*Author

Offline Reid4891

  • Jr. Member
  • **
  • Posts: 128
  • Country: it
  • Reputation Power: 2
  • Reid4891 is a Spark waiting for a buff.
Re: Poison Dials SoSac [FG][Arena] https://elementscommunity.org/forum/index.php?topic=37412.msg1009902#msg1009902
« Reply #108 on: October 22, 2012, 05:27:01 pm »
Elidnis I am pretty sure I got pretty lucky on but that kind of RNG variation is hard to keep level in only ~5 games per god. This probably goes for octane as well. Even playing octane with other decks there are times where it draws every UG right off the bat or it starts out with a crazy number of OE's, it is really unstable.

Well, thanks for taking to bother to answer me. I obviously agree, that's why I plan to reach at least 1000 games to get a better estimate.

As for DC, I still never really had a problem with it maybe not 6-1 quality but if you save your towers to play 2 at a time with a poison, I find it isn't terrible.

I'm 5-8 vs DC (unluckily it's also the 2nd FG which came out often). My problem is that I usually get only 1 tower (killed by quicksand) and it plays an early Discord almost every time. Then, I can't draw with sundials due to Discord messing the poor little quanta I've. I don't know maybe on the long run I'm gonna be luckier, let's see what will happen.

And then with the addition of SoF, changes to purify, 60% doesn't seem so bad.

Oh, thanks. This kind of reassure me that I'm not playing it wrong. Still, the Elements Game Simulator by Xenocidius is around 70%. Is there something wrong for that?

Offline SevsTopic starter

  • Legendary Member
  • ******
  • Posts: 2007
  • Country: us
  • Reputation Power: 26
  • Sevs is a proud Wyrm taking wing for the first time.Sevs is a proud Wyrm taking wing for the first time.Sevs is a proud Wyrm taking wing for the first time.Sevs is a proud Wyrm taking wing for the first time.Sevs is a proud Wyrm taking wing for the first time.
  • My favorite element is Oxygen
  • Awards: Slice of Elements 3rd Birthday CakeWeekly Tournament WinnerWeekly Tournament Winner
Re: Poison Dials SoSac [FG][Arena] https://elementscommunity.org/forum/index.php?topic=37412.msg1009905#msg1009905
« Reply #109 on: October 22, 2012, 05:38:46 pm »

And then with the addition of SoF, changes to purify, 60% doesn't seem so bad.

Oh, thanks. This kind of reassure me that I'm not playing it wrong. Still, the Elements Game Simulator by Xenocidius is around 70%. Is there something wrong for that?

That bugged me too, That is the reason I took stats in the first place, when the simulator came out I tried a bunch of the decks I had made. It kept coming up with numbers like 78-82% which I was shocked by so i tried it out. I wonder if we tried to pay exactly how the AI would play if we do any better?
"Elements is the greatest game ever made" - Abraham Lincoln

Offline Gandora

  • Hero Member
  • *****
  • Posts: 1170
  • Reputation Power: 18
  • Gandora is a Blue Crawler starting to think about his first run.Gandora is a Blue Crawler starting to think about his first run.Gandora is a Blue Crawler starting to think about his first run.
  • Awards: Slice of Elements 5th Birthday Cake
Re: Poison Dials SoSac [FG][Arena] https://elementscommunity.org/forum/index.php?topic=37412.msg1009914#msg1009914
« Reply #110 on: October 22, 2012, 06:14:30 pm »
I wonder if we tried to pay exactly how the AI would play if we do any better?

I guess the AI would play Sundials immediately and always draw?
Also, it does chain SoSac.
Not sure if the faster poison by drawing early is a greater advantage than stalling mid-game.
Who likes poems? :) Here are mine.

Offline Reid4891

  • Jr. Member
  • **
  • Posts: 128
  • Country: it
  • Reputation Power: 2
  • Reid4891 is a Spark waiting for a buff.
Re: Poison Dials SoSac [FG][Arena] https://elementscommunity.org/forum/index.php?topic=37412.msg1009962#msg1009962
« Reply #111 on: October 22, 2012, 09:21:24 pm »

I guess the AI would play Sundials immediately and always draw?
Also, it does chain SoSac.
Not sure if the faster poison by drawing early is a greater advantage than stalling mid-game.


No, no. :D It's impossible an AI can play better than a human (and better than me especially  :P), trust me. I did some tests and I think it is a bug. This is a test on 100 matches vs Miracles:



32% winrate vs Miracle? And if you wanna try, Ferox and Incarnate are similar (30-35%). Only Fire Queen goes well against it (Win rate less than 10%). Those should be all decks that you could win with 0-5% chances. This is clearly a bug (or I'm using the Simulator in an incorrect way).
« Last Edit: October 22, 2012, 09:37:35 pm by Reid4891 »

Offline UnderneathTheLens

  • Sr. Member
  • ****
  • Posts: 632
  • Reputation Power: 10
  • UnderneathTheLens is taking their first peeks out of the Antlion's burrow.UnderneathTheLens is taking their first peeks out of the Antlion's burrow.
  • Awards: Slice of Elements 4th Birthday Cake
Re: Poison Dials SoSac [FG][Arena] https://elementscommunity.org/forum/index.php?topic=37412.msg1009969#msg1009969
« Reply #112 on: October 22, 2012, 09:51:15 pm »
Yep, somehow Player 1 got healed by damage without playing one or losing 40 HP

Player 1 = Poison Dials SoSa
Player 2 = Miracle
Spoiler for Hidden:
Turn 8

Player 1 began their turn with 15 HP and 3 / 16 cards
Player 1 drew Bone Tower
Player 1 played Sundial in position 2
Player 1 played Bone Tower in position 1 (4)
Sundial in position 3 used hasten, drawing Shard of Sacrifice
Player 1 ended their turn with 15 HP
Player 2 was dealt 6 poison damage, reducing their HP to 167
Bone Tower in position 1 generated 4 Death quanta
Sundial in position 3 expired
Mark of Light in position 5 generated 1 Light quanta
Player 1 has 15 HP

Player 2 began their turn with 167 HP and 3 / 24 cards
Player 2 drew Morning Glory
Player 2 ended their turn with 167 HP
Wind Tower in position 1 generated 2 Air quanta
Emerald Tower in position 2 generated 4 Life quanta
Light Tower in position 3 generated 2 Light quanta
Mark of Light in position 5 generated 3 Light quanta
Player 2 has 167 HP

Turn 9
Player 1 began their turn with 15 HP and 3 / 14 cards
Player 1 drew Shard of Divinity
Sundial in position 2 used hasten, drawing Bone Tower
Player 1 played Bone Tower in position 1 (5)
Player 1 ended their turn with 15 HP
Player 2 was dealt 6 poison damage, reducing their HP to 161
Bone Tower in position 1 generated 5 Death quanta
Sundial in position 2 expired
Mark of Light in position 5 generated 1 Light quanta
Player 1 has 15 HP
 
Player 2 began their turn with 161 HP and 4 / 23 cards
Player 2 drew Solar Buckler
Player 2 played Solar Buckler
Player 2 ended their turn with 161 HP
Leaf Dragon in position 1 dealt 4 damage, reducing enemy HP to 19
Light Dragon in position 2 dealt 12 damage, reducing enemy HP to 31
Wind Tower in position 1 generated 2 Air quanta
Emerald Tower in position 2 generated 4 Life quanta
Light Tower in position 3 generated 2 Light quanta
Mark of Light in position 5 generated 3 Light quanta
Player 2 has 161 HP

Turn 10

Player 1 began their turn with 31 HP and 4 / 12 cards
Player 1 drew Deadly Poison
Player 1 played Deadly Poison, increasing the enemy's poison counter to 9
Player 1 ended their turn with 31 HP
Player 2 was dealt 9 poison damage, reducing their HP to 152
Bone Tower in position 1 generated 5 Death quanta
Mark of Light in position 5 generated 1 Light quanta
Player 1 has 31 HP

Offline Reid4891

  • Jr. Member
  • **
  • Posts: 128
  • Country: it
  • Reputation Power: 2
  • Reid4891 is a Spark waiting for a buff.
Re: Poison Dials SoSac [FG][Arena] https://elementscommunity.org/forum/index.php?topic=37412.msg1009975#msg1009975
« Reply #113 on: October 22, 2012, 10:41:27 pm »
I think I got it. It seems once AI PoisonDial plays a SoSac the effect is permanent (in practice the counter never goes down, it's always 2 and goes to 4 even if the 2nd SoSac is played a lot of turns later). Basically it loses 40 HP and for all the game enemy creatures keeps healing it. :D

Game vs Ferox

Spoiler for Hidden:
Turn 3

Player 2 began their turn with 200 HP and 1 / 93 cards
Player 2 drew Ray of Light
Player 2 drew Elite Cockatrice
Player 2 played Ray of Light in position 4
Player 2 played Elite Cockatrice in position 5
Player 2 ended their turn with 200 HP
Ray of Light in position 1 generated 1 light quantum
Ray of Light in position 1 generated 1 light quantum
Ray of Light in position 1 generated 1 light quantum
Ray of Light in position 1 generated 1 light quantum
Ray of Light in position 4 generated 1 light quantum
Emerald Tower in position 1 generated 4 Life quanta
Mark of Life in position 5 generated 3 Life quanta
Player 2 has 200 HP

Player 1 began their turn with 123 HP and 5 / 21 cards
Player 1 drew Bone Tower
Player 1 played Shard of Sacrifice, lowering HP to 83; Sacrifice counter increased to 2
Player 1 played Sundial in position 1
Player 1 played Bone Tower in position 2 (2)
Player 1 played Deadly Poison, increasing the enemy's poison counter to 3
Player 1 ended their turn with 83 HP
Player 2 was dealt 3 poison damage, reducing their HP to 197
Bone Tower in position 2 generated 2 Death quanta
Sundial in position 3 expired
Mark of Light in position 5 generated 1 Light quanta
Player 1 has 83 HP

Turn 4

Player 2 began their turn with 197 HP and 1 / 91 cards
Player 2 drew Elite Cockatrice
Player 2 drew Leaf Dragon
Player 2 ended their turn with 197 HP
Ray of Light in position 1 generated 1 light quantum
Ray of Light in position 1 generated 1 light quantum
Ray of Light in position 1 generated 1 light quantum
Ray of Light in position 1 generated 1 light quantum
Ray of Light in position 4 generated 1 light quantum
Emerald Tower in position 1 generated 4 Life quanta
Mark of Life in position 5 generated 3 Life quanta
Player 2 has 197 HP

Player 1 began their turn with 83 HP and 2 / 20 cards
Player 1 drew Bone Tower
Player 1 played Deadly Poison, increasing the enemy's poison counter to 6
Player 1 played Bone Tower in position 2 (3)
Player 1 ended their turn with 83 HP
Player 2 was dealt 6 poison damage, reducing their HP to 191
Sundial in position 1 expired
Bone Tower in position 2 generated 3 Death quanta
Mark of Light in position 5 generated 1 Light quanta
Player 1 has 83 HP

Turn 5

Player 2 began their turn with 191 HP and 3 / 89 cards
Player 2 drew Emerald Tower
Player 2 drew Jade Shield
Player 2 played Emerald Tower in position 1 (5)
Player 2 played Jade Shield
Player 2 ended their turn with 191 HP
Ray of Light in position 1 dealt 1 damage, reducing enemy HP to 84, and generated 1 light quantum
Ray of Light in position 1 dealt 1 damage, reducing enemy HP to 85, and generated 1 light quantum
Ray of Light in position 1 dealt 1 damage, reducing enemy HP to 86, and generated 1 light quantum
Ray of Light in position 1 dealt 1 damage, reducing enemy HP to 87, and generated 1 light quantum
Elite Cockatrice in position 2 dealt 5 damage, reducing enemy HP to 92
Elite Cockatrice in position 3 dealt 5 damage, reducing enemy HP to 97
Ray of Light in position 4 dealt 1 damage, reducing enemy HP to 98, and generated 1 light quantum
Elite Cockatrice in position 5 dealt 5 damage, reducing enemy HP to 103
Emerald Tower in position 1 generated 5 Life quanta
Mark of Life in position 5 generated 3 Life quanta
Player 2 has 191 HP

Player 1 began their turn with 103 HP and 1 / 19 cards
Player 1 drew Sundial
Player 1 played Sundial in position 1
Player 1 ended their turn with 103 HP
Player 2 was dealt 6 poison damage, reducing their HP to 185
Bone Tower in position 2 generated 3 Death quanta
Mark of Light in position 5 generated 1 Light quanta
Player 1 has 103 HP

Turn 6

Player 2 began their turn with 185 HP and 3 / 87 cards
Player 2 drew Ray of Light
Player 2 drew Leaf Dragon
Player 2 ended their turn with 185 HP
Ray of Light in position 1 generated 1 light quantum
Ray of Light in position 1 generated 1 light quantum
Ray of Light in position 1 generated 1 light quantum
Ray of Light in position 1 generated 1 light quantum
Ray of Light in position 4 generated 1 light quantum
Emerald Tower in position 1 generated 5 Life quanta
Mark of Life in position 5 generated 3 Life quanta
Player 2 has 185 HP

Player 1 began their turn with 103 HP and 1 / 18 cards
Player 1 drew Deadly Poison
Player 1 played Deadly Poison, increasing the enemy's poison counter to 9
Player 1 ended their turn with 103 HP
Player 2 was dealt 9 poison damage, reducing their HP to 176
Sundial in position 1 expired
Bone Tower in position 2 generated 3 Death quanta
Mark of Light in position 5 generated 1 Light quanta
Player 1 has 103 HP

Turn 7

Player 2 began their turn with 176 HP and 5 / 85 cards
Player 2 drew Emerald Tower
Player 2 drew Leaf Dragon
Player 2 played Emerald Tower in position 1 (6)
Player 2 ended their turn with 176 HP
Ray of Light in position 1 dealt 1 damage, reducing enemy HP to 104, and generated 1 light quantum
Ray of Light in position 1 dealt 1 damage, reducing enemy HP to 105, and generated 1 light quantum
Ray of Light in position 1 dealt 1 damage, reducing enemy HP to 106, and generated 1 light quantum
Ray of Light in position 1 dealt 1 damage, reducing enemy HP to 107, and generated 1 light quantum
Elite Cockatrice in position 2 dealt 5 damage, reducing enemy HP to 112
Elite Cockatrice in position 3 dealt 5 damage, reducing enemy HP to 117
Ray of Light in position 4 dealt 1 damage, reducing enemy HP to 118, and generated 1 light quantum
Elite Cockatrice in position 5 dealt 5 damage, reducing enemy HP to 123

Emerald Tower in position 1 generated 6 Life quanta
Mark of Life in position 5 generated 3 Life quanta
Player 2 has 176 HP

Player 1 began their turn with 123 HP and 1 / 17 cards
Player 1 drew Arsenic
Player 1 played Arsenic
Player 1 ended their turn with 123 HP
Player 2 was dealt 9 poison damage, reducing their HP to 167
Bone Tower in position 2 generated 3 Death quanta
Mark of Light in position 5 generated 1 Light quanta
Arsenic in position 10 dealt 2 damage, reducing enemy HP to 165, and added 1 poison to the enemy, increasing their poison counter to 10
Player 1 has 123 HP

Turn 8

Player 2 began their turn with 165 HP and 6 / 83 cards
Player 2 drew Feral Bond
Player 2 drew Emerald Tower
Player 2 played Feral Bond in position 2
Player 2 played Emerald Tower in position 1 (7)
Player 2 ended their turn with 165 HP
Ray of Light in position 1 dealt 1 damage, reducing enemy HP to 124, and generated 1 light quantum
Ray of Light in position 1 dealt 1 damage, reducing enemy HP to 124, and generated 1 light quantum
Ray of Light in position 1 dealt 1 damage, reducing enemy HP to 124, and generated 1 light quantum
Ray of Light in position 1 dealt 1 damage, reducing enemy HP to 124, and generated 1 light quantum
Elite Cockatrice in position 2 dealt 5 damage, reducing enemy HP to 124
Elite Cockatrice in position 3 dealt 5 damage, reducing enemy HP to 124
Ray of Light in position 4 dealt 1 damage, reducing enemy HP to 124, and generated 1 light quantum
Elite Cockatrice in position 5 dealt 5 damage, reducing enemy HP to 124

Emerald Tower in position 1 generated 7 Life quanta
Feral Bond in position 2 healed its owner 5 HP, to 170
Mark of Life in position 5 generated 3 Life quanta
Player 2 has 170 HP

Player 1 began their turn with 124 HP and 1 / 16 cards
Player 1 drew Arsenic
Player 1 ended their turn with 124 HP
Player 2 was dealt 10 poison damage, reducing their HP to 160
Bone Tower in position 2 generated 3 Death quanta
Mark of Light in position 5 generated 1 Light quanta
Arsenic in position 10 dealt 2 damage, reducing enemy HP to 158, and added 1 poison to the enemy, increasing their poison counter to 11
Player 1 has 124 HP

Turn 9

Player 2 began their turn with 158 HP and 6 / 81 cards
Player 2 drew Emerald Tower
Player 2 drew Jade Staff
Player 2 played Emerald Tower in position 1 (8)
Player 2 ended their turn with 158 HP
Ray of Light in position 1 dealt 1 damage, reducing enemy HP to 124, and generated 1 light quantum
Ray of Light in position 1 dealt 1 damage, reducing enemy HP to 124, and generated 1 light quantum
Ray of Light in position 1 dealt 1 damage, reducing enemy HP to 124, and generated 1 light quantum
Ray of Light in position 1 dealt 1 damage, reducing enemy HP to 124, and generated 1 light quantum
Elite Cockatrice in position 2 dealt 5 damage, reducing enemy HP to 124
Elite Cockatrice in position 3 dealt 5 damage, reducing enemy HP to 124
Ray of Light in position 4 dealt 1 damage, reducing enemy HP to 124, and generated 1 light quantum
Elite Cockatrice in position 5 dealt 5 damage, reducing enemy HP to 124


Enemy creatures are still not damaging it even when the only SoSac has been played 6 turns before!

Emerald Tower in position 1 generated 8 Life quanta
Feral Bond in position 2 healed its owner 5 HP, to 163
Mark of Life in position 5 generated 3 Life quanta
Player 2 has 163 HP

Player 1 began their turn with 124 HP and 2 / 15 cards
Player 1 drew Sundial
Player 1 played Sundial in position 1
Player 1 ended their turn with 124 HP
Player 2 was dealt 11 poison damage, reducing their HP to 152
Bone Tower in position 2 generated 3 Death quanta
Mark of Light in position 5 generated 1 Light quanta
Arsenic in position 10 dealt 2 damage, reducing enemy HP to 150, and added 1 poison to the enemy, increasing their poison counter to 12
Player 1 has 124 HP

Turn 10

Player 2 began their turn with 150 HP and 7 / 79 cards
Player 2 drew Leaf Dragon
Player 2 ended their turn with 150 HP
Player 2 discarded Jade Dragon
Ray of Light in position 1 generated 1 light quantum
Ray of Light in position 1 generated 1 light quantum
Ray of Light in position 1 generated 1 light quantum
Ray of Light in position 1 generated 1 light quantum
Ray of Light in position 4 generated 1 light quantum
Emerald Tower in position 1 generated 8 Life quanta
Feral Bond in position 2 healed its owner 5 HP, to 155
Mark of Life in position 5 generated 3 Life quanta
Player 2 has 155 HP

Player 1 began their turn with 124 HP and 2 / 14 cards
Player 1 drew Deadly Poison
Player 1 played Deadly Poison, increasing the enemy's poison counter to 15
Sundial in position 1 used hasten, drawing Shard of Sacrifice
Player 1 played Shard of Sacrifice, lowering HP to 84; Sacrifice counter increased to 4

And in fact now 7 turns later the PoisonDial deck plays another SoSac and the counter goes to 4!

Player 1 ended their turn with 84 HP
Player 2 was dealt 15 poison damage, reducing their HP to 140
Sundial in position 1 expired
Bone Tower in position 2 generated 3 Death quanta
Mark of Light in position 5 generated 1 Light quanta
Arsenic in position 10 dealt 2 damage, reducing enemy HP to 138, and added 1 poison to the enemy, increasing their poison counter to 16
Player 1 has 84 HP

This is how the AI can even win vs Ferox. Basically playing a SoSac asap, -40 HP and infinite healing. It can only lose by deckout, but if AI played the SoSac when there was just few creatures it can overcome the Feral Bonds healing factor (because the FG stops playing creatures for all the game after 1st SoSac).

Similar Miracle it's forced to discard Improved Miracles (because it's unable to play creatures for all the game since there is this perpetual SoSac).

Game vs Miracle

Spoiler for Hidden:
Turn 9

Player 2 began their turn with 121 HP and 7 / 56 cards
Player 2 drew Light Dragon
Player 2 ended their turn with 121 HP
Player 2 discarded Improved Miracle

FG keeps a dragon and discard the Miracle
Elite Pegasus in position 1 dealt 7 damage, reducing enemy HP to 26
Light Dragon in position 2 dealt 15 damage, reducing enemy HP to 41
Light Tower in position 1 generated 5 Light quanta
Emerald Tower in position 2 generated 2 Life quanta
Wind Tower in position 3 generated 1 Air quanta
Mark of Light in position 5 generated 3 Light quanta
Player 2 has 121 HP

Player 1 began their turn with 41 HP and 0 / 14 cards
Player 1 drew Shard of Sacrifice
Player 1 ended their turn with 41 HP
Player 2 was dealt 16 poison damage, reducing their HP to 105
Bone Tower in position 1 generated 3 Death quanta
Mark of Light in position 5 generated 1 Light quanta
Arsenic in position 10 had 1 damage absorbed and converted into light quanta and dealt 3 damage, reducing enemy HP to 102, and added 1 poison to the enemy, increasing their poison counter to 17
Player 1 has 41 HP


Now I also get why Fire Queen is the only deck that goes well vs PoisonDial AI. It just needs to play a FFQ before the 1st SoSac (and a Feral Bond later) to win since it keeps spamming fireflies despite the SoSac, while Ferox stops playing creatures.
« Last Edit: October 22, 2012, 11:00:16 pm by Reid4891 »

Offline kimham8a

  • Sr. Member
  • ****
  • Posts: 964
  • Country: ca
  • Reputation Power: 16
  • kimham8a is a Blue Crawler starting to think about his first run.kimham8a is a Blue Crawler starting to think about his first run.kimham8a is a Blue Crawler starting to think about his first run.
  • God of this world
Re: Poison Dials SoSac [FG][Arena] https://elementscommunity.org/forum/index.php?topic=37412.msg1010014#msg1010014
« Reply #114 on: October 23, 2012, 01:27:08 am »
Wow then a deck based on sosa, eternity and photon, forest spectre, and quintessence could get a 99.9% winrate against fg's according to the simulator.  :o
Hey there

Offline Reid4891

  • Jr. Member
  • **
  • Posts: 128
  • Country: it
  • Reputation Power: 2
  • Reid4891 is a Spark waiting for a buff.
Re: Poison Dials SoSac [FG][Arena] https://elementscommunity.org/forum/index.php?topic=37412.msg1010096#msg1010096
« Reply #115 on: October 23, 2012, 01:34:17 pm »
Wow then a deck based on sosa, eternity and photon, forest spectre, and quintessence could get a 99.9% winrate against fg's according to the simulator.  :o

I don't think so. Beside the fact that that deck would need five elements ( :time:life:water:aether:earth) -  :earth because you need to PA your eternity and I think also time towers - which it's kind of complicated to do, quanta denial decks such as Decay and Dark Matter won't let you bounce your photon back indefinitely (probably you can't even start to do it). Discord could be a problem too. Unless you can put a Sanctuary in, but well that would be the 6th element and can you play it in time? It'd be better to try to deck out the FG but there are still problems with it. With Decay you need a protected Sanctuary very soon and I don't think you'll be able to do it.

And we're obviously playing it conscious of that SoSac trick. The AI is unaware of that and it will keep playing SoSac losing all its quanta. ^^
« Last Edit: October 23, 2012, 01:36:00 pm by Reid4891 »

Offline Plantifant

  • Full Member
  • ***
  • Posts: 335
  • Reputation Power: 0
  • Plantifant is a Spark waiting for a buff.
  • Herpedy derp I want a good singularity deck.
Re: Poison Dials SoSac [FG][Arena] https://elementscommunity.org/forum/index.php?topic=37412.msg1010116#msg1010116
« Reply #116 on: October 23, 2012, 02:41:45 pm »
What is actually the best poison dials now?
And does it work, since there is ALOT of PC in arena which will kill all your sundials, also there are Purify's, so I keep doubting if I will use this kind of a deck.

Offline Reid4891

  • Jr. Member
  • **
  • Posts: 128
  • Country: it
  • Reputation Power: 2
  • Reid4891 is a Spark waiting for a buff.
Re: Poison Dials SoSac [FG][Arena] https://elementscommunity.org/forum/index.php?topic=37412.msg1010148#msg1010148
« Reply #117 on: October 23, 2012, 05:38:47 pm »
What is actually the best poison dials now?
And does it work, since there is ALOT of PC in arena which will kill all your sundials, also there are Purify's, so I keep doubting if I will use this kind of a deck.

I'm still using this one in Plat with fairly good results. I usually play Sundials asap to speed up poison damage so PC isn't so bad. Purify is still a problem, but well it's not like every deck has it and it'd be impossible to create a deck with no weakness.

Offline Plantifant

  • Full Member
  • ***
  • Posts: 335
  • Reputation Power: 0
  • Plantifant is a Spark waiting for a buff.
  • Herpedy derp I want a good singularity deck.
Re: Poison Dials SoSac [FG][Arena] https://elementscommunity.org/forum/index.php?topic=37412.msg1010178#msg1010178
« Reply #118 on: October 23, 2012, 08:08:41 pm »
What is actually the best poison dials now?
And does it work, since there is ALOT of PC in arena which will kill all your sundials, also there are Purify's, so I keep doubting if I will use this kind of a deck.

I'm still using this one in Plat with fairly good results. I usually play Sundials asap to speed up poison damage so PC isn't so bad. Purify is still a problem, but well it's not like every deck has it and it'd be impossible to create a deck with no weakness.

Can you post the deck?

Offline Reid4891

  • Jr. Member
  • **
  • Posts: 128
  • Country: it
  • Reputation Power: 2
  • Reid4891 is a Spark waiting for a buff.
Re: Poison Dials SoSac [FG][Arena] https://elementscommunity.org/forum/index.php?topic=37412.msg1010201#msg1010201
« Reply #119 on: October 23, 2012, 09:44:42 pm »
What is actually the best poison dials now?
And does it work, since there is ALOT of PC in arena which will kill all your sundials, also there are Purify's, so I keep doubting if I will use this kind of a deck.

I'm still using this one in Plat with fairly good results. I usually play Sundials asap to speed up poison damage so PC isn't so bad. Purify is still a problem, but well it's not like every deck has it and it'd be impossible to create a deck with no weakness.

Can you post the deck?

It's the on the first post of this thread.

 

anything
blarg: