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Mainiak

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg374812#msg374812
« Reply #120 on: August 02, 2011, 05:57:53 pm »
Thanks both of you, I'll grind a bit to get the Novas and Towers, try it and report.  :)

The Gravition was a mistake in in the Trainer deckbuild... should have been a BH.

Offline TheForbiddenOracle

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg374873#msg374873
« Reply #121 on: August 02, 2011, 09:33:51 pm »
Does it work semi-upgraded? Or which cards do I have to have upped to play this deck with a moderate win rate?

I guess it will be Towers and Novas? This would be nice as it'd have synergies with the CCYB.

I could soon manage something like this:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 52r 55l 55u 58v 590 5c2 5c7 5f5 5if 5ll 5oj 5up 5up 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 7dq 7q5 7q5 80b 8pj


Or are there other cards which have to be upped?
Like Calindu said, Charger (with adrenaline it can create 15 damage per turn and it has a +3 increase in attack), Firefly Queen (The Fireflies have a +1 bonus and it grants :fire quanta, which gets the quanta for the Lava Destroyer and the Fire Shield/Buckler. I guess Crusader (Increased attack and defense, and decreased ability cost for the same play cost)/Pulverizer (Gravity is already heavily used with the Black Hole and Charger)/Graboid (+2 Damage is important)/Fire Buckler (-2 cost is necessary since :fire is really strained even with upped FFQ) next. Then Bonewall (-2 cost), Maxwell's Demon (+3 defense makes CC less effective on it, and it avoids accidentally paradoxing itself :P, then whatever is left I suppose

Mainiak

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg375462#msg375462
« Reply #122 on: August 04, 2011, 01:53:09 pm »
I played this:

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4vd 4vn 52r 55l 55v 58v 590 5c2 5f5 5if 5ll 5oj 5rl 5up 5up 6qq 6qq 6qq 6qq 6rn 6u3 6u3 6u3 6u3 6u3 6u3 7dq 7q5 80b 8pj


Still not balanced, but runs solid, about 50% win after +50 games with 2 Spins. Equals easily electrum/score per min. compared to Grabbix fast AI3 grinding.

But I went easily 17-1 in Bronze with two spins and with very unlucky bad-draw-loss - 90-95% in Bronze isn't bad for rare farming.  ;D

I'll upgrade the deck as you all suggested, so thanks for the advice. The game now starts to get smoothy with this semi-upped JMZ in Arena and the same ups in my CCYB for FGs.

DeathAngelx

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg383663#msg383663
« Reply #123 on: August 22, 2011, 10:43:53 pm »
This deck looks good! Im gonna make it since iv already got 20 of the cards upgraded. Time to farm those gold decks >;D
Looks like :electrum for me!!  ;D

Offline Gocubbies1212

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg383734#msg383734
« Reply #124 on: August 23, 2011, 03:14:39 am »
Does it work semi-upgraded? Or which cards do I have to have upped to play this deck with a moderate win rate?

I guess it will be Towers and Novas? This would be nice as it'd have synergies with the CCYB.

I could soon manage something like this:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 52r 55l 55u 58v 590 5c2 5c7 5f5 5if 5ll 5oj 5up 5up 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 7dq 7q5 7q5 80b 8pj


Or are there other cards which have to be upped?
Like Calindu said, Charger (with adrenaline it can create 15 damage per turn and it has a +3 increase in attack), Firefly Queen (The Fireflies have a +1 bonus and it grants :fire quanta, which gets the quanta for the Lava Destroyer and the Fire Shield/Buckler. I guess Crusader (Increased attack and defense, and decreased ability cost for the same play cost)/Pulverizer (Gravity is already heavily used with the Black Hole and Charger)/Graboid (+2 Damage is important)/Fire Buckler (-2 cost is necessary since :fire is really strained even with upped FFQ) next. Then Bonewall (-2 cost), Maxwell's Demon (+3 defense makes CC less effective on it, and it avoids accidentally paradoxing itself :P, then whatever is left I suppose
but charger isn't always the best thing to use adrenaline on...  It's good when facing multiple shields because then there is no damage reduction, but really, it's attack is only increased by 8 (15-7=8).  whereas if you adrenaline an FFQ or something with 3 attack, then that creature gets +9 attack (12-3=9) (not including shields).
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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg383772#msg383772
« Reply #125 on: August 23, 2011, 06:13:10 am »
Does it work semi-upgraded? Or which cards do I have to have upped to play this deck with a moderate win rate?

I guess it will be Towers and Novas? This would be nice as it'd have synergies with the CCYB.

I could soon manage something like this:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 52r 55l 55u 58v 590 5c2 5c7 5f5 5if 5ll 5oj 5up 5up 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 7dq 7q5 7q5 80b 8pj


Or are there other cards which have to be upped?
Like Calindu said, Charger (with adrenaline it can create 15 damage per turn and it has a +3 increase in attack), Firefly Queen (The Fireflies have a +1 bonus and it grants :fire quanta, which gets the quanta for the Lava Destroyer and the Fire Shield/Buckler. I guess Crusader (Increased attack and defense, and decreased ability cost for the same play cost)/Pulverizer (Gravity is already heavily used with the Black Hole and Charger)/Graboid (+2 Damage is important)/Fire Buckler (-2 cost is necessary since :fire is really strained even with upped FFQ) next. Then Bonewall (-2 cost), Maxwell's Demon (+3 defense makes CC less effective on it, and it avoids accidentally paradoxing itself :P, then whatever is left I suppose
but charger isn't always the best thing to use adrenaline on...  It's good when facing multiple shields because then there is no damage reduction, but really, it's attack is only increased by 8 (15-7=8).  whereas if you adrenaline an FFQ or something with 3 attack, then that creature gets +9 attack (12-3=9) (not including shields).
There are way to many shields(fog/fire shield) to worth using charger unupped.
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zamre

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg384513#msg384513
« Reply #126 on: August 25, 2011, 10:27:17 am »
I am trying to use 31 cards, just 16 upgraded. I use -arcangel +crusader ( cause I don't have moneys for upgrade ) and a eagle's eye.
Hover over cards for details, click for permalink
Deck import code : [Select]
52r 55l 55v 590 590 5c2 5c7 5f5 5fa 5if 5ll 5rl 5up 5up 61r 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 7n3 7n5 7q5 8pj


I'm going to upgrade in order Golden Hourglass, Bone Wall, Graboid, Sapphire Charger, Lava golem, Parallel Universe, Fire Shield, Mind flayer, Adrenaline, Black Hole, Crusader, steal and heal.

Astrocyte

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg385087#msg385087
« Reply #127 on: August 26, 2011, 07:30:48 pm »
This deck definitely deserves the name "classic." I'm currently running it against Silver mostly unupped and I just finished 48 games with an even 3:1 win/loss ratio. Only one of the losses was a blowout.

So don't hold back from trying this deck if you don't have it fully upped! Use whatever you've got and go make some money!

(Ups: Crusader, Elite Queen, Lava Destroyer, the 2 Hourglasses, and 4 Supernovas (just running plain Novas for the other 2). It'd be smarter to have QTs upped, of course -- but I don't have a lot of ups, this is just what I had lying around.)

zamre

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg385723#msg385723
« Reply #128 on: August 28, 2011, 10:08:07 am »
I am trying to use 31 cards, just 16 upgraded. I use -arcangel +crusader ( cause I don't have moneys for upgrade ) and a eagle's eye.
Hover over cards for details, click for permalink
Deck import code : [Select]
52r 55l 55v 590 590 5c2 5c7 5f5 5fa 5if 5ll 5rl 5up 5up 61r 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 7n3 7n5 7q5 8pj


I'm going to upgrade in order Golden Hourglass, Bone Wall, Graboid, Sapphire Charger, Lava golem, Parallel Universe, Fire Shield, Mind flayer, Adrenaline, Black Hole, Crusader, steal and heal.
So I have to change the weapon cause there's the problem of FQ that's need 7 air quanta to be played and so with the Eagle's eye there's too much consumption of air quanta. I was thinking for an arsenic or a pulverizer ( this one just if you change it for a graboid cause there's golem that need's 1 quanta per turn ) or a morning star at the place of the crusader.

Offline manaboy100

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg391600#msg391600
« Reply #129 on: September 10, 2011, 09:06:22 am »
Mistakenly clicked FG while equipped this deck, I got Neptune as daily FG, the only card he managed to summon is a Trident, which got stolen by me and used them to kill him! And EM too, I really recommend this deck for anything :P
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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg392695#msg392695
« Reply #130 on: September 12, 2011, 09:38:38 pm »
and so begins the endless grinding to try and get this deck upped and then after a week after playing it i will become bored and grind endlessly for another deck... the cycle continues :(

Offline Gandora

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Re: The JMZ Classic [rainbow][Silver League][Gold League] https://elementscommunity.org/forum/index.php?topic=28027.msg392853#msg392853
« Reply #131 on: September 13, 2011, 06:23:32 am »
and so begins the endless grinding to try and get this deck upped and then after a week after playing it i will become bored and grind endlessly for another deck... the cycle continues :(
if you do it right, you'll always upgrade some new cards until you got every card upgraded. at that stage you can build whatever deck you like  ;)
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