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QuantumT

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Re: Doldrums | Doldrums https://elementscommunity.org/forum/index.php?topic=20159.msg256752#msg256752
« Reply #12 on: January 25, 2011, 02:54:58 am »
When Hyroen and I were discussing this card, we talked about what to do for the upped one. We felt that adding +2 boost to photons was iffy, because now you can fractal free 3 attack creatures.

However, I think the idea of changing the boost to +2 instead would be preferable to making it stack. One reason for this is so that it functions the same way as nightfall. Another is that making it stack is probably worse for the photon issue than upping the boost to +2 would.

So I think an option for the upped one is to follow eclipse and up the cost to 4 and the boost to +2|+0.

Offline HyroenTopic starter

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Re: Doldrums | Doldrums https://elementscommunity.org/forum/index.php?topic=20159.msg256886#msg256886
« Reply #13 on: January 25, 2011, 09:15:31 am »
I personally am a fan of the multiple thematic paths :air Air can take. I figured a reduction in play cost would fit with its "fastplay" type of game, however if anyone would like to recommend ideas for the upgraded version feel free to.

Ideas mentioned between QuantumT and I were the following:
  • Higher playing cost; produce 1 :air each turn
  • Higher playing cost; permanent with a :air :air :air Thunderstorm that could be activated once per turn
  • Higher playing cost; permanent with a skill that reduces target airborne creature's attack to 0 once per turn.
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Offline HyroenTopic starter

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Re: Doldrums | Doldrums https://elementscommunity.org/forum/index.php?topic=20159.msg269212#msg269212
« Reply #14 on: February 12, 2011, 05:28:20 am »
Pardon the double-post but I just wanted to mention I'm submitting this card to the Crucible.

Thank you in advance to all supporters. ^_^
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Re: Doldrums | Doldrums https://elementscommunity.org/forum/index.php?topic=20159.msg269228#msg269228
« Reply #15 on: February 12, 2011, 06:08:46 am »
I'm still against the name because the doldrum also known an the calm belt is a place that didn't have much of an effect on flying things. The only thing the calm belt really effects are ships that use sails because there is little to no wind in the calm belt.


"The Doldrums—the region's light, shifting, and sometimes completely absent winds—are notorious for trapping sailing ships for days (or even weeks) without enough wind to power their sails."


So even though the little to no wind wouldn't affect the air creatures I cant see it helping them either.




Other than the name its still a great card.
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Re: Doldrums | Doldrums https://elementscommunity.org/forum/index.php?topic=20159.msg269486#msg269486
« Reply #16 on: February 12, 2011, 07:22:47 pm »
i'd take out the "the" in the card image.
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Re: Doldrums | Doldrums https://elementscommunity.org/forum/index.php?topic=20159.msg269489#msg269489
« Reply #17 on: February 12, 2011, 07:26:01 pm »
i'd take out the "the" in the card image.
The wording was chosen so that it's the same as Nightfall.

 

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