Ok It might seem complicated, and not very fast (thats why I use it on halfbloods and for pvp), but it has a great ability to use whatever you have on hand to make a bunch of damage fast. You also have options for many situations. I've started testing on t50 and it seems to be working fine, for rainbow decks it has phoenix and frog, for Rol/hope it has physalias and for other situations that sap my other quanta, it has many different options.
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Ok, I stripped down everything that didn't do damage or break down shields. This is quite a bit faster. Add a leaf dragon for faster frogtals.
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^^^^^^ Thats the Rol/Hope version in its roughest form. Just working out the details now. I decided to take out the frogs because coordinating everything was getting confusing. Once I work this out I'll see if I can get the Leafdragon combo going again. In the beginning when stuff worked it made like 180 life quanta per game + whatever i used in a fractal or two.
Premise Usually you get a fewer towers and supernovas at the start and start playing creatures. you will notice that all these creatures can be played very easily and it is much like a regular speed rainbow. There is one large difference;
While regular speed rainbows utilize growth creatures to stack damage quickly and get out of hand easiler, this deck piles on the quanta and fractals small creatures with good damage ratios. Like any speed rainbow this can be easy tinkered with until you find your favorite stuff to fractal. Plus, most decks with some cc don't pack enough to take down a phoenixtal or pestal
I picked:
1. Giant Frogs (5 damage, 2 life quanta, great for fractal and can get over some shields.)
2. Phoneixs (4 damage, 2 fire quanta, virtually unkillable, for those times when the opponent has lots of creature control.
3. Physalias (2 damage, 1 water quanta, can poison, yeah, you can sometimes find a person with a RoL/Hope deck, these help me lots)
4. Bloodsuckers (3 damage, 2 darkness quanta, gets crazy strength from nightfall/eclipse)
5. Elite Antlion (4 damage 2 quanta, better hp than phoenix, won't get delayed a turn every time a thunder storm comes around) Replaces graboids, because they are fractalable.
6. Devourers: 0 damage, 2 quanta, they slow opponent down. If the opponent is using a speed mono deck, fractal these and after a good hand you can shut their deck completely down. They usually don't make more than 8 quanta per turn, especially if they are a life deck.
So yeah, still polishing this thing, anyone can test and give feed back.
One tip, I tried to throw in luciferin and hope for mini-Rol/hope set up using giant frogs, see what you can do with that, or see if it is better suited to fractal Rols with hope. Imagine the defence of Rol/hope with the damage of frogtal and the survivability of fractal/phoneix, yeah, if you can get that worked out, we have a new god farmer.