Facedown is hard to do because cards are revealed when played.
Really powerful. Perhaps too much?
A bit situational but might work.
In addition to the normal effect? How long?
Interesting. There are only 4 healing "spells". Probably worth converting to respond to any healing.
A 2 turn delay would be useful occasionally. Nice with Pulverizer or Earthquake
Define random.
Why have this as a trap? It would work better as Blessing
Interesting. Round remaining hp up or down?
Probably not. It would shut all bolt decks down. Not even Reflective Mirror does that.
Fits
Perhaps
Probably not. It would seem to be too random and uncertain to plan around. (and a low slot Flooding tile would be too Powerful)
Well I was hoping it is possible to code the reveal as the back of a card as well that way the opponent doesn't see it at all
maybe i could change it so its any creature played meaning yours would be played on your opponents field if you play a creature first
the spell played still goes off and i was thinking maybe 2-3 turns
well by spell i meant any healing done like empathetic bond, SOG or sanctuary would also trigger this
any creature skill in the game (all have an equal chance)
this was a bit hard to come up with since I didn't just want a damage trap (seems kinda bland to me) if any one can think of something better I'll consider it
rounded up so 7 would end up being 4 for example
the only difference between this and reflective mirror is that this heals you instead of damaging your opponent but it can be stolen and destroyed unlike the reflective shields currently in game
again this was a bit tricky to think of a semi-original mechanic since a freezing creatures seems too bland and redundant
What I really dislike about this is that your opponent will see what quanta you used to play it, and if they know what that element's trap does, they'll know what will happen. This rewards players for paying attention closely when it's not their turn and for memorizing cards, which is bad for new players in particular.
But it's possible these ideas could be used differently, so I'll do some OT style critiquing.
Could be balanced if it had some restriction, like 'creature with ATK<X (or HP<X, or quanta cost<X, etc).'
Why would air screw over something airborne? Maybe good for another element.
Seems redundant to me, why not just play Cloak?
Does the original skill still take effect?
Same question as with the darkness one and what OT said.
Round up IMO. But it seems pretty weak, especially in Gravity. I think it would be better if it also halved ATK.
For your opponent? Wouldn't that often be helpful to him?
well most traps if your specifically on the look out for them can be spotted before you walk into them so these should be no different
see above response to OldTrees i think this helps balance it
this element deals with airborne creatures so why wouldn't a trap in this element deal with airborne creatures
because cloak hides
your field from the opponent this card would hide
their own field from them after they trigger it
no only the one chosen at random
see response to OldTrees
atk might be more useful in players eyes but gravity deals with mass which would be health, as for being weak it would allow Otyugh to grow faster with a mono deck
while it can help your opponent (to help balance it) its more likely that it will help you since once you play it your unlikely to try and kill your opponents creatures