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AngeDeMort

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Portal | Portal https://elementscommunity.org/forum/index.php?topic=25250.msg321936#msg321936
« on: April 28, 2011, 04:55:08 pm »
NAME:
Portal
ELEMENT:
Aether
COST:
5 :aether
TYPE:
Permanent
ATK|HP:
TEXT:
Trap: Next creature played is played on the opposite field
NAME:
Portal
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Permanent
ATK|HP:
TEXT:
Trap: Next creature played is played on the opposite field
ART:
http://www.sxc.hu/photo/1089931
IDEA:
AngeDeMort
NOTES:
It's a trap(!) so it is played cloaked and is triggered by either you playing a creature (which ends up on your opponents field) or your opponent playing a creature (which ends up on your field)
Edit: Once triggered it is destroyed, and only one is triggered at a time
SERIES:
IT'S A TRAP(S)! (http://elementscommunity.org/forum/index.php/topic,25224.0.html)

Offline Rutarete

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Re: Portal | Portal https://elementscommunity.org/forum/index.php?topic=25250.msg321943#msg321943
« Reply #1 on: April 28, 2011, 05:08:23 pm »
The playing face down is from yugioh; which this is not.
I think the ability is a little UP, because it's only one creature. I'd set it a 3 or so.
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Offline unknown89089

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Re: Portal | Portal https://elementscommunity.org/forum/index.php?topic=25250.msg322976#msg322976
« Reply #2 on: April 29, 2011, 09:47:00 pm »
It's a situational thing, if you're facing Dragon Blitz, then you're in the clear, but if you're facing USEM, the sheer rush would be too much for your little guy. Remember, it also affects you, so it'd prevent you from playing any creatures either. Unless you happen to be one of those people with Malignant Cells in their decks, then I wouldn't really want to give anything.

Offline artimies7

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Re: Portal | Portal https://elementscommunity.org/forum/index.php?topic=25250.msg323018#msg323018
« Reply #3 on: April 29, 2011, 10:41:01 pm »
Instead of this being facedown, it would be Cloaked with the current mechanics. Just telling you.

Moving three creatures seems good, but in order to keep people informed on what is happening on their battlefield and not assuming glitches galore, (making more work for zanz trying to find something that doesn't exist,) it would have to uncloak after it is used the first turn.
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AngeDeMort

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Re: Portal | Portal https://elementscommunity.org/forum/index.php?topic=25250.msg323282#msg323282
« Reply #4 on: April 30, 2011, 04:59:14 am »
It's a situational thing, if you're facing Dragon Blitz, then you're in the clear, but if you're facing USEM, the sheer rush would be too much for your little guy. Remember, it also affects you, so it'd prevent you from playing any creatures either. Unless you happen to be one of those people with Malignant Cells in their decks, then I wouldn't really want to give anything.
All cards have some weakness this card's weakness would be getting weak creatures from the enemy and as for not wanting to give anything, a deck with any damage reducing shield, 1 damage creatures, and this card can fill 6 creature slots that can't do any damage (looking back at this it would of been a good card for that flooding competition, since it makes it more likely for people to use the front and back rows)
 
Instead of this being facedown, it would be Cloaked with the current mechanics. Just telling you.

Moving three creatures seems good, but in order to keep people informed on what is happening on their battlefield and not assuming glitches galore, (making more work for zanz trying to find something that doesn't exist,) it would have to uncloak after it is used the first turn.
Cloaked would work as long as the reveal when played is shown as the back of the card because the whole idea is that the opponent doesn't know what is played unless they are paying attention to what quanta is spent. As for the working on 3 creatures it seems a little op since having 6 in a deck means you can steal 18 creatures or give 18 useless creatures and seeing as there are only 23 creature spots on the field you could almost fill their field with useless creatures or fill yours with their creatures. I can possibly see 2 but 3 is definitely op. As for possible glitches the only one I see is that the opposite field is already full in which case the creature should just not be summoned but the card should still go off

Offline artimies7

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Re: Portal | Portal https://elementscommunity.org/forum/index.php?topic=25250.msg323433#msg323433
« Reply #5 on: April 30, 2011, 02:36:10 pm »
Cloaked would work as long as the reveal when played is shown as the back of the card because the whole idea is that the opponent doesn't know what is played unless they are paying attention to what quanta is spent. As for the working on 3 creatures it seems a little op since having 6 in a deck means you can steal 18 creatures or give 18 useless creatures and seeing as there are only 23 creature spots on the field you could almost fill their field with useless creatures or fill yours with their creatures. I can possibly see 2 but 3 is definitely op. As for possible glitches the only one I see is that the opposite field is already full in which case the creature should just not be summoned but the card should still go off
I meant that some people would think that a glitch was playing creatures on the wrong field, and that a small 'cloaked' symbol just randomly appeared on their opponent's field.
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AngeDeMort

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Re: Portal | Portal https://elementscommunity.org/forum/index.php?topic=25250.msg323937#msg323937
« Reply #6 on: May 01, 2011, 03:03:17 am »
I meant that some people would think that a glitch was playing creatures on the wrong field, and that a small 'cloaked' symbol just randomly appeared on their opponent's field.
I see what your saying but that really comes down to people being ignorant of the cards in the game, I can see new players having this problem but for anyone who has played for a while and took time to look at the cards they should realize that when a small cloaked symbol appears it is a trap of some kind, and when the creature they just played is now on the opposite field it was this card, perhaps (although it would complicate the coding) after triggered it de-cloaks and waits till the end of the turn to disappear so it can be viewed by all.

Offline artimies7

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Re: Portal | Portal https://elementscommunity.org/forum/index.php?topic=25250.msg324342#msg324342
« Reply #7 on: May 01, 2011, 06:02:49 pm »
I meant that some people would think that a glitch was playing creatures on the wrong field, and that a small 'cloaked' symbol just randomly appeared on their opponent's field.
I see what your saying but that really comes down to people being ignorant of the cards in the game, I can see new players having this problem but for anyone who has played for a while and took time to look at the cards they should realize that when a small cloaked symbol appears it is a trap of some kind, and when the creature they just played is now on the opposite field it was this card, perhaps (although it would complicate the coding) after triggered it de-cloaks and waits till the end of the turn to disappear so it can be viewed by all.
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Re: Portal | Portal https://elementscommunity.org/forum/index.php?topic=25250.msg331594#msg331594
« Reply #8 on: May 11, 2011, 06:10:09 pm »
This + Mindgate =the most epic creatureless deck ever
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Re: Portal | Portal https://elementscommunity.org/forum/index.php?topic=25250.msg348016#msg348016
« Reply #9 on: June 08, 2011, 06:48:26 pm »
I like.

Just to put in my 2 :electrum:
I feel that, rather than "played on the opposite field," a better way of wording it might be "played to the opposite side."
:s

P.S. Neat art. ^^;
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ZergKing

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Re: Portal | Portal https://elementscommunity.org/forum/index.php?topic=25250.msg348058#msg348058
« Reply #10 on: June 08, 2011, 08:00:04 pm »
i likes but yeah... kinda of sucky for some situations.

Flayne

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Re: Portal | Portal https://elementscommunity.org/forum/index.php?topic=25250.msg348061#msg348061
« Reply #11 on: June 08, 2011, 08:04:47 pm »
My god this is so OP.

these + Parallel universe.

All I do is just make a deck based on these, get one out, creature is played by opponent and instead comes to my side, PU it constantly = win.
I suggest implementing an upkeep cost.

 

blarg: