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Card Design Competition : Deck-In-A-Card!
Original Idea and Art by Vineroz (http://elementscommunity.org/forum/index.php/topic,42630.0.html)
(http://i.imgur.com/G4yAS.png)
"Sir Chaos Lord, can you vote for DIAC?"
"..."
Voting has begun!
Vote for the best deck based on the following factors:
1) How well does the card summarize the deck?
2) How faithful does the card stay to the deck's purpose?
3) Is the card balanced if it was to be implemented ingame?
4) How well was the individual card designed? (Mechanics, theme, usability, etc...)
Voting lasts 1 week, with 2 votes per voter. Best of luck!
(http://img.photobucket.com/albums/v241/russianspy1234/ros/rayofsunshine1.png) | (http://img.photobucket.com/albums/v241/russianspy1234/ros/rayofsunshineu1.png) |
NAME: | Ray of Sunshine
| ELEMENT: | Light
| COST: | 4 :light
| TYPE: | Creature
| ATK|HP: | 1 | 1
| TEXT: | Damage dealt to you is reduced by 1. :aether :aether : Generates a copy of this card in your hand.
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| NAME: | Ray of Sunshine
| ELEMENT: | Light
| COST: | 3 :light
| TYPE: | Creature
| ATK|HP: | 1 | 2
| TEXT: | Damage dealt to you is reduced by 1. :aether :aether : Generates a copy of this card in your hand.
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ART: | http://www.sxc.hu/photo/1377701
| IDEA: | russianspy1234
| NOTES: | RoL/Hope deck
Hover over cards for details, click for permalink 5lk 5lk 5lk 6rn 6rn 6rn 6rn 6rn 6rn 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 808 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i Original post (I think) (http://elementscommunity.org/forum/index.php/topic,8602.msg99720.html#msg99720)
Basically this card is just a combination of all of the important cards in an RoL / Hope deck. It probably wouldn't fit very well into the deck as is, but it might be interesting to try. I didn't incorporate the Lobotomizers or shards because those are just supplementary cards. This captures the damage reduction and ever expanding field of 1 | 1 creatures.
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(http://i.imgur.com/mzBzH.png)
| (http://i.imgur.com/KP5WS.png)
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NAME: | AdrenaFrog
| ELEMENT: | Life
| COST: | 8 :life
| TYPE: | Creature
| ATK|HP: | 3x3|3
| TEXT: | Dodge targeted effects once and become delayed. |
| NAME: | AdrenaFrog | ELEMENT: | Life
| COST: | 7 :life
| TYPE: | Creature
| ATK|HP: | 5+4+2|3
| TEXT: | Ignore shields on the first attack. |
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ART: | nensuru
| IDEA: | Every life player.
| NOTES: | Number of attacks in the unnuped version down to 3 from 4. Anti-cc and anti-shield mechanic added. The anti-cc shield only work once against targeted effects, after being targeted the card will lose the "shield" and will be delayed for 1 turn. Attacking while frozen/delayed count towards the first attack momentum mechanic.
Hover over cards for details, click for permalink 6rk 6rk 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ag 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 8pn Frogs, and Epi's, and Swords, Oh My!!! (http://elementscommunity.org/forum/index.php/topic,11285.0.html)
Faster than Shrieker rush.
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(http://i.imgur.com/9l0WK.png) | (http://i.imgur.com/u7oVs.png) |
NAME: | Basilisk
| ELEMENT: | Earth
| COST: | 3 :earth
| TYPE: | Creature
| ATK|HP: | 3 | 3
| TEXT: | Delay creature in opposite slot for 1 turn(cumulative). :water : Slither. Move one space in any direction.
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| NAME: | Basilisk
| ELEMENT: | Earth
| COST: | 3 :earth
| TYPE: | Creature
| ATK|HP: | 4 | 4
| TEXT: | Delay creature in opposite slot for 1 turn(cumulative). :water : Slither. Move one space in any direction.
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ART: | Kamietsu
| IDEA: | Kamietsu
| NOTES: | Coastguards
Hover over cards for details, click for permalink 6rq 6rq 6rv 6rv 6rv 6rv 6s2 6s2 6s2 77m 77m 77m 77m 77m 77m 78q 78q 78q 78q 78q 78q 78q 78q 7gq 7gq 7gr 7gr 7gr 7gr 7gr 8pp Coastguards (http://elementscommunity.org/forum/index.php/topic,43545.msg1000774.html#msg1000774)
Giving the Basilisk a delay mechanic, while letting it move around on your side of the field, sums up the large annoyance factor of this deck. It uses water quanta to move around, water being about flowing, while it is an earth creature making it still powerful in a mono-deck. Along with making the delay mechanic of this card cumulative, you can move several Basilisks around to cause a lot of frustration.
The Slither mechanic will just switch places with any creature it is moving over.
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(http://i.imgur.com/ErH5z.png) | (http://i.imgur.com/2fIrv.png) |
NAME: | Opscuritas
| ELEMENT: | Darkness
| COST: | 9 :darkness
| TYPE: | Creature
| ATK|HP: | 5 | 8
| TEXT: | :darkness :darkness : Drain X life from target. X is Opscuritas' current attack. Devourer.
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| NAME: | Tenebris
| ELEMENT: | Darkness
| COST: | 9 :darkness
| TYPE: | Creature
| ATK|HP: | 9 | 3
| TEXT: | :darkness :darkness : Drain X life from target. X is Tenebris' current attack. Devourer.
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ART: | http://www.sxc.hu/photo/1369968 (http://www.sxc.hu/photo/1369968) ; http://www.sxc.hu/photo/1271631 (http://www.sxc.hu/photo/1271631)
| IDEA: | Annele
| NOTES: | Classic Mono Darkness by Xenocidius Hover over cards for details, click for permalink 7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7t9 7ta 7ta 7tb 7tc 7tc 7tc 7td 7td 7td 7td 7td 7td 7um 7um 7um 7um 8pt (http://elementscommunity.org/forum/index.php/topic,29807.msg379395.html#msg379395)
The main point of Mono Darkness is to deny the opponent quanta, so as to slow them from the start; and drain their health away before they have time to recover. Opscuritas | Tenebris does just that. It is unique, so as to not copy Pest's ability, but still denies the opponent. It has a clever combination of Vampire's ability and Siphon Life for CC or extra attacks. Its many uses means that it is flexible, just like classic mono Darkness; Darkness is the most 'complete' Element, and therefore the most flexible. (Which is why I like it so much ;))
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(http://i.imgur.com/KUmvv.png) | (http://i.imgur.com/C695S.png) |
NAME: | Instodon
| ELEMENT: | :time
| COST: | 10 :time
| TYPE: | Creature
| ATK|HP: | 15 - X | 5
| TEXT: | X is the number of cards in your deck. Instodon can be targeted as a permanent. :gravity: Momentum, Gravity Pull
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| NAME: | Instodon
| ELEMENT: | :time
| COST: | 12 :time
| TYPE: | Creature
| ATK|HP: | 20 - X | 4
| TEXT: | X is the number of cards in your deck. Instodon can be targeted as a permanent. :gravity: Momentum, Gravity Pull
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ART: | jawdirk
| IDEA: | jawdirk
| NOTES: |
Hover over cards for details, click for permalink 6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 74g 7ap 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q6 7q9 7q9 7q9 7q9 7q9 7q9 8pj Instosis (http://elementscommunity.org/forum/index.php/topic,32309.0.html) Like Instosis, Instodon is increasingly dangerous as your cards dwindle. With a splash of :gravity, it is unstoppable, but its Achilles heal is permanent control. Instodon can also be used to prevent an attack like chimera and sundial. Instodon is fragile, challenging to play correctly, but devastatingly powerful if your timing is right.
| SERIES: | Card Design Competition : Deck-In-A-Card
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(http://i.imgur.com/nrFob.png) | (http://i.imgur.com/ejqni.png) |
NAME: | Rabbit
| ELEMENT: | Life
| COST: | 7 :life
| TYPE: | Creature
| ATK|HP: | 5 | 5
| TEXT: | :life :life :life :life Mitosis: generate a daughter Rabbit.
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| NAME: | Elite Rabbit
| ELEMENT: | Life
| COST: | 6 :life
| TYPE: | Creature
| ATK|HP: | 5 | 5
| TEXT: | :life :life :life :life Mitosis: generate a daughter Elite Rabbit.
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ART: | http://postfiles5.naver.net/20121020_148/choongmyoung_1350740382900qDRmK_JPEG/Rabbit.jpg
| IDEA: | choongmyoung
| NOTES: | Hover over cards for details, click for permalink 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7h0 7h0 7h0 7h0 7h0 7h0 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pp This summarizes Look Ma! No rares! (http://elementscommunity.org/forum/index.php/topic,39853.0.html) very well, in :life version. Spam, spam, spam the Water Nymphs. Spawn, spawn, spawn the Rabbits. 24 pillars, 6 creatures. Is there a deck even simpler than this? Straightforward, Rushy, In mono element. However, Rabbit's ability do not remove pillars, so they have less ATK|HP to balance. (They have same cost/skill cost with Tears) 24 Emerald Towers and 6 Elite Rabbits will make the deck, named "Look Ma! No tears!" Funny thing is, Elite Rabbit's ability and Rabbit's ability are exactly same unless a daughter creature is RT'd or something.
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(http://imageplay.net/img/tya22289025/Dracosynthesis.png) | (http://imageplay.net/img/tya22289024/DracosynthesisU.png) |
NAME: | Dracosyntheisis
| ELEMENT: | Life
| COST: | 5 :life
| TYPE: | Spell
| ATK|HP: | N/A
| TEXT: | Summon a dragon with attack and health based on your :light quanta.
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| NAME: | Dracosynthesis
| ELEMENT: | Life
| COST: | 4 :life
| TYPE: | Spell
| ATK|HP: | N/A
| TEXT: | Summon a dragon with attack and health based on your :light quanta.
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ART: | Spore and pepokish
| IDEA: | majofa
| NOTES: | ~~Spammer~~ (http://elementscommunity.org/forum/index.php/topic,22121.0.html)
Hover over cards for details, click for permalink 7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ad 7ad 7ad 7ad 7af 7af 7af 7af 7af 7af 7ap 7ap 7ap 7ap 7ap 7ap 7jp 7jp 7jp 7jp 7jp 7jp 8pn
Hover over cards for details, click for permalink 7ad 7ad 7ad 7ad 7ad 7af 7af 7af 7af 7af 7af 7ap 7ap 7ap 7ap 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 8pn Leaf Dragons are dragons, right? Well, they do know how to spawn them. --- Leaf Dragon converts :light quanta into :life quanta. That :life quanta is then used to summon dragons. This card summons a dragon with stats based on your amount of :light quanta. Its attack and health are equal to 3 for every 10 :light quanta. It was hard to think of a name for it, and Dragonsynthesis just sounded weird, as did Dragosynthesis. So I ended up going with Dracosynthesis. A fun card, for an often forgotten, fun deck!
| SERIES: | Card Design Competition: Deck-In-A-Card
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(http://i606.photobucket.com/albums/tt146/chaitori/eclipsword1.png) | (http://i606.photobucket.com/albums/tt146/chaitori/eclipsword2.png) |
NAME: | Eclipsword
| ELEMENT: | Darkness
| COST: | 3 :darkness
| TYPE: | Permanent
| ATK|HP: | 2/4 when flying
| TEXT: | Weapon: deals 2 poison damage and heals. :death: Animate. Damage doubled in darkness.
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| NAME: | Eclipsword
| ELEMENT: | Darkness
| COST: | 4 :darkness
| TYPE: | Permanent
| ATK|HP: | 4/4 when flying
| TEXT: | Weapon: deals 4 poison damage and heals. :death: Animate. Damage doubled in darkness.
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ART: | Shoddy art done in a hurry by Rutarete
| IDEA: | Rutarete
| NOTES: | Total Eclipse of the Arse:
Hover over cards for details, click for permalink 718 718 718 71a 71a 71a 72i 72i 72i 72i 72i 72i 72i 72i 7n2 7n2 7n2 7n2 7n2 7n2 7t9 7ta 7ta 7tb 7tb 7tb 7tb 7ti 7ti 7ti 8pt Poison. Check. Healing. Check. Lots of it. Check. Despite the funny name, the deck is quite vicious. Cloaks offer almost the best protection possible (quint is a bit better), while poison from the card itself to the actual weapon accumulate quickly. Doubling in darkness (when cloaked), combined with eclipse, makes the card truly formidable.
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"Sir Chaos Lord, can I make a submission called DIAC?"
"I don't get it, what's the poi-oh, nevermind."Create a card idea that captures the Gho- er, spirit of a Deck posted on this forum.RULES1. Select a deck posted on this forum. The deck should be created for actual play (E.g. no 30-pillar joke decks) and should at minimum be relatively viable ingame. You may not use decks designed for False Gods or Halfbloods, since they break normal ETG rules. (AI3 decks are allowed though.)
2a. Create a card that summarizes the purpose of a deck. When designing this card, keep in mind key factors such as elements used, key cards to the deck, what the deck's objective is, the deck's impact on forum PvP (if applicable.) (ETG Elements Card Image Builder here. (http://elementscommunity.org/forum/index.php/topic,34188.0.html))
2b. Art is not required, but if you use art make sure it is fitting for the deck/card idea and follows normal CI&A rules.
2c. The card must be a
normal card - in other words, it must have one unupgraded and one upgraded form and be playable ingame. (PseudoElements are banned.)
3. The card should be relatively balanced.
4. Write a minimum 50-word description describing how the card summarizes the deck. (Use http://www.wordcounttool.com/ to check wordcount.)
5. Submit your entry on this thread in the following format:
[table][tr][td][center][img]
http://***InternetAddressOfCardImage.jpg***
[/img][/center][/td][td][center][img]
http://***InternetAddressOfUpgradedCardImage.jpg***
[/img][/center][/td][/tr][tr][td][table][tr][td][right][b][size=8pt][color=#C9C299]NAME: [/color][/size][/b][/right][/td][td]
***Insert name***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ELEMENT: [/color][/size][/b][/right][/td][td]
***Insert element***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] COST: [/color][/size][/b][/right][/td][td]
***Insert cost***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TYPE: [/color][/size][/b][/right][/td][td]
***Insert type***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ATK|HP: [/color][/size][/b][/right][/td][td]
***Insert att|hp***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TEXT: [/color][/size][/b][/right][/td][td]
***Insert card text***
[/td][/tr][/table][/td]
[td][table][tr][td][right][b][size=8pt][color=#C9C299] NAME: [/color][/size][/b][/right][/td][td]
***Insert name (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ELEMENT: [/color][/size][/b][/right][/td][td]
***Insert element (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] COST: [/color][/size][/b][/right][/td][td]
***Insert cost (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TYPE: [/color][/size][/b][/right][/td][td]
***Insert type (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] ATK|HP: [/color][/size][/b][/right][/td][td]
***Insert att|hp (upgraded)***
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299] TEXT: [/color][/size][/b][/right][/td][td]
***Insert card text (upgraded)***
[/td][/tr][/table][/td][/tr][/table]
[table][tr][td][table][tr][td][right][b][size=8pt][color=#C9C299] ART: [/color][/size][/b][/right][/td][td]
***Insert artist name***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] IDEA: [/color][/size][/b][/right][/td][td]
***Insert card maker name***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] NOTES: [/color][/size][/b][/right][/td][td]
***inserttitleifdesired***
[deck]***insertdeckcode***[/deck]
[url=***linktooriginalthread***]***titleofdeck***[/url]
***Insertdescription***
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] SERIES: [/color][/size][/b][/right][/td][td]
***Insert series name and link to series page (if any)***
[/td][/tr][/table][/td][/tr][/table]
(Note : For those who don't wish to scroll through the code, the required submission is essentially the normal card idea table with the following blurb of code added to the NOTES section: )
***inserttitleifdesired***
[deck]***insertdeckcode***[/deck]
[url=***linktooriginalthread***]***titleofdeck***[/url]
***Insertdescription***
(http://i.imgur.com/hmJDb.png) | (http://i.imgur.com/mMg3V.png) |
NAME: | Parafrog
| ELEMENT: | Aether
| COST: | 3 :aether
| TYPE: | Creature
| ATK|HP: | 1 | 3
| TEXT: | Attacks twice per turn. :life :life : Discard a card and cast Parallel Universe on Parafrog.
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| NAME: | Parafrog
| ELEMENT: | Aether
| COST: | 2 :aether
| TYPE: | Creature
| ATK|HP: | 1 | 3
| TEXT: | Attacks twice per turn. :life :life : Discard a card and cast Parallel Universe on Parafrog.
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ART: | ETG, Edited by Zblader
| IDEA: | Zblader
| NOTES: | An example of card that could summarize Parallel Froggyverse (http://elementscommunity.org/forum/index.php/topic,19213.0.html) well. *insertformathere*
Multiple attacks represents Adrenaline, while the :life 'discard to duplicate' effect is essentially replicating how you're going to be relying on using multiple cards to power 1 Adrenafrog + PU. To compensate for its abilities, Parafrog loses 2 ATK to weaken its rushpower and is in a slightly less-rush viable element than its counterpart, Giant Frog.
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The winner will receive an award icon!
Design Phase: Polls will be up soon!. Best of Luck!
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So is this more build a card that represents the deck, or build a card that would complement the deck?
I see this as the former but am at a loss as to how I would "represent" a deck in 1 'balanced' card(though I also see that would essentially be the point in this competition)
Guess I'm saying I don't see how a card that is essentially a whole deck on its own could possibly be balanced...
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So is this more build a card that represents the deck, or build a card that would complement the deck?
I see this as the former but am at a loss as to how I would "represent" a deck in 1 'balanced' card(though I also see that would essentially be the point in this competition)
Guess I'm saying I don't see how a card that is essentially a whole deck on its own could possibly be balanced...
It's more "build a card that represents the deck". (if it complements the deck in the process that would be nice but it it's not mandatory.)
In relation to balance, you need to do a little thinking outside of the box : here's an example card I made based on Parallel Froggyverse (http://elementscommunity.org/forum/index.php/topic,19213.0.html):
(http://i.imgur.com/hmJDb.png) | (http://i.imgur.com/mMg3V.png) |
NAME: | Parafrog
| ELEMENT: | Aether
| COST: | 3 :aether
| TYPE: | Creature
| ATK|HP: | 1 | 3
| TEXT: | Attacks twice per turn. :life :life : Discard a card and cast Parallel Universe on Parafrog.
|
| NAME: | Parafrog
| ELEMENT: | Aether
| COST: | 2 :aether
| TYPE: | Creature
| ATK|HP: | 1 | 3
| TEXT: | Attacks twice per turn. :life :life : Discard a card and cast Parallel Universe on Parafrog.
|
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ART: | ETG, Edited by Zblader
| IDEA: | Zblader
| NOTES: | An example of card that could summarize Parallel Froggyverse well. *insertformathere*
Multiple attacks represents Adrenaline, while the :life 'discard to duplicate' effect is essentially replicating how you're going to be relying on using multiple cards to power 1 Adrenafrog + PU. To compensate for its abilities, Parafrog loses 2 ATK to weaken its rushpower and is in a slightly less-rush viable element than its counterpart, Giant Frog.
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Ah good, the card you posted helped tremendously, I can see several ways to approach this now, thanks.
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(http://img.photobucket.com/albums/v241/russianspy1234/ros/rayofsunshine1.png) | (http://img.photobucket.com/albums/v241/russianspy1234/ros/rayofsunshineu1.png) |
NAME: | Ray of Sunshine
| ELEMENT: | Light
| COST: | 4 :light
| TYPE: | Creature
| ATK|HP: | 1 | 1
| TEXT: | Damage dealt to you is reduced by 1. :aether :aether : Generates a copy of this card in your hand.
|
| NAME: | Ray of Sunshine
| ELEMENT: | Light
| COST: | 3 :light
| TYPE: | Creature
| ATK|HP: | 1 | 2
| TEXT: | Damage dealt to you is reduced by 1. :aether :aether : Generates a copy of this card in your hand.
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ART: | http://www.sxc.hu/photo/1377701
| IDEA: | russianspy1234
| NOTES: | RoL/Hope deck
Hover over cards for details, click for permalink 5lk 5lk 5lk 6rn 6rn 6rn 6rn 6rn 6rn 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 808 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i Original post (I think) (http://elementscommunity.org/forum/index.php/topic,8602.msg99720.html#msg99720)
Basically this card is just a combination of all of the important cards in an RoL / Hope deck. It probably wouldn't fit very well into the deck as is, but it might be interesting to try. I didn't incorporate the Lobotomizers or shards because those are just supplementary cards. This captures the damage reduction and ever expanding field of 1 | 1 creatures.
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(http://i.imgur.com/mzBzH.png)
| (http://i.imgur.com/KP5WS.png)
|
NAME: | AdrenaFrog
| ELEMENT: | Life
| COST: | 8 :life
| TYPE: | Creature
| ATK|HP: | 3x3|3
| TEXT: | Dodge targeted effects once and become delayed. |
| NAME: | AdrenaFrog | ELEMENT: | Life
| COST: | 7 :life
| TYPE: | Creature
| ATK|HP: | 5+4+2|3
| TEXT: | Ignore shields on the first attack. |
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ART: | nensuru
| IDEA: | Every life player.
| NOTES: | Number of attacks in the unnuped version down to 3 from 4. Anti-cc and anti-shield mechanic added. The anti-cc shield only work once against targeted effects, after being targeted the card will lose the "shield" and will be delayed for 1 turn. Attacking while frozen/delayed count towards the first attack momentum mechanic.
Hover over cards for details, click for permalink 6rk 6rk 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ag 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 8pn Frogs, and Epi's, and Swords, Oh My!!! (http://elementscommunity.org/forum/index.php/topic,11285.0.html)
Faster than Shrieker rush.
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Can we make our own deck and put it on the forum and use that as our deck to make a card for?
Also, can we still use our card ideas for regular card submissions in the CIA?
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Can we make our own deck and put it on the forum and use that as our deck to make a card for?
Also, can we still use our card ideas for regular card submissions in the CIA?
Yes, on two conditions:
1) Deck is original.
2) Please don't make the deck just for the sake of making the card. (Submissions with effort are always more appreciated)
Also, to clarify - you're compressing the deck into a normal card, which means the card must be playable ingame and have an unupped and upped form. (PseudoElements are thus banned.)
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Thanks! And of course, I just couldn't find a combination I had an idea for and was gonna go for it but I found a different deck already instead haha.
(http://i.imgur.com/9l0WK.png) | (http://i.imgur.com/u7oVs.png) |
NAME: | Basilisk
| ELEMENT: | Earth
| COST: | 3 :earth
| TYPE: | Creature
| ATK|HP: | 3 | 3
| TEXT: | Delay creature in opposite slot for 1 turn(cumulative). :water : Slither. Move one space in any direction.
|
| NAME: | Basilisk
| ELEMENT: | Earth
| COST: | 3 :earth
| TYPE: | Creature
| ATK|HP: | 4 | 4
| TEXT: | Delay creature in opposite slot for 1 turn(cumulative). :water : Slither. Move one space in any direction.
|
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ART: | Kamietsu
| IDEA: | Kamietsu
| NOTES: | Coastguards
Hover over cards for details, click for permalink 6rq 6rq 6rv 6rv 6rv 6rv 6s2 6s2 6s2 77m 77m 77m 77m 77m 77m 78q 78q 78q 78q 78q 78q 78q 78q 7gq 7gq 7gr 7gr 7gr 7gr 7gr 8pp Coastguards (http://elementscommunity.org/forum/index.php/topic,43545.msg1000774.html#msg1000774)
Giving the Basilisk a delay mechanic, while letting it move around on your side of the field, sums up the large annoyance factor of this deck. It uses water quanta to move around, water being about flowing, while it is an earth creature making it still powerful in a mono-deck. Along with making the delay mechanic of this card cumulative, you can move several Basilisks around to cause a lot of frustration.
The Slither mechanic will just switch places with any creature it is moving over.
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I think the hardest part for this will be to get good art.
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Bump. Get those submissions in!
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Thanks for bumping this, I'll submit something soon.
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(http://i.imgur.com/ErH5z.png) | (http://i.imgur.com/2fIrv.png) |
NAME: | Opscuritas
| ELEMENT: | Darkness
| COST: | 9 :darkness
| TYPE: | Creature
| ATK|HP: | 5 | 8
| TEXT: | :darkness :darkness : Drain X life from target. X is Opscuritas' current attack. Devourer.
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| NAME: | Tenebris
| ELEMENT: | Darkness
| COST: | 9 :darkness
| TYPE: | Creature
| ATK|HP: | 9 | 3
| TEXT: | :darkness :darkness : Drain X life from target. X is Tenebris' current attack. Devourer.
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ART: | http://www.sxc.hu/photo/1369968 (http://www.sxc.hu/photo/1369968) ; http://www.sxc.hu/photo/1271631 (http://www.sxc.hu/photo/1271631)
| IDEA: | Annele
| NOTES: | Classic Mono Darkness by Xenocidius Hover over cards for details, click for permalink 7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7t9 7ta 7ta 7tb 7tc 7tc 7tc 7td 7td 7td 7td 7td 7td 7um 7um 7um 7um 8pt (http://elementscommunity.org/forum/index.php/topic,29807.msg379395.html#msg379395)
The main point of Mono Darkness is to deny the opponent quanta, so as to slow them from the start; and drain their health away before they have time to recover. Opscuritas | Tenebris does just that. It is unique, so as to not copy Pest's ability, but still denies the opponent. It has a clever combination of Vampire's ability and Siphon Life for CC or extra attacks. Its many uses means that it is flexible, just like classic mono Darkness; Darkness is the most 'complete' Element, and therefore the most flexible. (Which is why I like it so much ;))
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(http://i.imgur.com/KUmvv.png) | (http://i.imgur.com/C695S.png) |
NAME: | Instodon
| ELEMENT: | :time
| COST: | 10 :time
| TYPE: | Creature
| ATK|HP: | 15 - X | 5
| TEXT: | X is the number of cards in your deck. Instodon can be targeted as a permanent. :gravity: Momentum, Gravity Pull
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| NAME: | Instodon
| ELEMENT: | :time
| COST: | 12 :time
| TYPE: | Creature
| ATK|HP: | 20 - X | 4
| TEXT: | X is the number of cards in your deck. Instodon can be targeted as a permanent. :gravity: Momentum, Gravity Pull
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ART: | jawdirk
| IDEA: | jawdirk
| NOTES: |
Hover over cards for details, click for permalink 6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 74g 7ap 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q6 7q9 7q9 7q9 7q9 7q9 7q9 8pj Instosis (http://elementscommunity.org/forum/index.php/topic,32309.0.html) Like Instosis, Instodon is increasingly dangerous as your cards dwindle. With a splash of :gravity, it is unstoppable, but its Achilles heal is permanent control. Instodon can also be used to prevent an attack like chimera and sundial. Instodon is fragile, challenging to play correctly, but devastatingly powerful if your timing is right.
| SERIES: | Card Design Competition : Deck-In-A-Card
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(http://i.imgur.com/nrFob.png) | (http://i.imgur.com/ejqni.png) |
NAME: | Rabbit
| ELEMENT: | Life
| COST: | 7 :life
| TYPE: | Creature
| ATK|HP: | 5 | 5
| TEXT: | :life :life :life :life Mitosis: generate a daughter Rabbit.
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| NAME: | Elite Rabbit
| ELEMENT: | Life
| COST: | 6 :life
| TYPE: | Creature
| ATK|HP: | 5 | 5
| TEXT: | :life :life :life :life Mitosis: generate a daughter Elite Rabbit.
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ART: | http://postfiles5.naver.net/20121020_148/choongmyoung_1350740382900qDRmK_JPEG/Rabbit.jpg
| IDEA: | choongmyoung
| NOTES: | Hover over cards for details, click for permalink 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7h0 7h0 7h0 7h0 7h0 7h0 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pp This summarizes Look Ma! No rares! (http://elementscommunity.org/forum/index.php/topic,39853.0.html) very well, in :life version. Spam, spam, spam the Water Nymphs. Spawn, spawn, spawn the Rabbits. 24 pillars, 6 creatures. Is there a deck even simpler than this? Straightforward, Rushy, In mono element. However, Rabbit's ability do not remove pillars, so they have less ATK|HP to balance. (They have same cost/skill cost with Tears) 24 Emerald Towers and 6 Elite Rabbits will make the deck, named "Look Ma! No tears!" Funny thing is, Elite Rabbit's ability and Rabbit's ability are exactly same unless a daughter creature is RT'd or something.
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Very nice. I'm quite pleased with the submissions. I think voting for this one will be fun (and hard).
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(http://imageplay.net/img/tya22289025/Dracosynthesis.png) | (http://imageplay.net/img/tya22289024/DracosynthesisU.png) |
NAME: | Dracosyntheisis
| ELEMENT: | Life
| COST: | 5 :life
| TYPE: | Spell
| ATK|HP: | N/A
| TEXT: | Summon a dragon with attack and health based on your :light quanta.
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| NAME: | Dracosynthesis
| ELEMENT: | Life
| COST: | 4 :life
| TYPE: | Spell
| ATK|HP: | N/A
| TEXT: | Summon a dragon with attack and health based on your :light quanta.
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ART: | Spore and pepokish
| IDEA: | majofa
| NOTES: | ~~Spammer~~ (http://elementscommunity.org/forum/index.php/topic,22121.0.html)
Hover over cards for details, click for permalink 7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ad 7ad 7ad 7ad 7af 7af 7af 7af 7af 7af 7ap 7ap 7ap 7ap 7ap 7ap 7jp 7jp 7jp 7jp 7jp 7jp 8pn
Hover over cards for details, click for permalink 7ad 7ad 7ad 7ad 7ad 7af 7af 7af 7af 7af 7af 7ap 7ap 7ap 7ap 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 8pn Leaf Dragons are dragons, right? Well, they do know how to spawn them. --- Leaf Dragon converts :light quanta into :life quanta. That :life quanta is then used to summon dragons. This card summons a dragon with stats based on your amount of :light quanta. Its attack and health are equal to 3 for every 10 :light quanta. It was hard to think of a name for it, and Dragonsynthesis just sounded weird, as did Dragosynthesis. So I ended up going with Dracosynthesis. A fun card, for an often forgotten, fun deck!
| SERIES: | Card Design Competition: Deck-In-A-Card
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Will edit with submission image later.
Making image now, don't make poll yet.
(http://i606.photobucket.com/albums/tt146/chaitori/eclipsword1.png) | (http://i606.photobucket.com/albums/tt146/chaitori/eclipsword2.png) |
NAME: | Eclipsword
| ELEMENT: | Darkness
| COST: | 3 :darkness
| TYPE: | Permanent
| ATK|HP: | 2/4 when flying
| TEXT: | Weapon: deals 2 poison damage and heals. :death: Animate. Damage doubled in darkness.
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| NAME: | Eclipsword
| ELEMENT: | Darkness
| COST: | 4 :darkness
| TYPE: | Permanent
| ATK|HP: | 4/4 when flying
| TEXT: | Weapon: deals 4 poison damage and heals. :death: Animate. Damage doubled in darkness.
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ART: | Shoddy art done in a hurry by Rutarete
| IDEA: | Rutarete
| NOTES: | Total Eclipse of the Arse:
Hover over cards for details, click for permalink 718 718 718 71a 71a 71a 72i 72i 72i 72i 72i 72i 72i 72i 7n2 7n2 7n2 7n2 7n2 7n2 7t9 7ta 7ta 7tb 7tb 7tb 7tb 7ti 7ti 7ti 8pt Poison. Check. Healing. Check. Lots of it. Check. Despite the funny name, the deck is quite vicious. Cloaks offer almost the best protection possible (quint is a bit better), while poison from the card itself to the actual weapon accumulate quickly. Doubling in darkness (when cloaked), combined with eclipse, makes the card truly formidable.
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I just found out my idea had turned into a competition! And it is already ended! ::)
Anyway best of luck to all of you!
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So I can no more submit my creation?
I'm late!
):
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Poll in a day or two.
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Time for my super objective voting! This is where I will decide which card I think is best based on first impressions, mechanics, balance, and originality! perhaps more people in the future will do this so we can have more objectivity? =)
(http://img.photobucket.com/albums/v241/russianspy1234/ros/rayofsunshine1.png)
Ray of Sunshine: Seems sort of bland at a glance. The art is (no offense) "crucible-level", and the concept very much reflects the theme of RoL hope. The problem of generating one copy at a time feels more like mitosis and not the fast replication of fractal. As far as balance goes, this seems like it's leaning a bit on the strong side. ***
(http://i.imgur.com/mzBzH.png)
AdrenaFrog: The art seems to turn me off immediately, but after looking at it a while, it seems pretty cute and interesting. The polish seems a bit unrefined, with one side being 3x3 (shouldn't it be 3*4?) and the other side being 5+4+2 (no upgrade bonus?!?). As far as balancing goes, it seems to be not UP (it is either balanced or perhaps 1 cost too low). The fact that it is a standalone card instead of taking up more card space would probably make this unviable alongside current life rushes. **
(http://i.imgur.com/9l0WK.png)
Basilisk: Holycrap! Dat art! Dat original deck! Dat interesting mechanic! This card amazes me. The polish and refinement it has truly makes it stand out. Not only is it of a pretty interesting deck, but it has a very interesting way of implementation (moving creature to delay opponent). I feel this card has a really unique and original take to the deck. As far as balance goes, I feel it can get a cost increase since it has no upkeep to its delay and also attacks as well, making it much better than warden. *****
(http://i.imgur.com/ErH5z.png)
Opscuritas: This feels a lot like the RoL hope card above. Art isn't anything special, but it's fine and fits. As for balance, I think it might be a bit UP. 5|8 should be worth around 4-6 cost, having duo cost vampirism for :darkness :darkness shouldn't add more than +1, and quanta destruction should be worth no more than +1, so I feel this can be 8 :darkness. As for elegance and polish, this card doesn't feel super interesting, and instead feels like all the darkness creatures were fused together. ***
(http://i.imgur.com/KUmvv.png)
Instodon: Holycrap! Again! I am not sure if art is supposed to play a role in judging, but it really does bring about a very elegant and polished feel to the card. The ability is very thematic and unique (I haven't seen any 10-x attack cards before) and certainly captures the feeling of instosis. This seems like a wonderful card, although I'm not too sure about balance. *****
(http://i.imgur.com/nrFob.png)
Rabbit: Urgh, a little harder to be objective here since he did use my deck :P As for the card itself, again, image doesn't stand out too much, but gets the job done. I certainly like the idea of swapping the element of the deck to provide a very thematic appeal to another, as well as how nicely it actually fits with life. As for balance, I feel that this is a bit OP compared to mitosis+creature and NT/NQ+pillars. ***
(http://imageplay.net/img/tya22289025/Dracosynthesis.png)
Dracosynthesis: Wow, nice art. I like the concept and execution of the card, but I worry if it may be too powerful. Essentially, it is a 5 :life card that allows the user to use a light version of fire bolt, only that it continues to stay on the field. I think that is probably my biggest gripe with the card. ****
(http://i606.photobucket.com/albums/tt146/chaitori/eclipsword1.png)
Eclipsword: heh, neat art, but I think I like adrenafrogs better. Deals two poison damage? Does that give your opponent poison counters or is it shield bypassing damage? Vampirism as well? Isn't that too similar to vagger? Animating for :death? Why death? That feels a lot like some air related sword. Damage doubling in darkness makes for hard to balance since 8 :darkness + 1 :death + 3 cards is a 12 poisoner and healer. All in all, I feel that this had a nice beginning, but the lack of polish and balance makes it not that great of a submission. *
In conclusion, the three cards below are the ones I'm thinking the most on voting for upgraded just because They are shinier :V]/size]:
(http://i.imgur.com/u7oVs.png)(http://i.imgur.com/C695S.png)(http://imageplay.net/img/tya22289024/DracosynthesisU.png)
Wow! They all have nice art! I wonder if nice art is what caused these to be great, or if nice art is merely an indication that the creator spent a lot of time making it?
I would love to hear opinions from other people (on how I judged) as well as the competitors themselves (to defend their submissions and to convince me)
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I personally think you shouldn't base your votes on art. I probably spent twice as long on my art than your 3 did, and yet it is nowhere near as good. Imo, this is a competition based on mechanics and theme, and art should not be a part of that. We have art competitions for that.
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I personally think you shouldn't base your votes on art. I probably spent twice as long on my art than your 3 did, and yet it is nowhere near as good. Imo, this is a competition based on mechanics and theme, and art should not be a part of that. We have art competitions for that.
Perhaps you are correct. As this is "deck in a card" not "deck in a card mechanic," and Zblader's lack of clear cut guidances (he said art mattered a little bit for overall impression to me if you were curious) I had to take art into account. But if you notice, art only is a first impression for me, I do take the time to take a look at the mechanics and thematic of each. Art is merely what first captures my eye and at the end determines how much polish and refinement I feel the creator put into the card. If these cards were essays, then the card art would be a little bit of the intro and conclusion, just something to pique the viewer's interest. The main thesis/meat of the thing is in the thematics/mechanics.
Also, time does not equal quality, and art especially is a subjective thing. One viewer could find your card art amazing, while I find dracosynthesis's blend of the two dragons and wisp effect nice.
I based most of my judgement on mechanics/thematics. For yours, I do not even know what an Opscuritas is in the first place, and google doesn't help. It captures the deck in a card, but it feels mashed together (It's like a pest that does damage and can drain life from creatures). The draining life is also pretty OP (2 :darkness for nearly twice as much damage as a snipe, can target players, buffed by nightfall, can be increased, and basically do more than double its attack (drain X hp from your opponent then attack for X damage results in a 3X hp disparity for only an initial 9 :darkness + 2 :darkness per turn). The upgrade also is pretty radical, shifting 5|8 to 9|3. The loss of 5 hp is nothing compared to the gain of 4 atk. Gaining 4 atk would be +4, and losing 5hp is worth -1, so your upgrade bonus would be +3 (OP) in this case if the unupped form is balanced.[/card]
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First of all, thanks for the feedback. I agree with your score on my card and that "The polish seems a bit unrefined" but i am a noob card creator that just wanted to make a card of my favorite deck. I am not using this as a excuse for the poor desing of the card, consider this as me asking for the help of the experient card creators.
I made it 3*3 because of balance: dragon is 1 damage per quanta, while 3*4 adrenafrog would make it 12/8 damage per quanta = 3/2 damage per quanta. This ratio and the anti-cc mechanic would make this card way better then dragon.
The fact that it is a standalone card instead of taking up more card space would probably make this unviable alongside current life rushes.
I desagree with this. Rushes usualy have lots of quanta to play the creatures early (i.e. low QI), 3 or 4 card like this one on 12 pillar adrenafrog could be useful late game, when you have lots of quanta to spare.
and the other side being 5+4+2 (no upgrade bonus?!?)
-1 cost and momentum on first attack.
11/7= 1,6(?) damage per quanta.
5 momentum damage + 6 physical damage/7 -> ~0,7 momentum damage + ~0,9(?) physical damage (per quanta)
taking elite charger in consideration -> 7 momentum damage/5 -> 1,4 momentum damage per quanta
11 - 100
5 - x
11x = 500 -> ~45% of the card damage is momentum damage
the card cost is 7. -> 45% of 7 = 7 * 9/20 = 63/20 = ~3,4 is what you are paying as momentum damage
5 momentum damage/3,4 = ~1,5 momentum damage per quanta
physical damage per quanta:
i am not too sure which card i could use to compare physical damage per quanta.
I am not sure how dr shields and poison damage could affect the balance of this card.
I also like to say that the Basilisk is my favorite card in this competiton, after mine ofc. :p
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(http://i.imgur.com/mzBzH.png)(http://i.imgur.com/KP5WS.png)
Glad to hear your response. It helps me take a closer second glance at my observations and the cards.
As much as I love your art, it feels just a bit silly :P
Frog + adren = 6 :life + 2 cards = 3*4 damage
AdrenaFrog = 8 :life + 1 card = 3*3 damage + slight anti-cc
1 card = 2 :underworld, so an Adrenafrog without your anti-cc should do 12 damage for 8 :life. I think your anti-cc ranges from within 0-1 :underworld.
Consistency would also be nice. Write 3+3+3 if the upped has 5+4+2.
As for card space, it is one reason why deadly poison is better than poison (most of the time). I admit I am not a master of life rushes, but play testing can probably tell if having this would make rushes better or not.
The effects (anti-cc and first attack momentum) feel odd now that I take a closer glance. How does that tie into your life deck rush?
Again, thank you for talking with me, as it helps both of us take a closer look at the card for balance and an overall fairer judgement.
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Thanks for the feedback Furbs.
I'm kind of surprised you think my art is 'neat.' I agree for the most part with what you said, and that I wasn't clear on the poison. It is blocked by shields. But it seems that your first impression only considered its use in a rush. But is not Adrena-Arsenic/Deathstalker faster than frogs? But that question's beside my point. My point is that it's not a complete rush card. The healing dilutes the rush percentage part of the card, meaning it can be suited for medium and stall-speed type decks as well.
As for why :death for animating? I did that mainly because there's no real use for :air in the deck I made this from. Sure there's an air card, but no air quanta. I felt using air would make it less related to the deck.
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Ah, no offense, but I meant the art as neat thing to be more sarcastic. It felt quite...meh.
Your wording of the card is still very ambiguous so I can't really say much about it unless you clarify (clarity in a card is very important)
How much damage does it do? How much poison counters does it add? How much does it heal by? Is eclipse bonus added before or after the doubling? Is only damage doubled? Is healing doubled? Is poison doubled? Those weren't answered very clearly and not really addressed in your notes. Additionally, you might want to say "cloaked" instead of "darkness" since I assumed darkness implied nightfall.
I see how :death fits in with the deck, but it does not fit in with the card. There's nothing :death-y about animating a weapon.
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About the Rabbit:
I feel that this is a bit OP compared to mitosis+creature and NT/NQ+pillars.
What is "NT/NQ+Pillars" and would you mind explaining it more detailed why is it bit OP?
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About the Rabbit: I feel that this is a bit OP compared to mitosis+creature and NT/NQ+pillars.
What is "NT/NQ+Pillars" and would you mind explaining it more detailed why is it bit OP?
Nymph Tears/Nymph Queen
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About the Rabbit: I feel that this is a bit OP compared to mitosis+creature and NT/NQ+pillars.
What is "NT/NQ+Pillars" and would you mind explaining it more detailed why is it bit OP?
Nymph Tears/Nymph Queen
Ah, thx.
/
Isn't -1|-2 adjustment enough to balance?
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This is just another proof that rules need to be either required or banned, or you get people who completely ignore the point of the competition.
Go find better art for Opscuritas, at least, and then tell us it's not good art.
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Art was meant to be more of the 'fun' part of the competition. I didn't expect people to make it the main point of voting. At the same time, appealing art does hint at effort to make a card look good (especially if said art is self-made). Design and balance discussion was also prevalent a for good chunk of the 'objective voting' discussion, so I feel that users will be smart enough to judge the card beyond its art.
Polls up. Vote for the best deck based on the following factors:
1) How well does the card summarize the deck?
2) How faithful does the card stay to the deck's purpose?
3) Is the card balanced if it was to be implemented ingame?
4) How well was the individual card designed? (Mechanics, theme, usability, etc...)
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Go find better art for Opscuritas, at least, and then tell us it's not good art.
That would be hard for me to do especially since I don't even know what it is.
A lot of people seem to be hung on me judging because of art. Did I judge because of art? Yes, but it was very minimal. The majority of my judging was on creativity, thematics & mechanics, balance, and polish. Art only played a small role in determining the overall polish of a card.
Besides, the reason I judged with art is because that this is "deck in a card," not "deck in a mechanic." If we wanted something like that Zblader would have used brawl templates.
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Opscuritas and Tenebris are both Latin words meaning something close to 'Darkness', according to Google. I could find images for darkness easily...in complete darkness :P
As for mentioning your art judging, the way you wrote your critiques seemed to weigh quite heavily on art, considering you brought the art up before anything else more often than not, and your ratings scale perfectly with your comments on art.
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Opscuritas and Tenebris are both Latin words meaning something close to 'Darkness', according to Google. I could find images for darkness easily...in complete darkness :P
As for mentioning your art judging, the way you wrote your critiques seemed to weigh quite heavily on art, considering you brought the art up before anything else more often than not, and your ratings scale perfectly with your comments on art.
Ah, well google didn't reveal that much at a glance (I could've spent 5 minutes figuring it out), but this should really be in the notes.
I mentioned art first because when you look at a card, it is what stands out first. Most of my judgement was on mechanics/thematics/balance and originality, not the art. Art played a very minor role besides bring about a sense of polish.
You are correct that good art tended to have good results, but is this causality or merely correlation? A hastily drawn mspaint art implies that a user made the card in a cursory manner, so naturally it might not be very well polished or balanced. Art gotten from websites imply more effort since a user had to find/manipulate and use the image for their cards. Other original art most likely means the user spent quite a good deal of time working on the card, even creating original art for it. If they spent such a long time working on a work of art just for a competition, it is likely they spent a lot of time on mechanics as well.
Again, from an objective point of view of the "objective" point of view, I would have suspicion as well, but I can guarantee that if these cards are submitted again without art, my judgement of them would be very much the same.
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I don't like submitting a card unless it has good art... whether I find it, have someone else do it, or do it myself.
I also spend lots of time on the wording and balance of the card.
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I don't like submitting a card unless it has good art... whether I find it, have someone else do it, or do it myself.
I also spend lots of time on the wording and balance of the card.
What do you feel about the balance of your card? It creates a creature rather than instantly dealing damage. The dragon will continue to attack each turn afterwards. The closest thing I can remember to this card was when someone made a :death bolt that added poison counters. Poison counters, like dragons, stick around to deal damage even after that one turn is passed, so that idea was shot down by the community. Additionally, the 3 for 10 :underworld makes this on par with fire bolt in terms of efficiency (although you need 5|4 :life + 1 card to play it).
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I don't like submitting a card unless it has good art... whether I find it, have someone else do it, or do it myself.
I also spend lots of time on the wording and balance of the card.
What do you feel about the balance of your card? It creates a creature rather than instantly dealing damage. The dragon will continue to attack each turn afterwards. The closest thing I can remember to this card was when someone made a :death bolt that added poison counters. Poison counters, like dragons, stick around to deal damage even after that one turn is passed, so that idea was shot down by the community. Additionally, the 3 for 10 :underworld makes this on par with fire bolt in terms of efficiency (although you need 5|4 :life + 1 card to play it).
It represents the speed and strength of getting dragons out with the Leaf Dragon deck.
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Yes, it represents the speed and strength, I agree. The question I am asking is "is it balanced?"
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It's on the stronger side, but yes it's balanced.
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I'm amazed at what you guys came up with, I ended up side tracked with college papers and forgot about this competition.
Anyways, the submissions are unreal...
I'd vote for all of ya's, but alas, the Ray of Sunshine truly encompasses the idea of a deck in 1 card the best and it's balanced to a fair degree.
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Yay! Congrats RussianSpy for your first win in a competition! ;D
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hooray! thanks all.
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This was a fun competition, I wouldn't mind seeing it happen again.
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Congrats to russianspy1234 for winning with Ray of Sunshine, which was designed to encompass RoL/Hope!
Enjoy your award icon!