.

Dark Matter has Amber Nymphs, not Grey Nymphs, and please don't double post without a good reason.
Title: Re: Oracle : Dark Matter
Post by: ddevans96 on August 06, 2011, 04:24:37 pm
Probably because your deck isn't built to handle sanctuaries. 4/32 copies, and then considering the costs, you usually aren't going to get it out quickly enough.
4/32 = 1/8 You start with 8 cards, so... there are also 4 pendulums, plus the mark. So, it's turn 3 that you would usually get to play it. The AI is set up to play BH, though, as soon as possible (even with 2 aether and 1 light quanta), which seems counter intuitive. It is because of this counter intuitive play that the sanctuary doesn't work.
Thank you for agreeing with me :)
Title: Re: Oracle : Dark Matter
Post by: Xamuel on August 15, 2011, 01:28:45 pm
The 2nd deck in OP (the one with no shards) seems to have no counter to Titan.  DM played Titan early = goodnight sweet prince.  Everything else was ok (I swapped some things for lobos since I had 'em) but this seems like a devastating flaw in the deck...
Title: Re: Oracle : Dark Matter
Post by: Bhlewos on September 03, 2011, 06:33:48 pm
ROL: Dark Matter version
Least upgraded
Code: [Select]
5lk 5lk 5lk 5lm 5lm 5lm 5lm 61o 61o 61o 61o 61o 61o 61o 61o 61o 61u 61u 61u 622 622 622 622 622 7jp 7jp 7jp 7jp 7jp 7jpupgraded
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5lk 5lk 5lk 7jp 7jp 7jp 7jp 7jp 7jp 7k6 7k6 7k6 7k6 808 808 808 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80ilobo his oty and fractal his archangel
Got Dark Matter and used the above deck again. Beat him easily (pet Light Nymph's 10 extra healing per turn helped), but again I didn't see a single Lobo the entire game. I guess it's just the RNG (DM didn't see an Oty either), but maybe an extra Lobo might help with drawing it early enough.

(http://i786.photobucket.com/albums/yy150/BhlewosAQW/ElementsTheGame/dark_matter_counter.png)
Title: Re: Oracle : Dark Matter
Post by: Beforememory on September 09, 2011, 03:54:36 pm
I had the Lobos and a couple SoGs so I mixed the two decks, ended up only getting 1/6 shields in the first 18 cards =/
Title: Re: Oracle : Dark Matter
Post by: Bhlewos on September 17, 2011, 06:04:12 pm
Used the modded RoLHope against Dark Matter, and got outrushed this time. Curious, I tried it out in Trainer a few more times and ended up with a 4-4 win/loss rate (counting the two times I've used it so far). Dark Matter can and does outrush this deck a lot, and (in retrospect unsurprisingly) drawing an early Lobo doesn't help. You need all the quanta you can get to play the first Fractal and Sanc.
Title: Re: Oracle : Dark Matter
Post by: ralouf on September 19, 2011, 07:17:18 pm
I don't agree.. Once you're set up (ie hope with few counter : 7 or 8) you really need a lobo, not a sanc. IMO sanc is usefull if you play 3 RoL at turn 1 and sanc turn 2.. Once you've fractaled you only need to lobo charger/nymph/momentum creature/oty. You don't really care about BH..
Title: Re: Oracle : Dark Matter
Post by: BluexLightning on October 08, 2011, 05:11:24 pm
The mono aether works really well against dark matter
Title: Re: Oracle : Dark Matter
Post by: jacker on October 10, 2011, 10:52:05 am
I easily lost against the Titan, who killed me 8 hp at time
Title: Re: Oracle : Dark Matter
Post by: Higurashi on October 16, 2011, 11:56:48 am
With the SoG nerf, I got DM today and made a new MA:

by Higurashi
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6rn 6rn 6rn 6rn 6rn 6rn 808 808 808 808 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80e 80f 80f 80f 8pu

Winrate so far: 2-0
EM's: 2
There's a small chance of not drawing enough SoG's/early Electro, and a small chance of decking out if you're low on quanta or bottomdeck Dragons. There's no room to replace a Tower for another Dragon unless you're hoping for a lot of quanta at the start, but you could simply add another Dragon if you're having trouble with it. I didn't.

Semi-upped version worked on my alt today:

by Higurashi
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Winrate: 1-0
EM's: 1
Title: Re: Oracle : Dark Matter
Post by: Bootsza on November 03, 2011, 04:51:32 pm
Thanks Higurashi!

The SoG nerf makes this matchup a LOT tighter :)  I have gone 3-0 with your re-vamped deck but 2 of those games were seriously close in both damage and decking out.
Title: Re: Oracle : Dark Matter
Post by: Higurashi on November 03, 2011, 05:20:59 pm
Yeah, he's one of those FG's that can make any matchup close just by sheer power. But at least he's no Graviton/Hermes  ::)
Title: Re: Oracle : Dark Matter
Post by: Xenocidius on January 06, 2012, 02:10:28 am
My fail attempt at a Dark Matter counter:

by Xenocidius
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7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7k2 7k3 7k4 7k6 7k6 7k6 7k6 7k6 7k6 7q9 7q9 7q9 7q9 7q9 7q9 80i 8pu


It ... sort of works. You risk being rushed and/or decking out. Fun though.

(http://i.imgur.com/IpmBi.png)
Title: Re: Oracle : Dark Matter
Post by: furballdn on January 07, 2012, 03:26:06 am
Inspired by Xeno, I decided to make my own dark matter counter. Here it is~
by furballdn
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Title: Re: Oracle : Dark Matter
Post by: gumbeh on February 04, 2012, 08:16:41 am
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6rn 6rn 6rn 6rn 744 744 744 744 744 744 744 744 744 744 744 744 746 746 746 74c 74c 74c 74c 74c 74c 7n2 7n2 7n2 7n2 7n2
I believe a variation of this deck would be a good counter to DM. Titans get past Gravity Pull, but that's not all. DM uses Gravity Pull on your Armagios and animated Titans for you. That's right, it blocks out its own damage. SoGs heal damage inflicted by momentumed creatures. You can let a Titan take damage for a while, then lure it away with Armagio.

Plus, it's a mono (by my definition) deck, which means BHs have little effect.
I wonder why this hasn't been discussed further. Most of the decks that rely on 6 dim shields have games where it's impossible to use your first dim shield in time to save you, due to not drawing it or not getting enough quanta. The MA in the OP require you both to get a dim shield out, an electrocutor out, and afford using it, or you quickly die to damage that doesn't care about your shield while BH nibbles at your quanta. I only have to lose with a deck 4 oracle DM predictions in a row (over the course of a couple  months) to realize that while it may be a good deck, it's no counter deck.

Xeno's deck, so far, worked for me today. Anyone else tried it?
Title: Re: Oracle : Dark Matter
Post by: majofa on February 04, 2012, 08:46:19 am
Doesn't work any more with the change to SoG, now 2 Chargers is more than you can heal.
Title: Re: Oracle : Dark Matter
Post by: hainkarga on February 13, 2012, 09:49:37 am
Doesn't work any more with the change to SoG, now 2 Chargers is more than you can heal.
Oracle rolled me DM, i checked this thread, read your post and spontaneously made this and won.

by hainkarga
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Title: Re: Oracle : Dark Matter
Post by: UnderneathTheLens on April 27, 2012, 10:41:19 pm
My fail attempt at a Dark Matter counter:

by Xenocidius
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7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7k2 7k3 7k4 7k6 7k6 7k6 7k6 7k6 7k6 7q9 7q9 7q9 7q9 7q9 7q9 80i 8pu


It ... sort of works. You risk being rushed and/or decking out. Fun though.

(http://i.imgur.com/IpmBi.png)

Dragon = last card. I tried fractaling archangels once I got down to about 4-5 cards, but it wasn't enough.
Title: Re: Oracle : Dark Matter
Post by: furballdn on May 09, 2012, 01:58:45 am
Beat him with MA today, only I swapped 3 dragons for 3 TU. Is TU a viable strategy? If you get lobo out fast enough, otys aren't a problem, and even if Otys are out, you can copy the stronger creatures like chargers and angels.
Title: Re: Oracle : Dark Matter
Post by: Higurashi on May 18, 2012, 10:18:39 pm
Tried PU's in a Sanc duo (with Fractal AA's). He pulled Gravy Farces every time I got PU's, which basically eradicated my offence. I would never recommend them.

This, however, has actually won twice now. The risk here is late Lobo.

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Title: Re: Oracle : Dark Matter
Post by: majofa on May 21, 2012, 02:56:04 pm
Tried PU's in a Sanc duo (with Fractal AA's). He pulled Gravy Farces every time I got PU's, which basically eradicated my offence. I would never recommend them.

This, however, has actually won twice now. The risk here is late Lobo.

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Great minds think alike, right? I had the same deck except with a flip on the mark and pendulums.
Title: Re: Oracle : Dark Matter
Post by: Sevs on May 21, 2012, 03:10:46 pm
With all this talk about MA why not just use poison dials with SoSac? i would think it has a better winrate than upped mono aether
Title: Re: Oracle : Dark Matter
Post by: gumbeh on May 22, 2012, 08:30:18 am
How consistent are those 2xLobo decks, though? I've been using a 4-lobo MA just because even when I had 3 lobos, I was periodically finding myself stomped flat by 1 or 2 chargers + momentum AA + titan before I could play and use a lobo. Since switching to 4-lobo, I've never died due to lack of lobo (sample size somewhere around only 10 games, though).
Title: Re: Oracle : Dark Matter
Post by: furballdn on May 23, 2012, 02:02:12 am
Tried PU's in a Sanc duo (with Fractal AA's). He pulled Gravy Farces every time I got PU's, which basically eradicated my offence. I would never recommend them.

This, however, has actually won twice now. The risk here is late Lobo.

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That deck works great. Only problem is a late lobo or late sanct, but I was able to get sanct out second turn.
Title: Re: Oracle : Dark Matter
Post by: Absol on June 19, 2012, 01:55:09 pm
Poisondial SoSa works great. EM'd him just now. Though, it might be hard if you don't have early poison.
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Title: Re: Oracle : Dark Matter
Post by: ShareWarFare on July 27, 2012, 06:17:42 pm
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Won this god in my first attempt. If you dont have labotomizer use lightning instead and use it only on elite charger or gravity nymph.
I won gravity force in my spins  8)
Title: Re: Oracle : Dark Matter
Post by: ddevans96 on August 11, 2012, 09:19:38 am
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61q 61q 61s 61s 61t 61t 61t 61t 61t 61t 61v 61v 61v 61v 61v 63a 63a 63a 808 808 808 808 80e 80e 80e 81q 81q 81q 81q 81q 8pu


Slow as hell because of early black holes, gravity pulls, and having to protect quanta, but it works.
Title: Re: Oracle : Dark Matter
Post by: Moraku on November 03, 2012, 02:27:27 am
Poisondial SoSa works great. EM'd him just now. Though, it might be hard if you don't have early poison.
This Poisondial variation seems to do a lot better. Getting an early Arsenic seems to be paramount for victory.
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Title: Re: Oracle : Dark Matter
Post by: didia on November 22, 2012, 07:20:45 am
excellent deck moraku! it seems better than the one in the op imo.
Title: Re: Oracle : Dark Matter
Post by: Anthraxx on December 09, 2012, 10:40:51 am
+1 for 4xarsenic deck. Easy EM.
Title: Re: Oracle : Dark Matter
Post by: deuce22 on December 10, 2012, 02:39:59 pm
regarding the first counter in the OP, I think it is an excellent counter, except twice now I've lost because dark matter never played an angel. I suggest - 1 light tower +1 angel.

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Title: Re: Oracle : Dark Matter
Post by: onering20 on February 07, 2013, 11:29:18 pm
regarding the first counter in the OP, I think it is an excellent counter, except twice now I've lost because dark matter never played an angel. I suggest - 1 light tower +1 angel.

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this works so far pretty well (i had mostly unupped too)  but i think the second one in the op needs to be edited since sog are a dead card in monoaether
Title: Re: Oracle : Dark Matter
Post by: Anthraxx on March 01, 2013, 08:37:35 am
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710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 7q9 7q9 7q9 7q9 7q9 7q9 8pk


Updated 4 arse deck, still EMs quite easily.
Title: Re: Oracle : Dark Matter
Post by: automeris on March 05, 2013, 04:24:22 pm
I just got back to Elements after more than a year away and a couple of updates. Besides trying to get my shards, I am trying to get back to playing one game a day against the Oracle's predicted False God.

Today I got Dark Matter, and looked here to see what people were saying, but didn't see any decks that looked better than what I had used back then to beat him twice after a long string of losses. Got a very easy EM despite getting black holed on turn 2 and having Titan and a dragon against me.

Wildlife Sanctuary (Freeze or Be Eaten):
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Get a sanctuary down as soon as possible. Try not to play things unquinted, but if you have Mindgate out and his hand is clogged, you have a margin of safety. Today I played my two Quints on an Octopus and an Otyugh, and eventually got away with playing a Lava Destroyer unprotected because I was down to 18 cards, and he wasn't gravity forcing his last antimattered critter. But the deck can deal damage fast once it gets going, so that might have been unnecessary. A Lava Destroyer will deal 187 points in 11 turns, so I probably should have waited.

The key cards for control are the Octopus and the Otyugh. You can freeze what isn't antimattered, including his weapon via your Voodoo Doll. Heals are there to provide EM, and can help if you have trouble with healing, which you really shouldn't. As was mentioned elsewhere, don't waste a Supernova until you have a Light quantum and a Sanctuary to play.

Sadly, most of this deck does need to be upped. The towers in order to get quatna fast enough in the beginning to have a chance at getting Sanctuary down, and the Supernova and Sanctuary cards also toward that end, and the Otyugh in order to be able to start eating on the Nymphs before moving up to the tastier damage dealers. Fortunately, Quantum Towers and Supernovae are early ups for most people. You could try it with the other cards unupped.
Title: Re: Oracle : Dark Matter
Post by: deuce22 on March 23, 2013, 12:35:46 am
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Updated 4 arse deck, still EMs quite easily.

This worked surprisingly well. Even if you draw no quanta, it's still an easy win.
Title: Re: Oracle : Dark Matter
Post by: trashduke on April 05, 2013, 12:35:09 pm
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Updated 4 arse deck, still EMs quite easily.

This worked surprisingly well. Even if you draw no quanta, it's still an easy win.

Yup - just got an EM with this. This deck works better than the standard pdials build (with light mark and SoDiv) - your HP isn't as high, but it's much more consistent and doesn't get shut down as easily (even when he pulled out two Gravy Nymph with black holes each turn - still managed to EM).

Update - well I'm 1 for 2 with this deck.  Just played and didn't get another SoSac when I needed it.  Oh well.

Update 2: same deal as before, plenty of Death quanta, but no SoSac when I need it.  I only drew 2 in 20 cards, which is not so likely given 6 of them in the deck.  damn RNG.....
Title: Re: Oracle : Dark Matter
Post by: procproc on April 24, 2013, 10:34:10 pm
Maybe I'm just more used to the standard version of poison dials, but the mono-death version felt really awkward to me. Partly, the lower life total mattered, but the fact that you don't have light quanta to draw off the sundials means they actually cost you a card instead of replacing themselves.

Caveat: I'm basing that off of one game (which I did win, but not EM). But I was significantly less happy to see sundials with this build than I normally am playing poison dials.
Title: Re: Oracle : Dark Matter
Post by: ColorlessGreen on April 24, 2013, 11:03:27 pm
Maybe I'm just more used to the standard version of poison dials, but the mono-death version felt really awkward to me. Partly, the lower life total mattered, but the fact that you don't have light quanta to draw off the sundials means they actually cost you a card instead of replacing themselves.

Caveat: I'm basing that off of one game (which I did win, but not EM). But I was significantly less happy to see sundials with this build than I normally am playing poison dials.

They cost you a card but gain you a turn of stalling. Most of the time against dark matter you don't get to keep your light quanta anyways, so it's not like having a light mark would let you power your dials for most of the game.

Exception would be if he bottomdecks most of his black holes and all of his gravy nymphs, but if that happens you'll win with pretty much whatever.
Title: Re: Oracle : Dark Matter
Post by: skyironsword on May 05, 2013, 11:16:56 am
Third deck in post fails horribly, he keeps using momentum...
Title: Re: Oracle : Dark Matter
Post by: ColorlessGreen on May 05, 2013, 03:30:40 pm
Third deck in post fails horribly, he keeps using momentum...

That deck has (from what I've seen) the lowest win rate of any unupped prediction decks in any of the OPs. In order for it to work, DM has to get a fairly poor draw, and you have to get lucky with lightnings. Save the lightnings for momentumed creatures. FWIW, while it's still good enough that I'm confident it's net-profitable, I don't even bother attempting to use that deck as written most of the time.

If you have a lobo or two, swapping them in drastically boosts the win rate.
Title: Re: Oracle : Dark Matter
Post by: Pella on May 16, 2013, 02:54:00 pm
No Rares or Upgraded Cards
(Without Lobotomizers: Blessings on Sapphire Chargers and Momentums can kill you quick. He only has 2 of each.)
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Why do I even bother playing this deck?  I have it stored in my spreadsheet, except somewhere along the line it acquired a foreveralone Lobo.  Utterly useless.  He comes out with his Elite Chargers, so no matter how many Dim Shields I play, I'm dead super quickly.  Two days in a row I've played this deck against Dark Matter.  Never again.
Title: Re: Oracle : Dark Matter
Post by: ColorlessGreen on May 16, 2013, 03:05:49 pm
No Rares or Upgraded Cards
(Without Lobotomizers: Blessings on Sapphire Chargers and Momentums can kill you quick. He only has 2 of each.)
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Why do I even bother playing this deck?  I have it stored in my spreadsheet, except somewhere along the line it acquired a foreveralone Lobo.  Utterly useless.  He comes out with his Elite Chargers, so no matter how many Dim Shields I play, I'm dead super quickly.  Two days in a row I've played this deck against Dark Matter.  Never again.

Yeah, this is probably the single, solitary prediction deck that I never even bother attempting anymore. It can work when it gets a really lucky draw and dark matter gets a poor draw - i.e. if you draw more lightnings than he draws nymphs+chargers (while still being able to chain shields, get damage out, and not just die to titan), but this is not common. However, the addition of ~2 lobos (more is better) significantly boosts the win rate, since basically all you need to do is get an early lobo and it's game over.

I'm also pretty sure that the light/aether duo (assuming 2-4 lobos again) would be a better unupped counter than the mono aether.

I have just about no idea what to do about a totally unupped and rareless counter, though. A water/light/aether trio (water only for mind flayers, light only for sancs) might work if you pack six sancs and topdeck one and otherwise have a good draw, but it's pretty much full of fail conditions and seems like it may well just wind up in the same place as the mono aether where it only wins when it both gets a good draw and DM gets a bad draw.

Stupid DM.
Title: Re: Oracle : Dark Matter
Post by: Pella on May 16, 2013, 03:19:16 pm
No Rares or Upgraded Cards
(Without Lobotomizers: Blessings on Sapphire Chargers and Momentums can kill you quick. He only has 2 of each.)
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Why do I even bother playing this deck?  I have it stored in my spreadsheet, except somewhere along the line it acquired a foreveralone Lobo.  Utterly useless.  He comes out with his Elite Chargers, so no matter how many Dim Shields I play, I'm dead super quickly.  Two days in a row I've played this deck against Dark Matter.  Never again.
Yeah, this is probably the single, solitary prediction deck that I never even bother attempting anymore. It can work when it gets a really lucky draw and dark matter gets a poor draw - i.e. if you draw more lightnings than he draws nymphs+chargers (while still being able to chain shields, get damage out, and not just die to titan), but this is not common. However, the addition of ~2 lobos (more is better) significantly boosts the win rate, since basically all you need to do is get an early lobo and it's game over.

I'm also pretty sure that the light/aether duo (assuming 2-4 lobos again) would be a better unupped counter than the mono aether.

I have just about no idea what to do about a totally unupped and rareless counter, though. A water/light/aether trio (water only for mind flayers, light only for sancs) might work if you pack six sancs and topdeck one and otherwise have a good draw, but it's pretty much full of fail conditions and seems like it may well just wind up in the same place as the mono aether where it only wins when it both gets a good draw and DM gets a bad draw.

Stupid DM.
automeris has a rainbow deck in this thread that s/he claims worked well.  I have most of those cards upped.  I think I'll try that next time.
Title: Re: Oracle : Dark Matter
Post by: skyironsword on May 18, 2013, 03:59:16 pm
I tried the first deck unupped and I decked out. Needz moar cardz.
Title: Re: Oracle : Dark Matter
Post by: furballdn on May 19, 2013, 11:29:37 pm
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Updated 4 arse deck, still EMs quite easily.
Pretty nice, but it might just be me, but having SoSac cost quanta now really hurts. He will BH and your quanta isn't exactly superfluous in the first place.
Title: Re: Oracle : Dark Matter
Post by: jsrjohnny on May 24, 2013, 02:53:00 pm
Light-less Poison Dials worked brilliantly for me. To anyone having trouble with the nymphs: Remember that you can use a Shard of Sacrifice to prevent the AI from playing creatures. I generally use Sundials when a FG has 3-4 cards in it's hand, then play SoSac when it's hand gets full, forcing it to play a creature (which it won't, with Sacrifice active) or discard a card.
Title: Re: Oracle : Dark Matter
Post by: ColorlessGreen on May 24, 2013, 03:08:03 pm
To anyone having trouble with the nymphs: Remember that you can use a Shard of Sacrifice to prevent the AI from playing creatures.

This is an important enough statement that it needs quoted.

I would consider this basically key to dark matter with pdials and pdials-alikes.
Title: Re: Oracle : Dark Matter
Post by: Zso_Zso on May 24, 2013, 06:24:04 pm
Here is another crazy PDials variant that also works well against Dark Matter:

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Yes, its fat and sanctuaries do not synergize well with SoSa, BUT hear me out:
1. Try to get a sanctuary up ASAP, that will stop him from BH-ing you to death
2. Early-to-mid game, use sundials, divinities and sanctuaries to stay alive, let him pack lots of damage
3. Use SoSa late-game when you must to heal back to a high-HP EM, his damage outweighs your sanc-hurt in SoSa, just watch out for your HP when playing the SoSa, you need to be above 40+4x(#sancs).
Title: Re: Oracle : Dark Matter
Post by: Daenyathos on June 06, 2013, 10:15:04 am
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Tried to adapt this deck to what upgraded cards I had. Ended up EMing Dark Matter with this:
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Unfortunately, before the healing and shields kicked in, I was left with only 2 HPs, and I only survived because I had a virus pet (which I used a turn later than I should have) that got rid of a charger for me, otherwise I'd have been toast...

Cheers!
Title: Re: Oracle : Dark Matter
Post by: Pella on June 18, 2013, 07:44:02 am
-snip-
Wildlife Sanctuary (Freeze or Be Eaten):
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 74b 7ai 7ai 7dq 7dq 7gr 7k6 7k6 7k6 7k6 7k6 7k6 7q7 7t7 7tg 80h 80h 80h 80h 80j 8pj

Get a sanctuary down as soon as possible.
-snip-
Yeah, right.  I had Quantum Towers that refused to produce any :light for several turns.  When they finally started to build toward the 4 :light I needed for my first Sanctuary, Dark Matter hit me with BH three turns in a row.  The FG theme music was still going strong when he EM'd me.
Title: Re: Oracle : Dark Matter
Post by: ColorlessGreen on June 18, 2013, 03:13:30 pm
The FG theme music was still going strong when he EM'd me.

Sorry for the brief hijack here, but I've been playing since autumn 2009 and I just now learned that FGs have their own special theme music.

Maybe I should try playing the game with the sound on at least once.
Title: Re: Oracle : Dark Matter
Post by: Pella on June 19, 2013, 08:31:18 am
The FG theme music was still going strong when he EM'd me.

Sorry for the brief hijack here, but I've been playing since autumn 2009 and I just now learned that FGs have their own special theme music.

Maybe I should try playing the game with the sound on at least once.
Music is a setting separate from sound.  You can turn on the music and still play without the sound effects.
Title: Re: Oracle : Dark Matter
Post by: ColorlessGreen on June 19, 2013, 04:53:55 pm
The FG theme music was still going strong when he EM'd me.

Sorry for the brief hijack here, but I've been playing since autumn 2009 and I just now learned that FGs have their own special theme music.

Maybe I should try playing the game with the sound on at least once.
Music is a setting separate from sound.  You can turn on the music and still play without the sound effects.

Oh, I know. I just play with all sound off, since I'm usually listening to other music or watching something or talking to someone or whatever other thing that means I don't generally want my web browser to make noise.
Title: Re: Oracle : Dark Matter
Post by: Optimalist on June 26, 2013, 07:47:57 am
This was too fat for the Anti Matters to actually matter. :(

-snip-
Wildlife Sanctuary (Freeze or Be Eaten):
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 74b 7ai 7ai 7dq 7dq 7gr 7k6 7k6 7k6 7k6 7k6 7k6 7q7 7t7 7tg 80h 80h 80h 80h 80j 8pj

Get a sanctuary down as soon as possible.
-snip-
Yeah, right.  I had Quantum Towers that refused to produce any :light for several turns.  When they finally started to build toward the 4 :light I needed for my first Sanctuary, Dark Matter hit me with BH three turns in a row.  The FG theme music was still going strong when he EM'd me.
Title: Re: Oracle : Dark Matter
Post by: Submachine on September 13, 2013, 09:46:52 am
Hover over cards for details, click for permalink
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710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 7q9 7q9 7q9 7q9 7q9 7q9 8pk


Updated 4 arse deck, still EMs quite easily.
I won an upgraded Relic from Dark Matter with this today.
Title: Re: Oracle : Dark Matter
Post by: trashduke on March 06, 2014, 03:02:28 am
Here's another Pdials variant that does well vs. Dark Matter.  Basically switch out all of the pendulums for pillars, so you never really get much light quanta build up and generally have enough death quanta (it deals better with black holes).  I got this from dragonsdemesne's handy FG counter page http://elementscommunity.org/forum/false-gods/my-upped-fg-counters/ (http://elementscommunity.org/forum/false-gods/my-upped-fg-counters/)


Hover over cards for details, click for permalink
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710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 71u 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq
Title: Re: Oracle : Dark Matter
Post by: bripod on April 22, 2014, 07:39:35 pm
Absolutely one of the hardest FG's to defeat... I only have a 27.27% win ratio vs Dark Matter, the lowest of all FG's...

Sanctuary seems like a must in any deck vs DM as BH's will keep your Q drained and leave you tossing cards.
Lobo also seems like a great fit to kill off the healing power of Angels and get rid of shield passing Momentum.

The Aether Light Duo in the OP does have its appeal but might be rather dated, so I played around a bit and came up with this:
Hover over cards for details, click for permalink
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7k2 7k2 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 808 808 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80e 80f 80f 80f 80f 80f 8pu


I generally try NOT to play Light Pends until I have Sanct in hand and can generate 3 Q to play it in the same turn.
Yes, GP can be a pain but with 3 Dragons on screen it's just a one turn annoyance...

Hope this provides some relief for someone...

-bripod
Title: Re: Oracle : Dark Matter
Post by: hainkarga on May 05, 2014, 07:08:54 am
The very first light/aether deck is unbalanced in quanta. Too short on aether and unnecessary amount of light. Especially fatal with early BHs.
-towers +pends
Title: Re: Oracle : Dark Matter
Post by: Kirandio on May 21, 2014, 07:42:02 pm
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52h 52h 52h 710 710 710 710 710 710 710 710 710 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 8po


I ran with a version of Speed Poison Kamikaze (http://elementscommunity.org/forum/duo-decks/speed-poison-kamikaze-(gold)(plat)/) and got a win just now.
Title: Re: Oracle : Dark Matter
Post by: UnderneathTheLens on June 15, 2014, 03:26:12 am
Absolutely one of the hardest FG's to defeat... I only have a 27.27% win ratio vs Dark Matter, the lowest of all FG's...

Sanctuary seems like a must in any deck vs DM as BH's will keep your Q drained and leave you tossing cards.
Lobo also seems like a great fit to kill off the healing power of Angels and get rid of shield passing Momentum.

The Aether Light Duo in the OP does have its appeal but might be rather dated, so I played around a bit and came up with this:
Hover over cards for details, click for permalink
Deck import code : [Select]
7k2 7k2 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 808 808 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80e 80f 80f 80f 80f 80f 8pu


I generally try NOT to play Light Pends until I have Sanct in hand and can generate 3 Q to play it in the same turn.
Yes, GP can be a pain but with 3 Dragons on screen it's just a one turn annoyance...

Hope this provides some relief for someone...

-bripod

I tried this, but had only 1 light pend for the first 5 turns, and by that time I had already been demolished.
Title: Re: Oracle : Dark Matter
Post by: jtmjtw1 on July 30, 2014, 06:21:49 pm
I just beat DM using the unupped and rareless deck in the OP, worked just fine. Maybe I just got good draws and he got bad ones. DM only played 2 chargers, which I lightning'd immediately. I used the 3rd lighting on a gravy nymph b/c BH spam is annoying, even on a mono deck. I was saving the 4th lightning for a charger, but it never came. Dim shield chain held up throughout the entire match, except for one turn where I opted to not continue it, as long as DM didn't play a bunch of cards at once, I would live. Then I played the shields again.

I haven't looked at DMs deck yet, am I lucky that he only played 2 chargers, or is that normal? Anyway, it works.  :D
Title: Re: Oracle : Dark Matter
Post by: Lech on March 15, 2015, 05:05:58 pm
WARNING: THIS DECK IS VERY BORING TO PLAY

On a plus side, it does em quite often and have high win rate. That said, it require a lot of rare cards:

Hover over cards for details, click for permalink
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4vj 4vj 500 500 500 500 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 7k6 7k6 7q0 7q0 7q0 7q8 80h 80h 80h 80h 8pu


Plan is simple:
Play Nymph with Quintessence, antimatter incoming mobs.

If you have a chance to play sanctuary (you need both nova and supernova, don't play two suppernovas because you'll LOSE!) go for it - it's your no.2 priority. Second Sanctuary is for EM.

Then, after situation is stable, play eternity and don't use it until you have 0 cards left in your deck, then you keep recyling Nymph for the win (yeah, quite stupid to rewind time mob with 9 cost each turn, but it works as you produce 11 quanta each turn, but if it sound stupid but works it isn't stupid).

Never play 3rd and 4th Nymphs, when you are forced to discard, discard useless cards instead (3rd and 4th quint, 4th nymph, then supernova if you have two, then improved heal, then sanctuary)

When you play second nymph, antimatter it before quinting, this way, false god lose just 1 hp each turn, so he will deck out.

This is second version, with heals.

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4vj 4vj 500 500 500 500 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 7ai 7k6 7k6 7q0 7q0 7q0 7q8 80h 80h 80h 80h 8pu


This is third version:
Hover over cards for details, click for permalink
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4vj 4vj 500 500 500 500 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 7ai 7k6 7q0 7q0 7q0 7q8 80h 80h 80h 80h 816 8pu

This one actually attempt to kill the false god, not merely mill him. It's way faster to play, so i'd recommend it.

Hover over cards for details, click for permalink
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4vj 4vj 500 500 500 500 5c2 5rg 5rg 5rg 5ro 62m 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 7k6 80h 80h 80h 80h 8pu


It's version on the cheap (ha ha, with 4 nymphs, 1 shard, 1 rare and total 19 upped cards, good joke), below that you won't be able to produce quanta fast enough to beat the false god. Perhaps you can use less upped pillars, i didn't tested how those decrease winning chances.

BIG UPDATE: After a lot of testing, i settled on such deck:

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4vj 4vj 500 500 500 500 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 7ai 7k6 7q0 7q0 7q8 80h 80h 80h 80h 816 8pu


Sadly, the only variant that is cheaper is the one without improved heal - use regular heal instead, upped time towers are crucial. Antimatter priorities: 8/30 dragon, 7/7 angel, 7/5 charger, 0/5 that get improved blessing, 1/4 black hole nymph. I'm not sure if you want any pet at all, you have to consider it yourself. Discard priority: start with discarding any nymph but one you have in play, and second in your hand, they are not required, then discard all but one quints, then discard supernovas/heal. You can't discard: shard of wisdom (your wincondition!), sanctuary (also win condition!), eternity (you won't be able to win without it), nymph (unless you have one in deck, you have 4 total so you can discard two during the course of the game). Don't play more than one nymph with quint, it's unnecessary. Last turn (you attack for 11) do improved heal for EM. If you don't care about em at all, all you want is victory, you can replace heal with another sanctuary and perhaps add rewind to not die to eternity as a last card.

I written this wall of text because i HATE dark matter, there should be special place in hell for guy who invented the deck. I'm glad it don't have tech shard of focus, because then it would be unstoppable.

(http://imgur.com/05yQzKv)

I figured out that most common way to lose is not having quinted nymph fast enough, you can get screwed with sanctuary, you may not get eternity, but way higher chance is to lose because you don't have nymph. Therefore, for people that don't value EM that high, replacing Heal with either Quint or Nymph (tbf both are just as expendable) is going to improve win ratio the most (and decrease chances for em to 0).
Title: Re: Oracle : Dark Matter
Post by: vincentlag on November 20, 2016, 02:43:52 pm
this deck worked well for me 60%WR in 5 match 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 4vn 4vn 55p 55p 55p 595 5fb 5fb 5fb 5fb 5lm 5lm 5lm 5lm 5lm 5lm 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5up 61q 61q 61q 61q 61q 61q 622 622 8pq
Title: Re: Oracle : Dark Matter
Post by: manaboy100 on July 16, 2017, 06:49:42 pm
Tried Lech's deck
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 500 500 500 500 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 7ai 7k6 7q0 7q0 7q8 80h 80h 80h 80h 816 8pu


3 games 3 wins, 1 EM, solid enough IMO, further testing will be done if I spun DM again  ;D
Title: Re: Oracle : Dark Matter
Post by: trashduke on May 19, 2019, 04:20:52 am
Here's my mod of Majofa's deck - seems to be doing well with not much wasted quanta. Priorities are sanc and lobo... once those are up you can take your time building quanta for fractal.

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7k6 7k6 7k6 7k6 7k6 7k6 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80e 80e 80i 80i 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 8pq


blarg: YawnChainHow,umgrego2,Higurashi,Xenocidius,furballdn,hainkarga,automeris