Elements the Game Forum - Free Online Fantasy Card Game

Deck Ideas => Post Deck Ideas Here => Rainbow Decks => Topic started by: Essence on June 28, 2011, 01:15:55 am

Title: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Essence on June 28, 2011, 01:15:55 am
So, in playing around with the different leagues and looking for an optimal farming solution, I've hit on a deck/league combination that works well to make decent money and have a good chance at fetching those rare spins.  Strangely enough, it's a deck that I learned in secret from JMiZzle7 a long long time ago for t50 farming.  It just happens that modern Silver League is very much like the t50 of a year or so ago, and the same tactics that kicked t50s ass back then work over Silver League very well at the moment.

by Essence
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 74f 77g 77g 7ai 7an 7dl 7dq 7gv 7ju 7n3 7q5 7q5 7t9 7t9 80b 8pj


The beauty should be immediately apparent to all observers.  Full credit to jmizzle, I think I modified one or twos card to make it perfect for Silver League.

Edit: after winning 3 rarespins in Gold League out of 20 games, I added the [Gold League] tag to this as well because I figure anything speedbow-y that has a 50%+ winrate in Gold League is probably doing pretty well.

[edit]Update: Works 150% better for Gold with -1 Graboid, -1 Archangel, +1 Pulverizer, +1 Crusader.  Very worthwhile changeup.[/edit]
Title: Re: The JMZ Classic [rainbow][Silver League]
Post by: TheCrazyMango on June 28, 2011, 01:17:54 am
what was the 1 card? and awesome deck btw, looks like a deck i might have to make(considering i have at least half of those cards already upped)
i would also use a morning star over archangel
Title: Re: The JMZ Classic [rainbow][Silver League]
Post by: Camoninja on June 28, 2011, 02:03:01 am
This deck gives me the creeps. Every sort of control and  rush all in one deck, just seems to me like it shouldn't fit.
It sort of reminds me of one of the silver NPCs. I think it was Eve Silver.
Title: Re: The JMZ Classic [rainbow][Silver League]
Post by: ralouf on June 28, 2011, 04:47:53 am
Why do not put a weapon ? you keep the slot empty to steal one ?
Title: Re: The JMZ Classic [rainbow][Silver League]
Post by: Essence on June 28, 2011, 05:04:13 am
I do believe I swapped out the weapon (Vamp Dagger) for a 2nd Steal.  I never noticed it didn't have a weapon after that. :)
Title: Re: The JMZ Classic [rainbow][Silver League]
Post by: The_Mormegil on June 28, 2011, 09:00:53 am
-Adrenaline +Mitosis

It's an answer to the same problems and MORE (you can use it to bypass Bonewalls exactly as you do with Adren, and you can beat stalls - aether stalls in particular - thanks to that + Steals). Also, it has the same weaknesses, just 1 more cost and produces more damage, generally.
Title: Re: The JMZ Classic [rainbow][Silver League]
Post by: ralouf on June 28, 2011, 09:37:11 am
yeah I wasn't found of adrealine too..
We can put an arsenic as a weapon ? or it is too slow ?
Title: Re: The JMZ Classic [rainbow][Silver League]
Post by: TheCrazyMango on June 28, 2011, 02:52:52 pm
as i said in my post, replace the archangel with a morning glory, better quanta to damage ratio
Title: Re: The JMZ Classic [rainbow][Silver League]
Post by: Essence on June 28, 2011, 05:55:41 pm
Adrenaline is there because of the large number of perfect targets: Ulitharid, FFQ, and Maxwell's all turn into badass attackers with Adrenaline in play.  Mitosis I don't see that much use from.  I'm definately swapping the Archangel for a Morning Glory, though -- that' solid.
Title: Re: The JMZ Classic [rainbow][Silver League]
Post by: ddevans96 on June 28, 2011, 06:03:38 pm
Yeah, adrenaline is way better than mitosis here - Chargers, shriekers, and (formerly, I guess) angels all double their damage with adren as well (8 and 7 are the high point with 3 attacks)

On a side note...I guess we'll be having an Arena archive eventually as well? :)
Title: Re: The JMZ Classic [rainbow][Silver League]
Post by: Essence on June 28, 2011, 07:01:32 pm
Except Elite Shriekers have an ATK of 10, not 8 -- but the Chargers and Angels point stands. :)
Title: Re: The JMZ Classic [rainbow][Silver League]
Post by: ralouf on June 28, 2011, 07:14:01 pm
Mitosis is just useless in this deck.. who wanna use it on a charger or a shrieker in a rainbow deck ? at best you will use it one time..
Title: Re: The JMZ Classic [rainbow][Silver League]
Post by: Essence on June 28, 2011, 07:31:13 pm
True that.  Also, I've started playing this deck (-Angel +Glory) vs. Gold League, and I've won 80% of my games so far.  Not bad!
Title: Re: The JMZ Classic [rainbow][Silver League]
Post by: Camoninja on June 28, 2011, 08:59:40 pm
I prefer the Angel to the Glory- It leaves room for the Steal so it doesn't replace it. Most arena decks have annoying weapons anyway. Also if the opponent has multiple weak CC the heal comes in handy.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TheForbiddenOracle on June 29, 2011, 02:48:10 pm
Too many Poison Miracle stalls... so I added a purify. Other then that this is a beast deck
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: kirchj33 on June 30, 2011, 04:33:08 am
Great deck.  Stamp of approval.  I wouldn't change a thing, particularly adding a weapon.  Those seem to be the main steal targets.  Won two upped cards from gold in an hour with it.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: wavedash on June 30, 2011, 04:41:59 am
I've replaced a Graboid with a Pulverizer, primarily for those decks with a ton of SoGs / Sanctuaries / Dimensional Shields.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: ralouf on June 30, 2011, 04:50:16 am
Great deck.  Stamp of approval.  I wouldn't change a thing, particularly adding a weapon.  Those seem to be the main steal targets.  Won two upped cards from gold in an hour with it.
How do you win upped cards in gold ?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: willng3 on June 30, 2011, 04:56:44 am
Great deck.  Stamp of approval.  I wouldn't change a thing, particularly adding a weapon.  Those seem to be the main steal targets.  Won two upped cards from gold in an hour with it.
How do you win upped cards in gold ?
It's been changed.  Check the T500 thread for the latest details:  Both Gold and Platinum offer upped cards from the special spins now.

Tried this deck myself, lots of fun and it definitely works.  Nice work.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TheCrazyMango on June 30, 2011, 07:05:58 pm
maybe run -1 FFQ, +1 UG
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: phaedrus on July 01, 2011, 04:37:20 am
Definitely not getting the win rates that you claim to be as of yet.
Will keep trying.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: wavedash on July 01, 2011, 04:50:42 am
Oh yeah, this deck. I'd estimate a 50-60% win rate in Gold, with -1 Graboid +1 Pulverizer. It consistently loses to Nightmare, Cremation rushes if you don't get an early Buckler, and usually loses to speedbows with double draw.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: RavingRabbid on July 03, 2011, 01:18:15 pm
What makes this deck so awesome is the Ulitharid art.


Also, -Angel +Glory?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Pwnator on July 03, 2011, 01:51:29 pm
Running -1 Graboid, -1 Archangel, -1 Epi, +1 Heal, +1 Pulvy & +1 Crusader and it works wonders. Getting quite lucky in Gold (5 special spins out of 7 attempts).
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Calindu on July 04, 2011, 05:44:48 pm
I don't like the deck,i love it.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Genuinous on July 04, 2011, 10:45:12 pm
Running -1 Graboid, -1 Archangel, -1 Epi, +1 Heal, +1 Pulvy & +1 Crusader and it works wonders. Getting quite lucky in Gold (5 special spins out of 7 attempts).
I've been using this variant and worked great :)
Pulvy is really needed and Crusader can get great abilities and higher attack than the Archangel.
Also healing sometimes crucial so the heal is a great bonus.

Only problem: I tend to run really low on :gravity, especially in longer games when I'm forced to take out many perms..

Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Thiefboy109 on July 06, 2011, 12:01:14 am
I think I get more money doing gold with this than I do with FGs...
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: ralouf on July 06, 2011, 06:19:44 am
The fact that gold rewards are so awesome atm make me think this too. and score increase crazily fast :) I'm so sad that I can't play that much atm..

However I use a speedbow but not this one at all.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Malao on July 07, 2011, 02:55:57 am
i was using this deck till someone said to switch to TADAbow but i think this might be better but not sure. which one is better??
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: bongoz on July 07, 2011, 03:02:52 am
if you are using it for the arena then no this deck is way better. but if its for ai3 TADAbow is the way to go.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Malao on July 07, 2011, 04:47:31 am
which better for score silver or gold?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Hodari on July 07, 2011, 05:12:18 am
Very nice deck..just EM'd the top deck in gold with it :)
Also had a fun game earlier where I stole someone's mindgate...next turn used it and found their top card was...nightmare.  kept them locked that way for the next 5 or so turns for the win.  First time I ever pulled that combo off
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: omegareaper7 on July 07, 2011, 05:13:18 am
which better for score silver or gold?
I don't know for sure, but i would say gold. Can't go wrong with 280+ score for a single EM.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Malao on July 07, 2011, 05:22:24 am
wait a sec would gold be better then ai3 or not??
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: omegareaper7 on July 07, 2011, 05:27:49 am
wait a sec would gold be better then ai3 or not??
Once again, hard to say. I would be willing to bet with a decent win rate/Em rate it very well could be.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Malao on July 07, 2011, 05:34:34 am
k thanks is the only change i need to make with the morning glory?? or do i swap adrenaline for something to
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: omegareaper7 on July 07, 2011, 05:46:14 am
I prefer the angel to the glory. And adrenaline is almost a must. TU an adrenaline charger and you get 30 dpt for 3 cards.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Malao on July 07, 2011, 05:56:01 am
hmm how bout a fractal for the lava destroyer ( or anything cheap) for if your in a longer game and u have firefly queen out generating the fireflies = lots of spare fire quanta
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Hodari on July 07, 2011, 06:19:57 am
hmm how bout a fractal for the lava destroyer ( or anything cheap) for if your in a longer game and u have firefly queen out generating the fireflies = lots of spare fire quanta
I'd think if a game is going that long with this deck, you're in trouble anyway
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Calindu on July 07, 2011, 07:30:49 am
hmm how bout a fractal for the lava destroyer ( or anything cheap) for if your in a longer game and u have firefly queen out generating the fireflies = lots of spare fire quanta
I'd think if a game is going that long with this deck, you're in trouble anyway
Usually i finish a game in like 11 turns(i managed a 6 turns win with a good draw,TU-ed adrenalined chargers in turn 3 or 4)(or i got finished in 6-7 turns),and if a game takes long you have a good advantage of the field.
Example:You have fire shield and maxwell,you have flayer against flying weapons or FFQ/oty,you have adrenalined chargers against mono-aether.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Malao on July 07, 2011, 09:12:09 am
hmmm at the moment in gold im failing cant win a special spin only once been at 3/4 any ideas on what i might be doing wrong?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Calindu on July 07, 2011, 09:30:37 am
hmmm at the moment in gold im failing cant win a special spin only once been at 3/4 any ideas on what i might be doing wrong?
First,adrenaline charger then TU,it is my hard hitter.
2.Against fire rushes a fire shield before they can receive creatures is important.Then you can just play maxwell and a bone wall.
3.Against mono-aether you steal the shield after you can OTK them.
4.Against rainbows you need to play that BH in 1st or 2nd turn.
5.Quit against mono-gravity.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: funplay on July 07, 2011, 10:38:44 am
Hmmm, i gave this a try in gold league and perhaps im not playing it right...but it performed not nearly as well as a slightly modified version of tinkadys winged speedbow (http://elementscommunity.org/forum/index.php/topic,9001.msg114415.html#msg114415)

My experiences:

- the deck sacrifices some speed damage for mid to late game control (e.g. fire shield, elite queen are more useful the longer the game lasts)
-> i lost some games without the chance of playing more expensive cards

- the deck lacks a bit PC, so annoying stuff like shields slow you down enough to allow stall decks to set up their defenses
-> quite a number of stall decks feature a number of steals themselves, reducing the value of your own shields

- against other speedbows the deck lacks early defenses
-> bone wall + maxwell is great, but maxwell is the only way to kill creatures, thus not really reliable

Still, i think it is an interesting approach and a nice deck... but i personally think something like this might be a bit better (though i havent done enough testing to prove my opinion)...well, at least thats the I personally prefer atm. Wings plus spiders just works great ;):

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 713 713 745 77g 77g 7ah 7dm 7dm 7dq 7gv 7ju 7n8 7n8 7q5 7t9 7tb 80a 80a 80g
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Calindu on July 07, 2011, 10:48:08 am
Actually 2 steals are enough for me,i find this deck has more then 60% win rate which is great.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: usux on July 07, 2011, 12:44:55 pm
hmmm at the moment in gold im failing cant win a special spin only once been at 3/4 any ideas on what i might be doing wrong?
Nothing. There are some nasty gold decks out there- you can get killed in 4-5 turns and have absolutely no response for it, you can get quanta locked with quicksand/ black holes, poison/ firelance stall, mass creature and/ or permanent control can all absolutely crush you too.

I've played a lot of games with this deck and small variants recently, gained a lot of score and had some upgraded spins but not that many- farming FGs is much more efficient in terms of winning upgraded cards but the state of the gold rewards means the straight up electrum gains have been pretty good and being able to take a break from FG farming and try out all the other player- made decks is just fun.
The deck is competitive- occasionally you can get the upgraded spin, sometimes you'll get to beat decks with absolutely sick win/ loss records but often you'll win 3 games then lose the fourth and miss out on an upgraded spin.

I think that the crusader/ pulverizer combo over archangel/ second grabboid/ morning glory has worked best for me.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Essence on July 07, 2011, 05:19:40 pm
I think that the crusader/ pulverizer combo over archangel/ second grabboid/ morning glory has worked best for me.

Word.  I'm liking that change so much that I'm about to go update the OP with it. :)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Malao on July 08, 2011, 01:05:44 am
wow the new varient works wonders for me first game 5 turn win :)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: wavedash on July 08, 2011, 02:21:40 am
wow the new varient works wonders for me first game 5 turn win :)
Your incredibly valid and extensive statistical analysis is very helpful.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Essence on July 09, 2011, 12:10:30 am
It's too bad the rewards for Gold and Platinum are back to normal, I made a sh!tload of score with this deck for a few days there. :)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Svenningen on July 10, 2011, 01:06:15 pm
Jmizzle7 showed me this deck aloooong time ago aswell, and I've been using it in t50 from time to time with great success since summer2010 something~~

This deck is great fun aswell as being very versatile!
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Thiefboy109 on July 10, 2011, 06:01:33 pm
I love this thing, my score has gone from -4k to 400 in like 1 day.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Addicted on July 11, 2011, 01:22:17 am
I have ccyb 1.272 , is it worth switching over to this deck or will they perform about the same?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Essence on July 11, 2011, 01:44:10 am
CCYB is definitely better in the long run, as you can farm FGs with it.  I'd stick with FG farming and use it to build up the money to buy this deck .:)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TheIdioticIdiot on July 11, 2011, 03:01:16 am
after playing with this in gold for like ever, noticed several things:

1) adrenaline is a great damage booster, and it can take care of opponent creatures (if you have fire buckler), however, I find that it's often useless, and I think either another heal, a jade staff (decent heal), or a cockatrice might be better

2) two hourglasses are way too excessive, I know that they are there to help draw out PC, but I still feel just one is enough, replacing an hourglass with another QT seems to help more

3) fire buckler + maxwell's demon = evil, fire buckler ---> bone wall + maxwell's demon = evil x 9001, however, the combo is rarely pulled off, and often times, the fact that fire buckler doesn't block damage, and kills creatures slower than one would want, I think wings would be better, this does, however, upset the quanta balance quite a bit, but I think it's quite worth it


just something I gathered
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Hodari on July 11, 2011, 03:28:33 am
1) adrenaline is a great damage booster, and it can take care of opponent creatures (if you have fire buckler), however, I find that it's often useless, and I think either another heal, a jade staff (decent heal), or a cockatrice might be better

Not sure how you can possibly say it's useless...it can be used on nearly any creature to add a lot of extra damage(especially if you TU that creatures as well) and often that extra damage can be the difference between winning or not with this deck.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TheIdioticIdiot on July 11, 2011, 03:46:26 am
1) adrenaline is a great damage booster, and it can take care of opponent creatures (if you have fire buckler), however, I find that it's often useless, and I think either another heal, a jade staff (decent heal), or a cockatrice might be better

Not sure how you can possibly say it's useless...it can be used on nearly any creature to add a lot of extra damage(especially if you TU that creatures as well) and often that extra damage can be the difference between winning or not with this deck.
usually, when I use it, I would win without it, and it has never saved me in any tough spots, while the heal for example has saved my sry butt countless of times, that's why I consider it inferior to another heal
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Hodari on July 11, 2011, 04:32:21 am
usually, when I use it, I would win without it, and it has never saved me in any tough spots, while the heal for example has saved my sry butt countless of times, that's why I consider it inferior to another heal
Considering this deck has very limited defensive capability and relies more on killing the opponent quickly, I find it hard to imagine that a card which can easily add 50 or more damage in a game would not make a difference for you.  I've certainly had plenty of games where I'm one turn away from dying and the extra damage from adrenaline is enough to win(not to mention the additional damage it did on previous turns as well).   If anything, I'd say heal is less likely to save you as towards the later part of the game, many decks will easily be doing more than 20 damage per turn.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TheIdioticIdiot on July 11, 2011, 04:33:28 am
usually, when I use it, I would win without it, and it has never saved me in any tough spots, while the heal for example has saved my sry butt countless of times, that's why I consider it inferior to another heal
Considering this deck has very limited defensive capability and relies more on killing the opponent quickly, I find it hard to imagine that a card which can easily add 50 or more damage in a game would not make a difference for you.  I've certainly had plenty of games where I'm one turn away from dying and the extra damage from adrenaline is enough to win(not to mention the additional damage it did on previous turns as well).   If anything, I'd say heal is less likely to save you as towards the later part of the game, many decks will easily be doing more than 20 damage per turn.
as I understand, this deck is much more focused on defense than just about most speed bows out there...

Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Hodari on July 11, 2011, 05:02:38 am
compared to a speedbow maybe, compared to false god decks, no.  You have one shield which can absorb maybe 7-10 attacks(couple rounds at best if they have time to set up and get their deck working in many cases), one which slowly kills their creatures but doesn't protect you at all, one creature(2 if you TU it) that can kill SOME of the stronger creatures they might play, 1 per turn, and a couple heals...not much if they have time to set up any real offense...again, you really need to win quickly.  Many of my games are over in 5-7 turns, even on gold/platinum with their higher hp.  Adrenaline can add as much as 18 damage per turn which is hardly insignificant.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TheIdioticIdiot on July 11, 2011, 05:25:14 am
compared to a speedbow maybe, compared to false god decks, no.  You have one shield which can absorb maybe 7-10 attacks(couple rounds at best if they have time to set up and get their deck working in many cases), one which slowly kills their creatures but doesn't protect you at all, one creature(2 if you TU it) that can kill SOME of the stronger creatures they might play, 1 per turn, and a couple heals...not much if they have time to set up any real offense...again, you really need to win quickly.  Many of my games are over in 5-7 turns, even on gold/platinum with their higher hp.  Adrenaline can add as much as 18 damage per turn which is hardly insignificant.
my games last up to 15-20 turns, maybe my bad luck, but I am almost always matched against stalls, and adrenaline is useless
the few games that lasted less than 10 turns resulted in me losing
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Hodari on July 11, 2011, 05:37:47 am
my games last up to 15-20 turns, maybe my bad luck, but I am almost always matched against stalls, and adrenaline is useless
Not if you use it on the charger then...or steal/destroy their shield and SoGs
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TheIdioticIdiot on July 11, 2011, 05:47:41 am
my games last up to 15-20 turns, maybe my bad luck, but I am almost always matched against stalls, and adrenaline is useless
Not if you use it on the charger then...or steal/destroy their shield and SoGs
I am not a noob, I know what I should target with steals, as for my adrenaline target, I choose whatever is most beneficial, and if I can, I do choose charger
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: kirchj33 on July 11, 2011, 11:04:01 pm
Still using this & kev's modded TADAbow to farm.  Great deck.  You may want to update the OP with the changes in the deck as well as listing them at this point.  It feels overly tight on :gravity with pulvy/sader, but the obvious change is to lose the charger and I'm not sure what goes there instead.  I'll put some thought into it later.  I should be studying :)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Thiefboy109 on July 11, 2011, 11:07:50 pm
Took this thing out to plat with the sader+Pulvy mod, won the first two games I played, and just pulled off an EM.
http://imageshack.us/photo/my-images/97/takethatplatinum.png/

EDIT: WOW, fail draw for Immo Rush, he got 1 destroyer out the whole game and maxwell killed it, EM easily. 3 wins in my first try, should add Plat to the title =0
http://imageshack.us/photo/my-images/4/takethatplatinum2.png/
http://imageshack.us/photo/my-images/69/takethatplatinum3.png/
My version isn't even fully upped yet...

But then... NOOOOOOOOOO!!! I need a SoG!
http://imageshack.us/photo/my-images/713/noooooov.png/
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: shasd on July 12, 2011, 05:12:28 pm
(http://img30.imageshack.us/img30/1753/silverqz.png)

This is my current deck for Arena. Not my farming deck, but the one it auto plays. Seems to have a pretty solid win rate. My Oracle card is pandemonium.

I think I'm gonna put 2 SoG in it.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TheIdioticIdiot on July 12, 2011, 05:25:13 pm
(http://img30.imageshack.us/img30/1753/silverqz.png)

This is my current deck for Arena. Not my farming deck, but the one it auto plays. Seems to have a pretty solid win rate. My Oracle card is pandemonium.

this deck is not for arena defense deck....
*facepalm*
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: shasd on July 12, 2011, 05:41:00 pm
I got bored and tried it. It's working.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Essence on July 12, 2011, 05:45:43 pm
Shasd's point, I think, is that his deck is JMZ + 5 Panda.  WHich is funny as hell. :)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Calindu on July 12, 2011, 05:52:13 pm
Shasd's point, I think, is that his deck is JMZ + 5 Panda.  WHich is funny as hell. :)
But very very heavy on entropy quanta(w/o triple mark i don't know how u can power it.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: shasd on July 12, 2011, 07:12:18 pm
Shasd's point, I think, is that his deck is JMZ + 5 Panda.  WHich is funny as hell. :)
But very very heavy on entropy quanta(w/o triple mark i don't know how u can power it.
@Essence: Yes, I got Panda as my Oracle card and was like hmm why not try it.

@calindu221: My bad 3 of the Supernovas are actually Novas. I don't even have double mark. All the skills the deck has is the 60 upped cards.

*Edit* 6/2 in Silver right now and it's only been up for a few hours.

Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TheIdioticIdiot on July 12, 2011, 07:25:46 pm
O_o
no offense, but that deck has 6/2 in silver?
why are ppl failing playing against silver..
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: shasd on July 12, 2011, 07:57:52 pm
Deck is currently only level 20 as well.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gocubbies1212 on July 12, 2011, 11:55:06 pm
so -1 graboid, +1 pulvy, -1 angel, +1 crusader?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: shasd on July 13, 2011, 12:02:22 am
*Update*
(http://img62.imageshack.us/img62/1898/silverwins.png)

@gocubbies1212: Yes, that seems to be the general consensus. From my personal experience it is a very good change.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Essence on July 13, 2011, 12:06:39 am
Yep, just that, GoCubbies.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gocubbies1212 on July 13, 2011, 09:56:58 pm
why do you use hourglasses instead of precogs?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TheForbiddenOracle on July 13, 2011, 10:16:17 pm
why do you use hourglasses instead of precogs?
I'm guessing PC targets and it's reusable
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gocubbies1212 on July 13, 2011, 10:27:43 pm
why do you use hourglasses instead of precogs?
I'm guessing PC targets and it's reusable
yeah...  ive been playing it for a bit and already realized hourglasses are better, desipte the small deck.  thanks :D
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: shasd on July 13, 2011, 10:32:12 pm
Oddly enough, I've found farming AI4 with this deck is much better for score. It's kind of a toss up between AI4 and Gold for me for Electrum/upped cards.

-1 Angel, -1 Graboid,-1 Heal, +1 Pulv, +1 Crusader, +2 SoG. Getting fairly decent EM rate.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gocubbies1212 on July 13, 2011, 10:38:41 pm
Oddly enough, I've found farming AI4 with this deck is much better for score. It's kind of a toss up between AI4 and Gold for me for Electrum/upped cards.

-1 Angel, -1 Graboid,-1 Heal, +1 Pulv, +1 Crusader, +2 SoG. Getting fairly decent EM rate.
if you have to take something out for the SoGs, i would take out the black hole because im facing a lot of mono decks and not getting much hp with the bh.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: shasd on July 13, 2011, 10:42:43 pm
The BH is amazing. Most decks in Silver and Gold are running Novas or SNovas, IF you get off an early BH they get shut down for 3-4 turns.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gocubbies1212 on July 13, 2011, 10:49:11 pm
The BH is amazing. Most decks in Silver and Gold are running Novas or SNovas, IF you get off an early BH they get shut down for 3-4 turns.
well just not my lucky day then.  :/
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: shasd on July 13, 2011, 11:23:19 pm
There are a lot of decks in the tiers. As soon as you switch something out to deal with what you're getting it'll give you decks you need what you switched lol. Such is life.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: parasite99 on July 14, 2011, 12:13:33 am
There are a lot of decks in the tiers. As soon as you switch something out to deal with what you're getting it'll give you decks you need what you switched lol. Such is life.
say wat??
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gocubbies1212 on July 14, 2011, 12:21:49 am
in simpler terms he said:  as soon as you remove 1 thing, you start to need it because that is the way RNG works.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: parasite99 on July 14, 2011, 12:23:29 am
Aah ok, now I get it ;)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: shasd on July 14, 2011, 12:40:48 am
Didn't mean to confuse you :p
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Bhlewos on July 17, 2011, 09:11:00 pm
Just won an upped Eternity from Gold with this deck...loving the build. The Bone Wall was especially useful, saved my life more than a few times. It's especially great as Explosion fodder for ragequit-type decks with up to 12 of them.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: thatnewguy on July 19, 2011, 07:30:02 pm
I've been using this variant for plat and doing fairly well

by thenewguy
Hover over cards for details, click for permalink
Deck import code : [Select]
5ru 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 713 713 77f 77f 7ah 7ai 7dq 7gq 7gv 7ju 7n8 7n8 7n8 7t9 7t9 80b 8pj


Although, I am debating on switching out a steal for a nightmare for heals and GotP synergy. The GotP is always unupped just because I haven't upped it yet :p
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: wavedash on July 19, 2011, 07:40:07 pm
That deck is different enough from the original that it probably warrants its own thread.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gocubbies1212 on July 19, 2011, 08:07:18 pm
TNG, that deck looks pretty slick.  only changes I would make is -1 angel +1 crusader, - 1 pulvy + 1 nightmare.  you really don't need 2 pulvy if you have a crusader that can have the pulvy's ability even when the pulvy is destroyed.  and IMO, the nightmare can be a little more helpful than a 2nd pulvy
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: The_Mormegil on July 19, 2011, 09:30:40 pm
One suggestion: Twin Universe -> Mindgate really helps vs stall decks, but is less useful against rushes. Might be worth considering for some variations.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Bhlewos on July 20, 2011, 02:59:36 am
Considering the increased number of Fire and Life rushes in Gold, I'm wondering if replacing Lava Destroyer with a Firestorm might be a good idea. I'll test and see how well that works.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: funplay on July 20, 2011, 12:02:00 pm
Considering the increased number of Fire and Life rushes in Gold, I'm wondering if replacing Lava Destroyer with a Firestorm might be a good idea. I'll test and see how well that works.
The card I am mostly thinking about changing is Firebuckler...atm I keep the buckler and take a closer look if Firestorm would be more useful...any other ideas for exchange? Or the ohter way round: how often has fire buckler actually won your game?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Pwnator on July 20, 2011, 12:15:00 pm
how often has fire buckler actually won your game?
Thrice against RoL/Hope, twice against Nightmare/GotP, 4+ times against  :life  rushes, and once against CCYB. The buckler seems quite useless on its own but that's what the Demon's for. It's even nastier once you've stolen/endowed an Eagle's Eye.


Then again, Fire Storm works wonders with Bone Wall, but I have yet to test that.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: ralouf on July 20, 2011, 12:39:16 pm
Hey TNG has noticed how much wings are very very good :)
I agree too for ultiharid > abyss crawler, the specter is the best life creature, I like to play one epipherine though. But with wings I use a phase recluse.
And I think BH I very good.. I'll post my list when I have some time in an other topic.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gocubbies1212 on July 20, 2011, 04:27:36 pm
ive been thinking about exchanging fire buckler for a permafrost shield since you only use 2 :water in the whole deck.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: MeetJSquared on July 20, 2011, 06:48:39 pm
ive been thinking about exchanging fire buckler for a permafrost shield since you only use 2 :water in the whole deck.
tried it, but the high cost really hurts its usefulness
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Genuinous on July 21, 2011, 01:49:25 pm
ive been thinking about exchanging fire buckler for a permafrost shield since you only use 2 :water in the whole deck.
tried it, but the high cost really hurts its usefulness
-3 cost for the fire buckler is a great advantage
fire buckler often helps maxwell to kill opponents creatures or just kill them by itself
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gocubbies1212 on July 21, 2011, 02:16:06 pm
ive been thinking about exchanging fire buckler for a permafrost shield since you only use 2 :water in the whole deck.
tried it, but the high cost really hurts its usefulness
-3 cost for the fire buckler is a great advantage
fire buckler often helps maxwell to kill opponents creatures or just kill them by itself
true, but I'm having a hard time beating stall decks with growth creatures and dune scorpions in arena...  I think the permafrost could help buy my some time against those.  plus, it blocks damage.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: MeetJSquared on July 21, 2011, 10:49:59 pm
ive been thinking about exchanging fire buckler for a permafrost shield since you only use 2 :water in the whole deck.
tried it, but the high cost really hurts its usefulness
-3 cost for the fire buckler is a great advantage
fire buckler often helps maxwell to kill opponents creatures or just kill them by itself
true, but I'm having a hard time beating stall decks with growth creatures and dune scorpions in arena...  I think the permafrost could help buy my some time against those.  plus, it blocks damage.
in those cases, i just hope to draw my ulitharid.  by the time you could get perma shield out, it would probably be too late anyway, especially with dune, since they can come out within the first 3 turns with momentum
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: nilsieboy on July 22, 2011, 09:25:29 am
ive been thinking about exchanging fire buckler for a permafrost shield since you only use 2 :water in the whole deck.
you have a point there but it's very expensive and the fire buckler is great.
you might wanna try a version with squid instead? 2 cost for freeze can save your life against heavy damage opponents.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Barragor on July 22, 2011, 01:32:17 pm
I've always used Eagle's eye Crusader combo in my speedbows... That would also help maxwells...
But then again, Pulvy is a beast ^^

Looks good ^^
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gocubbies1212 on July 22, 2011, 07:25:50 pm
ive been thinking about exchanging fire buckler for a permafrost shield since you only use 2 :water in the whole deck.
you have a point there but it's very expensive and the fire buckler is great.
you might wanna try a version with squid instead? 2 cost for freeze can save your life against heavy damage opponents.
hmm good idea...  I always tend to only use squids for showing off...  I forget how useful they can be. ;D
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: HorooIchigo on July 23, 2011, 02:14:32 pm
So the recommended version for this deck right now is the following? (For Gold league farming purposes)

6 Towers
6 SN
1 Maxwell Demon
1 Bone Wall
1 Elite Charger
1 Black Hole
1 Elite Graboid
1 Pulverizer
1 Improved Heal
1 Epinefrine
1 Fire Buckler
1 Lava Destroyer
1 Ulitharid
1 Crusader
1 Elite Queen
2 E. Hourglass
2 Imp Steal
1 TU

(Sorry for the written list, don't have all cards yet to make a deck image)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Essence on July 23, 2011, 02:18:37 pm
Yep!  I've been playing exactly that but -1 Black Hole and +1 Forest Spirit without a noticeable change in winrate, YMMV.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: HorooIchigo on July 23, 2011, 02:20:01 pm
Thanks! I kinda like BH better, maybe because I lose to it more often. I'll try both versions. On to FG farm, I need to make some money!
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Hodari on July 23, 2011, 02:41:15 pm
(Sorry for the written list, don't have all cards yet to make a deck image)
You can always use the trainer to make them.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: ffun on July 23, 2011, 09:00:17 pm
(Sorry for the written list, don't have all cards yet to make a deck image)
You can always use the trainer to make them.
Or this (http://elements.alanbeam.net/code_generator.php) very handy tool.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: HorooIchigo on July 27, 2011, 12:43:59 pm
Ok, so I made the deck, but I just fail with it XD can anyone give me advice about how to actually win with this? Is this played as a speedbow, where you just spit your hand into the field as fast as possible or do you have to have some sequencing? I find that Gold League rush decks are way too fast and you have 1 Improved Heal as way to heal yourself. wouldn't some SoGs help? Also, I find myself without quanta many times, with a tower and no novas the entire match. Is 6 towers really enough? What creatures are important and you have to make sure they survive, and what are you supposed to use Epinefrine on? I'm kinda used to CCYB, since I have been playing that deck to farm FG for a while now, so maybe my playstyle is kinda biased. Any advice would be appreciated.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Jappert on July 27, 2011, 03:47:45 pm
Epi would be best on a 3 attack creature like Maxwells, FFQ or Ulitharid. In some cases it's best to use it on a charger so it can deal damage through shields.

And for the rest, play what you can. You might wanna save up the steals if your expecting game changing permanents from the opponent (certain shields or weapons for example). You can use your blackhole to either deny the opponent quanta at the start of a match or for max healing in later stages.

Personally I'd make some changes like adding Forest spectre/wings shields and removing the heal/FFQ (counters alot of the current arena decks). In my opinion Gold League is quite tough with this deck, but Silver should be grindable.

I hope that helped!
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TheIdioticIdiot on July 28, 2011, 06:21:52 am
I found the bane to this deck (in gold league)

play my arena deck to find what I mean, my deck type in gold league will stay the same for I don't know how long, I am evil like that


the well-known deck arch-type is actually very easy to make with a lot of different possible oracle cards

dammit, I am not good on keeping secrets...
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Barragor on July 28, 2011, 03:09:52 pm
I've gone more control-oriented with an oty instead of the charger
Also, I ran this deck with squid and it worked pretty well...

I currently run this deck with some modifications and it's a very solid deck vs halfbloods
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gocubbies1212 on July 28, 2011, 04:30:11 pm
I tend to save my epi for the ffq since the ffq has 7 health, It tends to stay on the field longer than maxwell and ulitharid.  Then, I usually TU the epi'd ffq for a nice 24 damage all together.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: ralouf on July 28, 2011, 04:52:24 pm
If you TU an ffq with pi you will get (3*4)*2=24 damage not 30.

You need to TU a creature with 7 attack to do 30 damage
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gocubbies1212 on July 28, 2011, 05:30:34 pm
If you TU an ffq with pi you will get (3*4)*2=24 damage not 30.

You need to TU a creature with 7 attack to do 30 damage
oops!  fixed.  :p
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: baneon on July 29, 2011, 10:02:29 am
Sanctuary instead of Archangel could be good in order to save your quanta and heal, maybe couple
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Mainiak on August 02, 2011, 03:45:18 pm
Does it work semi-upgraded? Or which cards do I have to have upped to play this deck with a moderate win rate?

I guess it will be Towers and Novas? This would be nice as it'd have synergies with the CCYB.

I could soon manage something like this:

by Mainiak
Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 52r 55l 55u 58v 590 5c2 5c7 5f5 5if 5ll 5oj 5up 5up 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 7dq 7q5 7q5 80b 8pj


Or are there other cards which have to be upped?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: ralouf on August 02, 2011, 04:05:25 pm
I think you're right with the uppgrade importance. Lava Golem is way better uppd, SN and tower are needed whereas heal, mind flayer or adren doesn't really need to be upped : your deck should work I guess.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Calindu on August 02, 2011, 04:12:47 pm
Does it work semi-upgraded? Or which cards do I have to have upped to play this deck with a moderate win rate?

I guess it will be Towers and Novas? This would be nice as it'd have synergies with the CCYB.

I could soon manage something like this:

by calindu221
Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 52r 55l 55u 58v 590 5c2 5c7 5f5 5if 5ll 5oj 5up 5up 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 7dq 7q5 7q5 80b 8pj


Or are there other cards which have to be upped?
First,change the graviton in a BH,there are a lot of rainbow's.Then i recommend upping the charger and the FFQ.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Mainiak on August 02, 2011, 05:57:53 pm
Thanks both of you, I'll grind a bit to get the Novas and Towers, try it and report.  :)

The Gravition was a mistake in in the Trainer deckbuild... should have been a BH.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TheForbiddenOracle on August 02, 2011, 09:33:51 pm
Does it work semi-upgraded? Or which cards do I have to have upped to play this deck with a moderate win rate?

I guess it will be Towers and Novas? This would be nice as it'd have synergies with the CCYB.

I could soon manage something like this:

by TheForbiddenOracle
Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 52r 55l 55u 58v 590 5c2 5c7 5f5 5if 5ll 5oj 5up 5up 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 7dq 7q5 7q5 80b 8pj


Or are there other cards which have to be upped?
Like Calindu said, Charger (with adrenaline it can create 15 damage per turn and it has a +3 increase in attack), Firefly Queen (The Fireflies have a +1 bonus and it grants :fire quanta, which gets the quanta for the Lava Destroyer and the Fire Shield/Buckler. I guess Crusader (Increased attack and defense, and decreased ability cost for the same play cost)/Pulverizer (Gravity is already heavily used with the Black Hole and Charger)/Graboid (+2 Damage is important)/Fire Buckler (-2 cost is necessary since :fire is really strained even with upped FFQ) next. Then Bonewall (-2 cost), Maxwell's Demon (+3 defense makes CC less effective on it, and it avoids accidentally paradoxing itself :P, then whatever is left I suppose
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Mainiak on August 04, 2011, 01:53:09 pm
I played this:

by Mainiak
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4vd 4vn 52r 55l 55v 58v 590 5c2 5f5 5if 5ll 5oj 5rl 5up 5up 6qq 6qq 6qq 6qq 6rn 6u3 6u3 6u3 6u3 6u3 6u3 7dq 7q5 80b 8pj


Still not balanced, but runs solid, about 50% win after +50 games with 2 Spins. Equals easily electrum/score per min. compared to Grabbix fast AI3 grinding.

But I went easily 17-1 in Bronze with two spins and with very unlucky bad-draw-loss - 90-95% in Bronze isn't bad for rare farming.  ;D

I'll upgrade the deck as you all suggested, so thanks for the advice. The game now starts to get smoothy with this semi-upped JMZ in Arena and the same ups in my CCYB for FGs.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: DeathAngelx on August 22, 2011, 10:43:53 pm
This deck looks good! Im gonna make it since iv already got 20 of the cards upgraded. Time to farm those gold decks >;D
Looks like :electrum for me!!  ;D
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gocubbies1212 on August 23, 2011, 03:14:39 am
Does it work semi-upgraded? Or which cards do I have to have upped to play this deck with a moderate win rate?

I guess it will be Towers and Novas? This would be nice as it'd have synergies with the CCYB.

I could soon manage something like this:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 52r 55l 55u 58v 590 5c2 5c7 5f5 5if 5ll 5oj 5up 5up 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 7dq 7q5 7q5 80b 8pj


Or are there other cards which have to be upped?
Like Calindu said, Charger (with adrenaline it can create 15 damage per turn and it has a +3 increase in attack), Firefly Queen (The Fireflies have a +1 bonus and it grants :fire quanta, which gets the quanta for the Lava Destroyer and the Fire Shield/Buckler. I guess Crusader (Increased attack and defense, and decreased ability cost for the same play cost)/Pulverizer (Gravity is already heavily used with the Black Hole and Charger)/Graboid (+2 Damage is important)/Fire Buckler (-2 cost is necessary since :fire is really strained even with upped FFQ) next. Then Bonewall (-2 cost), Maxwell's Demon (+3 defense makes CC less effective on it, and it avoids accidentally paradoxing itself :P, then whatever is left I suppose
but charger isn't always the best thing to use adrenaline on...  It's good when facing multiple shields because then there is no damage reduction, but really, it's attack is only increased by 8 (15-7=8).  whereas if you adrenaline an FFQ or something with 3 attack, then that creature gets +9 attack (12-3=9) (not including shields).
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Calindu on August 23, 2011, 06:13:10 am
Does it work semi-upgraded? Or which cards do I have to have upped to play this deck with a moderate win rate?

I guess it will be Towers and Novas? This would be nice as it'd have synergies with the CCYB.

I could soon manage something like this:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 52r 55l 55u 58v 590 5c2 5c7 5f5 5if 5ll 5oj 5up 5up 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 7dq 7q5 7q5 80b 8pj


Or are there other cards which have to be upped?
Like Calindu said, Charger (with adrenaline it can create 15 damage per turn and it has a +3 increase in attack), Firefly Queen (The Fireflies have a +1 bonus and it grants :fire quanta, which gets the quanta for the Lava Destroyer and the Fire Shield/Buckler. I guess Crusader (Increased attack and defense, and decreased ability cost for the same play cost)/Pulverizer (Gravity is already heavily used with the Black Hole and Charger)/Graboid (+2 Damage is important)/Fire Buckler (-2 cost is necessary since :fire is really strained even with upped FFQ) next. Then Bonewall (-2 cost), Maxwell's Demon (+3 defense makes CC less effective on it, and it avoids accidentally paradoxing itself :P, then whatever is left I suppose
but charger isn't always the best thing to use adrenaline on...  It's good when facing multiple shields because then there is no damage reduction, but really, it's attack is only increased by 8 (15-7=8).  whereas if you adrenaline an FFQ or something with 3 attack, then that creature gets +9 attack (12-3=9) (not including shields).
There are way to many shields(fog/fire shield) to worth using charger unupped.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: zamre on August 25, 2011, 10:27:17 am
I am trying to use 31 cards, just 16 upgraded. I use -arcangel +crusader ( cause I don't have moneys for upgrade ) and a eagle's eye.
by zamre
Hover over cards for details, click for permalink
Deck import code : [Select]
52r 55l 55v 590 590 5c2 5c7 5f5 5fa 5if 5ll 5rl 5up 5up 61r 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 7n3 7n5 7q5 8pj


I'm going to upgrade in order Golden Hourglass, Bone Wall, Graboid, Sapphire Charger, Lava golem, Parallel Universe, Fire Shield, Mind flayer, Adrenaline, Black Hole, Crusader, steal and heal.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Astrocyte on August 26, 2011, 07:30:48 pm
This deck definitely deserves the name "classic." I'm currently running it against Silver mostly unupped and I just finished 48 games with an even 3:1 win/loss ratio. Only one of the losses was a blowout.

So don't hold back from trying this deck if you don't have it fully upped! Use whatever you've got and go make some money!

(Ups: Crusader, Elite Queen, Lava Destroyer, the 2 Hourglasses, and 4 Supernovas (just running plain Novas for the other 2). It'd be smarter to have QTs upped, of course -- but I don't have a lot of ups, this is just what I had lying around.)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: zamre on August 28, 2011, 10:08:07 am
I am trying to use 31 cards, just 16 upgraded. I use -arcangel +crusader ( cause I don't have moneys for upgrade ) and a eagle's eye.
by zamre
Hover over cards for details, click for permalink
Deck import code : [Select]
52r 55l 55v 590 590 5c2 5c7 5f5 5fa 5if 5ll 5rl 5up 5up 61r 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 7n3 7n5 7q5 8pj


I'm going to upgrade in order Golden Hourglass, Bone Wall, Graboid, Sapphire Charger, Lava golem, Parallel Universe, Fire Shield, Mind flayer, Adrenaline, Black Hole, Crusader, steal and heal.
So I have to change the weapon cause there's the problem of FQ that's need 7 air quanta to be played and so with the Eagle's eye there's too much consumption of air quanta. I was thinking for an arsenic or a pulverizer ( this one just if you change it for a graboid cause there's golem that need's 1 quanta per turn ) or a morning star at the place of the crusader.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: manaboy100 on September 10, 2011, 09:06:22 am
Mistakenly clicked FG while equipped this deck, I got Neptune as daily FG, the only card he managed to summon is a Trident, which got stolen by me and used them to kill him! And EM too, I really recommend this deck for anything :P
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Sewdri on September 12, 2011, 09:38:38 pm
and so begins the endless grinding to try and get this deck upped and then after a week after playing it i will become bored and grind endlessly for another deck... the cycle continues :(
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gandora on September 13, 2011, 06:23:32 am
and so begins the endless grinding to try and get this deck upped and then after a week after playing it i will become bored and grind endlessly for another deck... the cycle continues :(
if you do it right, you'll always upgrade some new cards until you got every card upgraded. at that stage you can build whatever deck you like  ;)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: ralouf on September 13, 2011, 07:44:55 am
Trust me if you want all upped cards you will upp cards totally useless (holy flash 9000 electrum, skeleton, 9000 electrum ... ) ^^
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: kirchj33 on September 14, 2011, 05:01:16 pm
Trust me if you want all upped cards you will upp cards totally useless (holy flash 9000 electrum, skeleton, 9000 electrum ... ) ^^
/offtopic

Upping 6 floodings was one of the most painful experiences of my life!
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Rember on September 14, 2011, 05:06:43 pm
Trust me if you want all upped cards you will upp cards totally useless (holy flash 9000 electrum, skeleton, 9000 electrum ... ) ^^
/offtopic

Upping 6 floodings was one of the most painful experiences of my life!
Inundations aren't a problem thanks to our friendly water/air card donation 'god'. :P
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Calindu on September 14, 2011, 05:43:43 pm
Trust me if you want all upped cards you will upp cards totally useless (holy flash 9000 electrum, skeleton, 9000 electrum ... ) ^^
/offtopic

Upping 6 floodings was one of the most painful experiences of my life!
Inundations aren't a problem thanks to our friendly water/air card donation 'god'. :P
Jmz beat neptune easy.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: zamre on September 16, 2011, 12:49:52 pm
Actually i'm using those cards:
by zamre
Hover over cards for details, click for permalink
Deck import code : [Select]
5lm 5lm 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 74f 77f 77g 7ai 7an 7dq 7gp 7gv 7k5 7n3 7q5 7q5 7t9 7t9 80b 8pj

With the 4 SoG you can easily do EM and with the 2 sanctuary you can protect yourself from Black Hole.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TheForbiddenOracle on September 16, 2011, 11:40:53 pm
Actually i'm using those cards:
by TheForbiddenOracle
Hover over cards for details, click for permalink
Deck import code : [Select]
5lm 5lm 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 74f 77f 77g 7ai 7an 7dq 7gp 7gv 7k5 7n3 7q5 7q5 7t9 7t9 80b 8pj

With the 4 SoG you can easily do EM and with the 2 sanctuary you can protect yourself from Black Hole.
That looks waay too fat to be honest. It looks like your deck is closer to CCYB (http://elementscommunity.org/forum/index.php/topic,25878.0.html), so try it out.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Solyk on October 24, 2011, 03:16:42 pm
The JMZ Classic is an amazing deck that's how i make all my  :electrum lol  :)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Rutarete on October 25, 2011, 01:10:46 am
Would you say that a Vamp. Dagger is then next best weapon if you don't have Pulvy?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: furballdn on October 25, 2011, 01:19:10 am
Would you say that a Vamp. Dagger is then next best weapon if you don't have Pulvy?
Pulvy is for the permanent control.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Rutarete on October 25, 2011, 01:21:43 am
Would you say that a Vamp. Dagger is then next best weapon if you don't have Pulvy?
Pulvy is for the permanent control.
I realize that; I don't have the Pulvy :( What's the next best thing to replace it with?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: furballdn on October 25, 2011, 01:23:32 am
Would you say that a Vamp. Dagger is then next best weapon if you don't have Pulvy?
Pulvy is for the permanent control.
I realize that; I don't have the Pulvy :( What's the next best thing to replace it with?
Err, now that I think about it, the deck in the OP doesn't have a pulvy. If you don't have a pulvy you could always grind AI3/bronze.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Rutarete on October 25, 2011, 01:25:27 am
Would you say that a Vamp. Dagger is then next best weapon if you don't have Pulvy?
Pulvy is for the permanent control.
I realize that; I don't have the Pulvy :( What's the next best thing to replace it with?
Err, now that I think about it, the deck in the OP doesn't have a pulvy. If you don't have a pulvy you could always grind AI3/bronze.
There's an edit at the bottom saying to add a Pulvy (among other changes)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Brontos on October 25, 2011, 01:56:48 am
The point is not to have a Pulvy or not.
The point is to have a good pool of PC. Against Firestall, mono-aether etc, you will need 2/3 PC. In this JMZ, you have Pulv, Steal, Crusader-Pulv.
You also need to respect the balance of quanta usage. If you don't play Pulveriser and add a Vampire dagger, you have to wonder if you won't have too much Earth and not enough Darkness.

I play a Vampire dagger with Crusader in my rainbow, it's strong. But I have enough PC aside of it. :)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Essence on October 25, 2011, 08:51:04 pm
Yeah, if you don't have a Pulvy, you can make do with a Vamp Dagger, but I'd also try to squeeze in another Steal/Deflag to deal with the loss of the Pulvy.  Dagger+Crusader will help you survive more rushes, but you'll lose to more control decks. I'd say it's probably a net loss, but not by that much. :)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: FuryGhost on October 25, 2011, 10:31:06 pm
Lately arena is brutal with poison.... I am running an extra two

Code: [Select]
5ia 5ia
To counter it all. Otherwise it's no fun.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Brontos on October 26, 2011, 01:47:12 am
I've added a purify in my rainbow too. ^^
Too much poison.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: ninetyfools on October 26, 2011, 01:48:53 am
Lately arena is brutal with poison.... I am running an extra two

Code: [Select]
5ia 5ia
To counter it all. Otherwise it's no fun.
That us a huge deck. 2 cards. Teehee.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: furballdn on October 26, 2011, 02:00:31 am
Lately arena is brutal with poison.... I am running an extra two

Code: [Select]
5ia 5ia
To counter it all. Otherwise it's no fun.
That us a huge deck. 2 cards. Teehee.
Sure you don't need hourglasses bro?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: FuryGhost on October 26, 2011, 04:14:17 am
Lol, you don't need hourglasses if you have enough purities.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: omegareaper7 on October 26, 2011, 07:20:04 pm
Lol, you don't need hourglasses if you have enough purities.
You do if you always want to reliably draw one.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Phaser on October 27, 2011, 03:27:08 am
Can you PLEASE make an unupped version of this while only having 1 supernova? And then I could get more money and upgrade
more cards.Please?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Filly678 on October 27, 2011, 03:31:34 am
Can you PLEASE make an unupped version of this while only having 1 supernova? And then I could get more money and upgrade
more cards.Please?
No. Pretty much all speedbows HAVE to use SN's to play their cards quickly. 2 quanta per element is pretty brutal.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: furballdn on October 27, 2011, 04:27:35 am
Can you PLEASE make an unupped version of this while only having 1 supernova? And then I could get more money and upgrade
more cards.Please?
If you want an unupped version of this, you're going to need 6 supernovas at LEAST. 6 supernovas give you 12 of each quanta which is enough to power this deck. 1 supernova and 5 novas doesn't generate the quanta amount, nor does it generate quanta quickly enough.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: FuryGhost on October 27, 2011, 09:22:30 am
Lol, you don't need hourglasses if you have enough purities.
You do if you always want to reliably draw one.
It was sarcasm buddy.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Plantifant on October 27, 2011, 10:04:37 am
Lol, you don't need hourglasses if you have enough purities.
You do if you always want to reliably draw one.
It was sarcasm buddy.
Some people can't reconize sarcasm on the internet.......Cause you can't
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: MrMojo on November 14, 2011, 07:46:29 am
Upgrade priority?
Im guessing Pillars+SN > Archangel > Fire Buckler > Bone Wall > Queen > Hourglasses > Charger > Everything else
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: FuryGhost on November 14, 2011, 10:47:59 pm
Upgrade priority?
Im guessing Pillars+SN > Archangel > Fire Buckler > Bone Wall > Queen > Hourglasses > Charger > Everything else
Don't do AA. The -AA -Graboid + Pulverizer +Crusader increases the effectiveness of the deck by A LOT.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: MrMojo on November 15, 2011, 05:42:30 am
Upgrade priority?
Im guessing Pillars+SN > Archangel > Fire Buckler > Bone Wall > Queen > Hourglasses > Charger > Everything else
Don't do AA. The -AA -Graboid + Pulverizer +Crusader increases the effectiveness of the deck by A LOT.
Roger that.
Im going Hourglasses > Buckler > Bone wall > everything else
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Essence on November 15, 2011, 07:19:46 pm
Hourglasses > Buckler > Bone Wall > Charger > everything else.

Having that 7-attack charger available to Epi+PU is a lifesaver against lots of tough shield decks.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gandora on November 20, 2011, 09:49:39 pm
I don't have all the cards, so I cant test it. But I was wondering how this version would do against the arena.
So this are just some ideas which may be worth trying  :)

by Gandora
Hover over cards for details, click for permalink
Deck import code : [Select]
5ie 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 77f 7aj 7dq 7k5 7n8 7q5 7t9 7t9 7th 80b  6rm 7dr 77a 7gv 8pj


I thought that the deck may be too slow against arena because they often have too much HP.
Thats why I changed Fire Buckler with spine carpace, which kills faster and blocks one damage.
But because of its cost I had to take out Epi and FFQ. This gave me the possibility to add Wings and Toadfish
to have more CC. Also the loss of Fire buckler let me add Rage elixier which can be used to kill the enemy
or on your steel golem or the crusader after he used endow. shard of divinity replaced heal. Also the golem
doesn't use your time quanta for the hourglass. And I changed BH with Nightmare, just because it also heals and can clock your enemy.
And I think if you have a speedbow against you in the arena, they get their quanta no matter what you do...
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Brontos on November 20, 2011, 11:58:40 pm
My comments:

- bone wall is not optimized in this deck as you have no CC machine like Oty. Maxwell won't be enough imo.
- crusader is not opti either. It's not a strong synergy with pulv as you won't have enough targets or :gravity most of the time.
- epi was great with the charger
- you play wings, but without spiders, it's sad :)
- a single nightmare is not a very good idea imo
- shard of divinity has nothing to do here
- it's a bit heavy on  :earth
- ffq > spine carapace to use  :life

Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gandora on November 21, 2011, 09:48:25 pm
My comments:

- bone wall is not optimized in this deck as you have no CC machine like Oty. Maxwell won't be enough imo.
- crusader is not opti either. It's not a strong synergy with pulv as you won't have enough targets or :gravity most of the time.
- epi was great with the charger
- you play wings, but without spiders, it's sad :)
- a single nightmare is not a very good idea imo
- shard of divinity has nothing to do here
- it's a bit heavy on  :earth
- ffq > spine carapace to use  :life
hm... but then I don't understand why crusader and pulverizer were recommended so much? because in this version
the black hole's missing so you got at least a little more  :gravity quanta.
also, the toadfish supports the CC of maxwell, doesn't it?
I agree that wings, nightmare and shard of divinity are replaceable.
But why is FFQ better than spine carpace?
Thanks for your comment :) I always appreciate to learn something more :D
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Brontos on November 21, 2011, 10:10:15 pm
Spine carapace is another target for PC. In arena, steal and deflag are like rampant weed. It's expensive, and won't help killing 200hp decks.
FFQ is hard to kill, and propose a very good agressive way to use both air and green quantas while helping with fire.


Crusader and pulv is appreciated by some players, not me. :) As I said, too heavy on quantas, too fragile, too situational. But having a pulvy-crusader can be good against rainbow-control decks.
Archangel is way stronger in your deck imo. Heal is really good against firestall and diseases.


Fish+Maxwell is ok. But it's faaar less good than a single upped oty to supply a bone wall. Maybe some spiders could be better in death, and it would help your wings (if you keep it).


I'm scared to make you build one of my rainbows if we continue. :p
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Essence on November 21, 2011, 10:57:16 pm
For the record, and purely my opinon, Brontos is out-and-out wrong about Pulvy+Crusader. It's exactly against those 150+ HP decks that you need repeatable PC, because they WILL have time to get their important permanents out multiple times over the course of a single game. A couple of Steals won't cut it.

I agree about finding space for a Spider or two, though. Without them, Wings will simply fail in a surprising number of games (damn Phoenix/Ruby Dragon spam!)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Brontos on November 22, 2011, 02:35:14 am
Yeah. There's another thread, don't know which one, where I'm having the same pov about it. At a point, I know that, if everybody thinks it's a strong combo, well then, maybe they are right.
I'm open minded and I can change my mind!  8)

But so far, in my rainbows, I need my  :gravity to pay the Oty, I need my crusader to endow vampiric, and Deflags/Steals are doing a great job to clean up permanents because they are 100% reliable.

It's deckbuilding, Gandora can play Archange/Deflagl or Crusader/Pulvy if he wants. :)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: ralouf on November 22, 2011, 01:19:36 pm
What essence said. Pulvy is really needed because as your opponent have tons of hp games are going to be long and then they will have all their perm out. Moreover with the *2 draw they'll have 12 of it in the deck and 2 steal won't be enough to beta this guy witj 180 hp and 12 phase shield..

Just my thoughts.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: shasd on November 22, 2011, 09:23:13 pm
I've been running this since I posted on it forever ago. This is the current version I am using.
(http://img710.imageshack.us/img710/9755/arenabow.png) (http://imageshack.us/photo/my-images/710/arenabow.png/)

Other than the normal -1 grab, -1 angel, +1 pulv, +1 crusader, I have done -1 heal, -1 grab, +1 golem, +1 purify, +2 SoG

I've been considering trying to fit an Eagle's Eye and animate in here for more crusader and bone wall synergy.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: ralouf on November 22, 2011, 09:35:25 pm
SoG are totally useless here
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: shasd on November 22, 2011, 09:37:59 pm
I've found them incredibly useful.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gandora on November 22, 2011, 09:49:20 pm
OK, thanks to all of you! And again I learned a lot :D
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: furballdn on November 22, 2011, 11:03:35 pm
SoGs generally aren't that useful unless you have a :life mark. Maybe use sanctuaries as they heal more and protect from BH?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Colossus on November 22, 2011, 11:09:12 pm
SoGs generally aren't that useful unless you have a :life mark. Maybe use sanctuaries as they heal more and protect from BH?
The light quantum would be very tight if you did it that way though. I've thought of doing the same thing, with Dark decks becoming overly used in Arena anymore. Yet, after the 5 (Summoning) + 2 (endow) the sanctuary may not get played in most games.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TheIdioticIdiot on November 22, 2011, 11:16:49 pm
SoGs generally aren't that useful unless you have a :life mark. Maybe use sanctuaries as they heal more and protect from BH?
The light quantum would be very tight if you did it that way though. I've thought of doing the same thing, with Dark decks becoming overly used in Arena anymore. Yet, after the 5 (Summoning) + 2 (endow) the sanctuary may not get played in most games.
so maybe don't use crusader? :P
so far, I haven't found him to be too useful most of the time
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: furballdn on November 22, 2011, 11:19:56 pm
-crusader +sanctuary?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TheIdioticIdiot on November 22, 2011, 11:22:18 pm
-crusader +sanctuary?
yeah, I think it can help
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: shasd on November 23, 2011, 12:21:01 am
I dunno, I also realized this was before the changes to shards when i made the additions.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: MrMojo on November 23, 2011, 10:04:16 am
by MrMojo
Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 55l 55v 58v 590 5c2 5c7 5fa 5if 5ll 5up 5up 61r 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 71b 7dl 7n3 7q5 7q5 8pj


So I have this after a couple of weeks of grinding
First I'd just like to say it sure as heck beats FG grinding.
I like the feeling of actually winning a majority of my games  :P
Does wonders for my score and the electrum gain isn't too ad either.

But now I'm stuck at at a fork in the road
I know you said to upgrade the charger but I'm wondering if I should upgrade the pulvy first. The deck is pretty tight on gravity quanta (and sometimes life/time)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: shasd on November 23, 2011, 08:02:31 pm
-1 heal +1 purify will win you more games. The charger will prolly be the better up first.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: furballdn on November 23, 2011, 11:45:01 pm
by furballdn
Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 55l 55v 58v 590 5c2 5c7 5fa 5if 5ll 5up 5up 61r 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 71b 7dl 7n3 7q5 7q5 8pj


So I have this after a couple of weeks of grinding
First I'd just like to say it sure as heck beats FG grinding.
I like the feeling of actually winning a majority of my games  :P
Does wonders for my score and the electrum gain isn't too ad either.

But now I'm stuck at at a fork in the road
I know you said to upgrade the charger but I'm wondering if I should upgrade the pulvy first. The deck is pretty tight on gravity quanta (and sometimes life/time)
BH, charger, and pulvy will be tight on your :gravity. I usually wouldn't use BH unless you have discord or something. Chargers are much better upped since they gain 3 atk for the same cost.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: oblivion1212 on December 06, 2011, 09:52:55 am
anyone ever tried slipping in an otyugh in place of the other HG/BH ??
i almost never get to pull off maxwell's demon + bonewall, so another CC maybe?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: shasd on December 08, 2011, 09:22:09 am
anyone ever tried slipping in an otyugh in place of the other HG/BH ??
i almost never get to pull off maxwell's demon + bonewall, so another CC maybe?
I've tried it with an oty, but oty + pulv costs keeps you out of gravity and hurting to use either one more often than not I've found.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: hell7fire1 on January 07, 2012, 04:07:59 pm
I've been running this since I posted on it forever ago. This is the current version I am using.
(http://img710.imageshack.us/img710/9755/arenabow.png) (http://imageshack.us/photo/my-images/710/arenabow.png/)

Other than the normal -1 grab, -1 angel, +1 pulv, +1 crusader, I have done -1 heal, -1 grab, +1 golem, +1 purify, +2 SoG

I've been considering trying to fit an Eagle's Eye and animate in here for more crusader and bone wall synergy.
-2 SoGs +1 Eagle's Eye +1 animate weapon
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: r2krebirth on January 12, 2012, 02:29:12 pm
just want to ask if this deck still works for farming in silver and gold arena since having hard time earning those shards...

currently using limitless OTK deck
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: FuryGhost on January 12, 2012, 10:30:48 pm
just want to ask if this deck still works for farming in silver and gold arena since having hard time earning those shards...

currently using limitless OTK deck
Yes, this deck SLAYS Bronze and Silver, even though I personally have limited success in gold, it seems to go better for me with +3 SoSe (33 cards total) in all 3 pre-plat leagues.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Phaser on January 14, 2012, 04:11:41 am
just want to ask if this deck still works for farming in silver and gold arena since having hard time earning those shards...

currently using limitless OTK deck
The Arena rapidly changes so sometimes this works well, sometimes not.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Icedrackon on January 14, 2012, 09:06:11 pm
Just won my first, nerve-racking game against Gold with this deck. EM'd too, but I was wondering: is -BH +Purify a worthwhile change, or does BH's quanta drain and healing trump Purify's anti-poison?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Rutarete on January 14, 2012, 09:13:17 pm
Just won my first, nerve-racking game against Gold with this deck. EM'd too, but I was wondering: is -BH +Purify a worthwhile change, or does BH's quanta drain and healing trump Purify's anti-poison?
You'll have to decide on that. At one point a while ago there were a bunch of poison decks in gold, so I added a purify, and took it out a bit later. Since the arena keeps changing, you have to go with it.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: furballdn on January 14, 2012, 09:13:47 pm
Just won my first, nerve-racking game against Gold with this deck. EM'd too, but I was wondering: is -BH +Purify a worthwhile change, or does BH's quanta drain and healing trump Purify's anti-poison?
Up to you, but I'd probably go with BH since there's more rainbows in gold than there are poisons in gold.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: zupermannd on January 16, 2012, 07:05:53 pm
My version:
by zupermannd
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 74f 77f 77g 7ai 7an 7do 7dq 7gr 7k5 7n3 7q5 7q5 7t9 7t9 80b 8pj

Change compared to the one in the up:
-1 Elite Graboid+1 Pulverizersaid so in the up
-1 Fire Shield+1 Fire Stormbacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times
-1 Archangel+1 Crusadersaid so in the up
-1 Ulitharid+1 Arctic Octopuspro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine

What do you think about this version? Could you believe it will be better? and Why?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Gandora on January 16, 2012, 07:46:22 pm
I like this version  :)

I just wonder if Fire Storm could be replaced by plague or retrovirus.
It also affects all creatures, though maybe not killing them immediately.
A retrovirus can support bone wall, and sooner or later, even creatures with high
hp will die or be a target for maxwell.
Also, less  :fire is needed but more  :death

In the end, I guess that both works  :)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: furballdn on January 16, 2012, 08:07:52 pm
My version:
by furballdn
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 74f 77f 77g 7ai 7an 7do 7dq 7gr 7k5 7n3 7q5 7q5 7t9 7t9 80b 8pj

Change compared to the one in the up:
-1 Elite Graboid+1 Pulverizersaid so in the up
-1 Fire Shield+1 Fire Stormbacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times
-1 Archangel+1 Crusadersaid so in the up
-1 Ulitharid+1 Arctic Octopuspro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine

What do you think about this version? Could you believe it will be better? and Why?
Looks starved on gravity and perhaps earth and fire if you ask me.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: zupermannd on January 17, 2012, 08:52:12 pm
My version:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 74f 77f 77g 7ai 7an 7do 7dq 7gr 7k5 7n3 7q5 7q5 7t9 7t9 80b 8pj

Change compared to the one in the up:
-1 Elite Graboid+1 Pulverizersaid so in the up
-1 Fire Shield+1 Fire Stormbacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times
-1 Archangel+1 Crusadersaid so in the up
-1 Ulitharid+1 Arctic Octopuspro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine

What do you think about this version? Could you believe it will be better? and Why?
Looks starved on gravity and perhaps earth and fire if you ask me.
Alright.
I do not find Black Hole much useful, so let us say I take Black Hole out, Which card should I put in instead (without disturbing the quantum balance too much, and without letting garbage in)?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: UnderneathTheLens on January 17, 2012, 10:04:45 pm
My version:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 74f 77f 77g 7ai 7an 7do 7dq 7gr 7k5 7n3 7q5 7q5 7t9 7t9 80b 8pj

Change compared to the one in the up:
-1 Elite Graboid+1 Pulverizersaid so in the up
-1 Fire Shield+1 Fire Stormbacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times
-1 Archangel+1 Crusadersaid so in the up
-1 Ulitharid+1 Arctic Octopuspro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine

What do you think about this version? Could you believe it will be better? and Why?
Looks starved on gravity and perhaps earth and fire if you ask me.
Alright.
I do not find Black Hole much useful, so let us say I take Black Hole out, Which card should I put in instead (without disturbing the quantum balance too much, and without letting garbage in)?
Hmmm... how about an ultharid?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: furballdn on January 18, 2012, 01:08:13 am
My version:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 74f 77f 77g 7ai 7an 7do 7dq 7gr 7k5 7n3 7q5 7q5 7t9 7t9 80b 8pj

Change compared to the one in the up:
-1 Elite Graboid+1 Pulverizersaid so in the up
-1 Fire Shield+1 Fire Stormbacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times
-1 Archangel+1 Crusadersaid so in the up
-1 Ulitharid+1 Arctic Octopuspro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine

What do you think about this version? Could you believe it will be better? and Why?
Looks starved on gravity and perhaps earth and fire if you ask me.
Alright.
I do not find Black Hole much useful, so let us say I take Black Hole out, Which card should I put in instead (without disturbing the quantum balance too much, and without letting garbage in)?
Hmmm... how about an ultharid?
Ulitharid and octopus conflict. Both are water creatures that are used for control. What you replace the BH with is really up to you. What card of a rainbow would you like to put in?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: mwaetht on January 18, 2012, 06:04:26 am
SoSe's always a good card to splash in rainbow decks, but in this case I would go with another Tower. After all, even with the loss of Black Hole, the quanta pools for :earth and :fire are still strained.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: r2krebirth on January 18, 2012, 01:25:49 pm
idk if boneyard will be good to put in together with fallen elf... the first post is kinda outdated..
or replace the black hole with shard of gratitude...


sadly this deck loses to the lousy ghost pf the past/nightmare combo.. and also stall decks like Dim shield
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: furballdn on January 19, 2012, 12:17:03 am
idk if boneyard will be good to put in together with fallen elf... the first post is kinda outdated..
or replace the black hole with shard of gratitude...


sadly this deck loses to the lousy ghost pf the past/nightmare combo.. and also stall decks like Dim shield
Boneyard? Not really any need to stick that in this. This deck is a quick rainbow. Not a long drawn out match of mutating skeletons. SoG is not really a good choice, since it only heals 3hp per turn. Sanctuary would probably be better since it protects from BH and heals 4hp per turn, though that means you'll need to remove the crusader. And how does it lose to dim shield? You have two steals, a charger and a pulvy. That's more than enough PC.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: zhangvict on January 23, 2012, 11:00:15 am
Instead of pulverizer + crusader, can you use voodoo doll + butterfly effect + shard of readiness? Or should I try to farm for the pulvy?

I tried this, and when u do get all 3, it rocks. You pretty much have a no-cost reusable PC that will harm the opponent if they try to damage/poison it away. PU it to get 2.

I tried not using the voodoo, but all the other less than 3 dmg creatures (mind flayer, elite queen etc) all have necessary functions that I can't afford to lobotomize and replace with butterfly.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Calindu on January 23, 2012, 03:08:07 pm
My version:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 74f 77f 77g 7ai 7an 7do 7dq 7gr 7k5 7n3 7q5 7q5 7t9 7t9 80b 8pj

Change compared to the one in the up:
-1 Elite Graboid+1 Pulverizersaid so in the up
-1 Fire Shield+1 Fire Stormbacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times
-1 Archangel+1 Crusadersaid so in the up
-1 Ulitharid+1 Arctic Octopuspro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine

What do you think about this version? Could you believe it will be better? and Why?
Looks starved on gravity and perhaps earth and fire if you ask me.
Alright.
I do not find Black Hole much useful, so let us say I take Black Hole out, Which card should I put in instead (without disturbing the quantum balance too much, and without letting garbage in)?
Another heal.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: zhangvict on February 08, 2012, 03:02:53 pm
My version:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 74f 77f 77g 7ai 7an 7do 7dq 7gr 7k5 7n3 7q5 7q5 7t9 7t9 80b 8pj

Change compared to the one in the up:
-1 Elite Graboid+1 Pulverizersaid so in the up
-1 Fire Shield+1 Fire Stormbacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times
-1 Archangel+1 Crusadersaid so in the up
-1 Ulitharid+1 Arctic Octopuspro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine

What do you think about this version? Could you believe it will be better? and Why?
Looks starved on gravity and perhaps earth and fire if you ask me.
Alright.
I do not find Black Hole much useful, so let us say I take Black Hole out, Which card should I put in instead (without disturbing the quantum balance too much, and without letting garbage in)?
Another heal.
I would actually add a momentum. More useful than heal IMO, esp if used on lava destroyers or adrenized creatures.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: duskiller on March 04, 2012, 05:30:54 am
My version:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 74f 77f 77g 7ai 7an 7do 7dq 7gr 7k5 7n3 7q5 7q5 7t9 7t9 80b 8pj

Change compared to the one in the up:
-1 Elite Graboid+1 Pulverizersaid so in the up
-1 Fire Shield+1 Fire Stormbacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times
-1 Archangel+1 Crusadersaid so in the up
-1 Ulitharid+1 Arctic Octopuspro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine

What do you think about this version? Could you believe it will be better? and Why?
Looks starved on gravity and perhaps earth and fire if you ask me.
Alright.
I do not find Black Hole much useful, so let us say I take Black Hole out, Which card should I put in instead (without disturbing the quantum balance too much, and without letting garbage in)?
Personally I use a Nightmare. It can be quite useful sometimes for the extra healing and draw denial
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: kimham8a on March 04, 2012, 08:50:12 am
I have this deck except with adren unupped and it completely fails against fire rushes. i also tried the Octopus, but I find that that one card makes it too water heavy.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: delasoul on March 11, 2012, 09:42:35 am
My version:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 74f 77f 77g 7ai 7an 7do 7dq 7gr 7k5 7n3 7q5 7q5 7t9 7t9 80b 8pj

Change compared to the one in the up:
-1 Elite Graboid+1 Pulverizersaid so in the up
-1 Fire Shield+1 Fire Stormbacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times
-1 Archangel+1 Crusadersaid so in the up
-1 Ulitharid+1 Arctic Octopuspro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine

What do you think about this version? Could you believe it will be better? and Why?
Looks starved on gravity and perhaps earth and fire if you ask me.

i hope you saw how great fireshield + maxwell demon works together... played this deck for a while.. personally like the fireshield.. maxwell demon is a game changer paired with the shield
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: XVoidwalkerX on April 06, 2012, 05:30:43 pm
For Silver, Are there cards that MUST be upped? Or can it be completely unupped to farm Silver?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: furballdn on April 06, 2012, 06:40:09 pm
For Silver, Are there cards that MUST be upped? Or can it be completely unupped to farm Silver?
Supernovas have to be upped. QTs don't, but would help. Bonewall is very expensive unupped, Charger is not worth it unupped, and pulvy is also much more expensive unupped. Graboid could be unupped, as could heal and adrenaline (though that'd make it more expensive), fire storm is too pricey unupped, lava golem, squid, and queen are probably fine unupped, steals may be fine, hourglasses are too expensive to work unupped, TU should be replaced if unupped, and crusader as well.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: MystiK_ on April 08, 2012, 09:05:58 am
I need to up Maxwell's Demon, Bone Wall, Elite Charger, Black Hole, Pulverizer, Elite Graboid, Improved Heal, Epinephrine, Fire Storm, Lava Destroyer, Arctic Octopus, Elite Queen.
Is this deck good enough to be worth this much time or FG battles?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TribalTrouble on August 04, 2012, 05:11:16 pm
After the recent updates is this deck still as good as it used to be or are there better farmers?! I ask because I don't have the shards for better farmers but I do have the weapons/ups for most.  :(

edit: Realized I have ALL the cards for this upped and ready to go, 0 exceptions. And I just went from 2244 electrum to 11010electrum in a little over 1 hour. Score went up too. Plus I got some rares. I'm lovin' it.

edit: AND it also has counters to almost every single shard there is. Reeeeeeeeally nice deck. Only thing is if opponent uses a lot of Pandemonium it can screw you up. (I lost a game to Pandemonium  >:()
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: furballdn on August 05, 2012, 03:29:57 am
Still holds up even after 1.31? Wow. I'm pretty amazed.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TribalTrouble on August 06, 2012, 12:06:25 am
Yeah I am too. It was just so beautifully made :P
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: eaglgenes101 on August 06, 2012, 12:43:12 am
Should I submit it to the community-recommended decks?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: willng3 on August 06, 2012, 02:45:59 am
Should I submit it to the community-recommended decks?
Considering
edit: Realized I have ALL the cards for this upped and ready to go, 0 exceptions. And I just went from 2244 electrum to 11010electrum in a little over 1 hour. Score went up too. Plus I got some rares. I'm lovin' it.

edit: AND it also has counters to almost every single shard there is. Reeeeeeeeally nice deck. Only thing is if opponent uses a lot of Pandemonium it can screw you up. (I lost a game to Pandemonium  >:()
^that, I'd say that's prime grounds for anyone being able to submit it.

@TribalTrouble: Although I am curious; what League(s) did you face that gave you such a nice grinding session?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: eaglgenes101 on August 06, 2012, 05:08:25 am
Submitted it myself.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: wasilias on August 06, 2012, 04:31:35 pm
i believe this deck dont belong in gold arena recommended decks i am not even talking about platinum i am sure it will have 10% win. dont judge my low forum posts i am playing more than 200 games/day in gold/plat arena with more than 10 diffferent decks and from my experience this deck isnt a recommendation for gold
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: ItzSean on August 14, 2012, 04:45:00 pm
i believe this deck dont belong in gold arena recommended decks i am not even talking about platinum i am sure it will have 10% win. dont judge my low forum posts i am playing more than 200 games/day in gold/plat arena with more than 10 diffferent decks and from my experience this deck isnt a recommendation for gold

Agreed. You have to be awfully lucky to win in gold. Still trying to finding someway to tie in purify and a reflective shield of a sorts to counter SoW and SoSa/Poison stalls.. Any help? This is the best thing I can come up with. Took out the Bone Wall because why would you need 3 shields?

Hover over cards for details, click for permalink
Deck import code : [Select]
55v 5c2 5c7 5ia 5lg 5oj 5up 5up 61r 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 745 77f 77g 7dl 7dq 7gv 7k5 7q5 8pj


..Imagine everything upgraded.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TribalTrouble on August 29, 2012, 04:18:07 am
Should I submit it to the community-recommended decks?
Considering
edit: Realized I have ALL the cards for this upped and ready to go, 0 exceptions. And I just went from 2244 electrum to 11010electrum in a little over 1 hour. Score went up too. Plus I got some rares. I'm lovin' it.

edit: AND it also has counters to almost every single shard there is. Reeeeeeeeally nice deck. Only thing is if opponent uses a lot of Pandemonium it can screw you up. (I lost a game to Pandemonium  >:()
^that, I'd say that's prime grounds for anyone being able to submit it.

@TribalTrouble: Although I am curious; what League(s) did you face that gave you such a nice grinding session?
Faced Gold and Silver. It is best Silver now though.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Tiscooler on September 03, 2012, 12:17:53 am
I'm running the pulverizer crusader version the OP recommended. This deck is amazing for bronze farming. It wrecks mono aether and dark, is very flexible, and lets you launch damage fast.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: YellowfLash on September 27, 2012, 08:14:59 am
I have been using a 60 card Rainbow Deck since forever.. then i tried getting it smaller and my version looks awfully same though i have a miracle due to the lack of heal since i always get lots of dmg but i loose due to lack of any sustained heal..
Also the cheap mirror shield will seal away all the newlly found psion and phase dragon with shards of wisdom decks.
I also threw in some shards of serendipity cause since i always have quanta left, random cards are welcome..
I Think thats about all..

you can also throw in a bone wall but thats your choise..

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6tt 6u3 6u3 6u3 6u3 6u3 6u3 745 74f 77g 77g 7dl 7dq 7gv 7k0 7k2 7n3 7q5 7q5 7t9 7t9 80b 8pj
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Luciferin on April 14, 2013, 09:20:29 pm
For Mono Aether, how do you counter SoW?
That has been my only problem (other than the occasional bad draw)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: eaglgenes101 on April 14, 2013, 09:24:19 pm
For Mono Aether, how do you counter SoW?
That has been my only problem (other than the occasional bad draw)

Try to power straight through defenses before the SoW gets going. That's all I can think of.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: TribalTrouble on April 14, 2013, 09:42:00 pm
Consider how old this deck is. SoW wasn't even in development when this was made.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: CactusKing on July 17, 2016, 02:01:19 am
Would RoF be a good addition?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Manuel on July 17, 2016, 03:57:36 am
Would RoF be a good addition?

if u want to increase your winrate against any  :air deck rof yes (sofree didn't exist when this deck come out)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: CactusKing on July 23, 2016, 01:25:30 am
There are two main kinds of deck this will consistently lose to.
1.  :aether Phase Dragon + SoW
2.  :air Wyrm/Damselfly/SkyDragon + SoFre
Solution: RoF as mentioned before, and Mirror shield instead of Fire Bucker.
This balances what would otherwise be a  :fire heavy deck, and eliminates pretty much all of its weaknesses. :)  ;)
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Manuel on July 23, 2016, 02:31:32 am
There are two main kinds of deck this will consistently lose to.
1.  :aether Phase Dragon + SoW
2.  :air Wyrm/Damselfly/SkyDragon + SoFre
Solution: RoF as mentioned before, and Mirror shield instead of Fire Bucker.
This balances what would otherwise be a  :fire heavy deck, and eliminates pretty much all of its weaknesses. :)  ;)

keep in mind that this deck is old, both shards didn't exist at the time and snova was nerfed; air rush and mono aether are two of the best decks to submit in arena, is normal losing against them

having 1 card in a 30 cards deck doesn't mean eliminate the weakness: JMZ classic is really, really slow with his damage output, air rush can still win after a RoF (if u are decently lucky to draw it before dying), same against mono aether, mirror shield can make u win if drawed in the initial hand, it doesn't make u instatly win because the AI will always target the same creature with SoW, so u will still keep getting damages

still the deck autolose against DBH, can easily deckout against any  :light or SoG stall if u don't draw the queen early (and hopefully no one will lobo or kill her) and rush decks with a decent amount of HP; in elements every deck is weak against other decks

in my opinion u should try [http://elementscommunity.org/forum/rainbow-decks/tha-gold-league-killer-v2-0/]the gold league killer[/url], another rainbow deck with a lot more control than this, it still have the same problems against  :air and  :aether, but overall can perform better against any other deck in the game.
check the last posts for the mods used in the current metagame

Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: CactusKing on July 23, 2016, 05:38:57 am
There are two main kinds of deck this will consistently lose to.
1.  :aether Phase Dragon + SoW
2.  :air Wyrm/Damselfly/SkyDragon + SoFre
Solution: RoF as mentioned before, and Mirror shield instead of Fire Bucker.
This balances what would otherwise be a  :fire heavy deck, and eliminates pretty much all of its weaknesses. :)  ;)

keep in mind that this deck is old, both shards didn't exist at the time and snova was nerfed; air rush and mono aether are two of the best decks to submit in arena, is normal losing against them

having 1 card in a 30 cards deck doesn't mean eliminate the weakness: JMZ classic is really, really slow with his damage output, air rush can still win after a RoF (if u are decently lucky to draw it before dying), same against mono aether, mirror shield can make u win if drawed in the initial hand, it doesn't make u instatly win because the AI will always target the same creature with SoW, so u will still keep getting damages

still the deck autolose against DBH, can easily deckout against any  :light or SoG stall if u don't draw the queen early (and hopefully no one will lobo or kill her) and rush decks with a decent amount of HP; in elements every deck is weak against other decks

in my opinion u should try [http://elementscommunity.org/forum/rainbow-decks/tha-gold-league-killer-v2-0/]the gold league killer[/url], another rainbow deck with a lot more control than this, it still have the same problems against  :air and  :aether, but overall can perform better against any other deck in the game.
check the last posts for the mods used in the current metagame


This is the deck I am using now (About to upgrade RoF and reflective shield)
Hover over cards for details, click for permalink
Deck import code : [Select]
5c2 5f8 5lg 61r 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 745 74f 77f 77g 7an 7dq 7gv 7k5 7n3 7q5 7q5 7t9 8pj

:light stalls are still a problem, but they are not very common in the gold league. SoG is beatable if you get the pulvy early or manage to steal some of them. This deck may be old, but is still effective for farming  :electrum and rares with a few minor changeups.
Also, mirror shield should NOT be played immediately vs a mono-aether deck, otherwise the CPU won't play SoW and the phase dragons will still kill you within 5 turns.(playing bone wall to block them will cause the opponent to play the SoW because you can't reflect it anymore).
When I said the firestorm and mirror shield eliminated all of its weaknesses, I meant all of the weaknesses you were likely to encounter in the gold arena. I have only battled one or two light stalls in gold and didn't think such an uncommon deck was worth countering, but if you have an idea of how to beat them i would like to hear it!
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Manuel on July 23, 2016, 04:47:09 pm
the original jmz doesn't have pulvy (which make a huge difference against stalls), at this point, otyugh it would be a lot better than the single black hole, before the snova nerf there was a lot more rainbows in any league, now making a mono is a lot easier and effective; similar for improved heal: before the snova nerf, any rainbow was a lot more faster, and heal was supposed to work as a way to EM more often: in my opinion a single copy isn't worthy at all, same for maxwell demon that doesn't kill anything and without fire wall is terrible, oty is a lot better. u can think to add sosa, purify, quintessence, pande, miracle (is really funny matched with firefly queen).

Quote
otherwise the CPU won't play SoW

the AI can't see reflective shield lol, even with sosac up the AI will play sow if he has enough electrums and a target, no matter what, always on the same creature, the AI doesn't think (just read the AI improvement thread for all the flaws)
(http://i.imgur.com/b8pGqRm.png)

i get no damage this turn, i will reflect 20 damages, but the game still registrer that i will take 20 damage at the end of the turn, something similar to what happen with sosac, the AI still registrer the damage, but with a sosac active the AI will not play creatures from the hand (but it will generate creature with pharaoh/ffq) because zanzarino programmed the AI in this way, while he never make something for sow+ reflective shield

Quote
I have only battled one or two light stalls

light stall is a really easy concept, it's doesn't require any knowledge of the game to be builded, so is pretty much a case that u don't encounter it; early pulvy with lava destroyer enough to beat it
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: CactusKing on July 25, 2016, 07:10:29 am
the AI can't see reflective shield lol...he never make something for sow+ reflective shield
I don't know much about the coding for the AI, but when I was battling one such mono :aether deck in gold last week I played the reflective shield on the second turn, before the opponent used SoW. once he had a few phase dragons out, i was taking lots of damage, and they didn't play SoW. On the last turn before I was going to lose i played a bonewall to block the dragons, and sure enough, the next turn the CPU immediately played THREE SoWs and went right through the bone shield.

The only explanation I can see is that he was programmed to not play SoW when reflective is in play.
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Manuel on July 25, 2016, 07:58:38 am
the AI can't see reflective shield lol...he never make something for sow+ reflective shield
I don't know much about the coding for the AI, but when I was battling one such mono :aether deck in gold last week I played the reflective shield on the second turn, before the opponent used SoW. once he had a few phase dragons out, i was taking lots of damage, and they didn't play SoW. On the last turn before I was going to lose i played a bonewall to block the dragons, and sure enough, the next turn the CPU immediately played THREE SoWs and went right through the bone shield.

The only explanation I can see is that he was programmed to not play SoW when reflective is in play.

Knowing how the ai works is important, some deck are based on the ai's flaws (in part vdb and the balls that cold, 2 fg farmers) the more u play, the more things u discover about his smartness (specially if u test your own arena deck), even if some things are still obscure for the community because sometimes is really hard to understand

That was a case, probably he drawed 2 shards and the turn before didn' t have the quanta for sow, or he prefered to play dim/dragon over the sow, but sometimes the ai simply don't wanna play cards, this happen often with abilities or particular some cards

Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: CactusKing on July 28, 2016, 08:56:04 am
Seems like a massive coincidence  :-\ 
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: CactusKing on July 28, 2016, 10:16:25 am
vdb and the balls that cold, 2 fg farmers
where can i find those decks?
Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: Manuel on July 28, 2016, 05:06:14 pm
vdb and the balls that cold, 2 fg farmers
where can i find those decks?

http://elementscommunity.org/forum/rainbow-decks/voodoo-bravery-(fg)(arena)(fast)(focused)/ (it has many variations, be sure to read the thread for AI tweaks and the strategy of the deck)

http://elementscommunity.org/forum/rainbow-decks/the-brave-malignant-ball-that-could-(otk)(fg)(plat)(gold)(63wr)(49em)/msg1054944/#msg1054944 (same here, aflo your ball, grow with sopa, don't die with sosac, make some practice in the trainer before buying any of the decks)

other farmers here http://elementscommunity.org/forum/community-recommended-decks/false-gods/

Title: Re: The JMZ Classic [rainbow][Silver League][Gold League]
Post by: CactusKing on July 29, 2016, 07:11:19 am
vdb and the balls that cold, 2 fg farmers
where can i find those decks?

http://elementscommunity.org/forum/rainbow-decks/voodoo-bravery-(fg)(arena)(fast)(focused)/ (it has many variations, be sure to read the thread for AI tweaks and the strategy of the deck)

http://elementscommunity.org/forum/rainbow-decks/the-brave-malignant-ball-that-could-(otk)(fg)(plat)(gold)(63wr)(49em)/msg1054944/#msg1054944 (same here, aflo your ball, grow with sopa, don't die with sosac, make some practice in the trainer before buying any of the decks)

other farmers here http://elementscommunity.org/forum/community-recommended-decks/false-gods/

I already use those, i just didn't know the abbreviations. :D
Good decks, but they have their own problems, and are kinda weak to PC compared with this...
blarg: Essence,thenewguy,Mainiak,calindu221,TheForbiddenOracle,gocubbies1212,zamre,Gandora,MrMojo,furballdn,zupermannd,DarkGDude,zhangvict,duskiller,delasoul