| |
NAME: | Elemental Clockwork
| ELEMENT: | Gravity
| COST: | 4
| TYPE: | Permanent
| ATK|HP: | | TEXT: | Cycle through 1 Quanta ( , , , ...) every turn. After each revolution, Nova effect will be triggered. : Speed up. Cycle through one more quanta. Stackable (max. 9)
|
| NAME: | Elemental Chronometer
| ELEMENT: | Gravity
| COST: | 3
| TYPE: | Permanent
| ATK|HP: | | TEXT: | Cycle through 1 Quanta ( , , , ...) every turn. After each revolution, Nova effect will be triggered. : Speed up. Cycle through one more quanta. Stackable (max. 9)
|
|
ART: | Boret'
| IDEA: | Boret'
| NOTES: | See below for more information.
| SERIES: | Somehow inspired by the Quantum Mechanics series, but that's all...
|
|
First things first, hello everyone
I'm kinda (?) new to this forum, and for my first post here, I though that suggesting a card would be a fair introduction. So here is my idea of the day: the Elemental Clockwork. (Elemental Chronometer in its upgraded version)
What you may ask about this card:* Why?Why not? I think Elements really brings its share of (various) creatures & skills, but I somehow feel that there should be more ways to generate Quanta. Pillars and Pendulums are cool, I think the game lacks some cards that could, as a standalone (i.e. no combo like Creature + Immolation...), generate Quanta in an alternative fashion.
* What? Cycled? Revolved? I don't understand anything...The Clockwork is designed to generate Quantas in a "pattern-way" (neologism? Sorry English is not my mother tongue), hence the
cycled label. The cycle is the following:
>
>
>
>
>
>
>
>
>
>
>
.
(Note: I tried to have opposite elements at the opposite part of the clock, hence
is at 5, and
at 11)
So, each turn (at the end of the turn), this card generate one Quanta, starting by
, then
at the next turn, etc... When the Clockwork/Chronometer return in
position, it has
revolved, and then generate 1 Quanta of each element at the beginning of the turn (or it could be in addition to
that is produced, at the end of the turn) . At the end of the turn, the pattern recommences and this card generate a
Quantum.
* What's with this Speed up skill?As you may say, this card is quite slow to obtain the desired Nova effect. But here comes the Speed up thing. Once you activate this skill, the Clockwork/Chronometer cycle through one more element. So, at the end of the turn, you will gain for instance
and
, then
and
at the next turn, etc...
Note that this is a stackable ability. If you activate once again then the card will cycle through 3 elements, once again it'll be 4, etc...
* I still don't understand a f**king thing...Well, here is an example:
You play this card at the turn +0, and speed it up every turn (powered by Mark of Time). The Quanta production will be the following:
Quanta Prod, using as a cycle. |
Turn | Quanta production |
+0 | |
+1 | + |
+2 | + + |
+3 | + + + |
+4 | + + + + (+ Nova Effect) |
Note that the Nova effect triggers when
is next in line. Or when
has been produced, if you prefer.
* Ok, but that's still a too complex mechanic, I mean, it'll have me counting the clock position and speed rate, etc...True. And false, too. There are many complex mechanism in Elements. Let's say, Mutation. Mutation is in itself a rather complex mechanism (I mean, there are various probabilities of effects, combinations with other skills like Dejà Vu, Hatch, etc...). But what happens in game? You cast it on your Skeletons (or whatever else), hoping that it'll work, and that's all. You don't bother thinking about each detail, because it is overall a good deal, bringing new, and somehow interesting game possibilities.
That's the same here. The thing is, play this card, Speed it up, cash your Quanta, imagine new strategies, enjoy.
* Further details- This card is a permanent, and it's not stacked like pillars.
- Each card has its own clock rate and clock position.
* I think that this card is useless/OP/whatever elseI think that you should feel free to discuss and suggest some changes
_________________________________________________________________________________
Changelog archive:V2 - 2010, Dec. 12th | |
NAME: | Elemental Clockwork
| ELEMENT: |
| COST: | 4
| TYPE: | Permanent
| ATK|HP: | N/A
| TEXT: | Generate 1 cycled ( , , , ...) Quantum every turn. When Clockwork has revolved, generate 1 of each Quanta.
|
| NAME: | Elemental Chronometer
| ELEMENT: |
| COST: | 3
| TYPE: | Permanent
| ATK|HP: | N/A
| TEXT: | Generate 1 cycled ( , , , ...) Quantum every turn. When Clockwork has revolved, generate 1 of each Quanta.
|
|
-Updated art & description
V1 - 2010, Dec. 10th | |
NAME: | Elemental Clockwork
| ELEMENT: |
| COST: | 3
| TYPE: | Permanent
| ATK|HP: | N/A
| TEXT: | Generate 1 cycled ( , , , ...) Quantum every turn. When Clockwork has revolved, generate 2 of each Quanta.
|
| NAME: | Elemental Chronometer
| ELEMENT: |
| COST: | 3
| TYPE: | Permanent
| ATK|HP: | N/A
| TEXT: | Generate 1 cycled ( , , , ...) Quantum every turn. When Chronometer has revolved, generate 2 of each Quanta.
|
|
- Changed cycle of the clock:
From | > > > > > > > > > > > |
To | > > > > > > > > > > > |
- Changed casting cost from 3
/ 3
to 4
/ 3
- EC now triggers Nova effect instead of Supernova effect (Thanks to OldTrees comparison between Quantum Tower vs EC)