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Offline BloodshadowTopic starter

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Advanced Spells - Spells that consume all quanta of an element [COMPLETE] https://elementscommunity.org/forum/index.php?topic=5696.msg58328#msg58328
« on: April 24, 2010, 04:10:38 am »
This is a series of powerful spells that consume all quanta of an element after use. Two of those spells, Miracle and Fractal, are already in the game.

(http://elementscommunity.org/forum/index.php?action=dlattach;topic=7036.0;attach=1379;image)(http://elementscommunity.org/forum/index.php?action=dlattach;topic=7036.0;attach=1380;image)
http://elementscommunity.org/forum/index.php/topic,7036.0.html

(http://elementscommunity.org/forum/index.php?action=dlattach;topic=7035.0;attach=1536;image)(http://elementscommunity.org/forum/index.php?action=dlattach;topic=7035.0;attach=1537;image)
http://elementscommunity.org/forum/index.php/topic,7035.0.html

(http://elementscommunity.org/forum/index.php?action=dlattach;topic=9634.0;attach=1526;image)(http://elementscommunity.org/forum/index.php?action=dlattach;topic=9634.0;attach=1527;image)
http://elementscommunity.org/forum/index.php/topic,9634.0.html

(http://elementscommunity.org/forum/index.php?action=dlattach;topic=5696.0;attach=1528;image)(http://elementscommunity.org/forum/index.php?action=dlattach;topic=5696.0;attach=1529;image)
This idea belongs to $$$man. He agreed that I can include his card in this series.
http://elementscommunity.org/forum/index.php/topic,9282.0.html


http://elementscommunity.org/forum/index.php/topic,2016.0.html


http://elementscommunity.org/forum/index.php/topic,5448.0.html


http://elementscommunity.org/forum/index.php/topic,5494.0.html


http://elementscommunity.org/forum/index.php/topic,5885.0.html

(http://elementscommunity.org/forum/index.php?action=dlattach;topic=5659.0;attach=1217;image)(http://elementscommunity.org/forum/index.php?action=dlattach;topic=5659.0;attach=1218;image)
This card is inspired by markilleruk, in the following thread:
http://elementscommunity.org/forum/index.php/topic,5659.0.html


http://elementscommunity.org/forum/index.php/topic,3946.0.html

(http://elementscommunity.org/forum/index.php?action=dlattach;topic=7034.0;attach=1530;image)(http://elementscommunity.org/forum/index.php?action=dlattach;topic=7034.0;attach=1531;image)
http://elementscommunity.org/forum/index.php/topic,7034.0.html

(http://elementscommunity.org/forum/index.php?action=dlattach;topic=7037.0;attach=1532;image)(http://elementscommunity.org/forum/index.php?action=dlattach;topic=7037.0;attach=1533;image)
http://elementscommunity.org/forum/index.php/topic,7037.0.html

(http://elementscommunity.org/forum/index.php?action=dlattach;topic=5696.0;attach=1316;image)(http://elementscommunity.org/forum/index.php?action=dlattach;topic=5696.0;attach=1317;image)
http://elementscommunity.org/forum/index.php/topic,6031.0.html

Please discuss the above cards in their respective threads, thank you.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Lanidrak

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Re: Advanced Spells - Spells that consume all quanta of an element after use https://elementscommunity.org/forum/index.php?topic=5696.msg58408#msg58408
« Reply #1 on: April 24, 2010, 10:23:48 am »
For Darkness, I prefer some sort of advancement of the 'Steal' card.

How about:

Robbery
Cost: 10 :darkness (and all remaining :darkness)
Ability: Steals 3 random permanent's from your opponent.

Grand Theft
Cost: 10 :darkness (and all remaining :darkness)
Ability: Steals 5 random permanent's from your opponent.

Notes:
Pillars/Towers are counted as permanent's.
Since this spell requires no targetting, it should affect 'protected artefacts'.
Balanced, because by the time you play it, your opponent should have 80 to 90% pillars/towers.
Useful against an Empathic Bond spamming False God. Ie Firefly Queen.



For Fire... How about a creature?

Infernal Entity
Cost: 12 :fire (and all remaining :fire)
Stats: 15-N (where N is the number of Fire Pillars/Towers you have in play)
Ability: 2 :fire - Immolation: Sacrifice target creature for 7 :fire quanta.

Infernal Being
Cost: 12 :fire (and all remaining :fire)
Stats: 18-N (where N is the number of Fire Pillars/Towers you have in play)
Ability: Cremation



What do you think?

Scaredgirl

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Re: Advanced Spells - Spells that consume all quanta of an element after use https://elementscommunity.org/forum/index.php?topic=5696.msg58422#msg58422
« Reply #2 on: April 24, 2010, 10:46:07 am »
This thread is more like a card idea compilation than card theory so it doesn't belong here. I suggest you salvage the parts you want to save because this thread might disappear soon.

Once you've done 6+ of these cards you can get a "set" with its own thread. Hopefully by that time I know where "set" threads go to.

Offline Glitch

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Re: Advanced Spells - Spells that consume all quanta of an element after use https://elementscommunity.org/forum/index.php?topic=5696.msg58915#msg58915
« Reply #3 on: April 25, 2010, 12:24:37 pm »
I quite dislike your life spell.

10  :life  Charge of beasts.
Your creatures will attack twice this turn.
(NOTE: this does NOT stack with adrenaline.  If you play this while a creature has adrenaline, it will hit once, and then hit as though it had adrenaline as normal)
:life Wrath of beasts
Your creatures will attack twice this turn.


One the the things I don't like about life is how upside-down it is.  Because of adrenaline, frogs are stronger than dragons.  This card is designed to fix that.

icybraker

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Re: Advanced Spells - Spells that consume all quanta of an element after use https://elementscommunity.org/forum/index.php?topic=5696.msg58926#msg58926
« Reply #4 on: April 25, 2010, 12:50:42 pm »
Sounds interesting, Gl1tch. Quite powerful; I don't know if it's overpowerful yet.
Time to throw out some ideas for the elements which you have no idea for. All of the below drain all remaining quanta of that element.

Gale 6 :air / Improved Gale 6 :air
Target permanent or creature is sent back to a random location in its owner's deck. /
Target permanent or creature is sent back as the last card in its owner's deck.

10 :earth Sandstorm / 9 :earth Dust Storm
All targetable creatures are burrowed. Their active ability is replaced with "Unburrow" for 1 of their corresponding element.

7 :entropy Gamble / 7 :entropy Gamble
Flip a coin. If heads, deal 20 damage to the opponent and 5 to a random creature. If tails, this spell does nothing. /
Flip a coin. If heads, deal 20 damage to the opponent and 5 to a random creature. If tails, deal 1 damage to every creature.

8 :water Riptide / 7 :water Rip Current
Deal 4 damage to every opponent creature. They are stuck in a time bubble for 1 turn.

Lanidrak

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Re: Advanced Spells - Spells that consume all quanta of an element after use https://elementscommunity.org/forum/index.php?topic=5696.msg58986#msg58986
« Reply #5 on: April 25, 2010, 02:35:44 pm »
I like Glitch's idea.

But I prefer Assassims - http://elementscommunity.org/forum/index.php/topic,5731.0.html

Even though it is  not a 'drain all quanta' maybe it could be? It just seems a more fitting card.

Icybraker's Sandstorm/Dust Storm is OP. It's like a global lobotomize? Sure, it affects your own creatures - but mono-earth or dual time/earth uses creatures which already have burrow. Plus, it will be expensive to completely un-burrow a full board of creatures?

I really like Gale though, that + precognition + knowing your opponents deck, you can really mess up his strategy! It's like Rewind Times meets Deflagrate/Lightning Bolt. Maybe should cost less / not be an 'Advanced Spell'?



Just thought of a new one for Death.

Final Strike (probably needs a better name)
Cost: 12 Death and all your darkness quanta. 10 Death upgraded.
Ability: All your creatures with more than 3 Hit Points are given an on-attack poison ability (like puffer fish), all these creatures also take 3 poison counters.

Note: So, it's like a final death blow, that is designed to poison the hell out of your opponent. Skeletons and Malignant cells will never be eligible for this effect (unless buffed with Blessing or Armour etc...). Elite Skeletons, with an Eclipse in play will be eligible. Creatures with 4 Hitpoints will obviously be able to attack twice. This also lobotomize's the creatures, replacing their ability with Poison on Attack.

Wisemage

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Re: Advanced Spells - Spells that consume all quanta of an element after use https://elementscommunity.org/forum/index.php?topic=5696.msg59022#msg59022
« Reply #6 on: April 25, 2010, 04:21:12 pm »
Im gonna guess we are going for spells and not creatures right? (spelling summoning creatures being fine though)

Offline BloodshadowTopic starter

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Re: Advanced Spells - Spells that consume all quanta of an element after use https://elementscommunity.org/forum/index.php?topic=5696.msg59282#msg59282
« Reply #7 on: April 26, 2010, 01:02:09 am »
Argh... Dammit, SG, can't you look before you move threads?! >:( :P

Yesterday, I came and saw this thread get locked. I PM'd SG and asked her to move it instead of locking it, but she didn't respond. I got impatient, so I made the following thread:

http://elementscommunity.org/forum/index.php/topic,5744.0.html

And now she moved THIS thread here too, so there are two duplicate threads. It seems like this thread is getting more replies than the one above, so I'm going to kill the above thread and move all useful contents here.

The first post is updated.

Cauterize: 18 :fire | 16 :fire
Reduce your opponent's max HP by 20%.

Equilibrium: 15 :entropy | 12 :entropy
Take the average of your HP and your opponent's HP. Both of your HPs are set to that value.

Nature's Calling: 11 :life | 9 :life
Summon three random creatures. They are all 3/3 and have no abilities.
For example, if it summons a Crimson Dragon, a Spark, and an Armagio, they would all be 3/3.

Ice Age: 15 :water | 12 :water
Your opponent cannot summon or generate any creatures for 3 turns.
Think of this as "freezing your opponent's field".

Adamantine: 12 :earth | 10 :earth
You take 75% damage from all sources. This effect is permanent until you're hit by spell damage.
After you cast this, a little shield icon appears beside your HP bar.

I now need balance on the above ideas, and new ideas for :air :death.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

icybraker

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Re: Advanced Spells - Spells that consume all quanta of an element after use https://elementscommunity.org/forum/index.php?topic=5696.msg59285#msg59285
« Reply #8 on: April 26, 2010, 01:14:09 am »
I dislike the insanely high casting costs for some of these. They're... insanely high. I guess one way to reduce them is to simply nerf them a bit. Example:

Cauterize can reduce by 20 points instead of 20%, thus making it slightly weaker. Cost can now be decreased to 17 :fire | 15 :fire, or something to that extent.

Ice Age can freeze for 2 turns (but 3 upgraded, I guess). Both levels now cost 12 :water.


Time to throw out a new idea for :air.


10 :air Wings of the Wind / 8 :air Wings of the Current
Target creature loses all previous abilities and status effects and gains active ability Dive for 2 :air and status effect Momentum.

Offline Antagon

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Re: Advanced Spells - Spells that consume all quanta of an element after use https://elementscommunity.org/forum/index.php?topic=5696.msg59286#msg59286
« Reply #9 on: April 26, 2010, 01:23:52 am »
Path of Destruction

 18 :fire // 16 :fire

each player sacrifices (destroys) 50% (1/2) of his pillars, permanents, creatures and health points, roundet down, at random.
that means, for example, if you have just 1 pillar, it is no pillar destroyed, when you have 3, one gets destroyed, etc., same with permanents (shield+weapon also counts as permanents) and creatures (this will also affect immortal creatures), for hp its easy, if you have 99, youll have 50 after path of destruction.

Offline BloodshadowTopic starter

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Re: Advanced Spells - Spells that consume all quanta of an element after use https://elementscommunity.org/forum/index.php?topic=5696.msg59287#msg59287
« Reply #10 on: April 26, 2010, 01:28:57 am »
You know why I made Cauterize reduce 20% instead of 20? Because it can't kill your opponent. Your version, use it 5 times and a normal opponent is dead. I want it to be a percentage.

For Ice Age, how about 13/12 for cost?


New idea:

Damnation: 15 :death | 12 :death
Deal 10 poison damage to your opponent. They cannot be removed by any means.
I don't know if this is OP or not, because if you stack 6 of those on your opponent...

Hurricane: 8 :air | 6 :air
Generate 3 Tornadoes.

Tornado: 0/5 (2 :air)
Uplift: Sacrifice Tornado. The target creature gains +X/-1 for one turn, where X is the original ATK of that creature.
Tornado is not a standalone card. Yes, the effect stacks, but use it too much and you'll kill a creature.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline BloodshadowTopic starter

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Re: Advanced Spells - Spells that consume all quanta of an element after use https://elementscommunity.org/forum/index.php?topic=5696.msg59310#msg59310
« Reply #11 on: April 26, 2010, 03:23:34 am »
OK, now I have ideas for all of the elements. I'll probably start making separate threads for the ideas.

Meanwhile, if you have any suggestions to improve any of the cards, post here. Right now I don't really like the one for Earth. I could go with a spell that increases max HP, but there is already Stone Skin...
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

blarg: