Well, the point of these last few (and next few) cards that I'm making are to suggest more mechanics for
that are in-flavor for hat
does. The concept of "flow" seems to dovetail nicely with the concept of "quanta", and this was the result of toying around with the notion of 'quanta flow'.
The big abuses are Rustler, Soul Catcher, and Luciferine+SolarShield (every creature on the board gives me
!) -- especially w/Rustler attached. But all of those take a while to get set up, and I don't think any of them will get you to 120 quanta (to make one of each unupped dragon except
(ironically)) fast enough to do anything with.
Where it WOULD see a lot of play is as a one-off in SGbow-style FG killers, where you frequently have absolute asstonnes of quanta in most of your pools, but desperately need
and
. This would really help to get past that limitation.