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No Rares or Upgraded Cards
(Without Lobotomizers: Blessings on Sapphire Chargers and Momentums can kill you quick. He only has 2 of each.)
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Well. This deck works great (or at least it has in the five games I tried) until his hand fills up with Gravity Forces and he's reduced to single draw. Then you deck out. At the moment, the unupped deck in OP is far superior, but I'm hoping someone can improve on this.
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Lightning is for Nymphs first (he has four), then Chargers if you have any to spare. An early Nymph can and will kill you by denying you your :aether and doing the equivalent of 12 damage per turn to your Diss Shield. Naturally, you Antimatter what you must to stay alive, but given the choice it's Dragon>Angel>Charger, because his Angels/Dragons put too much pressure on the shield otherwise. Butterfly Effect is there for the sole purpose of spaying his Nymphs. Its lack of dependence on your :aether is a huge plus. More dead Chargers for you. Do not play the Shield too early or you may be denied the opportunity to Antimatter anything. Mindgate is the wut card right now, aka my failed attempt at drawing out his Gravity Forces (his Otyughs will eat anything you play first).
Once this deck can find a way to reliably lure 5 of his Gravity Forces (dead cards = 3 weapons, 8 GF, 6 dead cards = keeps double draw) it should work quite well.
As others have noted, it seems that some sanctuaries would help big time against Dark Matter. Tested it, and it doesn't seem to be the case.
First, I ran this:
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Then, I ran this:
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The deck with sanctuaries only managed four wins in 10 games.
Started playing the SoG deck and it won the first five games straight.
With the SoG nerf, I got DM today and made a new MA:
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Winrate so far: 2-0
EM's: 2
There's a small chance of not drawing enough SoG's/early Electro, and a small chance of decking out if you're low on quanta or bottomdeck Dragons. There's no room to replace a Tower for another Dragon unless you're hoping for a lot of quanta at the start, but you could simply add another Dragon if you're having trouble with it. I didn't.
Semi-upped version worked on my alt today:
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Winrate: 1-0
EM's: 1
My fail attempt at a Dark Matter counter:
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It ... sort of works. You risk being rushed and/or decking out. Fun though.
(http://i.imgur.com/IpmBi.png)
Inspired by Xeno, I decided to make my own dark matter counter. Here it is~
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Doesn't work any more with the change to SoG, now 2 Chargers is more than you can heal.
Oracle rolled me DM, i checked this thread, read your post and spontaneously made this and won.
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Tried PU's in a Sanc duo (with Fractal AA's). He pulled Gravy Farces every time I got PU's, which basically eradicated my offence. I would never recommend them.
This, however, has actually won twice now. The risk here is late Lobo.
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Poisondial SoSa works great. EM'd him just now. Though, it might be hard if you don't have early poison.
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Won this god in my first attempt. If you dont have labotomizer use lightning instead and use it only on elite charger or gravity nymph.
I won gravity force in my spins 8)
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Slow as hell because of early black holes, gravity pulls, and having to protect quanta, but it works.
Poisondial SoSa works great. EM'd him just now. Though, it might be hard if you don't have early poison.
This Poisondial variation seems to do a lot better. Getting an early Arsenic seems to be paramount for victory.
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regarding the first counter in the OP, I think it is an excellent counter, except twice now I've lost because dark matter never played an angel. I suggest - 1 light tower +1 angel.
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Updated 4 arse deck, still EMs quite easily.
I just got back to Elements after more than a year away and a couple of updates. Besides trying to get my shards, I am trying to get back to playing one game a day against the Oracle's predicted False God.
Today I got Dark Matter, and looked here to see what people were saying, but didn't see any decks that looked better than what I had used back then to beat him twice after a long string of losses. Got a very easy EM despite getting black holed on turn 2 and having Titan and a dragon against me.
Wildlife Sanctuary (Freeze or Be Eaten):
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Get a sanctuary down as soon as possible. Try not to play things unquinted, but if you have Mindgate out and his hand is clogged, you have a margin of safety. Today I played my two Quints on an Octopus and an Otyugh, and eventually got away with playing a Lava Destroyer unprotected because I was down to 18 cards, and he wasn't gravity forcing his last antimattered critter. But the deck can deal damage fast once it gets going, so that might have been unnecessary. A Lava Destroyer will deal 187 points in 11 turns, so I probably should have waited.
The key cards for control are the Octopus and the Otyugh. You can freeze what isn't antimattered, including his weapon via your Voodoo Doll. Heals are there to provide EM, and can help if you have trouble with healing, which you really shouldn't. As was mentioned elsewhere, don't waste a Supernova until you have a Light quantum and a Sanctuary to play.
Sadly, most of this deck does need to be upped. The towers in order to get quatna fast enough in the beginning to have a chance at getting Sanctuary down, and the Supernova and Sanctuary cards also toward that end, and the Otyugh in order to be able to start eating on the Nymphs before moving up to the tastier damage dealers. Fortunately, Quantum Towers and Supernovae are early ups for most people. You could try it with the other cards unupped.
Here is another crazy PDials variant that also works well against Dark Matter:
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Yes, its fat and sanctuaries do not synergize well with SoSa, BUT hear me out:
1. Try to get a sanctuary up ASAP, that will stop him from BH-ing you to death
2. Early-to-mid game, use sundials, divinities and sanctuaries to stay alive, let him pack lots of damage
3. Use SoSa late-game when you must to heal back to a high-HP EM, his damage outweighs your sanc-hurt in SoSa, just watch out for your HP when playing the SoSa, you need to be above 40+4x(#sancs).
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Tried to adapt this deck to what upgraded cards I had. Ended up EMing Dark Matter with this:
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Unfortunately, before the healing and shields kicked in, I was left with only 2 HPs, and I only survived because I had a virus pet (which I used a turn later than I should have) that got rid of a charger for me, otherwise I'd have been toast...
Cheers!
Here's another Pdials variant that does well vs. Dark Matter. Basically switch out all of the pendulums for pillars, so you never really get much light quanta build up and generally have enough death quanta (it deals better with black holes). I got this from dragonsdemesne's handy FG counter page http://elementscommunity.org/forum/false-gods/my-upped-fg-counters/ (http://elementscommunity.org/forum/false-gods/my-upped-fg-counters/)
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Absolutely one of the hardest FG's to defeat... I only have a 27.27% win ratio vs Dark Matter, the lowest of all FG's...
Sanctuary seems like a must in any deck vs DM as BH's will keep your Q drained and leave you tossing cards.
Lobo also seems like a great fit to kill off the healing power of Angels and get rid of shield passing Momentum.
The Aether Light Duo in the OP does have its appeal but might be rather dated, so I played around a bit and came up with this:
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I generally try NOT to play Light Pends until I have Sanct in hand and can generate 3 Q to play it in the same turn.
Yes, GP can be a pain but with 3 Dragons on screen it's just a one turn annoyance...
Hope this provides some relief for someone...
-bripod
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I ran with a version of Speed Poison Kamikaze (http://elementscommunity.org/forum/duo-decks/speed-poison-kamikaze-(gold)(plat)/) and got a win just now.
WARNING: THIS DECK IS VERY BORING TO PLAY
On a plus side, it does em quite often and have high win rate. That said, it require a lot of rare cards:
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Plan is simple:
Play Nymph with Quintessence, antimatter incoming mobs.
If you have a chance to play sanctuary (you need both nova and supernova, don't play two suppernovas because you'll LOSE!) go for it - it's your no.2 priority. Second Sanctuary is for EM.
Then, after situation is stable, play eternity and don't use it until you have 0 cards left in your deck, then you keep recyling Nymph for the win (yeah, quite stupid to rewind time mob with 9 cost each turn, but it works as you produce 11 quanta each turn, but if it sound stupid but works it isn't stupid).
Never play 3rd and 4th Nymphs, when you are forced to discard, discard useless cards instead (3rd and 4th quint, 4th nymph, then supernova if you have two, then improved heal, then sanctuary)
When you play second nymph, antimatter it before quinting, this way, false god lose just 1 hp each turn, so he will deck out.
This is second version, with heals.
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This is third version:
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This one actually attempt to kill the false god, not merely mill him. It's way faster to play, so i'd recommend it.
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It's version on the cheap (ha ha, with 4 nymphs, 1 shard, 1 rare and total 19 upped cards, good joke), below that you won't be able to produce quanta fast enough to beat the false god. Perhaps you can use less upped pillars, i didn't tested how those decrease winning chances.
BIG UPDATE: After a lot of testing, i settled on such deck:
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Sadly, the only variant that is cheaper is the one without improved heal - use regular heal instead, upped time towers are crucial. Antimatter priorities: 8/30 dragon, 7/7 angel, 7/5 charger, 0/5 that get improved blessing, 1/4 black hole nymph. I'm not sure if you want any pet at all, you have to consider it yourself. Discard priority: start with discarding any nymph but one you have in play, and second in your hand, they are not required, then discard all but one quints, then discard supernovas/heal. You can't discard: shard of wisdom (your wincondition!), sanctuary (also win condition!), eternity (you won't be able to win without it), nymph (unless you have one in deck, you have 4 total so you can discard two during the course of the game). Don't play more than one nymph with quint, it's unnecessary. Last turn (you attack for 11) do improved heal for EM. If you don't care about em at all, all you want is victory, you can replace heal with another sanctuary and perhaps add rewind to not die to eternity as a last card.
I written this wall of text because i HATE dark matter, there should be special place in hell for guy who invented the deck. I'm glad it don't have tech shard of focus, because then it would be unstoppable.
(http://imgur.com/05yQzKv)
I figured out that most common way to lose is not having quinted nymph fast enough, you can get screwed with sanctuary, you may not get eternity, but way higher chance is to lose because you don't have nymph. Therefore, for people that don't value EM that high, replacing Heal with either Quint or Nymph (tbf both are just as expendable) is going to improve win ratio the most (and decrease chances for em to 0).
Tried Lech's deck Hover over cards for details, click for permalink
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3 games 3 wins, 1 EM, solid enough IMO, further testing will be done if I spun DM again ;D
Here's my mod of Majofa's deck - seems to be doing well with not much wasted quanta. Priorities are sanc and lobo... once those are up you can take your time building quanta for fractal.
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