Argh... Dammit, SG, can't you look before you move threads?!
Yesterday, I came and saw this thread get locked. I PM'd SG and asked her to move it instead of locking it, but she didn't respond. I got impatient, so I made the following thread:
http://elementscommunity.org/forum/index.php/topic,5744.0.htmlAnd now she moved THIS thread here too, so there are two duplicate threads. It seems like this thread is getting more replies than the one above, so I'm going to kill the above thread and move all useful contents here.
The first post is updated.
Cauterize: 18
| 16
Reduce your opponent's max HP by 20%.
Equilibrium: 15
| 12
Take the average of your HP and your opponent's HP. Both of your HPs are set to that value.
Nature's Calling: 11
| 9
Summon three random creatures. They are all 3/3 and have no abilities.
For example, if it summons a Crimson Dragon, a Spark, and an Armagio, they would all be 3/3.
Ice Age: 15
| 12
Your opponent cannot summon or generate any creatures for 3 turns.
Think of this as "freezing your opponent's field".
Adamantine: 12
| 10
You take 75% damage from all sources. This effect is permanent until you're hit by spell damage.
After you cast this, a little shield icon appears beside your HP bar.
I now need balance on the above ideas, and new ideas for
.