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Offline ZephyrPhantomTopic starter

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Wish | Wish https://elementscommunity.org/forum/index.php?topic=20492.msg260153#msg260153
« on: January 30, 2011, 02:26:20 am »
NAME:
Wish
ELEMENT:
Light
COST:
:light
TYPE:
Spell
ATK|HP:
TEXT:
Believe in yourself, and this card will give you strength.
NAME:
Wish
ELEMENT:
Light
COST:
:light
TYPE:
Spell
ATK|HP:
 
TEXT:
Believe in yourself, and your wishes will come true.
ART:
mn_isla_girl  at http://media.photobucket.com/image/sunrise/mn_isla_girl/Cruise2/Cruise2078.jpg?o=13
IDEA:
Zblader, Hyroen (name)
NOTES:
If we're getting wet by the same tears, then let's just laugh.

Inspired by a friend who needed cheering up. Wish selects from a set of beneficial effects for the user. If you hope enough, a miracle will occur...
Unupped:
50% Heal for 10 Hp.
20% Draw 1 card.
15 % Heal for 10 Hp and add 1 Purify counter.
10% Summon a Crusader.
5% Miracle is cast (does not drain all your quanta).
Upped:
40% Heal for 10 HP.
20% Draw 1 Card.
20% Heal for 10 Hp and add 2 Purify counters.
10% Summon a Crusader.
5% A random Nymph is played. Its ability cost is now 4 :light.
5% Miracle is cast (does not drain all your quanta).
 
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Offline Hyroen

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Re: Uplifting Glow | Uplifting Glow https://elementscommunity.org/forum/index.php?topic=20492.msg260157#msg260157
« Reply #1 on: January 30, 2011, 02:28:39 am »
It'll be funny when you're going for the EM via "Heal 10 HP" and you get a Miracle.

Aside, I like the card but it seems a little oddly named. Perhaps call it Wish?
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joebob777

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Re: Uplifting Glow | Uplifting Glow https://elementscommunity.org/forum/index.php?topic=20492.msg260158#msg260158
« Reply #2 on: January 30, 2011, 02:30:56 am »
i vote no stacking due to the 30% chance of a miracle per turn at no cost to your light, and i also say raise the cost by 1 or 2 because a lot of the effects cost more than 2|1

Offline ZephyrPhantomTopic starter

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Re: Uplifting Glow | Uplifting Glow https://elementscommunity.org/forum/index.php?topic=20492.msg260163#msg260163
« Reply #3 on: January 30, 2011, 02:37:24 am »
i vote no stacking due to the 30% chance of a miracle per turn at no cost to your light, and i also say raise the cost by 1 or 2 because a lot of the effects cost more than 2|1
.... it doesn't stack, only one event happens.  Also, most of the time you'll be healing or getting a Precog-like effect, and getting a crusader once every now and then.  The miracle or nymph appearing will only happen every 1 out of 20 games, and you can't predict when it happens.  The point of the card is to have something good happen on one of thsoe really bad days.

It'll be funny when you're going for the EM via "Heal 10 HP" and you get a Miracle.

Aside, I like the card but it seems a little oddly named. Perhaps call it Wish?
"Wish" sounds a lot better, now why didn't I think of that before? I'll change the card name to that as suggested, it fits better with the Miracle effect.

Offline Ajit

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Re: Uplifting Glow | Uplifting Glow https://elementscommunity.org/forum/index.php?topic=20492.msg260166#msg260166
« Reply #4 on: January 30, 2011, 02:38:47 am »
I like it, and Wish sounds good too.

...But dear goodness I'm not crazy about the cheesy card text :))

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Re: Wish | Wish https://elementscommunity.org/forum/index.php?topic=20492.msg260177#msg260177
« Reply #5 on: January 30, 2011, 03:02:02 am »
1)50% Heal for 10 Hp. (1.5)
2)20% Draw 1 card.     (1.5)
3)15 % Heal for 10 Hp and add 1 Purify counter. (2.5)
4)10% Summon a Crusader.  (5)
5)5% Miracle is cast (does not drain all your quanta (15)

1)40% Heal for 10 HP. (1)
2)20% Draw 1 Card. (1)
3)20% Heal for 10 Hp and add 2 Purify counters. (2)
4)10% Summon a Crusader. (5)
5)5% A random Nymph is played. Its ability cost is now 4 . (6)
6)5% Miracle is cast (does not drain all your quanta). (12)

Unupped = 5
1) 5*1.5 = 7.5
2) 2*1.5 = 3
3) 1.5*2.5 = 3.75
4) 1*5 = 5
5) .5*15 = 7.5
add all up to get 26.75, divide by 5 for average of 5.35, rounded down to 5  
Upped = 4
1) 4*1 = 4
2) 2*1 = 2
3) 2*2 = 4
4) 1*5 = 5
5) .5*6 = 3
6) .5*12 = 6
added to make 24, divide by 6 to make 4all percentages were divided by 10 to make things easier

the heal cost i got by dividing heal card itself cost by 2 (3|2 / 2)
draw 1 card was mix of weakoned precog (1|.5) and hourglass ability cost (2|1) and rounded to nearest .5
the random nypmh was upped nymphs tears cost

Offline Nepycros

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Re: Wish | Wish https://elementscommunity.org/forum/index.php?topic=20492.msg260187#msg260187
« Reply #6 on: January 30, 2011, 03:11:42 am »
It's too bad this stuff doesn't work on the Oracle.
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Offline doublecross

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Re: Wish | Wish https://elementscommunity.org/forum/index.php?topic=20492.msg260214#msg260214
« Reply #7 on: January 30, 2011, 03:45:00 am »
Very nice card.



However, I expect OldTrees will show up and average the costs of each possible effect and tell you it is too cheap.


[When he does, I will defend this gem of a card]
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joebob777

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Re: Wish | Wish https://elementscommunity.org/forum/index.php?topic=20492.msg260215#msg260215
« Reply #8 on: January 30, 2011, 03:46:45 am »
if you read the above i have already said it is too cheap, go ahead and defend the gem, give me some fair logic and i might agree

Offline doublecross

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Re: Wish | Wish https://elementscommunity.org/forum/index.php?topic=20492.msg260221#msg260221
« Reply #9 on: January 30, 2011, 03:54:16 am »
Ok.



Some of the effects cause healing.

70% of the un-upped effects cause some sort of healing

65% of the upped effects cause some sort of healing

Of what is left, the effect is split between drawing a card and summoning a creature.




If what you need is healing, then the other 30|35 % of the effects are worthless.

Thus, if you need healing, and not a card, and not a creature, the average would be done with the healing effects at normal value, and the other effects at a cost of 0 (because they give no utility)



The same can be done with drawing a card and summoning a creature.




Your average is only valid if the user of the card, and any point in time, sees equal utility for every option.



That which can be destroyed by the truth should be. Speak the truth even when your voice falters.

joebob777

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Re: Wish | Wish https://elementscommunity.org/forum/index.php?topic=20492.msg260225#msg260225
« Reply #10 on: January 30, 2011, 03:57:24 am »
well if by your logic the average changes on the persons need, does that mean that if i need more draws in one game then the cost should be lower and if i need more heals the next the cost should be higher
average is about a nice center, sure you might not need it all equally, but to put your arguement into play we need to find out the need and AVERAGE it out, finding out the need is impossible so a simple average of percentages is fine

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Re: Wish | Wish https://elementscommunity.org/forum/index.php?topic=20492.msg260228#msg260228
« Reply #11 on: January 30, 2011, 04:00:05 am »
The point I am making is that the average would be a fair cost if everyone needed every effect at every time. If even one effect is less useful (as will often be the case), then averaging in the prices for relatively useless effects will unfairly increase the price.


Going based one something like 80% of the average would be much closer to being fair.
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