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i vote no stacking due to the 30% chance of a miracle per turn at no cost to your light, and i also say raise the cost by 1 or 2 because a lot of the effects cost more than 2|1.... it doesn't stack, only one event happens. Also, most of the time you'll be healing or getting a Precog-like effect, and getting a crusader once every now and then. The miracle or nymph appearing will only happen every 1 out of 20 games, and you can't predict when it happens. The point of the card is to have something good happen on one of thsoe really bad days.
It'll be funny when you're going for the EM via "Heal 10 HP" and you get a Miracle."Wish" sounds a lot better, now why didn't I think of that before? I'll change the card name to that as suggested, it fits better with the Miracle effect.
Aside, I like the card but it seems a little oddly named. Perhaps call it Wish?
your logic makes sense actually, so should 2-4 random effects be -1 cost, 5-7 be -2, and 8+ be -3, does that seem fair?
i think that set percentages should also be a factor in determining cost, like this card
doublecross, and anyone else who would like to join, lets take our discussion about how randomness should affect new cards to the link 5 posts aboveOkay, enough debating and creating a new Pseudo-CCC.
we have decided that the miracle without the drain all light quantum makes this card 4|3lol, after so much discussion... Moar discussion.
if you would like to see exactly how http://elementscommunity.org/forum/index.php/topic,20498.new.html#new
1)50% Heal for 10 Hp. (1.5)since you calculated the percentages, the denominator is wrong. the correct formula would be (5*1.5+2*1.5+1.5*2.5+1*5+.5*15)/10, making it a 2.65 cost card, which rounds up to 3 :light. the upgraded version would be a 2.4 cost card, rounded down to 2 :light. the denominator should be 10 because you're doing weighted average of percentages and dividing by 10 "to make things easier".
2)20% Draw 1 card. (1.5)
3)15 % Heal for 10 Hp and add 1 Purify counter. (2.5)
4)10% Summon a Crusader. (5)
5)5% Miracle is cast (does not drain all your quanta (15)
1)40% Heal for 10 HP. (1)
2)20% Draw 1 Card. (1)
3)20% Heal for 10 Hp and add 2 Purify counters. (2)
4)10% Summon a Crusader. (5)
5)5% A random Nymph is played. Its ability cost is now 4 . (6)
6)5% Miracle is cast (does not drain all your quanta). (12)
Unupped = 5
1) 5*1.5 = 7.5
2) 2*1.5 = 3
3) 1.5*2.5 = 3.75
4) 1*5 = 5
5) .5*15 = 7.5
add all up to get 26.75, divide by 5 for average of 5.35, rounded down to 5
Upped = 4
1) 4*1 = 4
2) 2*1 = 2
3) 2*2 = 4
4) 1*5 = 5
5) .5*6 = 3
6) .5*12 = 6
added to make 24, divide by 6 to make 4all percentages were divided by 10 to make things easier
the heal cost i got by dividing heal card itself cost by 2 (3|2 / 2)
draw 1 card was mix of weakoned precog (1|.5) and hourglass ability cost (2|1) and rounded to nearest .5
the random nypmh was upped nymphs tears cost
Very nice card I like the entire theme of it, ever thought of making it into a permanent ?A wishing well! :water/ :light duo!
Might be interesting to make if Wish gets into the game first. ;)Very nice card I like the entire theme of it, ever thought of making it into a permanent ?A wishing well! :water/ :light duo!
I think this would make more sense in entropy, as it is chaos.. I guess it does fit into a light deck in a row, but light is not as luck based..they made it specifically so light had a luck based card