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Offline The_MormegilTopic starter

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Enforcer | Enforcer https://elementscommunity.org/forum/index.php?topic=25345.msg322767#msg322767
« on: April 29, 2011, 05:39:36 pm »
NAME:
Enforcer
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:
-
TEXT:
:gravity :gravity: Charge
When discharged, creatures with a cost equal to charges have their attack reduced to 0
NAME:
Enforcer
ELEMENT:
Time
COST:
5 :time
TYPE:
Permanent
ATK|HP:
-
TEXT:
:gravity :gravity: Charge
When discharged, creatures with a cost equal to charges have their attack reduced to 0
ART:
Flayne
IDEA:
The_Mormegil
NOTES:
Charge is a new mechanic that this serie introduces. While charging, the card is delayed and a counter appears in the upper right corner - just as in Phase Shield. The number is, however, increasing at the end of each turn, and it starts at 0.
A card with the active ability "Charge" starts not charging and, starting from its second turn in play, can start to charge. When it does, the ability becomes "Uncharge", and has the same cost.
If a card has the active ability "Uncharge", it means it enters play as charging, and can be uncharged from its second turn.
The change is permanent, but the creature can be rewound, buffed or restored in any way to its previous state. Hp are not affected, only attack is. Every creature on the battlefield is affected.
You start charging the enforcer, paying :gravity :gravity. Opponent plays two lycanthropes, a forest spirit and a graboid.
Two turns later, one lycanthrope and the spirit have grown, and the graboid evolved. You choose to discard the enforcer with only 2 charges: both lycanthrope's and forest spirit's attack fall to 0. Next turn, the second lycanthrope grows again and becomes a 5/6, while the forest spirit starts slowly growing again. You start charging the enforcer again. Later, your opponent has three shriekers (one of them is burrowed) and a graboid. You discharge the Enforcer when it has 8 counters: the shriekers have their attack reduced to 0; the burrowed shrieker is unaffected; next turn, the graboid evolves into an 8-atk shrieker.
SERIES:
Charge Serie
Ok, now, bear with me. I know it seems rather ridiculous at first, but I think it has potential. I don't know whether this is balanced or balanceable at all and how, I just used my guts.
The concept itself is simple, although it is kinda lacking in inspired art/theme: this card is something that, although having a great cost, has the possibility to enforce a law or a punishment, a magical restriction of some kind. Its price is steep - although at first it seems relatively cheap - but the effect is great.

Why is the price steep? Because you can't stop charging unless you discharge. This has the potential to be game-changing, and can destroy things like fractal decks. It can be used to destroy rushes without PC, but most rush creatures have medium-to-high costs. How many times can you see this lasting five turns against lava golems? Can you see this charging for 8 straight turns before killing a grabbow? I can, if properly played and helped. It needs stall potential, but can be unvaluable against some opponents. It requires a great player to be used at full potential, as you must balance between charging soon to increase the charges or charging later to get more creatures. It may even be a bit UP as a single PC card can kill rounds of build-up strategy, and thoghtful play can overcome these problems. But it's a pain for every opponent to face.

Think about it and tell me what you come up with. I like the idea, but I don't know if the execution is good enough.
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline unknown89089

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Re: Enforcer | Enforcer https://elementscommunity.org/forum/index.php?topic=25345.msg322968#msg322968
« Reply #1 on: April 29, 2011, 09:36:37 pm »
The creatures currently in play or all creatures entirely through out the game?

Offline The_MormegilTopic starter

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Re: Enforcer | Enforcer https://elementscommunity.org/forum/index.php?topic=25345.msg323419#msg323419
« Reply #2 on: April 30, 2011, 01:58:44 pm »
Currently in play.

EDIT: I've added an example in the notes to clarify how this would work.
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline Vipy5

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Re: Enforcer | Enforcer https://elementscommunity.org/forum/index.php?topic=25345.msg329313#msg329313
« Reply #3 on: May 08, 2011, 04:15:42 am »
I feel it is a bit OP, but thats just a gut feeling, maybe make cost higher (for ability)?

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Re: Enforcer | Enforcer https://elementscommunity.org/forum/index.php?topic=25345.msg329320#msg329320
« Reply #4 on: May 08, 2011, 04:27:02 am »
I feel it is a bit OP, but thats just a gut feeling, maybe make cost higher (for ability)?
I doubt it is OP, why?

- since I assume, this is not stack able, since it relies on only one of the enforcers counters, and depends which enforcer you use
- it only lowers creature attacks = to amount of charges it has, so it is only situational depending on creatures attack.

questions:

being OP depends: Does it ONLY reduce attack to creatures equal to amount of charges or can it take away attack = to amount of charges it has from any creature regardless if their attacks are not equal to the amount of charges?
if so, then i believe it is OP. if not, i believe it is fine but slightly situational.





Offline Vipy5

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Re: Enforcer | Enforcer https://elementscommunity.org/forum/index.php?topic=25345.msg329381#msg329381
« Reply #5 on: May 08, 2011, 07:34:14 am »
If I have read this correctly, then it means that if the cost of the creature is the same or lower than the amount of charges when Enforcer is discharged, it will permanently take its attack down to 0, and it will do this for all creatures who fit these qualifications.

Offline The_MormegilTopic starter

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Re: Enforcer | Enforcer https://elementscommunity.org/forum/index.php?topic=25345.msg329672#msg329672
« Reply #6 on: May 08, 2011, 09:14:01 pm »
Except it is not same or lower, it is just the same cost. So you could charge up to 10 to "kill" all entropy dragons (lowering their attack to 0) but still die from Abominations.
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline Vipy5

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Re: Enforcer | Enforcer https://elementscommunity.org/forum/index.php?topic=25345.msg329885#msg329885
« Reply #7 on: May 09, 2011, 04:09:03 am »
I see, so you cannot leave it running for say, 10 turns and neutralise an abomination

Offline The_MormegilTopic starter

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Re: Enforcer | Enforcer https://elementscommunity.org/forum/index.php?topic=25345.msg330088#msg330088
« Reply #8 on: May 09, 2011, 06:02:29 pm »
Exactly. You have to time it right. Also, it's more effective on low-cost creature spam decks. Fractal, FFQ/Pharaoh...
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline storyteller

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Re: Enforcer | Enforcer https://elementscommunity.org/forum/index.php?topic=25345.msg330115#msg330115
« Reply #9 on: May 09, 2011, 07:10:16 pm »
this is underpowered, it is too situational and hard to use.

Offline The_MormegilTopic starter

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Re: Enforcer | Enforcer https://elementscommunity.org/forum/index.php?topic=25345.msg330120#msg330120
« Reply #10 on: May 09, 2011, 07:26:35 pm »
this is underpowered, it is too situational and hard to use.
It is quite possible. However, would you care to explain your thoughts about this? What changes do you suggest?
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline Vipy5

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Re: Enforcer | Enforcer https://elementscommunity.org/forum/index.php?topic=25345.msg330426#msg330426
« Reply #11 on: May 10, 2011, 06:33:57 am »
Hmm, I agree with midnight. On the topic of changes I suggest something along the lines of making it neutralise everything below and equal BUT you have to pay to use it's ability (it's not an auto effect).

 

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