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Messages - ishner (40)

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1
Water / Re: Shard of Patience | Shard of Patience
« on: November 05, 2011, 12:27:15 am »
to make this card more vercitile i suggest it be made a permanent.
when it is in play your creatures don't attack but gain +1,+1 per turn (+2,+2 for water creatures).
ability of permanent: discard this card (cost 0)
the other hand this would mean that the cost would have to be increaced

this would give meaning to the name.





also is it your intent to give malignent cells a +4/+4 boost.

2
Neptune / Re: Oracle : Neptune
« on: October 22, 2011, 04:22:01 pm »
not enough deflags

3
Introduce Yourself / Re: avatar?
« on: March 05, 2011, 10:59:12 pm »
oh thx

4
Forge Archive / Re: Glass | Glass
« on: March 05, 2011, 10:42:16 pm »
wepons deal physical damage and don't have a chance to break glass with curant wording

5
Introduce Yourself / avatar?
« on: March 05, 2011, 10:30:16 pm »
how do i make my avatar?

the only options i get are old card images.
i want to import my own.

6
Crucible Archive / Re: Dismantle l Deconstruct
« on: March 05, 2011, 10:20:51 pm »
maby send card into random part of deck then
that way they have to wate a wile

7
Card Ideas and Art / Re: samael.
« on: March 05, 2011, 10:14:50 pm »
i mean use drain life card on samael healing player and making samael virtualy industrictable

8
Card Ideas and Art / Re: Artifacts Series
« on: March 05, 2011, 10:10:12 pm »
why is Essence Charm  :water?

maby   :entropy or  :rainbow would be better

9
Card Ideas and Art / Re: Uncertainty Principle | Uncertainty Principle
« on: March 05, 2011, 10:07:10 pm »
this does sound like the uncertainty principle to me

uncertaintay principle:  the more you know about the velocity of something the less you know about its where it is

if you know that something has momentum you dont know where it is.
if you dont know where something is you cant target it.

should not grant momuntim.


10
Card Ideas and Art / Re: high level creatures?
« on: February 28, 2011, 04:59:52 am »
oh

your advice was unclear

i appologise for getting angry.

the thing about lutificin is that it pays for its self

i still think that immortality is a  :time effect and means that you are unharmed by the passage of  :time and can't be killed.
Immateriality means that things go strait threw you and is an  :aether effect that stops people from killing you.

for the purpos of battle they are the same but they are different in the long run.
also notice creatures with imortality status have a  :time symbol

11
Card Ideas and Art / Re: samael.
« on: February 28, 2011, 04:27:20 am »
looks power full enough with out life drain.

maby a proboem with player targiting this card with life drain and getting a large heal

this is is exactly the sort of insperation i was looking for
THX

12
Card Ideas and Art / Re: high level creatures?
« on: February 28, 2011, 04:11:57 am »
did i not say
i didn't post this before beacous:
         1  not done
         2  very op  (wanted to get this mostly balanced before posting)

pleas stop replying before reading entire post.

also you may want to check on  :time
the card is called anubis.
true it uses  :aether to activate but it is still a  :time card


lutificin gives light power and angel is way less efishent.

pleas give ideas to make it better along side your critisim.

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