About Me
I'm a badass card designer with an eye toward designing cards that would make the game more complex as a whole while not being terribly complex on their own. It's my firm belief that emergent complexity, not inhernet complexity, is what makes games like Elements fun. In other words, the simplest of parts, as long as they are capable of interacting in complex fashions, are the best.
Predatory | Lethal (
http://elementscommunity.org/forum/index.php/topic,13289)
Alpha Wolf | Alpha Wolf (
http://elementscommunity.org/forum/index.php/topic,4195.0.html)
Yggdrasil | Yggdrasil (
http://elementscommunity.org/forum/index.php/topic,17059.0.html)
Genesis | Greater Genesis (
http://elementscommunity.org/forum/index.php/topic,6493.0.html)
Scrying Pool | Scrying Pool (
http://elementscommunity.org/forum/index.php/topic,21136)
Quantum Churn | Improved Churn (
http://elementscommunity.org/forum/index.php/topic,21135)
Envenom | Improved Envenom (
http://elementscommunity.org/forum/index.php/topic,10905)
Kraken | Leviathan (
http://elementscommunity.org/forum/index.php/topic,7106)
Focused Gravity | Crushing Gravity (
http://elementscommunity.org/forum/index.php/topic,5505)
Galatea | Galatea (
http://elementscommunity.org/forum/index.php/topic,7299)
Foul Animation | Befouled Animation (
http://elementscommunity.org/forum/index.php/topic,6834)