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Offline ZephyrPhantomTopic starter

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[VOTING] Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1006215#msg1006215
« on: October 08, 2012, 06:27:50 pm »
Card Design Competition : Deck-In-A-Card!
Original Idea and Art by Vineroz



"Sir Chaos Lord, can you vote for DIAC?"
"..."



Voting has begun!
Vote for the best deck based on the following factors:

1) How well does the card summarize the deck?
2) How faithful does the card stay to the deck's purpose?
3) Is the card balanced if it was to be implemented ingame?
4) How well was the individual card designed? (Mechanics, theme, usability, etc...)

Voting lasts 1 week, with 2 votes per voter. Best of luck!




Spoiler for Ray of Sunshine:
NAME:
Ray of Sunshine
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
Damage dealt to you is reduced by 1.
:aether :aether : Generates a copy of this card in your hand.
NAME:
Ray of Sunshine
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
1 | 2
TEXT:
Damage dealt to you is reduced by 1.
:aether :aether : Generates a copy of this card in your hand.

ART:
http://www.sxc.hu/photo/1377701
IDEA:
russianspy1234
NOTES:
RoL/Hope deck
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5lk 5lk 5lk 6rn 6rn 6rn 6rn 6rn 6rn 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 808 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i

Original post (I think)

Basically this card is just a combination of all of the important cards in an RoL / Hope deck.  It probably wouldn't fit very well into the deck as is, but it might be interesting to try.  I didn't incorporate the Lobotomizers or shards because those are just supplementary cards.  This captures the damage reduction and ever expanding field of 1 | 1 creatures.
SERIES:


Spoiler for AdrenaFrog:


NAME:
AdrenaFrog
ELEMENT:
Life
COST:
8 :life
TYPE:
Creature
ATK|HP:
3x3|3
TEXT:
Dodge targeted effects once and become delayed.
NAME:
AdrenaFrog
ELEMENT:
Life
COST:
7 :life
TYPE:
Creature
ATK|HP:
5+4+2|3
TEXT:
Ignore shields on the first attack.

ART:
nensuru
IDEA:
Every life player.
NOTES:
Number of attacks in the unnuped version down to 3 from 4.
Anti-cc and anti-shield mechanic added.
The anti-cc shield only work once against targeted effects, after being targeted the card will lose the "shield" and will be delayed for 1 turn.
Attacking while frozen/delayed count towards the first attack momentum mechanic.
Hover over cards for details, click for permalink
Deck import code : [Select]
6rk 6rk 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ag 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 8pn

Frogs, and Epi's, and Swords, Oh My!!!

Faster than Shrieker rush.
SERIES:


Spoiler for Basilisk:
NAME:
Basilisk
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
Delay creature in opposite slot for 1 turn(cumulative).
:water : Slither.  Move one space in any direction.
NAME:
Basilisk
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
Delay creature in opposite slot for 1 turn(cumulative).
:water : Slither.  Move one space in any direction.

ART:
Kamietsu
IDEA:
Kamietsu
NOTES:
Coastguards
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rv 6rv 6rv 6rv 6s2 6s2 6s2 77m 77m 77m 77m 77m 77m 78q 78q 78q 78q 78q 78q 78q 78q 7gq 7gq 7gr 7gr 7gr 7gr 7gr 8pp
Coastguards

Giving the Basilisk a delay mechanic, while letting it move around on your side of the field, sums up the large annoyance factor of this deck. It uses water quanta to move around, water being about flowing, while it is an earth creature making it still powerful in a mono-deck. Along with making the delay mechanic of this card cumulative, you can move several Basilisks around to cause a lot of frustration.

The Slither mechanic will just switch places with any creature it is moving over.
SERIES:


Spoiler for Opscuritas:
NAME:
Opscuritas
ELEMENT:
Darkness
COST:
9 :darkness
TYPE:
Creature
ATK|HP:
5 | 8
TEXT:
:darkness :darkness : Drain X life from target. X is Opscuritas' current attack.
Devourer.
NAME:
Tenebris
ELEMENT:
Darkness
COST:
9 :darkness
TYPE:
Creature
ATK|HP:
9 | 3
TEXT:
:darkness :darkness : Drain X life from target. X is Tenebris' current attack.
Devourer.
ART:
http://www.sxc.hu/photo/1369968 ; http://www.sxc.hu/photo/1271631
IDEA:
Annele
NOTES:
Spoiler for deck:
Classic Mono Darkness   by Xenocidius
Hover over cards for details, click for permalink
Deck import code : [Select]
7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7t9 7ta 7ta 7tb 7tc 7tc 7tc 7td 7td 7td 7td 7td 7td 7um 7um 7um 7um 8pt




The main point of Mono Darkness is to deny the opponent quanta, so as to slow them from the start; and drain their health away before they have time to recover.
Opscuritas | Tenebris does just that. It is unique, so as to not copy Pest's ability, but still denies the opponent. It has a clever combination of Vampire's ability and Siphon Life for CC or extra attacks. Its many uses means that it is flexible, just like classic mono Darkness; Darkness is the most 'complete' Element, and therefore the most flexible. (Which is why I like it so much ;))
SERIES:

Spoiler for Instodon:
NAME:
Instodon
ELEMENT:
:time
COST:
10 :time
TYPE:
Creature
ATK|HP:
15 - X | 5
TEXT:
X is the number of cards in your deck.  Instodon can be targeted as a permanent.
:gravity: Momentum, Gravity Pull
NAME:
Instodon
ELEMENT:
:time
COST:
12 :time
TYPE:
Creature
ATK|HP:
20 - X | 4
TEXT:
X is the number of cards in your deck.  Instodon can be targeted as a permanent.
:gravity: Momentum, Gravity Pull

ART:
jawdirk
IDEA:
jawdirk
NOTES:

Spoiler for deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 74g 7ap 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q6 7q9 7q9 7q9 7q9 7q9 7q9 8pj

Instosis
Like Instosis, Instodon is increasingly dangerous as your cards dwindle. With a splash of :gravity, it is unstoppable, but its Achilles heal is permanent control. Instodon can also be used to prevent an attack like chimera and sundial. Instodon is fragile, challenging to play correctly, but devastatingly powerful if your timing is right.
SERIES:
Card Design Competition : Deck-In-A-Card

Spoiler for Rabbit:
NAME:
Rabbit
ELEMENT:
Life
COST:
7 :life
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
:life :life :life :life Mitosis: generate a daughter Rabbit.
NAME:
Elite Rabbit
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
:life :life :life :life Mitosis: generate a daughter Elite Rabbit.

ART:
http://postfiles5.naver.net/20121020_148/choongmyoung_1350740382900qDRmK_JPEG/Rabbit.jpg
IDEA:
choongmyoung
NOTES:
Spoiler for deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7h0 7h0 7h0 7h0 7h0 7h0 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pp
This summarizes Look Ma! No rares! very well, in :life version.
Spam, spam, spam the Water Nymphs. Spawn, spawn, spawn the Rabbits.
24 pillars, 6 creatures. Is there a deck even simpler than this? Straightforward, Rushy, In mono element.
However, Rabbit's ability do not remove pillars, so they have less ATK|HP to balance. (They have same cost/skill cost with Tears)
24 Emerald Towers and 6 Elite Rabbits will make the deck, named "Look Ma! No tears!"
Funny thing is, Elite Rabbit's ability and Rabbit's ability are exactly same unless a daughter creature is RT'd or something.
SERIES:


Spoiler for Dracosynthesis:
NAME:
Dracosyntheisis
ELEMENT:
Life
COST:
5 :life
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Summon a dragon with attack and health based on your :light quanta.
NAME:
Dracosynthesis
ELEMENT:
Life
COST:
4 :life
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Summon a dragon with attack and health based on your :light quanta.

ART:
Spore and pepokish
IDEA:
majofa
NOTES:
~~Spammer~~
Hover over cards for details, click for permalink
Deck import code : [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ad 7ad 7ad 7ad 7af 7af 7af 7af 7af 7af 7ap 7ap 7ap 7ap 7ap 7ap 7jp 7jp 7jp 7jp 7jp 7jp 8pn

Spoiler for revised:
Hover over cards for details, click for permalink
Deck import code : [Select]
7ad 7ad 7ad 7ad 7ad 7af 7af 7af 7af 7af 7af 7ap 7ap 7ap 7ap 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 8pn

Leaf Dragons are dragons, right?
Well, they do know how to spawn them.
---
Leaf Dragon converts :light quanta into :life quanta. That :life quanta is then used to summon dragons.
This card summons a dragon with stats based on your amount of :light quanta. Its attack and health are equal to 3 for every 10 :light quanta.
It was hard to think of a name for it, and Dragonsynthesis just sounded weird, as did Dragosynthesis. So I ended up going with Dracosynthesis.
A fun card, for an often forgotten, fun deck!
SERIES:
Card Design Competition: Deck-In-A-Card

Spoiler for Eclipsword:
NAME:
Eclipsword
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Permanent
ATK|HP:
2/4 when flying
TEXT:
Weapon: deals 2 poison damage and heals.
:death: Animate.
Damage doubled in darkness.
NAME:
Eclipsword
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Permanent
ATK|HP:
4/4 when flying
TEXT:
Weapon: deals 4 poison damage and heals. 
:death: Animate.
Damage doubled in darkness.

ART:
Shoddy art done in a hurry by Rutarete
IDEA:
Rutarete
NOTES:
Total Eclipse of the Arse:
Hover over cards for details, click for permalink
Deck import code : [Select]
718 718 718 71a 71a 71a 72i 72i 72i 72i 72i 72i 72i 72i 7n2 7n2 7n2 7n2 7n2 7n2 7t9 7ta 7ta 7tb 7tb 7tb 7tb 7ti 7ti 7ti 8pt

Poison. Check.
Healing. Check.
Lots of it. Check. 
Despite the funny name, the deck is quite vicious. Cloaks offer almost the best protection possible (quint is a bit better), while poison from the card itself to the actual weapon accumulate quickly. Doubling in darkness (when cloaked), combined with eclipse, makes the card truly formidable.
SERIES:



Spoiler for Design Phase:
"Sir Chaos Lord, can I make a submission called DIAC?"
"I don't get it, what's the poi-oh, nevermind."



Create a card idea that captures the Gho- er, spirit of a Deck posted on this forum.
RULES

1. Select a deck posted on this forum. The deck should be created for actual play (E.g. no 30-pillar joke decks) and should at minimum be relatively viable ingame. You may not use decks designed for False Gods or Halfbloods, since they break normal ETG rules. (AI3 decks are allowed though.)
2a. Create a card that summarizes the purpose of a deck. When designing this card, keep in mind key factors such as elements used, key cards to the deck, what the deck's objective is, the deck's impact on forum PvP (if applicable.) (ETG Elements Card Image Builder here.)
2b. Art is not required, but if you use art make sure it is fitting for the deck/card idea and follows normal CI&A rules.
2c. The card must be a normal card - in other words, it must have one unupgraded and one upgraded form and be playable ingame. (PseudoElements are banned.)
3. The card should be relatively balanced.
4. Write a minimum 50-word description describing how the card summarizes the deck. (Use http://www.wordcounttool.com/ to check wordcount.)
5. Submit your entry on this thread in the following format:
Code: [Select]
[table][tr][td][center][img]
http://***InternetAddressOfCardImage.jpg***
[/img][/center][/td][td][center][img]
http://***InternetAddressOfUpgradedCardImage.jpg***
[/img][/center][/td][/tr][tr][td][table][tr][td][right][b][size=8pt][color=#C9C299]NAME: [/color][/size][/b][/right][/td][td]
***Insert name***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ELEMENT: [/color][/size][/b][/right][/td][td]
***Insert element***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] COST: [/color][/size][/b][/right][/td][td]
***Insert cost***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TYPE: [/color][/size][/b][/right][/td][td]
***Insert type***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ATK|HP: [/color][/size][/b][/right][/td][td]
***Insert att|hp***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TEXT: [/color][/size][/b][/right][/td][td]
***Insert card text***
[/td][/tr][/table][/td]

[td][table][tr][td][right][b][size=8pt][color=#C9C299] NAME: [/color][/size][/b][/right][/td][td]
***Insert name (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ELEMENT: [/color][/size][/b][/right][/td][td]
***Insert element (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] COST: [/color][/size][/b][/right][/td][td]
***Insert cost (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TYPE: [/color][/size][/b][/right][/td][td]
***Insert type (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ATK|HP: [/color][/size][/b][/right][/td][td]
***Insert att|hp (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TEXT: [/color][/size][/b][/right][/td][td]
***Insert card text (upgraded)***
[/td][/tr][/table][/td][/tr][/table]

[table][tr][td][table][tr][td][right][b][size=8pt][color=#C9C299] ART: [/color][/size][/b][/right][/td][td]
***Insert artist name***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] IDEA: [/color][/size][/b][/right][/td][td]
***Insert card maker name***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] NOTES: [/color][/size][/b][/right][/td][td]
***inserttitleifdesired***
[deck]***insertdeckcode***[/deck]
[url=***linktooriginalthread***]***titleofdeck***[/url]

***Insertdescription***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] SERIES: [/color][/size][/b][/right][/td][td]
***Insert series name and link to series page (if any)***
[/td][/tr][/table][/td][/tr][/table]
(Note : For those who don't wish to scroll through the code, the required submission is essentially the normal card idea table with the following blurb of code added to the NOTES section: )
Spoiler for Hidden:
Code: [Select]
***inserttitleifdesired***
[deck]***insertdeckcode***[/deck]
[url=***linktooriginalthread***]***titleofdeck***[/url]

***Insertdescription***

Spoiler for Example Card:
NAME:
Parafrog
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Creature
ATK|HP:
1 | 3
TEXT:
Attacks twice per turn.
:life :life : Discard a card and cast Parallel Universe on Parafrog.
NAME:
Parafrog
ELEMENT:
Aether
COST:
2 :aether
TYPE:
Creature
ATK|HP:
1 | 3
TEXT:
Attacks twice per turn.
:life :life : Discard a card and cast Parallel Universe on Parafrog.

ART:
ETG, Edited by Zblader
IDEA:
Zblader
NOTES:
An example of card that could summarize  Parallel Froggyverse well. *insertformathere*

Multiple attacks represents Adrenaline, while the :life 'discard to duplicate' effect is essentially replicating how you're going to be relying on using multiple cards to power 1 Adrenafrog + PU. To compensate for its abilities, Parafrog loses 2 ATK to weaken its rushpower and is in a slightly less-rush viable element than its counterpart, Giant Frog.
SERIES:



The winner will receive an award icon!

Design Phase: Polls will be up soon!. Best of Luck!

« Last Edit: May 11, 2014, 08:40:33 am by Dm1321 »

Offline Anarook

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1006219#msg1006219
« Reply #1 on: October 08, 2012, 06:37:48 pm »
So is this more build a card that represents the deck, or build a card that would complement the deck?
I see this as the former but am at a loss as to how I would "represent" a deck in 1 'balanced' card(though I also see that would essentially be the point in this competition)

Guess I'm saying I don't see how a card that is essentially a whole deck on its own could possibly be balanced...
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Offline ZephyrPhantomTopic starter

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  • ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1006224#msg1006224
« Reply #2 on: October 08, 2012, 06:47:30 pm »
So is this more build a card that represents the deck, or build a card that would complement the deck?
I see this as the former but am at a loss as to how I would "represent" a deck in 1 'balanced' card(though I also see that would essentially be the point in this competition)

Guess I'm saying I don't see how a card that is essentially a whole deck on its own could possibly be balanced...
It's more "build a card that represents the deck". (if it complements the deck in the process that would be nice but it it's not mandatory.)

In relation to balance, you need to do a little thinking outside of the box : here's an example card I made based on Parallel Froggyverse:

Spoiler for Hidden:
NAME:
Parafrog
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Creature
ATK|HP:
1 | 3
TEXT:
Attacks twice per turn.
:life :life : Discard a card and cast Parallel Universe on Parafrog.
NAME:
Parafrog
ELEMENT:
Aether
COST:
2 :aether
TYPE:
Creature
ATK|HP:
1 | 3
TEXT:
Attacks twice per turn.
:life :life : Discard a card and cast Parallel Universe on Parafrog.

ART:
ETG, Edited by Zblader
IDEA:
Zblader
NOTES:
An example of card that could summarize Parallel Froggyverse well. *insertformathere*

Multiple attacks represents Adrenaline, while the :life 'discard to duplicate' effect is essentially replicating how you're going to be relying on using multiple cards to power 1 Adrenafrog + PU. To compensate for its abilities, Parafrog loses 2 ATK to weaken its rushpower and is in a slightly less-rush viable element than its counterpart, Giant Frog.
SERIES:



Offline Anarook

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1006228#msg1006228
« Reply #3 on: October 08, 2012, 06:50:43 pm »
Ah good, the card you posted helped tremendously, I can see several ways to approach this now, thanks.
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Offline russianspy1234

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1006245#msg1006245
« Reply #4 on: October 08, 2012, 07:28:56 pm »
NAME:
Ray of Sunshine
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
Damage dealt to you is reduced by 1.
:aether :aether : Generates a copy of this card in your hand.
NAME:
Ray of Sunshine
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
1 | 2
TEXT:
Damage dealt to you is reduced by 1.
:aether :aether : Generates a copy of this card in your hand.

ART:
http://www.sxc.hu/photo/1377701
IDEA:
russianspy1234
NOTES:
RoL/Hope deck
Spoiler for Hidden:
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Deck import code : [Select]
5lk 5lk 5lk 6rn 6rn 6rn 6rn 6rn 6rn 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 808 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i

Original post (I think)

Basically this card is just a combination of all of the important cards in an RoL / Hope deck.  It probably wouldn't fit very well into the deck as is, but it might be interesting to try.  I didn't incorporate the Lobotomizers or shards because those are just supplementary cards.  This captures the damage reduction and ever expanding field of 1 | 1 creatures.
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« Last Edit: October 08, 2012, 08:50:00 pm by russianspy1234 »
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Offline nensuru

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1006264#msg1006264
« Reply #5 on: October 08, 2012, 08:13:08 pm »


NAME:
AdrenaFrog
ELEMENT:
Life
COST:
8 :life
TYPE:
Creature
ATK|HP:
3x3|3
TEXT:
Dodge targeted effects once and become delayed.
NAME:
AdrenaFrog
ELEMENT:
Life
COST:
7 :life
TYPE:
Creature
ATK|HP:
5+4+2|3
TEXT:
Ignore shields on the first attack.

ART:
nensuru
IDEA:
Every life player.
NOTES:
Number of attacks in the unnuped version down to 3 from 4.
Anti-cc and anti-shield mechanic added.
The anti-cc shield only work once against targeted effects, after being targeted the card will lose the "shield" and will be delayed for 1 turn.
Attacking while frozen/delayed count towards the first attack momentum mechanic.
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6rk 6rk 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ag 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 8pn

Frogs, and Epi's, and Swords, Oh My!!!

Faster than Shrieker rush.
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« Last Edit: October 21, 2012, 06:30:00 pm by nensuru »

Offline Kamietsu

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1006271#msg1006271
« Reply #6 on: October 08, 2012, 08:28:54 pm »
Can we make our own deck and put it on the forum and use that as our deck to make a card for?

Also, can we still use our card ideas for regular card submissions in the CIA?
« Last Edit: October 08, 2012, 09:15:29 pm by Kamietsu »
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Offline ZephyrPhantomTopic starter

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1006286#msg1006286
« Reply #7 on: October 08, 2012, 09:18:41 pm »
Can we make our own deck and put it on the forum and use that as our deck to make a card for?

Also, can we still use our card ideas for regular card submissions in the CIA?
Yes, on two conditions:
1) Deck is original.
2) Please don't make the deck just for the sake of making the card. (Submissions with effort are always more appreciated)


Also, to clarify - you're compressing the deck into a normal card, which means the card must be playable ingame and have an unupped and upped form. (PseudoElements are thus banned.)

Offline Kamietsu

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1006288#msg1006288
« Reply #8 on: October 08, 2012, 09:29:20 pm »
Thanks! And of course, I just couldn't find a combination I had an idea for and was gonna go for it but I found a different deck already instead haha.


NAME:
Basilisk
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
Delay creature in opposite slot for 1 turn(cumulative).
:water : Slither.  Move one space in any direction.
NAME:
Basilisk
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
Delay creature in opposite slot for 1 turn(cumulative).
:water : Slither.  Move one space in any direction.

ART:
Kamietsu
IDEA:
Kamietsu
NOTES:
Coastguards
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6rq 6rq 6rv 6rv 6rv 6rv 6s2 6s2 6s2 77m 77m 77m 77m 77m 77m 78q 78q 78q 78q 78q 78q 78q 78q 7gq 7gq 7gr 7gr 7gr 7gr 7gr 8pp
Coastguards

Giving the Basilisk a delay mechanic, while letting it move around on your side of the field, sums up the large annoyance factor of this deck. It uses water quanta to move around, water being about flowing, while it is an earth creature making it still powerful in a mono-deck. Along with making the delay mechanic of this card cumulative, you can move several Basilisks around to cause a lot of frustration.

The Slither mechanic will just switch places with any creature it is moving over.
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« Last Edit: October 09, 2012, 12:24:40 am by Kamietsu »
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Offline furballdn

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1006343#msg1006343
« Reply #9 on: October 09, 2012, 12:22:19 am »
I think the hardest part for this will be to get good art.

Offline ZephyrPhantomTopic starter

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1008613#msg1008613
« Reply #10 on: October 17, 2012, 05:37:14 am »
Bump. Get those submissions in!

Offline Rutarete

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Re: Card Design Competition : Deck-In-A-Card https://elementscommunity.org/forum/index.php?topic=43963.msg1008618#msg1008618
« Reply #11 on: October 17, 2012, 05:47:06 am »
Thanks for bumping this, I'll submit something soon.
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