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Offline EssenceTopic starter

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Genesis | Greater Genesis https://elementscommunity.org/forum/index.php?topic=6493.msg67670#msg67670
« on: May 12, 2010, 06:29:37 pm »
NAME:
Genesis
ELEMENT:
Life
COST:
2 :life
TYPE:
Spell
ATK|HP:
ABILITY:
All cards in your hand (including this one) become Emerald Pillars.  If you have at least 1 quanta in each element, they become Quantum Pillars instead.
NAME:
Greater Genesis
ELEMENT:
Life
COST:
TYPE:
Spell
ATK|HP:
ABILITY:
All cards in your hand (including this one) become Emerald Towers.  If you have at least 1 quanta in each element, or you have zero quanta, they become Quantum Towers instead.
ART:
Hadley Danielson (Ess' Wife)
IDEA:
Essence
NOTES:
For the Epic Contest.
SERIES:
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Offline jmizzle7

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Re: Genesis | Greater Genesis https://elementscommunity.org/forum/index.php?topic=6493.msg67693#msg67693
« Reply #1 on: May 12, 2010, 06:59:58 pm »
So this turns cards that would otherwise help kill your opponent into towers? How is this beneficial?

Offline Boingo

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Re: Genesis | Greater Genesis https://elementscommunity.org/forum/index.php?topic=6493.msg67705#msg67705
« Reply #2 on: May 12, 2010, 07:18:57 pm »
Opening hand: Upped version played becomes 8 QTs?  That's too much.
Bring back Holy Cow!

dragonhuman

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Re: Genesis | Greater Genesis https://elementscommunity.org/forum/index.php?topic=6493.msg67714#msg67714
« Reply #3 on: May 12, 2010, 07:28:27 pm »
thats if you have a nova this card and a bunch of sucky cards

I don't see much use for this card since its only good early game

Lordpants

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Re: Genesis | Greater Genesis https://elementscommunity.org/forum/index.php?topic=6493.msg67716#msg67716
« Reply #4 on: May 12, 2010, 07:33:24 pm »
This could be decent late game card as well, imagine needing that life quantum for your rainbow deck and you have a bunch of hourglasses and stuff in your hand and you have enough down, or you have locked up the game and just have the extra cards in your hand, make them into life towers and you are set for your FFQ and Fallen Druid.

Offline killsdazombies

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Re: Genesis | Greater Genesis https://elementscommunity.org/forum/index.php?topic=6493.msg67718#msg67718
« Reply #5 on: May 12, 2010, 07:37:18 pm »
the upgraded version should cost 2 life because the ability is increased.

Offline Boingo

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Re: Genesis | Greater Genesis https://elementscommunity.org/forum/index.php?topic=6493.msg67744#msg67744
« Reply #6 on: May 12, 2010, 08:30:21 pm »
thats if you have a nova this card and a bunch of sucky cards

I don't see much use for this card since its only good early game
I thought nova too, then I re-read it:
"If you have at least 1 quanta in each element, or you have zero quanta, they become Quantum Towers instead."   This could be the basis of a multi-growth creature or dragon deck, since it wouldn't matter if you sacrificed 6 of them, you'd have plenty more and all the quanta you'd need to play them.
the upgraded version should cost 2 life because the ability is increased.
I think he put it at 0 cost so you could benefit from auto-mulligan.  You wouldn't need any pillars in your deck with this card....
Bring back Holy Cow!

Offline EssenceTopic starter

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Re: Genesis | Greater Genesis https://elementscommunity.org/forum/index.php?topic=6493.msg67783#msg67783
« Reply #7 on: May 12, 2010, 09:28:46 pm »
Jmizzle, I'm ashamed of you.  8)

Mark of Life
6x Genesis
6x Horned Frog
6x Jade Dragon
4x Cockatrice
4x Adrenaline
4x Heal


You chill out for 2 turns, then create 8 Pillars all at once, put them all down, and know that you're never going to waste another turn drawing a useless thingy for the rest of the game.  :)


Alternately:

Mark of Whatever
6x Greater Genesis
(Tight 30 card aggro rainbow deck with no Pillars)


Again: duplicate key cards 3-4 times to prevent yourself from losing all of any one of them to Genesis, and slap out 8 Quantum Towers on Turn 1 -- and get quick, ultrastable quanta prodcution that will let you cast everything you draw for the rest of the game.


Sacrificing the cards in your hand to get the Pillars isn't actually the problem -- because you've got more active cards in your deck overall.  The real problem is the speed with which you can acquire new things to cast.  But that's part of the balancing act.
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dragonhuman

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Re: Genesis | Greater Genesis https://elementscommunity.org/forum/index.php?topic=6493.msg67841#msg67841
« Reply #8 on: May 12, 2010, 10:45:53 pm »
this card has some good synergy with fractual, turn sparks into towers than fractual dragons

it might see limited usage but decks that use it will use it well

Lanidrak

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Re: Genesis | Greater Genesis https://elementscommunity.org/forum/index.php?topic=6493.msg68322#msg68322
« Reply #9 on: May 13, 2010, 09:35:00 pm »
It is an interesting idea. But I personally don't think it is that great.

Sure, the examples you list are viable. I share Jmizzles point.

It is very rare that I would want to play a card that effectively makes my hand useless. The beauty of a card game, is saving your hand until the crucial moment and then revealing your cards to 'turn the table' on your opponent, and win.

How about making this card a Spell?
"Draw up to three cards. They will all be pillars/towers from your deck"

Or a permanent? With that same ability? It would work like an Hourglass, except eat through your deck much quicker and ONLY give you pillars/towers.


Offline EssenceTopic starter

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Re: Genesis | Greater Genesis https://elementscommunity.org/forum/index.php?topic=6493.msg68324#msg68324
« Reply #10 on: May 13, 2010, 09:38:15 pm »
Nah.  I deliberately want to get 'edgy' with these Epic Contest cards, and I feel like sacrificing a hand full of cards for a massive rush of quanta is exactly the kind of thing that, like dragonhuman said, will see use in a small subset of decks that use it's unique mechanic to great effect.  That's precisely the kind of reaction that I'm looking for. :)
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Lanidrak

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Re: Genesis | Greater Genesis https://elementscommunity.org/forum/index.php?topic=6493.msg68339#msg68339
« Reply #11 on: May 13, 2010, 09:57:54 pm »
I'm willing to put money on it, that a compact 30 Card Rainbow-Aggro deck running Mark of Entropy, Cremations and Supernovas - will completely tear any deck apart that is running any combination of 30 cards, including Genesis.

 

blarg: