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Offline ZephyrPhantomTopic starter

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Hesitance | Denial https://elementscommunity.org/forum/index.php?topic=35875.msg451312#msg451312
« on: January 22, 2012, 01:17:42 am »
NAME:
Hesitance
ELEMENT:
Time
COST:
2 :time
TYPE:
Spell
ATK|HP:
TEXT:
Increase the cost of all cards in each player's hands by 1.
NAME:
Denial
ELEMENT:
Time
COST:
3 :time
TYPE:
Spell
ATK|HP:
TEXT:
Increase the cost of all cards in your opponent's hand by 1.
ART:
Zblader
IDEA:
Zblader
NOTES:
A time denial card.

It may not seem like much against a mono or duo but can potentially be an threat to Nova/Supernova rainbow decks who rely on tight quantum control, especially if you play multiple ones on the same turn.

Cards drawn after spell activation are not affected.
Cards with no cost gain +1 random quantum.
Multiple Hesitance on the same turn stack.

Similar concept here (http://elementscommunity.org/forum/index.php/topic,32133.0.html). I believe these cards are different because this one is temporary and similar to Silence in terms of use (chaining temporary denial), while Encumber is a permanent that focuses on a long-term lockdown.

Change History:
V1
Cost : 2 | 2
Cards with no cost gain +1 cost of their element.
V2
Cost : 2 | 3
Cards with no cost gain +1 random quantum.
SERIES:

Offline willng3

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Re: Hesitance | Denial https://elementscommunity.org/forum/index.php?topic=35875.msg451315#msg451315
« Reply #1 on: January 22, 2012, 01:32:37 am »
As this is a spell, I would assume that all cards drawn after Hesitance/Denial is played would remain at their normal cost, correct?

Also, how would this affect cards with no cost?

And lastly, would the effect stack if multiple are played?
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Offline ZephyrPhantomTopic starter

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Re: Hesitance | Denial https://elementscommunity.org/forum/index.php?topic=35875.msg451316#msg451316
« Reply #2 on: January 22, 2012, 01:36:51 am »
As this is a spell, I would assume that all cards drawn after Hesitance/Denial is played would remain at their normal cost, correct?
Yes.
Also, how would this affect cards with no cost?
They would increase in cost by +1 of their element.
And lastly, would the effect stack if multiple are played?
Yes.

Offline oblivion1212

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Re: Hesitance | Denial https://elementscommunity.org/forum/index.php?topic=35875.msg451418#msg451418
« Reply #3 on: January 22, 2012, 07:45:45 am »
pretty scary potential if you manage to cast these before opponent plays a pillar/tower  :o :o

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Re: Hesitance | Denial https://elementscommunity.org/forum/index.php?topic=35875.msg451425#msg451425
« Reply #4 on: January 22, 2012, 08:19:06 am »
pretty scary potential if you manage to cast these before opponent plays a pillar/tower  :o :o
You could go first and play Time Towers and Hesitance.
Luckily, their mark would enable them to play a tower on turn 2 which would let them cast the rest of their towers.

However 2 out before any opposing pillars would be OP. That needs to be prevented or made very very rare.
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Offline Absol

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Re: Hesitance | Denial https://elementscommunity.org/forum/index.php?topic=35875.msg451426#msg451426
« Reply #5 on: January 22, 2012, 08:21:08 am »
pretty scary potential if you manage to cast these before opponent plays a pillar/tower  :o :o
Ah, yes. Combined with the fact that 2 :time are easy enough to get in the first turn (assuming the player runs an upped deck) it becomes OP.
Maybe an exception for pillars and pendulums would be enough.
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Re: Hesitance | Denial https://elementscommunity.org/forum/index.php?topic=35875.msg451434#msg451434
« Reply #6 on: January 22, 2012, 09:02:51 am »
I like the card, but I think I'd make the upped one cost 1 more, and make an exemption for pillars/pends, as has already been mentioned.  It would be extremely OP to chain these on the first few turns with time towers.  If you had a few of these in the opening hand and played first, you could keep them from playing anything, and even when you ran out, they'd be able to play maybe one tower off their mark.  If you were a real dick, that's when you'd play steal.  You are playing this card in ghostmare, aren't you? 

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Re: Hesitance | Denial https://elementscommunity.org/forum/index.php?topic=35875.msg451472#msg451472
« Reply #7 on: January 22, 2012, 01:42:25 pm »
If you were a real dick, that's when you'd play steal.  You are playing this card in ghostmare, aren't you?
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yeah, exceptions for pillars/towers/pends would be good..

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Re: Hesitance | Denial https://elementscommunity.org/forum/index.php?topic=35875.msg451476#msg451476
« Reply #8 on: January 22, 2012, 02:01:08 pm »
Note that any pillars/towers/pends that the opponent draws on that same turn will still be able to be played for free. (If you use Hesitance and the opponent draws a pillar immediately after, they can play it.) Whether this is enough to balance it, I'm not sure.
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Re: Hesitance | Denial https://elementscommunity.org/forum/index.php?topic=35875.msg451493#msg451493
« Reply #9 on: January 22, 2012, 03:18:19 pm »
I like this card, i find the unupped balanced and i think that 1 more :time for the upped would balance it, even if it affects pillars and pendulums.
I have a question: why time?

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Re: Hesitance | Denial https://elementscommunity.org/forum/index.php?topic=35875.msg451516#msg451516
« Reply #10 on: January 22, 2012, 05:19:59 pm »
Note that any pillars/towers/pends that the opponent draws on that same turn will still be able to be played for free. (If you use Hesitance and the opponent draws a pillar immediately after, they can play it.) Whether this is enough to balance it, I'm not sure.
Oh.
So it is 2 :time + 1 card + 1 upgrade to destroy 0-8 quanta of the opponent through increased costs. I am not sure if it is worth it outside the early game lockdown with silence.
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Offline willng3

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Re: Hesitance | Denial https://elementscommunity.org/forum/index.php?topic=35875.msg451542#msg451542
« Reply #11 on: January 22, 2012, 06:43:22 pm »
If it weren't for the fact that cards drawn after Hesitance/Denial was played were unaffected I would say this card would be overpowered, but as Xeno pointed out, it does nothing to stop cards drawn that turn from being free to play.  However, a similar scenario can be seen with Silence where players were concerned with first turn Silence chains creating too great of a lockdown effect, but this concern eventually fizzled out to a minor nuisance at the most.  And then it would become completely dependent on you winning the cointoss and being able to play this card first.  I'm not sure if the possibility of an early lockdown would be worth relying on the cointoss in order to make it work, so it seems balanced to me.

Incidentally, I'd definitely use this card as a counter to Speedbows since even one would slow them down significantly unless they're running a silly number of :entropy Pends/Towers.  Cremation rushes would also get a headache from facing this card because not only would you increase the cost of Cremation by 1 :fire with each use, you'd also be increasing the cost of every single card used as Cremation fodder at the same time.

This card definitely puts a huge damper on some of the faster decks out there.
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