Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: AngeDeMort on April 28, 2011, 04:55:08 pm

Title: Portal | Portal
Post by: AngeDeMort on April 28, 2011, 04:55:08 pm
(http://imageplay.net/img/m7Gbd178471/Portal.png)
(http://imageplay.net/img/m7Gbd178472/Upped_Portal.png)
NAME:
Portal
ELEMENT:
Aether
COST:
5 :aether
TYPE:
Permanent
ATK|HP:
TEXT:
Trap: Next creature played is played on the opposite field
NAME:
Portal
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Permanent
ATK|HP:
TEXT:
Trap: Next creature played is played on the opposite field
ART:
http://www.sxc.hu/photo/1089931
IDEA:
AngeDeMort
NOTES:
It's a trap(!) so it is played cloaked and is triggered by either you playing a creature (which ends up on your opponents field) or your opponent playing a creature (which ends up on your field)
Edit: Once triggered it is destroyed, and only one is triggered at a time
SERIES:
IT'S A TRAP(S)! (http://elementscommunity.org/forum/index.php/topic,25224.0.html)
Title: Re: Portal | Portal
Post by: Rutarete on April 28, 2011, 05:08:23 pm
The playing face down is from yugioh; which this is not.
I think the ability is a little UP, because it's only one creature. I'd set it a 3 or so.
Title: Re: Portal | Portal
Post by: unknown89089 on April 29, 2011, 09:47:00 pm
It's a situational thing, if you're facing Dragon Blitz, then you're in the clear, but if you're facing USEM, the sheer rush would be too much for your little guy. Remember, it also affects you, so it'd prevent you from playing any creatures either. Unless you happen to be one of those people with Malignant Cells in their decks, then I wouldn't really want to give anything.
Title: Re: Portal | Portal
Post by: artimies7 on April 29, 2011, 10:41:01 pm
Instead of this being facedown, it would be Cloaked with the current mechanics. Just telling you.

Moving three creatures seems good, but in order to keep people informed on what is happening on their battlefield and not assuming glitches galore, (making more work for zanz trying to find something that doesn't exist,) it would have to uncloak after it is used the first turn.
Title: Re: Portal | Portal
Post by: AngeDeMort on April 30, 2011, 04:59:14 am
It's a situational thing, if you're facing Dragon Blitz, then you're in the clear, but if you're facing USEM, the sheer rush would be too much for your little guy. Remember, it also affects you, so it'd prevent you from playing any creatures either. Unless you happen to be one of those people with Malignant Cells in their decks, then I wouldn't really want to give anything.
All cards have some weakness this card's weakness would be getting weak creatures from the enemy and as for not wanting to give anything, a deck with any damage reducing shield, 1 damage creatures, and this card can fill 6 creature slots that can't do any damage (looking back at this it would of been a good card for that flooding competition, since it makes it more likely for people to use the front and back rows)
 
Instead of this being facedown, it would be Cloaked with the current mechanics. Just telling you.

Moving three creatures seems good, but in order to keep people informed on what is happening on their battlefield and not assuming glitches galore, (making more work for zanz trying to find something that doesn't exist,) it would have to uncloak after it is used the first turn.
Cloaked would work as long as the reveal when played is shown as the back of the card because the whole idea is that the opponent doesn't know what is played unless they are paying attention to what quanta is spent. As for the working on 3 creatures it seems a little op since having 6 in a deck means you can steal 18 creatures or give 18 useless creatures and seeing as there are only 23 creature spots on the field you could almost fill their field with useless creatures or fill yours with their creatures. I can possibly see 2 but 3 is definitely op. As for possible glitches the only one I see is that the opposite field is already full in which case the creature should just not be summoned but the card should still go off
Title: Re: Portal | Portal
Post by: artimies7 on April 30, 2011, 02:36:10 pm
Cloaked would work as long as the reveal when played is shown as the back of the card because the whole idea is that the opponent doesn't know what is played unless they are paying attention to what quanta is spent. As for the working on 3 creatures it seems a little op since having 6 in a deck means you can steal 18 creatures or give 18 useless creatures and seeing as there are only 23 creature spots on the field you could almost fill their field with useless creatures or fill yours with their creatures. I can possibly see 2 but 3 is definitely op. As for possible glitches the only one I see is that the opposite field is already full in which case the creature should just not be summoned but the card should still go off
I meant that some people would think that a glitch was playing creatures on the wrong field, and that a small 'cloaked' symbol just randomly appeared on their opponent's field.
Title: Re: Portal | Portal
Post by: AngeDeMort on May 01, 2011, 03:03:17 am
I meant that some people would think that a glitch was playing creatures on the wrong field, and that a small 'cloaked' symbol just randomly appeared on their opponent's field.
I see what your saying but that really comes down to people being ignorant of the cards in the game, I can see new players having this problem but for anyone who has played for a while and took time to look at the cards they should realize that when a small cloaked symbol appears it is a trap of some kind, and when the creature they just played is now on the opposite field it was this card, perhaps (although it would complicate the coding) after triggered it de-cloaks and waits till the end of the turn to disappear so it can be viewed by all.
Title: Re: Portal | Portal
Post by: artimies7 on May 01, 2011, 06:02:49 pm
I meant that some people would think that a glitch was playing creatures on the wrong field, and that a small 'cloaked' symbol just randomly appeared on their opponent's field.
I see what your saying but that really comes down to people being ignorant of the cards in the game, I can see new players having this problem but for anyone who has played for a while and took time to look at the cards they should realize that when a small cloaked symbol appears it is a trap of some kind, and when the creature they just played is now on the opposite field it was this card, perhaps (although it would complicate the coding) after triggered it de-cloaks and waits till the end of the turn to disappear so it can be viewed by all.
I didn't know what 'Lombotomize' meant the first time I saw the Mind Flayer. Difference? Not much, other than a turn of waiting and experimenting, which is how almost every project of discovery is upheld.
Title: Re: Portal | Portal
Post by: BluePriest on May 11, 2011, 06:10:09 pm
This + Mindgate =the most epic creatureless deck ever
Title: Re: Portal | Portal
Post by: TimerClock14 on June 08, 2011, 06:48:26 pm
I like.

Just to put in my 2 :electrum:
I feel that, rather than "played on the opposite field," a better way of wording it might be "played to the opposite side."
:s

P.S. Neat art. ^^;
Title: Re: Portal | Portal
Post by: ZergKing on June 08, 2011, 08:00:04 pm
i likes but yeah... kinda of sucky for some situations.
Title: Re: Portal | Portal
Post by: Flayne on June 08, 2011, 08:04:47 pm
My god this is so OP.

these + Parallel universe.

All I do is just make a deck based on these, get one out, creature is played by opponent and instead comes to my side, PU it constantly = win.
I suggest implementing an upkeep cost.
Title: Re: Portal | Portal
Post by: siriosirio on June 08, 2011, 08:15:43 pm
or portal+nighmare  :o
ithink a littel bit OP
Title: Re: Portal | Portal
Post by: Flayne on June 08, 2011, 09:12:11 pm
or portal+nighmare  :o
ithink a littel bit OP
Good point but that requires a Duo, im not sure how effective that would be.
Title: Re: Portal | Portal
Post by: AngeDeMort on June 09, 2011, 05:07:21 am
My god this is so OP.

these + Parallel universe.

All I do is just make a deck based on these, get one out, creature is played by opponent and instead comes to my side, PU it constantly = win.
I suggest implementing an upkeep cost.
Unknown89089 provided the counter argument for this
It's a situational thing, if you're facing Dragon Blitz, then you're in the clear, but if you're facing USEM, the sheer rush would be too much for your little guy. Remember, it also affects you, so it'd prevent you from playing any creatures either. Unless you happen to be one of those people with Malignant Cells in their decks, then I wouldn't really want to give anything.
What if the opponent plays a RoL Hope deck? You end up paying 5(4) :aether for a normally free creature that only does 1 damage. I think BluePriest's suggestion is a better combo since mindgate would allow you to know what they are about to get before they get it but even that doesn't guarantee that if it's a creature worth trying to steal they will play it immediately.
Title: Re: Portal | Portal
Post by: Flayne on June 09, 2011, 06:03:21 am
I donĀ“t see how Unknown's comment counters mine.

What i am implying is that PU is not playing a creature from you hand, its copying a creature directly on the field, which is not the same thing as playing a creature "onto" the field.
by "played" it means the person is placing that card directly from their hand.
Title: Re: Portal | Portal
Post by: BluePriest on June 16, 2011, 03:19:43 pm
Requires a ton of aether quanta. youll have to survive long enough to pull it off. meanwhile, you have no clue what creature you will get.

Think about it. This is a card to be played early in the game. That means the monster your opponent plays, unless facing a rush probably isnt a very strong one. If you play it late in the game, and you are using the TU strategy, then youre probably dead by the time you tu everything. The TU strategy sounds good, but requires luck.
Title: Re: Portal | Portal
Post by: Chapuz on October 21, 2011, 11:42:07 am
Make this last for 3 turns.
Title: Re: Portal | Portal
Post by: furballdn on October 21, 2011, 11:14:27 pm
If this was played cloaked, wouldn't people get suspicious at your sudden loss of aether quanta?
Title: Re: Portal | Portal
Post by: Rutarete on October 22, 2011, 06:48:59 pm
Make this last for 3 turns.
^.
Title: Re: Portal | Portal
Post by: hendrydext on November 02, 2011, 06:57:08 am
I really like this card.

Very creative.!!!

This card is rather useless if the opp summons weak creature such as leaf dragon, etc. So, it is quite random to get the big advantage.

But, to think that the AI is stupid, this card is really really really really really great, unique, creative, interesting.. !
Title: Re: Portal | Portal
Post by: Chapuz on November 02, 2011, 10:25:27 am
It's a strategic and versatile card also, as it also blocks YOU playing creatures.
blarg: