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Offline The OracleTopic starter

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[Old] Level 1 - Crucible - Time Card Ideas - 17 Cards https://elementscommunity.org/forum/index.php?topic=5514.msg55718#msg55718
« on: April 19, 2010, 12:36:28 pm »
:timebigCRUCIBLE
Level 1

These card ideas have been approved by our community and Card Curators. We will have a vote every week, and the most popular ideas will be moved to the next level, the Forge.

If you want your card listed here, please make sure that your idea meets the requirements.

NOTE: Cards with a '*' symbol before them will not be eliminated from the current list of options when the current round of voting is over, and usually imply that they have entered the Crucible after the polls have already started. Ones with multiple '*' mean that they will survive for additional rounds per '*'.


# of Cards0-23-67-1213-1718-2526-3233+
#of Votes0123456



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« Last Edit: June 24, 2015, 10:03:38 pm by Zblader »

Re: Level 1 - Crucible - Time Card Ideas - 5 Cards https://elementscommunity.org/forum/index.php?topic=5514.msg71750#msg71750
« Reply #1 on: May 20, 2010, 01:27:38 pm »
I voted for the Exploding Pot because it's an very interesting idea with the delayed but heavy responses of the ability. Retreat and Mare Crisium are nice cards, too.
I don't like Instant Aging because it's to similar to a ice bolt. The Alchemist isn't good because it has an instant kill ability.

Offline ODSTRookie

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Re: Level 1 - Crucible - Time Card Ideas - 5 Cards https://elementscommunity.org/forum/index.php?topic=5514.msg71774#msg71774
« Reply #2 on: May 20, 2010, 02:26:34 pm »
Mare crisium FTW! combine this with pharoh and u have fate egg generator!
I decided to "drop" back in

Offline Wardead

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Re: Level 1 - Crucible - Time Card Ideas - 5 Cards https://elementscommunity.org/forum/index.php?topic=5514.msg71775#msg71775
« Reply #3 on: May 20, 2010, 02:39:00 pm »
I voted for a very good card Idea: Exploding Pot.  :time and  :fire synergy is uncommon, but this helps to build it.

Asris

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Re: Level 1 - Crucible - Time Card Ideas - 5 Cards https://elementscommunity.org/forum/index.php?topic=5514.msg71871#msg71871
« Reply #4 on: May 20, 2010, 06:06:02 pm »

Exploding Pot | Exploding Cauldron
Awesome idea. Easily gets my vote for Time. I don't really have anything to say about it that people haven't alraedy.

Alchemist | Elite Alchemist
I don't particularly like Alchemist. Maxwell's Demon only affects monsters with higher attack than HP, and Chaos Seed is a pool of random effects. But Alchemist? If you have enough quanta, there's no monster that's safe.

Taken from the Unwritten Rules thread in Design Theory: "No cards that kill a creature without taking it's HP into account on some level.  (Aflatoxin used to do this until I pointed out that it was the only card that did, and Zanz changed it to be like Poison instead.  Shockwave kind of does this, but it requires 2 elements and another standing status effect to work.)"

Retreat | Evacuate
I can't decide between this and Exploding Pot. Both are unique cards that seem like a blast to play around with. My vote is going for Exploding pot for adding creature control via something other than rewind which in my opinion, Time could really use.

Mare Crisium | Mare Crisium
Nice card but it doesn't have anything new that particularly grabs my attention as much as Retreat and Exploding Pot.

Instant Aging | Progeria
Its a copy of Fire Bolt with an effect that happens more often than Ice Bolt's freeze. It could use a bit more tweaking, possibly reducing damage and increasing the chances of the ability.

icybraker

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Re: Level 1 - Crucible - Time Card Ideas - 6 Cards https://elementscommunity.org/forum/index.php?topic=5514.msg71955#msg71955
« Reply #5 on: May 20, 2010, 08:38:45 pm »
Looks like I'm the only one who voted for Tick/Tock. I love it because of its mechanic. I think a creature that starts off with Poison status would be a very interesting addition to this game, and this creature fulfills that. It can add lots of new strategies and its mechanic is very intruiging.

Offline Olidot

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Re: Level 1 - Crucible - Time Card Ideas - 6 Cards https://elementscommunity.org/forum/index.php?topic=5514.msg71977#msg71977
« Reply #6 on: May 20, 2010, 09:05:07 pm »
Voted for Tick | Tock, as it is the most innovative idea here.
Exploding Pot | Exploding Cauldron is 2nd.

miniwally

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Re: Level 1 - Crucible - Time Card Ideas - 6 Cards https://elementscommunity.org/forum/index.php?topic=5514.msg71983#msg71983
« Reply #7 on: May 20, 2010, 09:09:52 pm »
Voted for tick-tock glad it was added as an option wasn't going to vote on time but now it's there I'll vote for it.

Offline kev

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Re: Level 1 - Crucible - Time Card Ideas - 6 Cards https://elementscommunity.org/forum/index.php?topic=5514.msg72104#msg72104
« Reply #8 on: May 21, 2010, 12:42:44 am »
Glad tick/tock was added but I wonder how many of the 65 who already voted will revisit this thread.  Not sure what can be done about it though... :(

Ant-n-ero

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Re: Level 1 - Crucible - Time Card Ideas - 6 Cards https://elementscommunity.org/forum/index.php?topic=5514.msg72219#msg72219
« Reply #9 on: May 21, 2010, 06:51:10 am »
Hey - I've been reading this threads/forums for about a week now and I thought it besst to make an account so I can contribute to these ideas...

I think that tick-tock would be way overpowered would it not? all you have to do is quint it and then you can keep it in for as long as you want...
i mean, fractal and anubis and you can then get infinte tick-tocks that can't be destroyed and would win very soon as you would have soo many...
just my idea but hey...

Exploding pot i think is a good one because it is has spell that is time delayed which brings another problem that the enemy has to address...

The others i wasn't so keen on, such as retreat, too expensive and from what i can tell is that it returns your crateures as well? or is that just the way i'm reading it....

Ageing, too much like drain life tbh so it didn't appeal as much...

alchemist, as someone said before, instant kill which is pretty overpowerful...

mare seems good but infinite fate eggs is a bit much, because then you can also fractal the eggs/or good creatures that come out, but again, that is how the game is supposed to work, i just dont like it....


my vote goes for Exploding pot... :)

Kael Hate

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Re: Level 1 - Crucible - Time Card Ideas - 6 Cards https://elementscommunity.org/forum/index.php?topic=5514.msg72220#msg72220
« Reply #10 on: May 21, 2010, 07:01:29 am »
Glad tick/tock was added but I wonder how many of the 65 who already voted will revisit this thread.  Not sure what can be done about it though... :(
Cards are added as soon as they make the Crucible.
If they were not present at the start of the voting round they are marked with an * and are immune to to elimination on that round.
I will not post an update beyond modifying the main post but if you want to draw a card to the voting community you can promote it.

Kael Hate

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Re: Level 1 - Crucible - Time Card Ideas - 7 Cards https://elementscommunity.org/forum/index.php?topic=5514.msg73430#msg73430
« Reply #11 on: May 23, 2010, 03:25:47 pm »
CURATOR COMMENT

- As there are now 7 cards in this section to vote for the number of VOTES here has been raised to 2 per person. You may need to remove your vote and then vote again to use your second vote.

- Note that the cards marked with the * were added after the vote started an are immune from elimination this voting round.

 

anything
blarg: