About Me
I think that card designers should focus on the game's most immediate needs and suggest changes to increase the card base of the game for the better.
I also think what this game needs, is more variety between quanta productors. Quanta is what makes or breaks a deck and a combo. It is a limiting and balancing factor as well as a game-changing aspect. The metagame is heavily influenced by quantum producers... probably more than any other card.
As such, I'm specializing in quantum producers, and like to create cards to supply the needs of the decks of the future!
I suggest, now and then, other cards, based on the implementations I would like to see in the game. My strategy is to find niches which need to be filled rather than creating cards from concepts.
Temple of [Element] | Shrine of [Element] (
http://elementscommunity.org/forum/index.php/topic,16622.0.html)
Hieroglyph | Eye of Ra (
http://elementscommunity.org/forum/index.php/topic,18678.0.html)
Flowing Time | Revolving Time (
http://elementscommunity.org/forum/index.php/topic,18896.0.html)
Celtic Ring | Triskellion Ring (
http://elementscommunity.org/forum/index.php/topic,25098.0.html)
Quantum Spiral | Quantum Spiral (
http://elementscommunity.org/forum/index.php/topic,25113.0.html)
Aboleth | Uobilyth (
http://elementscommunity.org/forum/index.php/topic,25102.0.html)
[Element] Pool | [Element] Font (
http://elementscommunity.org/forum/index.php/topic,25253.0.html)
Mermaid Witch | Siren (
http://elementscommunity.org/forum/index.php/topic,25258.0.html)
Ravid | Ravid (
http://elementscommunity.org/forum/index.php/topic,25255.0.html)
Blood Ogre | Blood Ogre (
http://elementscommunity.org/forum/index.php/topic,25257.0.html)
Enforcer | Enforcer (
http://elementscommunity.org/forum/index.php/topic,25345.0.html)
Futuretech | Futuretech (
http://elementscommunity.org/forum/index.php/topic,25463.new.html#new)