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Kael Hate

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55795#msg55795
« Reply #36 on: April 19, 2010, 04:34:10 pm »
Kael Hate, would you be so kind as to test this card for me? :P

All right, 12/10 it is. Onto the Crucible?
I'll have some time to look at it later this week. At this time it looks ok.

Some issues.
- Art is not correctly used under the Licence offered by "Creative Commons"
http://creativecommons.org/licenses/by-sa/3.0/

- What interaction is to occur if your field is full?

- Conversion is an ok name but something more specific maybe better. The theme of the name is ok, but once you use conversion it cannot be used for anything else. An option might be "Defection" or "Renounce Faith"

- For technical reasons replace the last reference to Darkness with :Darkness

Oooh Muffin

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55843#msg55843
« Reply #37 on: April 19, 2010, 06:02:50 pm »
Some of you don't like the ability cost turning into darkness,

what about
"if target creature have ability, make the ability cost darkness but raise the cost by one  :darkness"

I think stealing a creature for all darkness quanta is ok

Scaredgirl

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55854#msg55854
« Reply #38 on: April 19, 2010, 06:22:44 pm »
Some of you don't like the ability cost turning into darkness,

what about
"if target creature have ability, make the ability cost darkness but raise the cost by one  :darkness"

I think stealing a creature for all darkness quanta is ok
Why make it more complex? Doesn't make any sense.

Oooh Muffin

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55858#msg55858
« Reply #39 on: April 19, 2010, 06:31:10 pm »
You got a point xD

Offline BloodshadowTopic starter

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55898#msg55898
« Reply #40 on: April 19, 2010, 07:10:14 pm »
Quote
- Art is not correctly used under the Licence offered by "Creative Commons"
What do you mean? It allows me to distribute the art, and it allows me to adapt it. I don't see anywhere that it doesn't allow me to do whatever I did.

Quote
- What interaction is to occur if your field is full?
Read the additional informations. If your field is full, then the creature is instantly killed if it belongs to your opponent. If it belongs to you, then its ability is changed to Darkness.
Think of it like this. It kills the target creature, then it creates a copy of the creature on your field. If your field is full, then the dark copy will not appear on your field, but the original creature is still killed.

Quote
- For technical reasons replace the last reference to Darkness with :Darkness
But that implies the cost is ONE Darkness quantum, which is not always true.

Quote
- Conversion is an ok name but something more specific maybe better. The theme of the name is ok, but once you use conversion it cannot be used for anything else. An option might be "Defection" or "Renounce Faith"
For all I care, the upped name could also be Corruption, or Improved Corruption, or whatever. It's not important.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

acelink

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55920#msg55920
« Reply #41 on: April 19, 2010, 07:33:38 pm »
SG, if you say so... How about it costs 12 :darkness and 10 :darkness upped? And it drains all :darkness. Effect is instant, no poison.
Well, I'm not saying it has to be the way I like it. I just meant that the original idea wasn't as overpowered as some people suggested simply because the card is situational. Also I feel you took a huge step back with your second version.

The 12/10 you suggest there doesn't sound too overpowered to me. It could even be underpowered. Impossible to say without beta testing.
Part of the problem with the original is just loading six up into your deck and demolishing almost any deck... having a high cost does not negate that.  (unless it was stupid high). 

Most decks only carry 3-4 'win' cards (dragons or other hard hitters).  It is one thing to destroy those creatures but another thing entirely to steal them. 

Why does cost not really matter? 
:darkness has great stall cards and quanta generation.  Devourers/Pests draw out the game and generate addition quanta.  Dusk Shield buys a lot of time, 50% miss is amazing.  Vampires--slowly sucking draining your opponents HP and replenishing yours. 
Darkness is able to buy a lot of time and have a lot of spare quanta.  Adding a creature steal would be severely overwhelming/overpowering to Darkness.  "Here... let me steal your win condition"...

I personally like the change he made.  Corrupting stronger beings takes time.  It is not instant and should not be...  Another idea I really liked was:  Paralyze and create 'shadow clone' of target creature.  Duration of paralysis/shadow clone is dependant on targets HP. 

assassim

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55926#msg55926
« Reply #42 on: April 19, 2010, 07:39:31 pm »
Player 1: lets do this
Player 2: ITS ON

Player 1: puts down dusk shield and shards
Player 2: starts growing this lava destroyer

20ish turns later.... 60/54 lava golem

Player 1: AHA YOU ACTIVATED MAH TRAP CARD!!
                   Plays Conversion
Player 2: WTF HAX

player one wins 1 turn later

dragonhuman

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55930#msg55930
« Reply #43 on: April 19, 2010, 07:41:12 pm »
what if the creature is an a time bubble for 1 turn when  you steal it? so that way the enemy can attempt to counter it before it kills em

and btw assassin I play 8 tools of the bandit so your trap is negated ;)

Offline BloodshadowTopic starter

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55933#msg55933
« Reply #44 on: April 19, 2010, 07:43:52 pm »
@Assassim: One possible situation alone does not make the card OP.

Acelink, I know for sure that this card is useless against a Fractal deck. Also, you can always have Quint.

By your logic, any creature control would demolish decks with 6 or less win cards.

I'm not changing this card until Kael tells me it's OP. He did say he's going to test it.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

acelink

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55943#msg55943
« Reply #45 on: April 19, 2010, 07:53:01 pm »
@Assassim: One possible situation alone does not make the card OP.

Acelink, I know for sure that this card is useless against a Fractal deck. Also, you can always have Quint.

By your logic, any creature control would demolish decks with 6 or less win cards.

I'm not changing this card until Kael tells me it's OP. He did say he's going to test it.
VS Fractal.  It is not useless...  It is not as effective as it would be verse most decks. 

Yeah... it would demolish most decks period.  Even with 6+ win cards... It would hulksmash flying weapons.

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55947#msg55947
« Reply #46 on: April 19, 2010, 07:55:57 pm »
I dunno, can't some decks out-rush a Corruption deck? And it seems like you're assuming that you will draw all 6 Corruptions in the first 10 turns, which isn't really possible.

Anyways, only testing will tell.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

acelink

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55951#msg55951
« Reply #47 on: April 19, 2010, 08:02:09 pm »
I dunno, can't some decks out-rush a Corruption deck? And it seems like you're assuming that you will draw all 6 Corruptions in the first 10 turns, which isn't really possible.

Anyways, only testing will tell.
You will not be able to out rush Corruptions.  Devourers, Vampires, Dusk Shield, Siphon Life... + Cards outside of darkness (SoG, Sundial etc). 



BTW: Pulled from Card Theory section 'Unwritten Rules'

Every game that has a single designer is going to have 'unwriten rules' that exist either deliberately, subconsciously, or -- more often than not -- as a matter of coding difficulties on the part of the designer.

If you pay attention to what is NOT done by the designer, you can sometimes discern many of these unwritten rules.  For example, Elements has no cards that directly affect the opponent's hand (except to view it).  That might be a balance issue in Zanz' mind, or it might be a coding difficulty that he simply doesn't have the time and brainpower to tackle.

Either way, designing cards with these 'unwritten rules' in mind vastly decreases the chances of your idea being discarded out of hand by Zanzarino.


Here are a few 'unwritten rules' that I can think of off hand:
    No cards that affect your opponents hand directlyNo cards that modify either players deck directly (except to put a card directly into a specific position in the deck, thus far only on top).
No cards that take control of an opponent's creature.  This is a staple of ccgs, and the fact that it doesn't already exist says that Zanz prolly doesn't want it to.No cards that have multiple non-"all", non-"random" targets.  The targeting mechanism clearly is designed to handle one chosen target at a time.No cards that kill a creature without taking it's HP into account on some level.  (Aflatoxin used to do this until I pointed out that it was the only card that did, and Zanz changed it to be like Poison instead.  Shockwave kind of does this, but it requires 2 elements and another standing status effect to work.)No cards that require you to target a quanta pool.  This is probably flexible if the idea is cool enough.No cards that affect the "graveyard" (to borrow a M:tG term).  The game doesn't seem to have any tracking for cards that have left play, so that's a no-no.[/list]

Just keep your eyes on the cards that exist, and what they don't do, and don't push the coding envelope too hard.   ;)
Stealing opponents creatures is overpowered unless you start setting limits.  Cannot steal dragons/nymphs/creatures above 5 hp etc...  A creature steal is too powerful for this type of game. 

The poison corruption is not horrible.  It is not instant and gives benifts to stronger creatures. 

 

anything
blarg: