water:
Frostbite
15 water
all enemy creatures are frozen
Articbite
15 water
all enemy creatures are congealed
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sprout wings
10 air
all you creatures gain dive ability for 2 turns at 1 air each *it lasts two turns because of you lose all air
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*
sprout dragon wings
7 air
""
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atom bomb
13 entropy
all your creatures are mutated
hydrogen bomb
15 entropy
all your creatures are improved
*image this with a full field of skeletons in a rainbow deck!
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Thrill
16 life
all your creatures gain adrenaline for 2 turns
15
all your creatures gain adrenaline for 2 turns
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16 fire
deal 4 damage to all enemy creatures
17 fire
cast two RoF. *better because of damage and eliminates skeletons.
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Stone wall
10 earth
all your permanents are protected
8 earth
all your permanents are protected
** if you dont like the other entropy heres another one
hallucination
16
all enemy creatures are dazed for 2 turns
psychotic
18
all enemy creatures are dazed for 4 turns
Dazed, creature has a 25% chance to hit enemy, owner another creature or itself