Yesterday while preparing for my game in Falling Empire, in one of the
brainfart idle moments in teamchat we were throwing around funny deck ideas with Bonestorm. I have always wanted to make a deck like this, I just never had an idea how to go around making it. But the
Dragon OTK deck we were playing around with earlier gave me an idea:
Hover over cards for details, click for permalink
5rp 5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 6ua 74h 74h 77l 77l 77l 7gn 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 80b 8pj
As you can see, the base of the deck is the same, and it's surprisingly very stable. This is what you need to do to kill your opponent, in this order:
2x Trebuchets
---1 turn later---
1x Schrödinger's cat
3x Basilisk Bloods (cat goes to 63hp -> 39 damage)
1x Congeal (+50% damage -> 58 damage)
1x Twin Universe
THROW!
Except for the OTK combo itself, the deck plays just like the draw.gon deck linked above, so check that if you need strategy tips.
The combo is very vulnerable to Permanent Control: if your Trebuchets are gone, you lost. This can be fixed by adding a Cloak or Protect Artifacts, but they may clog your hand so I decided not to bother with them.
The wonderful thing in the deck is that you don't need to have everything upgraded. The only things that you need are Supernovas, Hourglasses and Time Towers which are used by many farming decks, like Instosis. As for the others, only the Trebuchets make a difference. If you have the Catapults upgraded you need 1 less supernova for your combo (4 instead of 5). Upgraded cat does only 1 more damage than unupgraded with 3x BB and Congeal (63hp: 58 damage, 61 hp: 57 damage), so you don't need to upgrade them either; useful only in neutralizing the effect of 1 Shard of Divinity. Upgrading everything else just means less vulnerability to denial.
That's all I can think of right now.