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Kael Hate

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg39765#msg39765
« Reply #12 on: March 17, 2010, 11:45:07 am »
Ah, gotcha. I thought it was a triggered ability, not an activated ability. That makes more sense. Quantum Towers ftw, then! :)
Yep Activated just like Hasten if it cannot add to hand it will give you the prompt saying the hand is full or you are drawing a card.

Quantum Towers actually make Metacaster weaker(read less controlled) because the total of each quanta count will be up and down and the variety of cards will vary wide. For Pseudocaster the Quantam Towers will help both in fueling the activator and allowing the card to be cast but the overall result should be weaker (showed in testing) because the deck it was in had to be less refined.

Kael Hate

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg39768#msg39768
« Reply #13 on: March 17, 2010, 11:55:25 am »
Very nice card. I like.

A weapon doesn't have to deal damage. This card could very well be a permanent, but being a weapon limits it to one per game unless you use Animate Weapon. That balances the card a bit.
Thanks for the Praise.

What if I fly 6 of them? I would be able to get 6 cards per turn?
Yes you could get 6 cards a turn, but you are burning 42 quanta to fuel that card draw and you have to be running Aniimates to get the Pseudocaster | Metacaster into flight. In my testing, the 7 activator put it into the mid lategame range in a supporting role so you'd need to have something else to get you through the early game. I found 2-3 Metacaster was the best you could hope for that was actually effective. Flying any more was pointless because they couldn't be fueled and they deal no damage.

Kael Hate

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg40999#msg40999
« Reply #14 on: March 19, 2010, 03:06:13 pm »
K, looks like I'm losing the Best Weapon Comp. (read not coming in the top3)
Can anyone tell me why? Whats wrong with my idea that makes the other 3 weapons better?

- I've got unique handmade art.
- I've got an Ability thats new, unique and well costed.
- I haven't re-written a mechanic, made something that makes other cards redundant
- I hope my Hubris isn't so bad that it would bring my idea down just because of my name

assassim

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg41070#msg41070
« Reply #15 on: March 19, 2010, 05:24:06 pm »
Whats wrong with your name? mine has two "ass"es in it and idk if anyone cares

Kael Hate

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg41361#msg41361
« Reply #16 on: March 20, 2010, 04:04:05 am »
Whats wrong with your name? mine has two "ass"es in it and idk if anyone cares
My name is associated with previous perceptions people have about me.

Kael Hate

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg57467#msg57467
« Reply #17 on: April 22, 2010, 09:01:01 am »

Updated with new Card Template

Offline Essence

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg57968#msg57968
« Reply #18 on: April 23, 2010, 04:53:41 am »
Me gusta, though personally I would define "favored element" by the highest quanta pool at the time of the Metacaster's activation (after the 7 random quanta have been removed, of course.)


And sure, Kael, I'll be happy to add this to my 'wands' collection seeing as I don't have an 'Other' wand yet. :)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Kael Hate

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg58081#msg58081
« Reply #19 on: April 23, 2010, 02:46:57 pm »
Me gusta, though personally I would define "favored element" by the highest quanta pool at the time of the Metacaster's activation (after the 7 random quanta have been removed, of course.)
Thats already what it is, with the exception that if there is no max quanta pile it chooses by mark. I actually left it open on the before or after activation pay because I'm not sure on Zanz trigger system at the point of calculation. Either option works tho.

And sure, Kael, I'll be happy to add this to my 'wands' collection seeing as I don't have an 'Other' wand yet. :)

Offline BluePriest

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg64380#msg64380
« Reply #20 on: May 06, 2010, 03:19:03 pm »
(off topic)
This card gets me thinking that a quantum mark would be a viable suggestion for the game. Ive been told its not because of the fact that you are an elemental summoning monsters, however unaligned elemental, that got me thinking that it wouldnt be stretching the little story this game has at all.

(/off topic)

I like the idea, but heres my question about it. Does the amount of quanta you have for the element you get the card from, effect the cost of the card you draw in any way? for example, If it drew from  :light and I only had 1  :light , would I have just as good a chance as getting a Dragon, as a photon?

And also, what about rares, such as weapons, miracles, pharaohs, squids, and nymphs, do they have an equal chance as well?
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Kael Hate

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg64401#msg64401
« Reply #21 on: May 06, 2010, 03:52:53 pm »
(off topic)
This card gets me thinking that a quantum mark would be a viable suggestion for the game. Ive been told its not because of the fact that you are an elemental summoning monsters, however unaligned elemental, that got me thinking that it wouldnt be stretching the little story this game has at all.
(/off topic)
I feel that there could be Unaligned Elementals in the world of elements, bastard children if you will. I fully support the addition of a Quantum mark if one was offered even tho in a technical sense it is weaker than a defined mark.

I like the idea, but heres my question about it. Does the amount of quanta you have for the element you get the card from, effect the cost of the card you draw in any way? for example, If it drew from  :light and I only had 1  :light , would I have just as good a chance as getting a Dragon, as a photon?
Thanks for the apreciation. The prefered quanta selection only matters for the element type of the card, nothing more. If you only had 1 light quanta left after activation, you would recieve an equal chance of any light Spell or Creature, including miracle.

And also, what about rares, such as weapons, miracles, pharaohs, squids, and nymphs, do they have an equal chance as well?
Any card in the database is valid, including Nymphs and Rares. All are equal chance as anything else that fits the criteria. Weapons cannot be found as they are not Spells or Creatures.

Offline Bloodshadow

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg64743#msg64743
« Reply #22 on: May 07, 2010, 02:57:12 am »
What about Holy Cows? :P
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Kael Hate

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg64762#msg64762
« Reply #23 on: May 07, 2010, 04:31:46 am »
What about Holy Cows? :P
If they are still in the Database as an active card then yes.

 

anything
blarg: