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suxerz

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Re: Liquid Matter https://elementscommunity.org/forum/index.php?topic=12433.msg156000#msg156000
« Reply #12 on: September 11, 2010, 01:01:32 am »
i feel like one card could describe this deck - voodoo. and it's much better than that!

Xelax

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Re: Liquid Matter https://elementscommunity.org/forum/index.php?topic=12433.msg156026#msg156026
« Reply #13 on: September 11, 2010, 01:12:45 am »
I'll be keeping an eye on this- looks pretty fun. I haven't got the money to buy it yet, having just sold every surplus card I have to make Drag-ords, but when I've built up some electrum I'll be working towards this.

Can I siggest a name change though? Because Liquid Matter... is just Liquid. It's like saying Liquid Water or Gas Air

Sal

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Re: Liquid Matter https://elementscommunity.org/forum/index.php?topic=12433.msg156166#msg156166
« Reply #14 on: September 11, 2010, 04:01:00 am »
I'll be keeping an eye on this- looks pretty fun. I haven't got the money to buy it yet, having just sold every surplus card I have to make Drag-ords, but when I've built up some electrum I'll be working towards this.

Can I siggest a name change though? Because Liquid Matter... is just Liquid. It's like saying Liquid Water or Gas Air
As you wish. Are you fine with the namechange to "Headbutt a cactus" ? Thats pretty much what it does :P

I´ve just beat Eternal Phoenix with it. Was the 2nd game against him. First game i´ve lost because if you Aflatoxin a Phoenix he won´t get a Cell. The trick is to use Liquid Shadow on the Phoenix after you play Aflatoxin on the same turn.After that i got lucky and he played a Dragon i could Antimatter. He played another one i had to Basilisk Blood (used that one for the kill later) and stopped most of his Fractal´d Phoenix with Basilisk or Antimatter.After i draw Jade Shield and Adrenaline (for one Phoenix) i knew i had won.

But don´t get overexited. The deck itself is really nice when it works out and usually wins with EM, but due to the decksize and current lack of carddraw it is highly unstable. I could really need some help with the tweaking. The Rage Potion and Purify aren´t really needed, but somehow i keep loosing when i remove them for some weird reason. (Rage potion is usually used as fast spot removal if needed or to "pump" a basilisk blooded unit so it does more damage to its master after the Liquid Shadow / Antimatter Combo).

The main focus should be the early Aflatoxin.I´ve noticed most games go down the drain once there are too many non-cell creatures out.Especially pump creatures can be problematic since they eventually outgrowth your antimattered lifesavers.

The Adrenaline is really REALLY usefull in combination with low Antimattered low attack creatures.It has saved me a lot of times so far.
I kinda like the Basilisk Blood.Very often times it serves as a disable for several turns on problematic creatures (Fallen Druid!) or too "big" creatures and buys you enough time to draw into an answer.I´ve played versions without them and i really missed them every single game.

There should also be a 3rd Jade Shield in there to increase the chance of drawing one.Afla without a Jade Shield in your hand/out might backfire and kill you.

Antimatter is just nuts. I´m currently running 5 (!) of them and they completly take care of the healing department.I ran SoGs along with them earlier but those aren´t really needed and just slow down your Quanta development.Just make sure you AM their biggest critter.
Usually growth creatures are bad Antimatter targets, but not for this deck.In some games against graviton i let one of his firewalkers grow up to 20 attack,Basilisk Blood them and Liquid Shadow/Antimatter afterwards - the Liquid Shadow removes any previous skills on the creature, so you don´t have to worry about ablaze etc anymore.

Just play it smart.Let the opponent pump his creature up and if you can afford it wait a bit longer so the creature gets more buffs - this only leads into getting healed more later and the creature dealing more damage to their owner.Try to get a feeling how much you can "handle" without dying. Best tip i could give you is to not save the Basilisk Blood too long - it is meant to buy you time for a better solution at a very small cost - even if that just means to Antimatter a bigger creature it still did its job "getting you there".

MrBlonde

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Re: Liquid Matter https://elementscommunity.org/forum/index.php?topic=12433.msg156271#msg156271
« Reply #15 on: September 11, 2010, 09:31:53 am »
Only thing that's a bummer about this deck are the FG's with Bonds. Those matchups would be virtually impossible to win.
It has 3 pulvies
Well, good observation there MrBlonde. FAIL. I think i should just test this deck out.

Offline Higurashi

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Re: Headbutt a cactus(Liquid Antimatter) https://elementscommunity.org/forum/index.php?topic=12433.msg156295#msg156295
« Reply #16 on: September 11, 2010, 10:57:02 am »
Looks good. More versatile than the regular Antimatter/LS-focused decks. Absolutely love the name. It keeps making me giggle. xD
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Sal

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Re: Headbutt a cactus(Liquid Antimatter) https://elementscommunity.org/forum/index.php?topic=12433.msg156541#msg156541
« Reply #17 on: September 11, 2010, 05:46:24 pm »
The original version in the first post is highly unstable and either works like a charm or not at all. Thats pretty much why i decided to try a different route.
I don´t really like what this is evolving into but here is my current version (it plays a lot different).

Code: [Select]
5uu 5uu 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u7 6u7 6u7 6u7 6u7 71c 71c 71c 71c 77f 77f 77f 77i 77i 7ak 7ak 7gp 7gp 80f 80f 80fI currently don´t own upped Liquid Shadows - thats pretty much why they aren´t upped.
Phase Dragons might be worth running unupped to bring em out earlier.

It still got the Liquid Shadow / Antimatter thing going but its not the only killing option anymore.
I´m currently trying out Phase Dragons as an alternative win option (gods like Decay/Dreamcatcher literally take forever to kill with just the original combo).
I know 3 of them is too much and they sit in your hand forever.
Also note i kicked out the Novas for Quantum Towers . Like i said its almost a complete different deck.

It takes longer to win with this but it wins more often. The deck still got a long way to go till it is truely viable.

MrBlonde

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Re: Headbutt a cactus(Liquid Antimatter) https://elementscommunity.org/forum/index.php?topic=12433.msg156542#msg156542
« Reply #18 on: September 11, 2010, 05:55:24 pm »
Oddly enough this deck is starting to look very similar to my nymph timebow except i use a couple pump creatures, SoRs, and don't use afla. Maybe i need to revisit that deck and try to optimize it with afla and cut out some of the chaff.

Sal

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Re: Headbutt a cactus(Liquid Antimatter) https://elementscommunity.org/forum/index.php?topic=12433.msg156595#msg156595
« Reply #19 on: September 11, 2010, 07:07:56 pm »
Code: [Select]
5uu 5uu 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 71c 71c 71c 71c 77f 77f 77f 77i 77i 7ak 7ak 7gp 7gp 7q5 7q5 7q5 80f 80f
Still not completly happy with it yet. Toying around with different things to find the best overall solution.

The Novas are pretty much needed for an early Aflatoxin so i went back to the Nova route. Hourglasses speed up the search for lockpieces (be carefull not to overdraw).The 2 Dragons seem perfect.Cutting down Liquid Shadow and Antimatter pays its toll in some games, but overall the outcome is better.

This lacks "huge" damage output against anything with Miracle.Think i have to add the third Liquid Shadow again.

Clathius

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Re: Headbutt a cactus(Liquid Antimatter) https://elementscommunity.org/forum/index.php?topic=12433.msg157926#msg157926
« Reply #20 on: September 13, 2010, 07:56:29 pm »

Mr.Blonde:  do you have a link to your nymph timebow?

Offline jmdt

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Re: Headbutt a cactus(Liquid Antimatter) https://elementscommunity.org/forum/index.php?topic=12433.msg157959#msg157959
« Reply #21 on: September 13, 2010, 09:02:18 pm »
Would the nymph's work here or would the quanta drain be too large

BurnOne

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Re: Headbutt a cactus(Liquid Antimatter) https://elementscommunity.org/forum/index.php?topic=12433.msg158021#msg158021
« Reply #22 on: September 13, 2010, 10:41:02 pm »
I figure this looks like an interesting deck and also a reasonable build, so i just spontaniously upped 3 basilic bloods to play the 1st version of this (first post) in life server game.
But...well, i played 20 games and lost 600 electrum without any match even being close to anything that looked like it could eventually win the match.
Maybe i just had a extreme series of bad draws, maybe the deck is too slow in general, even maybe I´m too stupid to bring it to a good use. Anyways, it doesn´t work for me.

I´ll give a try to Sal´s last deck, 2 post befor this, before i go to bed.

quick check 20 matches results (till now):
lost Scorpio, lost Elidnis
won incarnate
lost dark matter, lost fire queen
EPIC WIN against eternal phoenix:
(http://imageplay.net/de/view/m7Gbd87380/ep_epic)
lost morte, lost seism
easy win on neptune
lost fire queen, lost morte, lost divine glory
won neptune
lost hermes, lost decay, lost hermes, lost obliterator (close)
won eternal Phoenix (again!)
lost osiris
won chaos lord

won:lost
6:14

=> approx 30% (rather a lil less over time i guess)

Sal

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Re: Headbutt a cactus(Liquid Antimatter) https://elementscommunity.org/forum/index.php?topic=12433.msg158053#msg158053
« Reply #23 on: September 13, 2010, 11:58:13 pm »
I´m sorry to hear that. Like i said, its nowhere near a viable fg-grinder yet and there is still a lot of development to do.

Try the basic concept at the trainer and adjust it to your needs.Its definatly fun and challenging to play.

 

anything
blarg: