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AngeDeMort

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Good Intentions | Good Intentions https://elementscommunity.org/forum/index.php?topic=25623.msg326705#msg326705
« on: May 04, 2011, 03:14:18 pm »
NAME:
Good Intentions
ELEMENT:
Death
COST:
5 :death
TYPE:
Permanent
ATK|HP:
TEXT:
Trap: Next healing action poisons the target for 1/2 healing
NAME:
Good Intentions
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:
TEXT:
Trap: Next healing action poisons the target for 1/2 healing
ART:
Zanzarino since its just an inverted holy flash
IDEA:
AngeDeMort
NOTES:
It's a trap so it is played cloaked and is triggered when anyone heals anything. Only one can be set off per heal, and it is destroyed upon activation. The healing still takes effect the target just receives poison counters in addition to it.
SERIES:
IT'S A TRAP(S)! (http://elementscommunity.org/forum/index.php/topic,25224.0.html)

Esori

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Re: Good Intentions | Good Intentions https://elementscommunity.org/forum/index.php?topic=25623.msg344306#msg344306
« Reply #1 on: June 01, 2011, 05:14:41 am »
Anti-miracle?

AngeDeMort

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Re: Good Intentions | Good Intentions https://elementscommunity.org/forum/index.php?topic=25623.msg344398#msg344398
« Reply #2 on: June 01, 2011, 02:28:09 pm »
Anti-archangel, anti-empathy bond, anti-SOG, it triggers off any healing action but i guess because of the large amount of healing miracle has the capability to do it would be the best trigger for this card

Astrocyte

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Re: Good Intentions | Good Intentions https://elementscommunity.org/forum/index.php?topic=25623.msg344696#msg344696
« Reply #3 on: June 01, 2011, 11:14:05 pm »
Upped version should be named "Road to Hell"  :P

(Explanation (http://idioms.thefreedictionary.com/road+to+hell+is+paved+with+good+intentions) for those unfamiliar with the proverb)

Offline Ryli

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Re: Good Intentions | Good Intentions https://elementscommunity.org/forum/index.php?topic=25623.msg344698#msg344698
« Reply #4 on: June 01, 2011, 11:19:29 pm »
That's just ridiculous with Miracle. 49 poison for a cost of 4 death. It could probably do with a cap of maybe 15. Full effect on anything else, and also prevent Miracle spam without being to harsh on it.

Otherwise, I think it's not too bad.

Flayne

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Re: Good Intentions | Good Intentions https://elementscommunity.org/forum/index.php?topic=25623.msg344708#msg344708
« Reply #5 on: June 01, 2011, 11:42:03 pm »
That's just ridiculous with Miracle. 49 poison for a cost of 4 death. It could probably do with a cap of maybe 15. Full effect on anything else, and also prevent Miracle spam without being to harsh on it.

Otherwise, I think it's not too bad.
And miracle is just ridiculous, much more when you have 2 or more in your hand.
Miracle needs a brilliant counter, besides, I assume the target will have some little icon that shows they have been marked so that would actually keep the player from using miracle anyway, I think its fine the way it is.

Smurrf

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Re: Good Intentions | Good Intentions https://elementscommunity.org/forum/index.php?topic=25623.msg344713#msg344713
« Reply #6 on: June 01, 2011, 11:50:26 pm »
One would figure cards like Miracle and the various Nymphs would be Unique, anyways...who ever heard of someone cashing in multiple miracles for a single person?

AngeDeMort

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Re: Good Intentions | Good Intentions https://elementscommunity.org/forum/index.php?topic=25623.msg344800#msg344800
« Reply #7 on: June 02, 2011, 03:34:35 am »
Upped version should be named "Road to Hell"  :P
Hurray for references!!  :D
That's just ridiculous with Miracle. 49 poison for a cost of 4 death. It could probably do with a cap of maybe 15. Full effect on anything else, and also prevent Miracle spam without being to harsh on it.

Otherwise, I think it's not too bad.
That's an extreme end of this card you could also be paying 4 :death for 2 poison if the healing came from an archangel, the balance comes from not being able to pick the healing source and the fact that you can't use healing either unless you have a purify as well
And miracle is just ridiculous, much more when you have 2 or more in your hand.
Miracle needs a brilliant counter, besides, I assume the target will have some little icon that shows they have been marked so that would actually keep the player from using miracle anyway, I think its fine the way it is.
Actually the card does not target anything directly it simply borrows the target of the healing action what ever that action may be so the only indication this card is out is the quanta payed at summon.

Saynt

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Re: Good Intentions | Good Intentions https://elementscommunity.org/forum/index.php?topic=25623.msg344803#msg344803
« Reply #8 on: June 02, 2011, 03:42:55 am »
I think "Add poison counters to the target equal to 1/2 the amount of the next healing" would be somewhat clearer. When I first saw this, I thought that the target would be granted half of the healing and be poisoned with 1 counter.

Offline Rutarete

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Re: Good Intentions | Good Intentions https://elementscommunity.org/forum/index.php?topic=25623.msg344807#msg344807
« Reply #9 on: June 02, 2011, 03:50:38 am »
Best Miracle (FG) counter ever!
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
My Decks

Flayne

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Re: Good Intentions | Good Intentions https://elementscommunity.org/forum/index.php?topic=25623.msg344809#msg344809
« Reply #10 on: June 02, 2011, 03:51:07 am »
so the actual object that is healed gets poison?

for example Archangel heals a wounded Armagio, but with this, instead it recieves 2.5 poison = 2 rounded down.

I actually think that converting it into a spell and targetting something giving it an icon to represent would actually be less OP.
However the game does seriously need a good counter to miracle,
so I actually support this card just the way it is.

 

blarg: