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Offline BloodshadowTopic starter

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Advanced Spells - Spells that consume all quanta of an element after use https://elementscommunity.org/forum/index.php?topic=5744.msg58790#msg58790
« on: April 25, 2010, 01:49:32 am »
Right now, I'm trying to make a set of spells that, like Miracle and Fractal, consume all your quanta of a certain element after use. Here are the cards I have so far:




http://elementscommunity.org/forum/index.php/topic,5448.0.html


http://elementscommunity.org/forum/index.php/topic,5494.0.html

(http://elementscommunity.org/forum/index.php?action=dlattach;topic=5659.0;attach=1217;image) (http://elementscommunity.org/forum/index.php?action=dlattach;topic=5659.0;attach=1218;image)
This card is inspired by markilleruk in the following thread:
http://elementscommunity.org/forum/index.php/topic,5659.0.html



Please note that I do not want suggestions on the cards or elements above, since those cards are already finished.


Here are some ideas I have:

Cauterize: 18 :fire | 16 :fire
Reduce your opponent's max HP by 20%.

Equilibrium: 15 :entropy | 12 :entropy
Take the average of your HP and your opponent's HP. Both of your HPs are set to that value.

Nature's Calling: 11 :life | 9 :life
Summon three random creatures. They are all 3/3 and have no abilities.
For example, if it summons a Crimson Dragon, a Spark, and an Armagio, they would all be 3/3.

Ice Age: 15 :water | 12 :water
Your opponent cannot summon or generate any creatures for 3 turns.
Think of this as "freezing your opponent's field".

Adamantine: 12 :earth | 10 :earth
You take 75% damage from all sources. This effect is permanent until you're hit by spell damage.
After you cast this, a little shield icon appears beside your HP bar.


And here are elements that I either have no ideas, or very vague ideas:

 :air Some sort of extra-attack spell?

 :death Some sort of spell that kills a lot of creatures?

I don't really want spells that "destroy all permanents", "give all creatures adrenaline", or anything along that like. I don't know why, but those ideas sound... boring... to me.

Suggestions?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

jc14

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Re: Advanced Spells - Spells that consume all quanta of an element after use https://elementscommunity.org/forum/index.php?topic=5744.msg58824#msg58824
« Reply #1 on: April 25, 2010, 04:07:21 am »
I like the idea of Equilibrium, don't like Menagerie, and Cauterize seems okay...

Here's my idea:

(http://*****)
NAME:
Xenocide
ELEMENT:
Death
COST:
13  :death
TYPE:
Spell
ATT/HP:
N/A
ABILITY:
Consumes all your  :death.
Kills all creatures with the same name of your target.
Continues to kill for 4 turns.
.
NOTES:
Original Topic (http://elementscommunity.org/forum/index.php/topic,5699.0.html)
ART BY:
None for now
IDEA BY:
jc14
NAME:
Extinction
ELEMENT:
Death
COST:
15  :death
TYPE:
Spell
ATT/HP:
N/A
ABILITY:
Consumes all your  :death.
Kills all creatures with the same element of your target.
Continues to kill for 4 turns.
.
NOTES:
Original Topic (http://elementscommunity.org/forum/index.php/topic,5699.0.html)
ART BY:
none
IDEA BY:
jc14

As an idea for the Life Advanced Spell, I was thinking something like

Restoration: Removes all negative effects, completely heals and adds +0/+2 permanently to all of your creatures. All creatures without a skill gain "Growth" as their skill.

or.

Gaia: Summon "Gaia", whose stats are (X/X), where X is 1/2 your life quanta before the spell.
Passive Ability: All creatures regenerate 1 health per turn.
Ability:  :life :life :life :life :life Nature Spirit. Raises all creatures stats +1/+1. (Or maybe only life creatures if thats OP).

Image source: http://i233.photobucket.com/albums/ee56/DeathDragon45/Dragon/BlackSkullDragon.jpg

I'll make the other one tomorrow.

Offline killsdazombies

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Re: Advanced Spells - Spells that consume all quanta of an element after use https://elementscommunity.org/forum/index.php?topic=5744.msg58826#msg58826
« Reply #2 on: April 25, 2010, 04:18:33 am »
water:
Frostbite
15 water
all enemy creatures are frozen
Articbite
15 water
all enemy creatures are congealed

 :air
sprout wings
10 air
all you creatures gain dive ability for 2 turns at 1 air each *it lasts two turns because of you lose all air :D*
sprout dragon wings
7 air
""

 :entropy
atom bomb
13 entropy
all your creatures are mutated
hydrogen bomb
15 entropy
all your creatures are improved

*image this with a full field of skeletons in a rainbow deck!

:life
Thrill
16 life
all your creatures gain adrenaline for 2 turns
15
all your creatures gain adrenaline for 2 turns

 :fire
16 fire
deal 4 damage to all enemy creatures
17 fire
cast two RoF. *better because of damage and eliminates skeletons.

 :earth
Stone wall
10 earth
all your permanents are protected
8 earth
all your permanents are protected

** if you dont like the other entropy heres another one
hallucination
16
all enemy creatures are dazed for 2 turns
psychotic
18
all enemy creatures are dazed for 4 turns

Dazed, creature has a 25% chance to hit enemy, owner another creature or itself

Offline BloodshadowTopic starter

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Re: Advanced Spells - Spells that consume all quanta of an element after use https://elementscommunity.org/forum/index.php?topic=5744.msg58832#msg58832
« Reply #3 on: April 25, 2010, 04:32:14 am »
Read my original post.

Quote
I don't really want spells that "destroy all permanents", "give all creatures adrenaline", or anything along that like. I don't know why, but those ideas sound... boring... to me.
Yeah... Things like "mutate all creatures", "give +0/+2 to all creatures", "protect all permanents", I deliberately try to avoid. They seem very boring, and... what's the word for it? Situational? I want something more interesting.

As for Xenocide, I don't think a spell can last for more than 1 turn, otherwise it would become a permanent like Sundial or Phase Shield.

EDIT: After rethinking about it, Menagerie seems very overpowered. If you have 6 in your deck, you can create an entire fieldful of 23 creatures! A deck with 18 pillars, 6 Menagerie, and 6 Bonds would be devastating.

I'm going to rename it Nature's Calling, and make it summon three random 3/3 creatures with no abilities. Those creatures can be anything, but they would all have the same stats; for example, it might summon a Crimson Dragon, a Spark, and an Armagio, but they would all be 3/3 and have no abilities.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Wisemage

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Re: Advanced Spells - Spells that consume all quanta of an element after use https://elementscommunity.org/forum/index.php?topic=5744.msg58837#msg58837
« Reply #4 on: April 25, 2010, 04:53:54 am »
I like the equilibrim idea.  Very Entropy like.

Offline BloodshadowTopic starter

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Re: Advanced Spells - Spells that consume all quanta of an element after use https://elementscommunity.org/forum/index.php?topic=5744.msg58840#msg58840
« Reply #5 on: April 25, 2010, 05:05:09 am »
Two new ideas:

Ice Age: 15 :water | 12 :water
Your opponent cannot summon or generate any creatures for 3 turns.
Think of this as "freezing your opponent's field".

Adamantine: 12 :earth | 10 :earth
You take 75% damage from all sources. This effect is permanent until you're hit by spell damage.
After you cast this, a little shield icon appears beside your HP bar.

Adamantine is not a pseudo-permanent like Sundial, because it is like a buff to yourself instead of a creature. It stays in play until a spell hits you, like Fire Bolt; this applies to everything that can be reflected by Mirror Shield. Combine Jade Shield with Adamantine, and you've got an indestructible shield that blocks 2 damage then 25% damage from all sources.

Also, I now see the synergy between Nature's Calling and Reverse Time. If Nature's Calling summons a fake Crimson Dragon, if you rewind it, it will turn into a REAL Crimson Dragon.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

blarg: