These cards are a part of the Time Trials for Part 1.
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http://elementscommunity.org/forum/index.php/topic,10679.0.html)
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http://elementscommunity.org/forum/index.php/topic,10681.0.html)
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http://elementscommunity.org/forum/index.php/topic,10678.0.html)
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http://elementscommunity.org/forum/index.php/topic,10680.0.html)
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http://elementscommunity.org/forum/index.php/topic,10676.0.html)
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http://elementscommunity.org/forum/index.php/topic,10677.0.html)
For a deck idea:
Bone Tower x1
Time Towers x15
Electrum Hourglasses x3
Pyramid (upgraded) x3
Memory/Nostalgia x2
Elite Mnemo x2
Red Tortoise x3
Confabulate (upgraded) x6
Canopic Jar x1
Turtle Shield x2
Eternity x2
40 cards total.
Use Mark of Earth. (You may choose to add 1-2 Protect Artifacts for permanent protection, Upgraded Sundials for a small stun technique, or an Animate Weapon if you feel confident about using 'double denial' tactics).
Once you plant your Time Towers, you should have enough Time quanta generated in order to either bring out an Hourglass or Red Tortoise. With your Earth quanta, use the Red Tortoise's burrow technique in order to generate either more towers OR other permanents. If you're lucky, you'll get either an Hourglass, Sundial, or Pyramid. If you ever draw Confabulate, ALWAYS play it in order to ruin the opponent's flow (hopefully they'll draw it during a turn and thus be forced to discard it).
With any of the above three permanents, save the Sundial in case you're fighting a creature rush deck - if you generate one Hourglass in your hand and have a Nostalgia in your hand, use Nostalgia to replicate the Hourglass and plant them both simultaneously. Unless the opponent has tons of Permanent control, you'll begin your hand-manipulation skills at this point, drawing as quickly as you can. When you draw a Mnemo, play it AFTER you have a sufficient amount of Pyramids (2) on the board or an Eternity in your slot, and begin rewinding creatures off the opponent's board to boost its HP. Use Pyramids on permanents you don't need multiples of (Turtle Shields, Eternities, Canopic Jars, etc.) to also boost its HP. With the upgraded Pyramid, you should be generating 1
quanta on each use, thus allowing you to also use the Hourglasses to draw other cards or those same cards again to boost the Mnemo's attack.
Finally, if you have a Bone Tower and a Canopic Jars card, use it on the opponent's creatures with special abilities or high attack, and rewind them. They'll turn into Pharaohs, which (unless you're facing another mono-Time deck) will generally be a dead card for them to have.
So the basic idea is this:
-Play Turtles to generate permanents if you can. Customize your deck for full drawing potential (adding more Nostalgia cards to use on Hourglasses, Plate Armors for your turtles if you're afraid of damaging CC, etc.).
-Play Pyramids and Canopic Jars as safety precautions against Permanent control. Play Confabulate when you can to mess up your opponent's flow (this is vital if they're using any form of a rush deck).
-When you draw Mnemo, 'recycle' cards (via Pyramid/Eternity + Hourglass/Nostalgia) to boost its stats as much as you can. Use Canopic Jars if possible on hard hitting/dangerous creatures and rewind them to make them useless.
-Rinse and repeat the recycling effect, using Eternity or Pyramid for anti-deckout.
Your turtles will be able to do some decent damage in the meantime while being semi-protected against CC while burrowed. Your Mnemo's are your bread and butter of the deck, and thus, you should treasure them/be careful on when you play them.