Great deck. Stamp of approval. I wouldn't change a thing, particularly adding a weapon. Those seem to be the main steal targets. Won two upped cards from gold in an hour with it.How do you win upped cards in gold ?
It's been changed. Check the T500 thread for the latest details: Both Gold and Platinum offer upped cards from the special spins now.Great deck. Stamp of approval. I wouldn't change a thing, particularly adding a weapon. Those seem to be the main steal targets. Won two upped cards from gold in an hour with it.How do you win upped cards in gold ?
Running -1 Graboid, -1 Archangel, -1 Epi, +1 Heal, +1 Pulvy & +1 Crusader and it works wonders. Getting quite lucky in Gold (5 special spins out of 7 attempts).I've been using this variant and worked great :)
which better for score silver or gold?I don't know for sure, but i would say gold. Can't go wrong with 280+ score for a single EM.
wait a sec would gold be better then ai3 or not??Once again, hard to say. I would be willing to bet with a decent win rate/Em rate it very well could be.
hmm how bout a fractal for the lava destroyer ( or anything cheap) for if your in a longer game and u have firefly queen out generating the fireflies = lots of spare fire quantaI'd think if a game is going that long with this deck, you're in trouble anyway
Usually i finish a game in like 11 turns(i managed a 6 turns win with a good draw,TU-ed adrenalined chargers in turn 3 or 4)(or i got finished in 6-7 turns),and if a game takes long you have a good advantage of the field.hmm how bout a fractal for the lava destroyer ( or anything cheap) for if your in a longer game and u have firefly queen out generating the fireflies = lots of spare fire quantaI'd think if a game is going that long with this deck, you're in trouble anyway
hmmm at the moment in gold im failing cant win a special spin only once been at 3/4 any ideas on what i might be doing wrong?First,adrenaline charger then TU,it is my hard hitter.
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 713 713 745 77g 77g 7ah 7dm 7dm 7dq 7gv 7ju 7n8 7n8 7q5 7t9 7tb 80a 80a 80g
hmmm at the moment in gold im failing cant win a special spin only once been at 3/4 any ideas on what i might be doing wrong?Nothing. There are some nasty gold decks out there- you can get killed in 4-5 turns and have absolutely no response for it, you can get quanta locked with quicksand/ black holes, poison/ firelance stall, mass creature and/ or permanent control can all absolutely crush you too.
I think that the crusader/ pulverizer combo over archangel/ second grabboid/ morning glory has worked best for me.
wow the new varient works wonders for me first game 5 turn win :)Your incredibly valid and extensive statistical analysis is very helpful.
1) adrenaline is a great damage booster, and it can take care of opponent creatures (if you have fire buckler), however, I find that it's often useless, and I think either another heal, a jade staff (decent heal), or a cockatrice might be betterNot sure how you can possibly say it's useless...it can be used on nearly any creature to add a lot of extra damage(especially if you TU that creatures as well) and often that extra damage can be the difference between winning or not with this deck.
usually, when I use it, I would win without it, and it has never saved me in any tough spots, while the heal for example has saved my sry butt countless of times, that's why I consider it inferior to another heal1) adrenaline is a great damage booster, and it can take care of opponent creatures (if you have fire buckler), however, I find that it's often useless, and I think either another heal, a jade staff (decent heal), or a cockatrice might be betterNot sure how you can possibly say it's useless...it can be used on nearly any creature to add a lot of extra damage(especially if you TU that creatures as well) and often that extra damage can be the difference between winning or not with this deck.
usually, when I use it, I would win without it, and it has never saved me in any tough spots, while the heal for example has saved my sry butt countless of times, that's why I consider it inferior to another healConsidering this deck has very limited defensive capability and relies more on killing the opponent quickly, I find it hard to imagine that a card which can easily add 50 or more damage in a game would not make a difference for you. I've certainly had plenty of games where I'm one turn away from dying and the extra damage from adrenaline is enough to win(not to mention the additional damage it did on previous turns as well). If anything, I'd say heal is less likely to save you as towards the later part of the game, many decks will easily be doing more than 20 damage per turn.
as I understand, this deck is much more focused on defense than just about most speed bows out there...usually, when I use it, I would win without it, and it has never saved me in any tough spots, while the heal for example has saved my sry butt countless of times, that's why I consider it inferior to another healConsidering this deck has very limited defensive capability and relies more on killing the opponent quickly, I find it hard to imagine that a card which can easily add 50 or more damage in a game would not make a difference for you. I've certainly had plenty of games where I'm one turn away from dying and the extra damage from adrenaline is enough to win(not to mention the additional damage it did on previous turns as well). If anything, I'd say heal is less likely to save you as towards the later part of the game, many decks will easily be doing more than 20 damage per turn.
compared to a speedbow maybe, compared to false god decks, no. You have one shield which can absorb maybe 7-10 attacks(couple rounds at best if they have time to set up and get their deck working in many cases), one which slowly kills their creatures but doesn't protect you at all, one creature(2 if you TU it) that can kill SOME of the stronger creatures they might play, 1 per turn, and a couple heals...not much if they have time to set up any real offense...again, you really need to win quickly. Many of my games are over in 5-7 turns, even on gold/platinum with their higher hp. Adrenaline can add as much as 18 damage per turn which is hardly insignificant.my games last up to 15-20 turns, maybe my bad luck, but I am almost always matched against stalls, and adrenaline is useless
my games last up to 15-20 turns, maybe my bad luck, but I am almost always matched against stalls, and adrenaline is uselessNot if you use it on the charger then...or steal/destroy their shield and SoGs
I am not a noob, I know what I should target with steals, as for my adrenaline target, I choose whatever is most beneficial, and if I can, I do choose chargermy games last up to 15-20 turns, maybe my bad luck, but I am almost always matched against stalls, and adrenaline is uselessNot if you use it on the charger then...or steal/destroy their shield and SoGs
(http://img30.imageshack.us/img30/1753/silverqz.png)this deck is not for arena defense deck....
This is my current deck for Arena. Not my farming deck, but the one it auto plays. Seems to have a pretty solid win rate. My Oracle card is pandemonium.
Shasd's point, I think, is that his deck is JMZ + 5 Panda. WHich is funny as hell. :)But very very heavy on entropy quanta(w/o triple mark i don't know how u can power it.
@Essence: Yes, I got Panda as my Oracle card and was like hmm why not try it.Shasd's point, I think, is that his deck is JMZ + 5 Panda. WHich is funny as hell. :)But very very heavy on entropy quanta(w/o triple mark i don't know how u can power it.
why do you use hourglasses instead of precogs?I'm guessing PC targets and it's reusable
yeah... ive been playing it for a bit and already realized hourglasses are better, desipte the small deck. thanks :Dwhy do you use hourglasses instead of precogs?I'm guessing PC targets and it's reusable
Oddly enough, I've found farming AI4 with this deck is much better for score. It's kind of a toss up between AI4 and Gold for me for Electrum/upped cards.if you have to take something out for the SoGs, i would take out the black hole because im facing a lot of mono decks and not getting much hp with the bh.
-1 Angel, -1 Graboid,-1 Heal, +1 Pulv, +1 Crusader, +2 SoG. Getting fairly decent EM rate.
The BH is amazing. Most decks in Silver and Gold are running Novas or SNovas, IF you get off an early BH they get shut down for 3-4 turns.well just not my lucky day then. :/
There are a lot of decks in the tiers. As soon as you switch something out to deal with what you're getting it'll give you decks you need what you switched lol. Such is life.say wat??
Considering the increased number of Fire and Life rushes in Gold, I'm wondering if replacing Lava Destroyer with a Firestorm might be a good idea. I'll test and see how well that works.The card I am mostly thinking about changing is Firebuckler...atm I keep the buckler and take a closer look if Firestorm would be more useful...any other ideas for exchange? Or the ohter way round: how often has fire buckler actually won your game?
how often has fire buckler actually won your game?Thrice against RoL/Hope, twice against Nightmare/GotP, 4+ times against :life rushes, and once against CCYB. The buckler seems quite useless on its own but that's what the Demon's for. It's even nastier once you've stolen/endowed an Eagle's Eye.
ive been thinking about exchanging fire buckler for a permafrost shield since you only use 2 :water in the whole deck.tried it, but the high cost really hurts its usefulness
-3 cost for the fire buckler is a great advantageive been thinking about exchanging fire buckler for a permafrost shield since you only use 2 :water in the whole deck.tried it, but the high cost really hurts its usefulness
true, but I'm having a hard time beating stall decks with growth creatures and dune scorpions in arena... I think the permafrost could help buy my some time against those. plus, it blocks damage.-3 cost for the fire buckler is a great advantageive been thinking about exchanging fire buckler for a permafrost shield since you only use 2 :water in the whole deck.tried it, but the high cost really hurts its usefulness
fire buckler often helps maxwell to kill opponents creatures or just kill them by itself
in those cases, i just hope to draw my ulitharid. by the time you could get perma shield out, it would probably be too late anyway, especially with dune, since they can come out within the first 3 turns with momentumtrue, but I'm having a hard time beating stall decks with growth creatures and dune scorpions in arena... I think the permafrost could help buy my some time against those. plus, it blocks damage.-3 cost for the fire buckler is a great advantageive been thinking about exchanging fire buckler for a permafrost shield since you only use 2 :water in the whole deck.tried it, but the high cost really hurts its usefulness
fire buckler often helps maxwell to kill opponents creatures or just kill them by itself
ive been thinking about exchanging fire buckler for a permafrost shield since you only use 2 :water in the whole deck.you have a point there but it's very expensive and the fire buckler is great.
hmm good idea... I always tend to only use squids for showing off... I forget how useful they can be. ;Dive been thinking about exchanging fire buckler for a permafrost shield since you only use 2 :water in the whole deck.you have a point there but it's very expensive and the fire buckler is great.
you might wanna try a version with squid instead? 2 cost for freeze can save your life against heavy damage opponents.
(Sorry for the written list, don't have all cards yet to make a deck image)You can always use the trainer to make them.
Or this (http://elements.alanbeam.net/code_generator.php) very handy tool.(Sorry for the written list, don't have all cards yet to make a deck image)You can always use the trainer to make them.
If you TU an ffq with pi you will get (3*4)*2=24 damage not 30.oops! fixed. :p
You need to TU a creature with 7 attack to do 30 damage
Does it work semi-upgraded? Or which cards do I have to have upped to play this deck with a moderate win rate?First,change the graviton in a BH,there are a lot of rainbow's.Then i recommend upping the charger and the FFQ.
I guess it will be Towers and Novas? This would be nice as it'd have synergies with the CCYB.
I could soon manage something like this:
Or are there other cards which have to be upped?
Does it work semi-upgraded? Or which cards do I have to have upped to play this deck with a moderate win rate?Like Calindu said, Charger (with adrenaline it can create 15 damage per turn and it has a +3 increase in attack), Firefly Queen (The Fireflies have a +1 bonus and it grants :fire quanta, which gets the quanta for the Lava Destroyer and the Fire Shield/Buckler. I guess Crusader (Increased attack and defense, and decreased ability cost for the same play cost)/Pulverizer (Gravity is already heavily used with the Black Hole and Charger)/Graboid (+2 Damage is important)/Fire Buckler (-2 cost is necessary since :fire is really strained even with upped FFQ) next. Then Bonewall (-2 cost), Maxwell's Demon (+3 defense makes CC less effective on it, and it avoids accidentally paradoxing itself :P, then whatever is left I suppose
I guess it will be Towers and Novas? This would be nice as it'd have synergies with the CCYB.
I could soon manage something like this:
Or are there other cards which have to be upped?
but charger isn't always the best thing to use adrenaline on... It's good when facing multiple shields because then there is no damage reduction, but really, it's attack is only increased by 8 (15-7=8). whereas if you adrenaline an FFQ or something with 3 attack, then that creature gets +9 attack (12-3=9) (not including shields).Does it work semi-upgraded? Or which cards do I have to have upped to play this deck with a moderate win rate?Like Calindu said, Charger (with adrenaline it can create 15 damage per turn and it has a +3 increase in attack), Firefly Queen (The Fireflies have a +1 bonus and it grants :fire quanta, which gets the quanta for the Lava Destroyer and the Fire Shield/Buckler. I guess Crusader (Increased attack and defense, and decreased ability cost for the same play cost)/Pulverizer (Gravity is already heavily used with the Black Hole and Charger)/Graboid (+2 Damage is important)/Fire Buckler (-2 cost is necessary since :fire is really strained even with upped FFQ) next. Then Bonewall (-2 cost), Maxwell's Demon (+3 defense makes CC less effective on it, and it avoids accidentally paradoxing itself :P, then whatever is left I suppose
I guess it will be Towers and Novas? This would be nice as it'd have synergies with the CCYB.
I could soon manage something like this:
Or are there other cards which have to be upped?
There are way to many shields(fog/fire shield) to worth using charger unupped.but charger isn't always the best thing to use adrenaline on... It's good when facing multiple shields because then there is no damage reduction, but really, it's attack is only increased by 8 (15-7=8). whereas if you adrenaline an FFQ or something with 3 attack, then that creature gets +9 attack (12-3=9) (not including shields).Does it work semi-upgraded? Or which cards do I have to have upped to play this deck with a moderate win rate?Like Calindu said, Charger (with adrenaline it can create 15 damage per turn and it has a +3 increase in attack), Firefly Queen (The Fireflies have a +1 bonus and it grants :fire quanta, which gets the quanta for the Lava Destroyer and the Fire Shield/Buckler. I guess Crusader (Increased attack and defense, and decreased ability cost for the same play cost)/Pulverizer (Gravity is already heavily used with the Black Hole and Charger)/Graboid (+2 Damage is important)/Fire Buckler (-2 cost is necessary since :fire is really strained even with upped FFQ) next. Then Bonewall (-2 cost), Maxwell's Demon (+3 defense makes CC less effective on it, and it avoids accidentally paradoxing itself :P, then whatever is left I suppose
I guess it will be Towers and Novas? This would be nice as it'd have synergies with the CCYB.
I could soon manage something like this:
Or are there other cards which have to be upped?
I am trying to use 31 cards, just 16 upgraded. I use -arcangel +crusader ( cause I don't have moneys for upgrade ) and a eagle's eye.So I have to change the weapon cause there's the problem of FQ that's need 7 air quanta to be played and so with the Eagle's eye there's too much consumption of air quanta. I was thinking for an arsenic or a pulverizer ( this one just if you change it for a graboid cause there's golem that need's 1 quanta per turn ) or a morning star at the place of the crusader.
I'm going to upgrade in order Golden Hourglass, Bone Wall, Graboid, Sapphire Charger, Lava golem, Parallel Universe, Fire Shield, Mind flayer, Adrenaline, Black Hole, Crusader, steal and heal.
and so begins the endless grinding to try and get this deck upped and then after a week after playing it i will become bored and grind endlessly for another deck... the cycle continues :(if you do it right, you'll always upgrade some new cards until you got every card upgraded. at that stage you can build whatever deck you like ;)
Trust me if you want all upped cards you will upp cards totally useless (holy flash 9000 electrum, skeleton, 9000 electrum ... ) ^^/offtopic
Inundations aren't a problem thanks to our friendly water/air card donation 'god'. :PTrust me if you want all upped cards you will upp cards totally useless (holy flash 9000 electrum, skeleton, 9000 electrum ... ) ^^/offtopic
Upping 6 floodings was one of the most painful experiences of my life!
Jmz beat neptune easy.Inundations aren't a problem thanks to our friendly water/air card donation 'god'. :PTrust me if you want all upped cards you will upp cards totally useless (holy flash 9000 electrum, skeleton, 9000 electrum ... ) ^^/offtopic
Upping 6 floodings was one of the most painful experiences of my life!
Actually i'm using those cards:That looks waay too fat to be honest. It looks like your deck is closer to CCYB (http://elementscommunity.org/forum/index.php/topic,25878.0.html), so try it out.
With the 4 SoG you can easily do EM and with the 2 sanctuary you can protect yourself from Black Hole.
Would you say that a Vamp. Dagger is then next best weapon if you don't have Pulvy?Pulvy is for the permanent control.
I realize that; I don't have the Pulvy :( What's the next best thing to replace it with?Would you say that a Vamp. Dagger is then next best weapon if you don't have Pulvy?Pulvy is for the permanent control.
Err, now that I think about it, the deck in the OP doesn't have a pulvy. If you don't have a pulvy you could always grind AI3/bronze.I realize that; I don't have the Pulvy :( What's the next best thing to replace it with?Would you say that a Vamp. Dagger is then next best weapon if you don't have Pulvy?Pulvy is for the permanent control.
There's an edit at the bottom saying to add a Pulvy (among other changes)Err, now that I think about it, the deck in the OP doesn't have a pulvy. If you don't have a pulvy you could always grind AI3/bronze.I realize that; I don't have the Pulvy :( What's the next best thing to replace it with?Would you say that a Vamp. Dagger is then next best weapon if you don't have Pulvy?Pulvy is for the permanent control.
5ia 5ia
Lately arena is brutal with poison.... I am running an extra twoThat us a huge deck. 2 cards. Teehee.Code: [Select]5ia 5ia
To counter it all. Otherwise it's no fun.
Sure you don't need hourglasses bro?Lately arena is brutal with poison.... I am running an extra twoThat us a huge deck. 2 cards. Teehee.Code: [Select]5ia 5ia
To counter it all. Otherwise it's no fun.
Lol, you don't need hourglasses if you have enough purities.You do if you always want to reliably draw one.
Can you PLEASE make an unupped version of this while only having 1 supernova? And then I could get more money and upgradeNo. Pretty much all speedbows HAVE to use SN's to play their cards quickly. 2 quanta per element is pretty brutal.
more cards.Please?
Can you PLEASE make an unupped version of this while only having 1 supernova? And then I could get more money and upgradeIf you want an unupped version of this, you're going to need 6 supernovas at LEAST. 6 supernovas give you 12 of each quanta which is enough to power this deck. 1 supernova and 5 novas doesn't generate the quanta amount, nor does it generate quanta quickly enough.
more cards.Please?
It was sarcasm buddy.Lol, you don't need hourglasses if you have enough purities.You do if you always want to reliably draw one.
Some people can't reconize sarcasm on the internet.......Cause you can'tIt was sarcasm buddy.Lol, you don't need hourglasses if you have enough purities.You do if you always want to reliably draw one.
Upgrade priority?Don't do AA. The -AA -Graboid + Pulverizer +Crusader increases the effectiveness of the deck by A LOT.
Im guessing Pillars+SN > Archangel > Fire Buckler > Bone Wall > Queen > Hourglasses > Charger > Everything else
Roger that.Upgrade priority?Don't do AA. The -AA -Graboid + Pulverizer +Crusader increases the effectiveness of the deck by A LOT.
Im guessing Pillars+SN > Archangel > Fire Buckler > Bone Wall > Queen > Hourglasses > Charger > Everything else
My comments:hm... but then I don't understand why crusader and pulverizer were recommended so much? because in this version
- bone wall is not optimized in this deck as you have no CC machine like Oty. Maxwell won't be enough imo.
- crusader is not opti either. It's not a strong synergy with pulv as you won't have enough targets or :gravity most of the time.
- epi was great with the charger
- you play wings, but without spiders, it's sad :)
- a single nightmare is not a very good idea imo
- shard of divinity has nothing to do here
- it's a bit heavy on :earth
- ffq > spine carapace to use :life
SoGs generally aren't that useful unless you have a :life mark. Maybe use sanctuaries as they heal more and protect from BH?The light quantum would be very tight if you did it that way though. I've thought of doing the same thing, with Dark decks becoming overly used in Arena anymore. Yet, after the 5 (Summoning) + 2 (endow) the sanctuary may not get played in most games.
so maybe don't use crusader? :PSoGs generally aren't that useful unless you have a :life mark. Maybe use sanctuaries as they heal more and protect from BH?The light quantum would be very tight if you did it that way though. I've thought of doing the same thing, with Dark decks becoming overly used in Arena anymore. Yet, after the 5 (Summoning) + 2 (endow) the sanctuary may not get played in most games.
-crusader +sanctuary?yeah, I think it can help
BH, charger, and pulvy will be tight on your :gravity. I usually wouldn't use BH unless you have discord or something. Chargers are much better upped since they gain 3 atk for the same cost.
So I have this after a couple of weeks of grinding
First I'd just like to say it sure as heck beats FG grinding.
I like the feeling of actually winning a majority of my games :P
Does wonders for my score and the electrum gain isn't too ad either.
But now I'm stuck at at a fork in the road
I know you said to upgrade the charger but I'm wondering if I should upgrade the pulvy first. The deck is pretty tight on gravity quanta (and sometimes life/time)
anyone ever tried slipping in an otyugh in place of the other HG/BH ??I've tried it with an oty, but oty + pulv costs keeps you out of gravity and hurting to use either one more often than not I've found.
i almost never get to pull off maxwell's demon + bonewall, so another CC maybe?
I've been running this since I posted on it forever ago. This is the current version I am using.-2 SoGs +1 Eagle's Eye +1 animate weapon
(http://img710.imageshack.us/img710/9755/arenabow.png) (http://imageshack.us/photo/my-images/710/arenabow.png/)
Other than the normal -1 grab, -1 angel, +1 pulv, +1 crusader, I have done -1 heal, -1 grab, +1 golem, +1 purify, +2 SoG
I've been considering trying to fit an Eagle's Eye and animate in here for more crusader and bone wall synergy.
just want to ask if this deck still works for farming in silver and gold arena since having hard time earning those shards...Yes, this deck SLAYS Bronze and Silver, even though I personally have limited success in gold, it seems to go better for me with +3 SoSe (33 cards total) in all 3 pre-plat leagues.
currently using limitless OTK deck
just want to ask if this deck still works for farming in silver and gold arena since having hard time earning those shards...The Arena rapidly changes so sometimes this works well, sometimes not.
currently using limitless OTK deck
Just won my first, nerve-racking game against Gold with this deck. EM'd too, but I was wondering: is -BH +Purify a worthwhile change, or does BH's quanta drain and healing trump Purify's anti-poison?You'll have to decide on that. At one point a while ago there were a bunch of poison decks in gold, so I added a purify, and took it out a bit later. Since the arena keeps changing, you have to go with it.
Just won my first, nerve-racking game against Gold with this deck. EM'd too, but I was wondering: is -BH +Purify a worthwhile change, or does BH's quanta drain and healing trump Purify's anti-poison?Up to you, but I'd probably go with BH since there's more rainbows in gold than there are poisons in gold.
-1 Elite Graboid | +1 Pulverizer | said so in the up |
-1 Fire Shield | +1 Fire Storm | bacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times |
-1 Archangel | +1 Crusader | said so in the up |
-1 Ulitharid | +1 Arctic Octopus | pro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine |
My version:Looks starved on gravity and perhaps earth and fire if you ask me.
Change compared to the one in the up:
-1 Elite Graboid +1 Pulverizer said so in the up
-1 Fire Shield +1 Fire Storm bacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times
-1 Archangel +1 Crusader said so in the up
-1 Ulitharid +1 Arctic Octopus pro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine
What do you think about this version? Could you believe it will be better? and Why?
Alright.My version:Looks starved on gravity and perhaps earth and fire if you ask me.
Change compared to the one in the up:
-1 Elite Graboid +1 Pulverizer said so in the up
-1 Fire Shield +1 Fire Storm bacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times
-1 Archangel +1 Crusader said so in the up
-1 Ulitharid +1 Arctic Octopus pro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine
What do you think about this version? Could you believe it will be better? and Why?
Hmmm... how about an ultharid?Alright.My version:Looks starved on gravity and perhaps earth and fire if you ask me.
Change compared to the one in the up:
-1 Elite Graboid +1 Pulverizer said so in the up
-1 Fire Shield +1 Fire Storm bacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times
-1 Archangel +1 Crusader said so in the up
-1 Ulitharid +1 Arctic Octopus pro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine
What do you think about this version? Could you believe it will be better? and Why?
I do not find Black Hole much useful, so let us say I take Black Hole out, Which card should I put in instead (without disturbing the quantum balance too much, and without letting garbage in)?
Ulitharid and octopus conflict. Both are water creatures that are used for control. What you replace the BH with is really up to you. What card of a rainbow would you like to put in?Hmmm... how about an ultharid?Alright.My version:Looks starved on gravity and perhaps earth and fire if you ask me.
Change compared to the one in the up:
-1 Elite Graboid +1 Pulverizer said so in the up
-1 Fire Shield +1 Fire Storm bacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times
-1 Archangel +1 Crusader said so in the up
-1 Ulitharid +1 Arctic Octopus pro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine
What do you think about this version? Could you believe it will be better? and Why?
I do not find Black Hole much useful, so let us say I take Black Hole out, Which card should I put in instead (without disturbing the quantum balance too much, and without letting garbage in)?
idk if boneyard will be good to put in together with fallen elf... the first post is kinda outdated..Boneyard? Not really any need to stick that in this. This deck is a quick rainbow. Not a long drawn out match of mutating skeletons. SoG is not really a good choice, since it only heals 3hp per turn. Sanctuary would probably be better since it protects from BH and heals 4hp per turn, though that means you'll need to remove the crusader. And how does it lose to dim shield? You have two steals, a charger and a pulvy. That's more than enough PC.
or replace the black hole with shard of gratitude...
sadly this deck loses to the lousy ghost pf the past/nightmare combo.. and also stall decks like Dim shield
Another heal.Alright.My version:Looks starved on gravity and perhaps earth and fire if you ask me.
Change compared to the one in the up:
-1 Elite Graboid +1 Pulverizer said so in the up
-1 Fire Shield +1 Fire Storm bacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times
-1 Archangel +1 Crusader said so in the up
-1 Ulitharid +1 Arctic Octopus pro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine
What do you think about this version? Could you believe it will be better? and Why?
I do not find Black Hole much useful, so let us say I take Black Hole out, Which card should I put in instead (without disturbing the quantum balance too much, and without letting garbage in)?
I would actually add a momentum. More useful than heal IMO, esp if used on lava destroyers or adrenized creatures.Another heal.Alright.My version:Looks starved on gravity and perhaps earth and fire if you ask me.
Change compared to the one in the up:
-1 Elite Graboid +1 Pulverizer said so in the up
-1 Fire Shield +1 Fire Storm bacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times
-1 Archangel +1 Crusader said so in the up
-1 Ulitharid +1 Arctic Octopus pro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine
What do you think about this version? Could you believe it will be better? and Why?
I do not find Black Hole much useful, so let us say I take Black Hole out, Which card should I put in instead (without disturbing the quantum balance too much, and without letting garbage in)?
Personally I use a Nightmare. It can be quite useful sometimes for the extra healing and draw denialAlright.My version:Looks starved on gravity and perhaps earth and fire if you ask me.
Change compared to the one in the up:
-1 Elite Graboid +1 Pulverizer said so in the up
-1 Fire Shield +1 Fire Storm bacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times
-1 Archangel +1 Crusader said so in the up
-1 Ulitharid +1 Arctic Octopus pro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine
What do you think about this version? Could you believe it will be better? and Why?
I do not find Black Hole much useful, so let us say I take Black Hole out, Which card should I put in instead (without disturbing the quantum balance too much, and without letting garbage in)?
My version:Looks starved on gravity and perhaps earth and fire if you ask me.
Change compared to the one in the up:
-1 Elite Graboid +1 Pulverizer said so in the up
-1 Fire Shield +1 Fire Storm bacause FS deal 3 instand damagde to all, while FS let yor opponent's creature attackt several times
-1 Archangel +1 Crusader said so in the up
-1 Ulitharid +1 Arctic Octopus pro= Bacause it is better creature control, can stop every non-immateriel creature while psionic wave only removed the ability + first time I ever use that creature cons=less damagede, more vulneralbe, and one less combo with Epineprine
What do you think about this version? Could you believe it will be better? and Why?
For Silver, Are there cards that MUST be upped? Or can it be completely unupped to farm Silver?Supernovas have to be upped. QTs don't, but would help. Bonewall is very expensive unupped, Charger is not worth it unupped, and pulvy is also much more expensive unupped. Graboid could be unupped, as could heal and adrenaline (though that'd make it more expensive), fire storm is too pricey unupped, lava golem, squid, and queen are probably fine unupped, steals may be fine, hourglasses are too expensive to work unupped, TU should be replaced if unupped, and crusader as well.
Should I submit it to the community-recommended decks?Considering
edit: Realized I have ALL the cards for this upped and ready to go, 0 exceptions. And I just went from 2244 electrum to 11010electrum in a little over 1 hour. Score went up too. Plus I got some rares. I'm lovin' it.^that, I'd say that's prime grounds for anyone being able to submit it.
edit: AND it also has counters to almost every single shard there is. Reeeeeeeeally nice deck. Only thing is if opponent uses a lot of Pandemonium it can screw you up. (I lost a game to Pandemonium >:()
i believe this deck dont belong in gold arena recommended decks i am not even talking about platinum i am sure it will have 10% win. dont judge my low forum posts i am playing more than 200 games/day in gold/plat arena with more than 10 diffferent decks and from my experience this deck isnt a recommendation for gold
Faced Gold and Silver. It is best Silver now though.Should I submit it to the community-recommended decks?Consideringedit: Realized I have ALL the cards for this upped and ready to go, 0 exceptions. And I just went from 2244 electrum to 11010electrum in a little over 1 hour. Score went up too. Plus I got some rares. I'm lovin' it.^that, I'd say that's prime grounds for anyone being able to submit it.
edit: AND it also has counters to almost every single shard there is. Reeeeeeeeally nice deck. Only thing is if opponent uses a lot of Pandemonium it can screw you up. (I lost a game to Pandemonium >:()
@TribalTrouble: Although I am curious; what League(s) did you face that gave you such a nice grinding session?
For Mono Aether, how do you counter SoW?Try to power straight through defenses before the SoW gets going. That's all I can think of.
That has been my only problem (other than the occasional bad draw)
Would RoF be a good addition?
There are two main kinds of deck this will consistently lose to.
1. :aether Phase Dragon + SoW
2. :air Wyrm/Damselfly/SkyDragon + SoFre
Solution: RoF as mentioned before, and Mirror shield instead of Fire Bucker.
This balances what would otherwise be a :fire heavy deck, and eliminates pretty much all of its weaknesses. :) ;)
This is the deck I am using now (About to upgrade RoF and reflective shield)There are two main kinds of deck this will consistently lose to.
1. :aether Phase Dragon + SoW
2. :air Wyrm/Damselfly/SkyDragon + SoFre
Solution: RoF as mentioned before, and Mirror shield instead of Fire Bucker.
This balances what would otherwise be a :fire heavy deck, and eliminates pretty much all of its weaknesses. :) ;)
keep in mind that this deck is old, both shards didn't exist at the time and snova was nerfed; air rush and mono aether are two of the best decks to submit in arena, is normal losing against them
having 1 card in a 30 cards deck doesn't mean eliminate the weakness: JMZ classic is really, really slow with his damage output, air rush can still win after a RoF (if u are decently lucky to draw it before dying), same against mono aether, mirror shield can make u win if drawed in the initial hand, it doesn't make u instatly win because the AI will always target the same creature with SoW, so u will still keep getting damages
still the deck autolose against DBH, can easily deckout against any :light or SoG stall if u don't draw the queen early (and hopefully no one will lobo or kill her) and rush decks with a decent amount of HP; in elements every deck is weak against other decks
in my opinion u should try [http://elementscommunity.org/forum/rainbow-decks/tha-gold-league-killer-v2-0/]the gold league killer[/url], another rainbow deck with a lot more control than this, it still have the same problems against :air and :aether, but overall can perform better against any other deck in the game.
check the last posts for the mods used in the current metagame
otherwise the CPU won't play SoW
I have only battled one or two light stalls
the AI can't see reflective shield lol...he never make something for sow+ reflective shieldI don't know much about the coding for the AI, but when I was battling one such mono :aether deck in gold last week I played the reflective shield on the second turn, before the opponent used SoW. once he had a few phase dragons out, i was taking lots of damage, and they didn't play SoW. On the last turn before I was going to lose i played a bonewall to block the dragons, and sure enough, the next turn the CPU immediately played THREE SoWs and went right through the bone shield.
the AI can't see reflective shield lol...he never make something for sow+ reflective shieldI don't know much about the coding for the AI, but when I was battling one such mono :aether deck in gold last week I played the reflective shield on the second turn, before the opponent used SoW. once he had a few phase dragons out, i was taking lots of damage, and they didn't play SoW. On the last turn before I was going to lose i played a bonewall to block the dragons, and sure enough, the next turn the CPU immediately played THREE SoWs and went right through the bone shield.
The only explanation I can see is that he was programmed to not play SoW when reflective is in play.
vdb and the balls that cold, 2 fg farmerswhere can i find those decks?
vdb and the balls that cold, 2 fg farmerswhere can i find those decks?
I already use those, i just didn't know the abbreviations. :Dvdb and the balls that cold, 2 fg farmerswhere can i find those decks?
http://elementscommunity.org/forum/rainbow-decks/voodoo-bravery-(fg)(arena)(fast)(focused)/ (it has many variations, be sure to read the thread for AI tweaks and the strategy of the deck)
http://elementscommunity.org/forum/rainbow-decks/the-brave-malignant-ball-that-could-(otk)(fg)(plat)(gold)(63wr)(49em)/msg1054944/#msg1054944 (same here, aflo your ball, grow with sopa, don't die with sosac, make some practice in the trainer before buying any of the decks)
other farmers here http://elementscommunity.org/forum/community-recommended-decks/false-gods/