Also see ET's "Health Cost Ideas" url =
http://elementscommunity.org/forum/index.php/topic,42745.0.html Topic for other ideas / discussion along this vein.
I am working on designing cards for the "Blood" series I am working on.
The idea is to use "Blood" as a means of storing / converting player HP into a resource for cards.
(-Special thanks to EmeraldTiger for Blood Mark / Blood Symbol artwork
-
BloodSymbolOnImgur - url =
http://i.imgur.com/ChwVP.pngThese are some ideas I have right now. Any feedback on balance, etc. is welcome. As cards get made, I will put in links to the smithy topics.
Feel free to suggest your own, or better take the Blood mechanic idea and run with it. (Just make sure to credit EmeraldTiger for his mark artwork)
So far I have only gotten to making the first two (a pillar and a nova like permanent) to get the topic rolling
Here are the finished ideas in the smithy now:
---
Vial of Half God's Blood | Vial of False God's Blood---
Blood Pillar | Blood Tower---
Bloodthirsty Vice | Sanguine Vice---
Blood Buckler | Blood ShieldHere are some ideas for future cards:
Blood Series ideas:
----
Vengeful Blood
Cost 1
Type Spell
Text:
"Deal 1 damage per Blood(
) stored on target card in play. Damages target if a creature or owner if a permanent"
----
Blood Vortex
Cost 1
Type Spell
Text:
"Transfer all Blood(
) from each card in play on your side to a target card in play."
----
Blood Psychosis
Cost 5
Type Spell
Text:
"All creatures with stored Blood(
) are afflicted with psychosis and will attack random targets for 3 turns."
----
Blood Syphon
Cost 3
Type Permanent
Text:
"
Syphon: If empty, transfer Blood(
) from a target to syphon, otherwise transfer
from syphon to a target."
----
Blood Abberation
Cost 3
Type Creature
att|hp 0|1
Text:
"Convert 3 HP to 2 Blood(
) per turn. Use 1
per attack.
Feast: Consume all
to gain +2|+2 each."
----
Blood Martyr
Cost 2
Type Creature
att|hp 1|2
Text:
"Convert 3 HP to 2 Blood(
) per turn.
Noble Sacrifice: Use
to shield allies this turn"